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Showing content with the highest reputation since 06/06/2016 in Files

  1. 489 points

    Version 1.4

    1,726,407 downloads

    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  2. 217 points

    Version 2.011.19

    328,538 downloads

    Original description by Vector: SAM Shape Atlas for Men by VectorPlexus Available exclusively at https://www.vectorplexus.com Please read and adhere to SAM's EULA. Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com Introduction What is SAM? SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim). It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body. To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair, Beast Character support, Werewolf support and 13 poses. INSTALLATION REQUIREMENTS Setup without HDT And XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu v3-3-0 or older https://www.nexusmods.com/skyrim/mods/29624/ OR NetImmerse Override Standalone https://www.nexusmods.com/skyrim/mods/37481 SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Setup with HDT and XPMSE SKSE http://skse.silverlock.org/ SkyUI https://www.nexusmods.com/skyrim/mods/3863 Racemenu (latest) https://www.nexusmods.com/skyrim/mods/29624/ Realistic Ragdolls & Force https://www.nexusmods.com/skyrim/mods/601/ HDT Physics Extensions https://www.nexusmods.com/skyrim/mods/53996/ SAM Core https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Textures (SD, HD or third party) https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ SAM Vanilla Refits https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ XP32 Maximum Skeleton Extended (XPMSE) https://www.nexusmods.com/skyrim/mods/68000/? Soft requirements for SAM's integrated poses: FNIS https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool) for Werewolf support: Moonlight Tales - Werewolf and Werebear Essentials https://www.nexusmods.com/skyrim/mods/59463/ SAM Optional Moonlight Tales Essentials Patch https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/ Highly recommended Dawnguard DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/65853 Dragonborn DLC Refits by Afendor https://www.nexusmods.com/skyrim/mods/61523 More armor and other optional content available on https://www.vectorplexus.com NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped. INCOMPATIBILITIES Schlongs of Skyrim (SOS) Armors and clothes created for SOS Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above) HOW TO USE To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking. Available settings in MCM: GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.) Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. Enable schlongs: If enabled, all male characters will have genitals. If disabled, schlongs will be replaced by black underwear. Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only. Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often. SCALING Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Proportion Settings Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking. Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs. Height: Vanilla height slider. Use carefully as even small changes can have big impacts. Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab. Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option. Body hair is black by default, which cannot be altered without reworking the textures directly. Schlong Options Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Cut: Toggle foreskin on and off. RACES This menu lets you predetermine the values assigned to different races. Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here. Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed. Options are fairly self-explanatory. Schlong options carry over from the Actor tab. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands: player.SAE SAMPose XX SAE SAMPose xx The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. Alternative download links Since downloading texture archives fails for a substantial number of members, here's alternative links for these files: SAM Textures HD SAM Textures SD Credits @Vector, the maker of SAM and maintainer of the vectorplexus.com website. FavoredSoul for the initial and unfinished body mesh. B3lisario for the SKSE plugin. Translators for providing SAM localization. "SAM Hands fix 2" by @KouLeifoh. Thank you! A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place. ReadMe file created by @Dredd. Have fun with Skyrim and Shape Atlas for Men!
  3. 186 points

    Version 1.3

    160,426 downloads

    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  4. 145 points

    Version 1.5

    169,729 downloads

    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  5. 137 points

    Version 1.0.5

    92,747 downloads

    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Using armor refits for SAM is highly recommended. For SE users, the refits must be converted to SE format using NIF Optimizer. RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio. Main Features Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories Texture Selection (SAM Light only, textures not included) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default Usage Three custom spells are automatically added under Powers. SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions Requirements SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS). SAM scripts/.esp/.dll are not used. **only required for editing morphs on NPC's Manual Installation 00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes. This is intentional and required when updating skeleton scaling since the game is paused. NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men
  6. 133 points

    Version 27.02.2024

    319,265 downloads

    Consider supporting me on Patreon, animations takes a lot of time so if you want to see more it's a great way to do so. https://www.patreon.com/khlas Do not redistribute ; Do not resell it ; Do not convert it ; Do not use any assets in a way not intended by myself ; Ask permissions always if you want to do anything with my stuff other than using it as I intended. PLEASE Credit me if you use my animations. I still see people using them on twitter or whatever without giving any credit, please respect my work. Thanks. Hello, I'm Khlas, I started animating around one year ago. I'm also the creator of the rig from WickedWhims that unlock animations for Anus, Vagina and Butt, and created the tongue prop rig. It was a collab project with Turbodriver and Noir, tho I started working on it completely alone way before and it was entirely for personal use, but I think it's better to make it profit for everyone. I also unlocked pectoral jiggles for males, more info below. Since the descriptions here was a bit old, I am going to change it from time to time. My mods consist of multiples files : - Animations, mostly focused for Males on males only. With my own sounds, sounds from the game, own effects, effects from the game, and made entirely by hand with blender and s4studio using my own workspace and rig. - I unlocked meshes for males that let their pectoral being animated. It's included on the files, meshes from others creators I converted to be able to be animated/used during animations (credit to their author) you need to select them with the body selector, and that's it. They will jiggle with animations that are compatible. It's also compatible with BS boobies jiggle mod from tonicmole. - I added some clutter and decorative items aswell. If you want them, don't hesitate to download. - I created mods available to the public from my patreon page. Check it out if you are interested by romantic animations interactions. - The "KhyanLoadingScreen.package" modify your loading screen with nude erected Khyan. This file is entirely optional. Do not delete any others files if you don't want to have the loading screen replacer. - There is a wicked gay porn video for your game you can download too, it will be under the watch porn interaction from TV or computer, then "the boy and the stallion". Installation : Unzip and install in you mods folder. How to unzip files : https://www.patreon.com/posts/how-to-use-7zip-76994195?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link if you have issues with my animations not showing up in your game, please make sure from the wickedwhims settings under Main sex settings > Dynamic Animations Disabler> Homoerotic content, that those content aren’t disabled. Maybe you mistakenly disabled it or something I don’t know, but if you unzipped my file correctly and the animations aren’t showing up, it can be the cause of your issue. You can access to the list of animations here : https://docs.google.com/spreadsheets/d/e/2PACX-1vTVBPjw0Iji_yDusYLNe3sLqT4fGIuTmDDLqv27eZqKJn7M2ILzdNIhplF13IRFsg/pubhtml However the list is incomplete, for others available animations, refers to the updated download page. I will edit that page whenever I update my mods with new stuff soon. In order to display the animations properly, you need a Large penis model on your top male sim, and then using the Wickedwhims sliders (100 lenght, 60-80 girth). Happy simming.
  7. 127 points

    Version 1.6

    61,935 downloads

    Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod. Features supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE butt, breast, belly bounce scrotum bounce (optional for PE) thigh jiggles full body collisions (not extensively tested) Requirements SAM or SAM Light HDT-PE (LE only) or HDT-SMP (SE only) XPMSE (LE, SE) or my modified SAM skeleton *game will crash if an unsupported or vanilla skeleton is used Installation If using a mod manager, just follow the installer. Manual Installation _LE (PE) or _SE (SMP) - base SAM body 01 - PE or SMP config 02 - modified SAM skeleton (optional) My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force. Credits HydrogensaysHDT for PE/SMP Vector for the creation of Shape Atlas for Men
  8. 104 points

    Version 1.1

    85,949 downloads

    Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men.
  9. 71 points

    Version 3.0.0

    10,710 downloads

    A set of Vanilla clothing replacer, covering all basegame Clothing...except for Nocturnal's since no man wear them (or will they? 😉) They will use whatever texture packs you have installed as they don't come with any at all. I won't bother listing them all since vanilla naming system is just like..."Fine Clothes", or "Clothes" (Unless you use mod to name them), heck I'd rather not confuse people. Refer to the screenshots, you probably could tell which is which. Basically, I should've covered every single clothes in vanilla basegame. DLC stuffs coming soon! Take a moment to check out the BodySlide files, since some of them has tick-able options for pants/thong/butt--capes. Which outfits gets pants and which gets thong is purely my personal preferences (or if @Darnexx requested it haha). I've had @InoOnew88's help throughout this tedious process. He offered tons of input, tested each outfits, and even provides screenshots as well. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I could use a little spare change in this trying times. My creations will always remain free and would never be locked behind paywall.
  10. 70 points

    Version 1.5.4

    28,061 downloads

    Leito86 for the base body (EVB - Enhanced Vanilla Bodies) ARYAYADA, Grayshepherd, smorris2012 (SHB) & Coldsteelj (SSBBW) for the slider references ZAZ for the Zaz Extended Skeleton and genitals weights Ousinus & Caliente for some other slider references + Bodyslide & Outfit Studio tools NaiRae for the SexSwap Outfit Conversion Templates EVERYONE IN BEARHOOD OF STEEL DISCORD SERVER who encouraged me to make this project @good0593 for the wonderful male texture resource asdasfa for the Bodygen tool Wanderer for the FOMOD Creation Tool @Napodan for the FO4edit script to apply random skin for male npcs. @FadeToBlack for the Immersive CBP Preset AS OF AM V2.0.0 I WONT GIVE SUPPORT TO THIS LEGACY VERSION ANY LONGER. THE NEW AM VERSION CAN BE FOUND HERE: Atomic Muscle is a body replacer based on EVB and with the same idea as SAM ( 2 Major body sliders + Genital sliders). 2 body sliders only because its easier to refit, with the downside of simple customization but can still be combined with vanilla sliders to accomplish various body shapes. 🌑 Animated Penis, so its compatible with AAF Animations such as Atomic Lust, BP70's and Savage Cabbage Animation Pack 🌑 Full compatible with AAF - Penis morphs are included for the compatibility as well as Anus Spread slider for anal penetration anims. 🌑 Cut & Uncut Penis Variants 🌑 Unique sculpted Anus 🌑 2 Major Body Sliders - Nuclear Bodybuilder: focused on bodybuilder body type - Nuka Bull: focused on powerlifter body type (chonky but stronk) 🌑 Optional Equipable penis and Nudesuits, they are craftable in your Chem Lab under the Atomic Muscle category 🌑 Optional Jiggly CBP Preset (requires CBP) or Immersive CBP Preset (by @FadeToBlack) 🌑 Optional ZeX Skeleton Edits or ZeX Skeleton Edit Wider Shoulders 🌑 Compatible with any EVB Based Body texture 🌑 Looksmenu Integration for full customization experience ingame 🌑 Support for all the Vanilla outfits including DLCs Nuka World, Far Harbour & Automatron (Refits) 🌑 Optional Skin Randomization (I gonna call it Skingen). This will make all vanilla and dlcs npcs have different body skins. Recommend to be used with Bodygen 🌑 Optional Bodygen. This will make all vanilla and dlcs npcs have different body morphs. Recomended to be used with Skingen -BIG NOTE: IF YOU DECIDE TO PICK THE BODYGEN OPTION, YOU WILL ONLY BE ABLE TO ROLLBACK IF YOU DO THE FOLLOWING: 1. REINSTALL ATOMIC MUSCLE WITHOUT THE BODYGEN MODULE 2. DONWLOAD, INSTALL AND ENABLE THE "BODYGEN RESET SCRIPT" ARCHIVE 3. LOAD YOUR SAVE, WAIT FOR 1 MINUTE OR SOME, SAVE YOUR GAME AND EXIT 4. DISABLE THE BODYGEN RESET SCRIPT MOD AND YOU ARE SET, NOW YOU CAN INSTALL ANOTHER BODYGEN PRESET OF YOUR CHOICE OR DONT HAVE ANY BODYGEN PRESET APPLIED AT ALL!!! 🌑 Any EVB Based Texture of your choice, since victoriam line is not available anymore, you can use this as replacement (ignore the requirements from that page) https://www.nexusmods.com/fallout4/mods/24540 🌑 ZaZ Extended Skeleton, the skeleton this body was rigged to: https://drive.google.com/file/d/1eAUcQ79tgXzDhRCvnpH6WhNfaKFsjh3a/view 🌑 Looksmenu, for the ingame customization: https://www.nexusmods.com/fallout4/mods/12631 🌑 Nude Skin for Human Male Ghoul not really a requirement but if you dont have something like this, human male ghouls will get a underwear texture when undressed and unmatched penis skin (Yeah, AM does work on human ghouls as well) https://www.nexusmods.com/fallout4/mods/7432 🌑 Main texture database for the Skin Randomization that comes in Skingen (you need to install the v2.0a+ the is just some additional textures but they are not used in Skingen) https://www.nexusmods.com/fallout4/mods/38676 🌑 Ulfberth's SKin Overlay + Its requirements If you want to have the Skin Randomization that comes in Skingen (Option available in the FOMOD) enabled. 🌑 If you want the Nuka Bull Model's preset (Ulfberth) or the Nuclear Bodybuilder Model's preset (Danse): 🌑 Player Voice Frequency Slider. No point having a big body with a high voice. With this, you can have your character's voice really deep and make you wet as he talks: https://www.nexusmods.com/fallout4/mods/30953?tab=files 🌑 Idle Animation for Muscular Male for a tougher look: https://www.nexusmods.com/fallout4/mods/39256/ 🌑 for who wants to wide the shoulders a bit more, you can download the BT Skeleton in optional section of this mod page (yeah, it'll work with AM just fine): https://www.nexusmods.com/fallout4/mods/40037?tab=files (OR YOU CAN JUST PICK THE WIDER SHOULDERS SKELETON EDIT DURING ATOMIC MUSCLE INSTALLATION) If you are going to do that, make sure load it after all the other conflicts! 🌑 CBP Physics for Fallout 4; Atomic Muscle is compatible with CBP... and you'd need it if you pick the CBP Jiggly Preset during the FOMOD installation anyway: https://www.nexusmods.com/fallout4/mods/39088?tab=description 🌑 UAP (Ulfberth's AAF Patch). For AAF gay support + it has a lot of extras like male moaning during anims: https://www.loverslab.com/files/file/11033-uap-ulfberths-aaf-patch-for-mm-only/ 🌑 Pip Boy 2000; because we cant refit the pip boy, it will clip a lot with the body, specially for atomic muscle where the bodies can look real big, so this mod will install a pipboy that is not shown in your forearm and you wont see the clipping bug while in the first person / while you have the pipboy menu on: https://www.nexusmods.com/fallout4/mods/32025/ 🌑 Tactical Flashlight; in case you gonna use Pip Boy 2000 you'll lose the regular pipboy flashlight. So to keep it a bit more immersive, you can equip tactical flashlights to go through dark places: https://www.nexusmods.com/fallout4/mods/16172 🌑 Pip-Boy Flashlight; to customize your Tactical Flashlight lighting: https://www.nexusmods.com/fallout4/mods/10840/? 🌑 Skimpy/Semi-Skimpy Vanilla Replacers refit by the great @ g12. Thanks again for your hard work : edit: He just released a new version which cover like 95% of vanilla outfits. Just install with your mod manager like any other regular mod. If you have any other male body installed for any reason, you may want to load this after it. Since it comes with prebuilt meshes for vanilla outfits, you may want to load this before outfit replacers. The load order for other mods, in your assets order (left panel if you are mo2 user) should be something like: For the plugins order (right panel for mo2 users) You just want to load all the AM Bodygen plugins after MaleBodies.esm and UlfSkinOverlay.esp: Once you have installed your body, you may want customize it right away. Open looksmenu by bringing the console up then use SLM 14 to open the looksmenu for the player character or while the console is up, left click on the npcs you want to open the looksmenu for (an id will show up on the center) and enter SLM SHOWED_UP_NPC_ID_HERE > Like SLM 24cdb3. With the looksmenu interface up, select the Body option, then go to Advanced. There you may find some sliders you can make use of to customize your body. During FOMOD installation you'll notice some options that will give you bodyslide files. Those are meant for modders only to be used on any projects they may have as i believe users shouldnt have to go through bodyslide, just to have a body functioning. 🌑 The regular naked projects can be used for skimpy outfits. 🌑 The Nevernude for non skimpy outfits (NOTE that you are free to customize the bulge slider on your outfit the way you want). 🌑 The Hands projects have the Nuka Bull and Nuclear Bodybuilder sliders on it to make the wrist more thicker and to match the body proportions more. 🌑 The NeverNude/Cut/Uncut + Hands projects are just meant to be used to make it easier to conform from outfits that cover both the wrist/hands and the forearms. You dont want to keep it on the end of your project depending on how the outfit looks like (because the hand textures are messed up in this one) ANOTHER VERY IMPORTANT THING: All the bodyslide projects, including the vanilla outfits, were added to a slider group, its called Atomic Muscle in bodyslide. You can directly DOWNLOAD HERE: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/archive/master.zip If you want to add your outfits to the sliderGroup yourself, you can create a pull request here: https://github.com/ulfbearth/Atomic-Muscle-Slider-Group/tree/dev/Tools/BodySlide/SliderGroups Or, if you dont know how to use Github, just send the XML to me and i'll upload it with the changes. You are free to use these assets in your projects as long you credit me. You dont really need to ask for permission then, but at least let me know so i can know the cool things you are working on for it Follow me in the | Twitter | if you want to get notified in real time when i publish new refits for Fallout 4 Join me in my | Private Club | for non public releases Join us in the Bearhood of Steel | Discord | NSFW Gay oriented server. Get in to be update with my stuff and to share yours too. A place for men who enjoy men. Follow this | File | if you want to be aware of new updates! If you feel like supporting what i do, you can donate to my Ko-fi account!
  11. 69 points

    Version 1.0.3

    61,201 downloads

    While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ). If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default. Put HDT patch manually inside meshes folder character male as usual. Load order very easy - SAM Light and everything including skin - SOS Patch ( + HDT patch if you need it ) - HDT SCHLONG mod from vectorplexis if you need one - TWINK Race V2 ( If you use it ) If you only use SAM Light without Twink or BILF, use SOS patch continuation here : SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com) All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
  12. 67 points

    Version 1.0.0

    46,872 downloads

    Just re-upload, Voice Pack was entirely developed by @lxlhunter, credits for that go to him
  13. 64 points

    Version 1.5

    13,809 downloads

    This is a repost of my Daren armor mod for SAM with some bug fixes. Credit goes to SumireHaikuXNA for the original port. Armor and Weapon parts: It can be crafted under the Elven section. The chest armor is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE) High Poly SAM versions v0 - high poly body + high poly hands (no fingernail mesh) v1 - high poly body + high poly hands (fingernail mesh with separate texture) v2 - high poly body + high poly hands (fingernail mesh with texture on hands)
  14. 64 points

    Version 1.3

    11,929 downloads

    This is Geralt's Wolf armor that I ported from Witcher 3 for SAM. It has support for Samson/Samuel morphs. Armor and Weapon parts: It can be crafted under the Elven section. The stats are the same as dragonscale armor and intended for endgame. The belt is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE) Known Issues: Texture in jacket armpit areas Shoulder belt along collar while crouching This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  15. 62 points

    Version 1.0.5

    27,103 downloads

    Finally, Schlong of SAM ( SOSAM ) here. It is undeniable that in the mod world we need a lot of modifications and many highly skilled modders also participate in enlivening the SAM community. However, it must be admitted that every Modder has their own imagination (including mine), so sometimes we have to combine imaginations to produce something new. This mod will continue to be developed and make patches that are more supportive ( such as skin, body hair, etc ) so that our SAM is even more Awesome. Making this mod took a lot of time, brain and energy but I wanted it a long time ago. Gather all the ingredients including from my own, and select the parts until the process of combining them well. Even for the penis, a combination of several mods for example. For Skyrim AE users, as long as you can make SOS work by updating the SOS module, this mod will also work fine. I don't have AE so I can't say anything about compatibility. As default, the body meshes in this mod are the default form and the normal map is also with default muscles. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This mod is not made to replace the default SAM Light system but is provided for those who are quite critical with genital separation and some fantasy that is not in the default system. So if you are not interested in this system, stick with Default SAM Light or my SOS Patch + SAM Light. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FEATURES: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> INSTALLATION : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COMPATIBILITY >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HOW TO UPDATE FACE TEXTURES Make sure all textures from Diffuse, Normal map, Specular and Subsurface are perfectly patched for SAM Light Skin Add On. If it is not compatible with the Skin Add On, you cannot change the face textures. FOR COTR, INSTALL FULL from my patch. It's directly compatible. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THIS SECTION IS SPECIFICALLY FOR THE LIST OF UPDATES THAT WILL BE DONE AND HAVE BEEN DONE. Always read the Patch instructions in this section. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> UPDATE FOR FIX LIST : This section is specifically for the Update and Fix list that will be carried out. Always check this section to see cases and solutions. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> QUESTION AND ANSWER >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PERMISSION >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THANKS TO 1. SAM community that always inspires. 2. PATRONS. Since covid, there's no denying the economy has totally changed and I've had to work harder. The patrons who have supported me since I opened patreon have been very helpful in allowing me to find time to continue modding. Without the support of patrons, it feels like I will disappear from the world of mods because I have to work like a horse to restore my economy that has been damaged by Covid. Once again, thank you. 3. SAM Modders who always strives to make new and creative mods because producing works for other people will automatically generate new inspiration for their users. CREDIT TO 1. Bro Vector as SAM original creator. 2. Bro Kouleifoh ( our General ) for SAM Light creation and his guidance. The new Khajiit skin that bro Kou gave us is very beautiful and suits SAM's style. 3. Vobla for the skins and free permissions that make it easy for the community to create new creations. 4. Dizona author with great textures including face textures. 5. Flawn's Vanilla Argonians Redux as my base Argonian mod. 6. Frosferes from Loverslab for TRX Addon. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Finally, I hope this mod can give new air to your SAM. Just like me, who enjoys cooking this mod and spends a lot of tissue XD. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Please feel free to visit this link if you want to support me. Thank You. https://www.patreon.com/SavrenX
  16. 61 points

    Version 3.0.0

    11,839 downloads

    BadDog's Skimpy Monk Robes converted for SAM This is a skimpy replacer for the game's monk robes. It also replaces the other robes that have the same mesh: Blue and Black mage robes, Necromancer Robes, Warlock Robes, and Vaermina Robes. There have been a few skimpified versions of these over the years, but my all time favorite are these ones, made by BadDog over on LoversLab. All I've done is convert them to SAM. You do not require the original file to use these. Details There are two versions, one is exposed and the other has underwear Both versions available for LE or SE. The LE version is available for both SAM Full and SAM Light The SE version is available for SAM Light It uses KouLeifoh's high poly HDT/SMP meshes. I don't know what's going to happen if you don't have HDT or SMP installed, but feel free to find out This is suitable for all weights, but at higher combined values of Samson/Samuel, you will begin to notice some clipping on the chest during crouching or extreme animations/poses. I cannot do much about this, because vanilla meshes are very low poly. They will use whatever texture you have installed. Screenshots were taken using Noble Skyrim textures. About CUT and UNCUT versions: There are two different revealing versions for SAM Light: Cut and Uncut Know that if you install cut version, you can't add foreskin at all, even in racemenu. If you install uncut version, you can toggle foreskin on and off in racemenu. Because of this I would pretty much recommend uncut version to anyone over the cut version since it allows you options. Blah Blah Blah: I tested everything for a little while, but it's hard to fully test so many versions. If you run into a major problem then let me know. Credits BadDog for the original meshes KouLeifoh - HDT/High Poly assets VectorpLexus & etc. - SAM
  17. 59 points

    Version 1.3

    10,107 downloads

    This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs. It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying. With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor. This set was intended to be used as part of my unarmed combat playthrough. The Witcher 3 applies texture blending during gameplay to create extremely detailed textures. To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors. Armor parts: The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section. They share the same stats as the dragon plate armor set. The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry. Requirements: Male skeleton from SAM or XPMSE (classic, SE) High Poly SAM versions v0 - high poly body + high poly hands (no fingernail mesh) v1 - high poly body + high poly hands (fingernail mesh with separate texture) v2 - high poly body + high poly hands (fingernail mesh with texture on hands) This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  18. 58 points

    Version 2.0.1

    8,644 downloads

    A set of Vanilla armor replacer, covering all basegame Light Armor (Guards/Imperial will have its own thread). Thieves Guild/Elven Armor Redux from my previous posts is included. I changed up the Hide Armor to be more skimpy. If you prefer wearing pants, please use the one in my previous post. Consists of : Shrouded Armor - regular and sleeveless (worn by Arnbjorn); each with alternative pants/thong. Dragonscale Armor - added reshaped boots to fit. Elven Armor & Elven Light Armor - same with the one on my previous post. Forsworn Armor Fur Kilt (Bandit) - all four tiers included. Glass Armor - thong options included. Hide Armor - thong only; for pants version check my old post Nightingale - thong only for now. Leather Armor - pants only for now. Thieves Guild Armor - same with the one on my previous post. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him!
  19. 56 points

    Version 1.0.0

    20,953 downloads

    --- Description --- A SpartanHoplite outfit by Ryan Reos called ! This outfit consists of multiple accessories, skirts and capes with smp physics This outfit is available in three colors --- Requirement --- XP32 Maximum Skeleton Special Extended - XMPSSE HDT-SMP SE Netlmmerse Override or Racemenu SE SavrenX Schlong of SAM Light + HDT Patch - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com) --- How To Get --- using AddItemMenu - Ultimate Mod Explorer
  20. 55 points

    Version 1.30

    13,759 downloads

    I'm still convinced that SAM Morphs for RaceMenu works well for enjoying the male body This is a collection of textures and normal maps for the race menu slot in the SAM Lite add-on for using it A collection of textures and normal maps from shared files or your own creations ○ REQUIREMENTS SAM Light SAM Light Texture Add-on SAM Morphs for RaceMenu SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP 1.0.6 If you use the slot feature of the race menu, this penis is a must Other versions of the body and penis are not compatible with the Race Menu morph Most of the issues that arise come from overwriting this mod's body and penis with something else ○ Load-order SAM Light SAM High Poly Conversion SE HDT-BBB for SAM SavrenX Schlong of SAM Light SE - Continuation SAM Light Texture Add-on SAM_Light_Texture_Add-on_slot_1_10 SavrenX Specular (Recommend) Head mod compatible with add-on (optional) RaceMenu SAM Morphs for RaceMenu ○ Introduction of each file ● SAM_Light_Texture_Add-on_slot_1~10.zip ! (SOSAM Base version) Includes basic head, body, and hand textures Texture 0(Public Body) - SOSAM Body (new) (Only SOSAM Base version) / 1 - Default Add-on Brown sos / 2 - Smooth / 3 - Light / 4 - Medium / 5 - Heavy / 6 - Furball [+ slot 1 Texture Hand] / 7 - Tempered Skins Clean Bear Light / 8 - Tempered Skins Clean Bear (Brown SOS) [+ slot 8 Texture Hand] / 9 - Tempered Skins Clean Bear (Dark SOS) [+ slot 9 Texture Hand] / 10 - Chubby hairy Body [+ slot 10 Texture Hand] Nomal Map 0(Public Body) SOSAM Nomalmap (new) 1 Skysight skin [+ slot 1 Nomalmap Hand] 2 Vitruvia [+ slot 1 Nomalmap Hand] 3 Skysight skin Oldman [+ slot 1 Nomalmap Hand] 4 SavrenX Boyish Body [+ slot 2 Nomalmap Hand] 5 Masculine men SAM [+ slot 2 Nomalmap Hand] 6 SavrenX Muscular [+ slot 2 Nomalmap Hand] 7 SAM Mustle [+ slot 2 Nomalmap Hand] 8 tul chan Mustler [+ slot 2 Nomalmap Hand] 9 Daddy Chubby [+ slot 2 Nomalmap Hand] 10 Chubby Body [+ slot 2 Nomalmap Hand] I made it possible to use the TRX penis in this state by replacing the base body with a SOSAM Created a texture for the SOSAM body with a modified penis You can enjoy your TRX penis by adding SOSAM TRX in this state! ● [Add-on Default] Different Sos Bodytexture.zip I made sos of various colors to match the body If you change the slot while using this texture and the color of sos does not change, use the old version of sos ● Default Back+Masculine nomalmap.dds Add NomalMap [0.Add-on Default] back body + [5.Masculine Men SAM] front body I can't speak english very well. This article uses a translator This is a combination of textures and normal maps for Sam light add-on Based on the head of the add-on, the body and hand lines were aligned Therefore, it is compatible with all heads compatible with the add-on body Always use SAM Morphs (Self) and SAM Morphs (Target) Spell when switching bodies Please use it well! thank you Credits SAM Light Texture Add-on // By KouLeifoh Tempered Skin // By traa108 Chubby Body // By Somsommi Skysight skin // By fadingsignal Vitruvia // By Mandragorasprouts SavrenX Schlong of SAM ( SOSAM ) // @SavrenX
  21. 51 points

    Version 1.0.0

    12,855 downloads

    Need good muscular body map and natural like porn star ? Try this then. This map combined from all Free permission mod ( females to males ). Blended it with bro Kouleifoh sam light normal map. I release this one because sweetspot between casual muscle, gym body, and daddy style. This is just replacer for MaleBody_1_msn.dds. Extract and replace manually. Compatible with LE and SE because i save this file in Uncompressed format. 1 map for LE and SE. Credit to Vector, bro Kouleifoh, all females and males modder out there.
  22. 48 points

    Version v1.1a

    5,480 downloads

    Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE) UUNP Special Physics XMLs from here (for LE only) CBPC (for SE/AE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here.
  23. 48 points

    Version 2.0

    46,674 downloads

    Installation: Here are some archives. Choose and install. Just drop the data folder into the root folder of the game. This is a set of textures for men that I made for my personal use. But I decided to put it here. What's inside ? - Variations of body textures (from hairless to full bear). -Muscular normal maps. (genitals, main, samuel, samson) -Better hands (diffuse and normal maps() -Better head textures. -Specular and subsurface maps -hd mouth (orc and human) Archives: Standard: I don’t Hairless: think less hair: you more hair: need bear: to explain full bear: anything Body: Textures that uses without samson or samuel morphs Samuel: Muscular with soft belly Samson: Just muscular Genitals: I don't know what to say Specular maps: just install if you want Red Subsurface maps: just install if you want HD mouth: just install if you want
  24. 48 points

    Version 1.0.5

    10,244 downloads

    BodySlide Slider Sets for SAM Refitting This download contains tools you can use to help you create refits for SAM. These files are meant for creating refits only. They are not meant to generate a male body to use for your game. Instructions: - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine) - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. - Drag the tools to your BodySlide install folder. The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it. I made a guide on how to use these to do your refits. You can find it here: There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍 Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below. Credits: VectorPlexus & others for SAM KouLeifoh for SAM Light and HDT BBB for SAM Caliente for BS/OS Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
  25. 47 points

    Version 1.0.2

    8,808 downloads

    The Bochu V2 : This mod comes from a mod called Lafayette CME & Twink Race which was made by a Korean modder. I don't know how the story is that this mod was not continued and was refined several times by other korean modders in the packaging until the patch for Tullius Eyes mod and all. But one point that surprised me, in the fomod there is a SAM body and it seems that this mod packs everything in one mod, aka taking assets from SAM too. Unfortunately the mod for SAM body isn't perfect and of all the textures, there is only 1 face texture that matches SAM. I can't contact and find out who the modder is either because my translation is messy and it's not clear from google. So it's hard to read the history of the mod. In the end I decided to perfect it and at the same time resetting the CK. I also got a new acquaintance from Discord, a modder with the nickname CHAOS who apparently provided a High poly head patch and allowed me to package it in 1 pack of this mod. I removed the all merged patreon Dint Hair from this mod. I won't let this pack include Dint patreon files. So, What's new in this pack? All SAM skins have been replaced with smoother ones, aka my own version and no longer use the old skin. Everything is new from diffuse, normal map and specular. Female diffuse edited too. All the textures on the face have been patched from Diffuse, normal map, to specular. SOS ADDON now takes a slot from the SOS Smurf Average addon and I include the replacement esp. So your smurf addon is now dedicated to this mod. I'm preparing this for the next mod which is SOS V2 Patch. Genital meshes are separate and no longer fused to the body. Smaller hands. The default size of SAM's hand is too big and suitable for muscular. I specially made SAM's hand for a new shape like a woman to make it more suitable for use. Body skin is much smoother and no more blotch or spots as usual. After all, which Femboy wants his skin to have lots of blotches and spots like a rough fighter? Haha. Minor Bugs : Sometimes when you save and reload the game in full nude condition, the hands can return to normal and get bigger. But this only happens if you save and reload your game in nude condition. The way to deal with it is very easy. Just equip and unequip armor, everything returns to normal. So this bug is only for certain situations and not every time. Only full nude save. Totally minor but you should know about this. All Sliders face, body and all work very well so you can preset much more freely. INSTALLATION : Install this mod after everything about sam and sos patch. Simple just like that. You will find Twink Race on the racemenu later. SOS Smurf Addon will automatically be exclusive to this mod. RACEMENU SLIDERS : You can focus on 2 sliders. In the HEAD section, you can choose a Head Part if you want a head with a different normal map and you can also choose a high poly there. To choose diffuse as an addition, you can play on the Complexion slide. Very simple right. THIN PUBIC HAIR PATCH : Patches are also available for thin pubic hair like the general Asian twink style. Backup your textures folder or rather Malebody.dds and Malegenital_1.dds before overwriting with the pubic hair patch. OLD BOCHU REMOVAL : You cannot load presets from old Bochu for this mod. What you have to do before you remove old Bochu from your game is: - Load your preset in old bochu, it's better to set the weight to 0. After that, Export the face using the racemenu sculpt. So make sure all your favorite presets have been exported. No need to be sad because this mod will make your presets even better. After that you are free and can remove Bochu v1. Import your exported head for new Twink Race and now you can customize it even more. Why Alpha ? Because I still want to update this mod, including the pubic hair version. So this mod isn't finished as a whole but it can be used. Moreover, because there are too many files, I also want to see what needs to be fixed in the future. But so far I haven't had any problems using it. For the Sacrosanct patch I will upload it tomorrow or the day after because I changed the name of the esp and made it a master file to make it easier to make followers in the future. For SKYRIM AE, Please try it yourself because I don't have AE so I can't confirm about it. --------------------------------------------------------------------------------------------------------------------------- Special note for all modders who have worked on this mod before : To the all modders ( especially original author ) who worked to make this mod this far, the SAM community very grateful. But it's better to just join our SAM community here so that your mod can be perfected together and not pack up the whole SAM and spread it wildly underground. After all, there's nothing to lose if your mod becomes more perfect faster so we can enjoy it together. We can make patch for many things here including outfit pack. CREDIT TO : Official + Unofficial modder of this twink race mod, All Female assets modder, CHAOS from Discord and of course...SAM Community. --------------------------------------------------------------------------------------------------------------------------- Feel free if you want support me here. https://www.patreon.com/SavrenX
  26. 47 points

    Version 1.0.1

    8,437 downloads

    First of all, this file is not intended for general users who don't understand what bodyslides are, what studio outfits are and so on. If you don't understand it's better to wait for the refitters to give the results. I also can't guide newbies because the language just gets in the way. Plus I don't have the patience of a mentor. Hahaha. It's been a long time since I wanted to make a super sexy male body for SAM but didn't have the time (especially since the world was hit by Covid and the whole economy was falling apart). Unexpectedly today can release it with much better results than all my screenshots. First I want to thank the Patrons who have supported me since I intended to complete this bodyslide. Slowly but surely along with the completion of many life problems. Ha ha ha. There is no denying that the difficult conditions of the world forced me to work too hard and have no time. The desire to complete the project is always there but the power of concentration has run out due to fatigue. Because of the support of the patrons, sometimes at the beginning of the month I can sit for a full week completing many mods. Once again, thank you. Besides that, I also personally thank Bro Kouleifoh because all this time he has been like a mentor and has supported many community wishes. Not to mention the assets provided to the community. Thanks bro. So, what's the difference between this bodyslide and Samson or Samuel ? Since the beginning, SAM has focused more on Bara Style's muscle form and is very bulky. It's impossible for you to make a body shape like a sports magazine star model or a Gym Star with a samson / samuel morph. There is no clear biceps or triceps shape, and no definition of muscle shape. With the SAM Warrior Slide bodyslide, now you can have a body shape like the one in my gallery image. It's been a long time since the community has sent PMs asking why my SAM body shape is different from the others. Yes this file is the answer. ----------------------------------------------------------------------------------------------------- I also tweaked a few things from the default SAM and from the bro Kou version because it had to be done considering these body shapes are completely different. Apart from that, as a refitter, I also gave important tweaks so that the refitter will be able to use this file easily in the future. - GROIN Tweak : Sometimes in refitting the SAM I get a little annoyed with the groin shape because it is difficult to follow and brushing bone weight in this area can never be easy. Now, with this tweak, it's easier for me to refit my underwear or thong. Copy bones weight is getting easier and the area is clear. Check the image below. From this picture, the refitters will know that a tweak like this is really needed. - HDT power reduction With a more defined shape, the default HDT makes the meshes seem separate from other meshes and on the buttocks, like sagging (can't be sexy tight). With reduced HDT strength and smoother weight distribution, HDT now moves much more naturally and in rhythm with the new body shape. Bouncy is still a bouncy but not Jelly. The movement feels SEAMLESS. The refitters also know that strong HDT weight sometimes makes the shape of the underwear messy. With this, it is hoped that the refitters will not be so dizzy after seeing the results of the refit. - Minor tweaks for sharp and too angular Poly. Polygons remain polygons. Sometimes there are parts that are a bit too angular or sharp. I've tried to check all the important parts during the formation of this body. I hope there are no more major cases. You can see the example on groin tweak too. How is the difference before and after using bodyslide ? far. I took lots of pictures over the years and saw lots of videos for reference. Eh, this is an expensive project, you know, because the tissue has been expensive for years. Hahaha. Check the image below as a simple sample. - A sexier and smaller waist. - A more sexy, fuller and adorable ass like asking to be patted. - Stronger biceps and triceps shape. - Stronger shoulders. - More muscular thighs. - A clearer distance between the right and left thighs in the groin. - Chest muscles are denser and fuller. - More prominent back muscles. - Etc. I have experimented with this body for years to be flexible with all normal maps, either the default from SAM or custom. At least it can blend with very acceptable results. Because the refit of the existing clothes is not yet available, I suggest using a custom race or if you use it as the default body, you can only see this body when you are naked. Vanilla clothes always have a body replacer, so your default body will be automatically replaced. Making muscles like this is not easy either because it has to be in harmony with body movements including several poses for screenshots. I changed this body many times until I found a really good formula between gameplay, screenshots, and refits. If you use the SOS Patch either from me or the continuation version, make sure to tick the sos patch before generating the bodyslide. This bodyslide can be used for refit but I will update it later for a twink / femboy shape as an extra morph shape. So we can make Warrior, and Twink/Femboy with this bodyslide. I'm working on another form and I'll update it. You can combine SAM Warrior shape with SAMSON / SAMUEL too for Extra muscle. See this example : PERMISSIONS: I give freedom to the SAM community at Vectorplexis to use this bodyslide as a refit project or anything related to SAM, but hope you upload the results only on Vectorplexis.com as usual. If you see someone trying to upload this file or the results of our friends' refit on other websites such as Nexus, please report it. Please enjoy the mod. https://www.patreon.com/SavrenX
  27. 47 points

    Version 1.0

    3,598 downloads

    Bath towels for SAM ported from The Witcher 3. These towels are meant to be used on a nude/underwear SAM body. Available for both LE and SE. Towels Acquisition Bath towels can be freely crafted from any tanning rack. Known Issues some clipping during movement and certain animations towels do not scale with genitals (large genitals will clip through towels) towels will clip through physics-enabled bodies Credits to CD Projekt for The Witcher 3
  28. 46 points

    Version 1.0.0

    19,083 downloads

    An addon for CBPC Physics to make it jiggle. REQUIREMENTS: - any sos-based schlong mod (I use SavrenX's) - CBPC - Physics with Collisions for SSE and VR INSTALLATION: You may just drop it into mod manager (however if you already use CBPC and especially if you modified something - better merge CBPCMasterConfig.txt files). Voila, it should work now. You can play with settings in CBPConfig_SOS.txt (there are some comments) and CBPConfig_SOSScrotum.txt. I didn't manage to get any significant results for scrotum, sorry for that. NB! Forgot to mention that physics work both while erected and while not, so it might get weird while hard. Use reduced jiggle file to make it less visible. ========================================================================================================================== Should work fine with CBPC 1.5 ==========================================================================================================================
  29. 46 points

    Version 3.0

    25,862 downloads

    "Super-duper" update. -Clearer texture. -A better body relief. -Nipples :D. -Almost overhaul. -Now there is support for chameleon textures !!! (RaptorFS not included) Notice! (This revised version of the mod that was posted here. http://www.nexusmods.com/skyrim/mods/76427/? . I asked permission of the person who made these textures for Sam. But when I finished and put them into his Message. He just disappeared (on the nexus mod has not been updated). So I decided to post it here.) Special thanks to the Fiszi . For the first adaptation of the original textures under the mod SAM. And Kraan for nipple textures.
  30. 46 points

    Version 1.0.0

    6,017 downloads

    This is Vampire Lord armor for SAM. Support Samson to 50. I tried samson 75 got little glitch. Texture using this ( original link ): https://www.nexusmods.com/skyrim/mods/22293/? But i included that texture in this mod so no need download texture.
  31. 42 points

    Version 1.5.6

    3,403 downloads

    Adding nudity and making the men of BDO ripped while modify some outfits to be more revealing. Currently supports Sage, Hashashin, Musa, Warrior, Striker, Wizard, and Ninja also some NPCs, Fairy, and Summons INSTRUCTION & INSTALLATION Credit - Special thanks to Ulfberto for guiding me through BDO modding literally step by step. - SavrenX for enhancing body textures for Sage - BlackFireBR for Paz Browser - UndercoverPervert for Pactool and Meta Injector - mr.Slink for BDOToolKit If you want to support me, I now have a Ko-fi page
  32. 42 points

    Version 1.0.1

    6,761 downloads

    SV Beards for KouLeifoh's High Poly Head This is a conversion of shadowtigers's mod, SV Beards for compatibility with KouLeifoh's High Poly Head SV Beards adds over 100 facial hairs, created by combining multiple vanilla facial hairs together. There are no new meshes and they will use whatever textures you have installed for vanilla facial hair. This mod adds the exact same facial hairs which SV Beards does, but these are suitable for use with KouLeifoh's High Poly Head. There are versions for both LE and SE. Requirements: None, but if you don't have KouLeifoh's High Poly Head installed, then this mod is pointless and the facial hairs will be invisible. The original SV Beards is not required, but you can have both installed at the same time if you want. Credits: shadowtiger - SVBeards KouLeifoh - High Poly Head
  33. 42 points

    Version 1.0.0

    5,077 downloads

    This is just for fun. I remember SOS got muscular genital so i try make similar genital to sos. Replace malegenital_0 and malegenital_1 meshes in SAM folder. Backup your original genital mesh incase you want back to original genital.
  34. 41 points

    Version 1.0.1

    6,304 downloads

    BDO Atanis is one of my favorite armor. But original textures too low and very blurry for me. Not to mention lack shine. So this is my way to bring Atanis for SAM. Remastered textures with my personal setting AI and enhanced it with shine ( lot custom masking ). Helmet now become Crown because i hate helmet. You got two base body for this armor. 1 with tight long pant and 1 golden thong. I'm using hybrid HDT here. Only ass will moving because i remove chest hdt. No way metal armor bounce like ass. The rest you can see in screenshoots. Do not use full hdt body as base or you will get chest clipping. Do not reload this mod outside this vectorplexus. ESP Flagged as ESL. Get this armor with additem menu mod. Credit to : - BDO Atanis by Kasprutz. - Shakespearean Costume with Tights ( https://www.nexusmods.com/skyrim/mods/68665/ ) - Kreis for Bikini Bottoms. - Bro Kou and Vector and Vectorplexus website for main body mod.
  35. 40 points

    Version 1.15

    4,459 downloads

    A bodyhair expansion pack for SamLight . This mod provides 9 different overlay bodyhair styles with modular arms , hands and buttock hairmap. The screenshots are only showing some of them , you will have to find out the rest in game. Why make this ? We have had the default SamLight bodyhair made by Kouleifoh for awhile now , which sufficient to say remain as one of the more accurate bodyhair map behind the male modding scenes. This mod aims to serve as an expansion of that and continue to provide styles and man fur options for SamLight users. We already have a lot of bodyhair mods on Nexusmods , what makes this different ? No offense to the modders , many of the nexus bodyhair mods are but the work of copy and paste . Some are bake-in diffuse textures which also strips away the option of hair colors . We actually painted this over Sam Light body to ensure that the transition of hair between limbs are as smooth as it can be. How did you do this ? The transition from skins to the hairy spots need not to be overlooked . The key lies in the strength of Alpha maps, gradient of hair transition need to be procedural or it will cause clumpy mascara effects which has plagued many other bodyhair mods. To rectify this , we created a SamLight body clone in our rendering engine. We then put these new assets under different HDRI set up to ensure each patch of hair has got its position and depth right to mimic those of Fibermesh hairs . The result is a clean , sharp and most importantly , anatomically accurate bodyhair distribution . It is a time consuming process but we are the male bodies specialist in Skyrim's modding scene , that's why we need to throw in the extra effort to make sure we meet our community's high expectation. Disclaimer : A lot of mod ownership drama recently , so let's get straight to the point . As usual , this mod is open to editing for all of our bros and sis on Vectorplexis as long as it stays here. Any unauthorized distribution of the textures outside of Vectorplexis (like nexusmods) is STRICTLY prohibited . I keep the original blue print so it is easy to tell if you steal anything . It is unfortunate some people have been stealing assets from our community without giving any credits . If you want to use any them in your work , please have the courtesy to ask and I will most likely say yes . You should also do the same for other mods found here. Requirement : SKSE64 Racemenu Notes : **Adjusting brightness and saturation of hair colors will increase or decrease density of hairs . Darker tones = thicker and more dense hairs . * Mod is created for Sam Light body only . If you use it on other body mods , it may not have the same effects . * The Hairy feet , Hairy wrist & Hairy limbs maps are meant to be used together as they provide hairs for arms to hands , legs to feet. * A hairy back option (and buttock) is provided as a modular map as more customization for the users. * There is an additional bodyhair style ( CurlyTwirly ) which is made for character with darkerskin tones . They will not have the same impact if being used on lighter skin tones . As always we will not discriminate anyone in this community. * Pubes remain a problem , the Schlong will not accept any overlay textures . That is how the system is designed , so there is nothing I can do about it . For bodyhair styles which extend into the groin , you can still use the Sam Light default hairy map . It will not look as good but this is the only solution we have until someone ( or eventually me ) come up with a new option . I have a fibermesh pube mod which is currently in W.I.P but that will take a long while to finish. * The UV map around the wrists are stretched over some distance. The connecting area between Sam Light hands and arms therefore , will not look as smooth as the feet . We have did our tricks to ensure they blend together well . The feet will have no such problem. * Not tested on AE so I have no idea if it works. * Load Order ? Put this below Racemenu & Sam Light morph of Racemenu by KouLeiFoh . Credits : Every one of you lovely ppl on vectorplexis. KouLeiFoh : For Sam Light.
  36. 40 points

    Version 1.0.0

    7,700 downloads

    All of the amazing vanilla outfit replacers made by Kreis in one installation! This compilation includes Kreis' heavy armors, light armors (plus alternate elven and glass armors), clothes, DLC1 and DLC 2 outfits, and imperial/stormcloak armors 😀 This is for skyrim SPECIAL EDITION. I don't know if it will work or not on LE, I don't have LE so I can't test it there. REQUIREMENTS -Bodyslide -SAM Light -SAM highpoly conversion (I'm not quite sure whether it would work without it or not) FEATURES -ALL THE PANTS! I added tons of pants versions, to all of the outfits that I felt could benefit from it 🤪 -There are two slidergroups: Pants Versions, and Thong Versions. Each slider group also includes whatever outfits don't have a specific thong/pant variant, and all of the gauntlets/boots, so now you can easily just batch build one of those groups and you're all set!😍 Only things you'll need to choose when batch building are the ebony/elven/glass variants and version 1,2, or 3 for DB robes. -Zap options: All zap options are present on both thong and pant variants. There are zap options for all of the piercings (Fine clothes, wedding clothes, imperial heavy armor, arch mage robes, DB robes 1,2,3, and Yarl outfit A,B, and C). There are zap options for the pasties on the bonemold guard armor and dwemer armor. Additionally, you can toggle on/off the tanktop and mantle of the 4 fur armors, and I added a zap option for the long part of the skirt on miraak's robes. CREDITS NONE of the original assets are mine, ALL of the original armors and the assets I used to make new pant variants come from Kreiste ❤️ All I did was compile everything into an AIO installation and add pants variants. I learned that he has stated that he is okay with people sharing/making changes to his work, so HUGE thank you to Kreiste!💖
  37. 39 points

    Version 1.0.0

    3,580 downloads

    Drakania is the armor of the new bdo character. As usual, for women. Bro Dint converted this armor complete with hdt smp for Skyrim and I am now converting it for SAM with his permission. Without further delay, immediately download the original file here: https://www.patreon.com/posts/bdor-drakania-se-70948577 After that Overwrite everything with my files. In the meshes folder (where you can see the nif) I provide two folders namely the default SAM and BILF. So you can choose one of them by copying and pasting it on the main nif. Don't mix the two folders, only use one of them. For Cuirass, I can't find a solution for men's designs other than totally changing it to a more simple chest chain with an additional hdt chain behind it because the cuirass design is too special for women. Heel boots changed to be more unique and very manly. For the helmet I give a closed version and an open horn version if you use tall and long hair. I changed the tights and gloves to black to make it more elegant. I changed many part of this armor including skirt. I delete the knife from skirt because with HDT, that metal knife now flappy like clothes ( it's triggering me XD ). The textures have all been upgraded in great detail and far beyond the original game. In this file I give a maximum of 2K so that there is a balance between gameplay and visuals. Please try and use it in your game. Credit to Bro DINT999 Feel free to take a look : https://www.patreon.com/SavrenX
  38. 38 points

    Version 1.1.1

    14,997 downloads

    Original description by @Melesse, who compiled this into a single handy FOMOD installer: This is an upload of @Hymnaru's 3MW Texture Pack, compiled into a FOMOD. All credit goes to him for creating it, and to @good0593 for reuploading the files here. All I did was compile the various options into a FOMOD installer, which can be used by your mod manager of choice to customize the installation according to your desire. Because the file size was huge, it has been split into 4 parts - you will need to download all 4 parts, and then you should be able to use the .001 file like you would a normal archive. MO has been tested to be able to read the .001 file, the same should presumably be true for NMM and Vortex. Moderator note: The archive has been slimmed down to a ~500Mb file. The multi-part download no longer required. Since some people have issues downloading large files using CMS-generated links, here's a direct one: Download
  39. 38 points

    Version 1.0.0

    3,032 downloads

    This file actually belong to bro kouleifoh. I download this longggggg time ago in forum. I already forgot where. The goal is to use chris redfield in gameplay. But since bro kouleifoh already fix the head mesh so i take another step to make Neck Patch including made him as Farkas. So we can take that hottie wolf everywhere as follower and involved quest too. Listen...this is important. When you meet him in game, open console command and type this : Set Npcweight 100 Disable Enable Because i forgot set weight so he got neck gap. With that console, everything solved perfectly. I'm sure you understand that console command. If you don't please don't ask me because this is Old game. Read google. Enjoy. Credit to Chris redfield converter to skyrim and bro koulefoh for fixed his head. This is for SKYRIM LE.
  40. 38 points

    Version 1.0.0

    6,099 downloads

    A set of clothing replacer, covering all armors/clothing included in DLC01 Dawnguard. They will use whatever texture packs you have installed as they don't come with any at all. However, it is recommended that you use FrankFamily's Dawnguard texture pack since I based my Dawnguard armor using his textures (that is miles better than Vanilla look). You don't need his Meshes/ESP, just the texture folder is fine (Unless you want to use his weapon meshes too, they look much better too than vanilla.) Consisting of : Ancient Falmer Armor Dawnguard Heavy and Light (#1-5) Falmer Hardened Armor/Falmer Heavy Armor Falmer Armor + Boots Moth Priest Robes Bloodstained version of Prisoner's clothing Vampire Armor Vampire Robes (Bloodstained Clothes if using WACCF) Vampire Royal Armor (Vampire Lord Armor) Bless @InoOnew88 for his help and providing the killer ass screenshots with his boys. Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Credits : Falmer Light and Heavy Armor were made off pieces from Bad Dog's version of nisetanaka's bikini armors. I did get BD's permission but couldn't get in contact with nisetanaka. Should they reach out to me and want their derived armors removed, do send me a PM. Conversion to LE : Footnotes : Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho I hope you enjoy my armors! If you notice bugs, errors, glitches, or any other shenanigans caused by armors, shoot me a PM so I can fix em.
  41. 37 points

    Version 2.2

    11,266 downloads

    Release Note for v 2.1a+ : Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. [Note for v 2.1a's optional package]: Thanks for the bug report from @Alarik, i've learned that the talented Briarheart SAM conversion by @Jamesalexian unfortunately works only with USLEEP that fundamentally alters the handling of the Briarheart naked skin, only in Skyrim LE as well. He also helped me with the repeated experiments of the tweaked meshes especially in Skyrim SE. What I did to the original conversion is only three minor tweaks: cleans the additinal extra skeleton nodes up, making the meshes compatible with SAM default skeleton as well. builds the briarheart meshes for non-USLEEP (USSEP) users converts LE meshes to SE (and arranged directory structure in accordance with USSEP). So, please choose the correct one for your Skyrim (LE/ SE, with USLEEP (USSEP) or without USLEEP (USSEP)) among four download options, and if you like it, please take a visit at @Jamesalexian's original download page and endorse it! +++ Some clippings in the backside especially while crouching, but No neck seam anymore. The hugh drawbacks of SAM for mine has been the lack of the full compatible vanilla CLOTHES (not armors) for long, even with the default vanilla outfit refits in SAM's download section. Once we go into the settlement and talk with some (male) vendors, we cannot but notice the neck seam of the blacksmith as well as magically slim cloth hiding the pot belly of the middle age trader soon. College professors (at least in my poor laptop) tend to accompany some floating bodies with their robes. I cannot put up with them anymore. This package is meant as a temporal hotfix for this matter until anyone more skillful will work with this problem: I cannot claim the quality of the meshes even as mediocore (just a quick and dirty conforming work by Outfitstudio), but at least they are compatible with SAM's Samson and Samson sliders (from ca. -20 to +80) and no noticeable visual glitch like the neck seam, I hope. Although I only play Skyrim in LE, I also prepared the SE package by SSE NIF optimizer (not tested in the game by myself). If you find any problem for this package, please also notice to me. How to use: Overwrite the default vanilla outfits with the meshes from this package. v 1.1.0+: Updated as well as the earlier meshes are all included in the latest package. Overwrite the default mesh with them, too. (You don't have to download all the versions I've uploaded. Only the latest one will suffice). What is currently NOT covered (v 2.2): Sheogorath (not obtainable in the vanilla game) Nocturnal; Psijic (not obtainable in the vanilla game/ boots is not weight slider-supported, if I remember correctly) Except for these few exceptions, now all the vanilla [Clothing] equipments can be compatible with SAM (complements each other with rhavik's Vanilla Armors). To be Done: To deal with the imminent bugs (and bad clipping) within this package. To restore InvMarker in the worked meshes, though I don't know their significance for the mesh (only something with inventory model)/ Credits (in addition to Vector and Bethesda): USLEEP team: for updated meshes for some clothes like Magejourneyman and Barkeepers jorrob96 for his tutorial for refitting: Forum on the importance of set 'CT_Mutable' flag: /u/Hump_my_face at /r/skyrimmods/: for checking and fixing the problematic wristguard mesh to be handled with OS. @Jamesalexian for the original SAM converted mesh of Briarheart naked skin. @Alarik for the bug reports of the Briarheart skin as well as tester of updated Briarheart skin both in LE and in SE. Permissions: Do what do you would like to (preferably with credit).
  42. 37 points

    Version 1.0.0

    2,568 downloads

    You will find Brann in the Dead Man's Drink, in Falkreath. He has many perks and might be considered slightly OP. Using Sam Light and Texture Addon by KouLeifoh Wearing custom armor that I edited from Billyro
  43. 37 points

    Version 1.0.0

    4,807 downloads

    A set of Vanilla armor replacer, covering all basegame Heavy Armor. Pants options will come around ASAP. Consist of : Ancient Nord Armor (Draugr) Blades Armor, with boots refit Dwarven Armor, with boots refit Daedric Armor, with gauntlets & boots refit Ebony Armor Ebony Mail Iron Armor (both regular + variant) Steel Armor (both regular + variant) Orcish Armor, with boots refit Wolf Armor Steel Plate Armor (Nord Plate), with boots refit Dragonplate Armor (Dragonbone) Installation : Install normally with your preferred mod manager. I personally use MO2. BodySlide files included if you want to mess around with them. Permission : If anyone wanted to convert, derive, modify; all I ask is that you share it with other people here also for everyone's benefit 😃 Conversion to LE : Credits : Some of these use pieces from @Den987's armor replacer. Kudos to him! Also thank you to everyone following my devblog and giving me many useful inputs! I hope y'all enjoy! Footnotes : Buy me a coffee, if you feeling generous. https://ko-fi.com/kreiste I could use a little spare change in this trying times. My armors will always remain free and would never be locked behind paywall. Take a moment to vote for my next project on my blog https://vectorplexus.com/blogs/entry/4-next-up/
  44. 37 points

    Version 2.0.1

    5,573 downloads

    Shrouded Armor for SAM This is a refit of RefurbMadness's Dark Brotherhood armor. No, you do not need the original to use this. No, this does not cover all of the armors in Refurb's set, only the Shrouded Armor. This is a replacer for "Shrouded Armor." It is not exactly the same as the Refurb's; I did not keep the harness and I chose not to use their boots. So make sure you have some other refit for shrouded boots. (If you have SAM, you probably already do) They are using the high poly, hdt body. If you don't have that and its requirements installed then I don't know what will happen. They will use whatever textures you're using. First two screenshots are shown with a retexture (dark brotherhood HD retexture), last is vanilla texture. Two Versions: V1 has shorts, V2 has underwear, that's it. There are versions for both LE and SE. I tested all versions for a short while, but let me know if there are any major issues. Expect some imperfections though. Credits: RefurbMadness for their lovely work on the meshes. KouLeifoh for High Poly and HDT/SMP assets VectorPlexus & etc for SAM
  45. 36 points

    Version 1.0.0

    10,717 downloads

    Credit to author Aberin and for mod Males of Skyrim. https://www.nexusmods.com/skyrim/mods/61937 This males skyrim now use any body mod you installed on your game including my sos patch. Only replacing the body will not solve samuel or samson body morph and sos patch. So i edit them to use our default body. You need sam light add on skin because i put fine face for sam light add on. If you want another face, you must change textures face that compatible with your own body skin. Say you want use SAM original skin, change that face and normal map with your own face textures. Short word, this males of skyrim now become NEUTRAL. You only need change face textures inside the folder with anything you want. Neck gap will happen if you install this mid game. This problem exist from original mod but you can solve it easily with console command. But...if you start new game, usually that neck game won't happen. I experience neck gap when i install it middle gameplay. When i restart my new game, all fine. The author write this on that page : Q&A: If anyone encounter the neck line trouble... Press a button ` key, and click the male. Enter nether phrases in order. setnpcweight XX disable enable XX is... Ralof=75 Hadvar=50 Vilkas=40 Farkas=40 Cicero=30 General Tullius=70 Ulfric Stormcloak=70 Argis the Bulwark=100 Calder=30 Gregor=100 Valdimar=60 Brynjolf=40 Delvin Mallory=20 Marcurio=10 Stenvar=100 Vorstag=80 Belrand=40 Erik the Slayer=4020 Benor=90 Roggi Knot-Beard=70 Cosnach=50 Golldir=50 Faendal=40 Sven=40 Ahtar=90 Erandur=00 Enjoy then.
  46. 36 points

    Version 1.0.0

    2,752 downloads

    Dizona primal always my favorite mod since LE. At that time, hdt smp still something rare for community. Our friend here, LILYRIM willingly to upgrade this Dizona Primal with HDT SMP + Genital Collision so SAM community can enjoy the best from this Dizona Primal. Lilyrim also fix some stuff from my mod to make it more compatible with HDT SMP too. Credit to Lilyrim for this update hdt + genital collision. I tested it and it's outstanding. Please enjoy this new Dizona Primal and for whatever reason I will let old dizona primal there because maybe LE users need it ( conversion stuff ). It's not possible convert this version to LE without crazy efforts.
  47. 36 points

    Version 2.00

    5,760 downloads

    This mod contains versions of vanilla heavy armors as pants. It is a standalone plugin, no leveled list, non BBP, HDT, or anything of the sort (it won't have). The replacer version won't be uploaded anymore, sorry. There is no Permission to upload this Mod with the SAM Assets outside of VectorPlexus (VectorPlexis). Please read and respect the VectorPlexus' EULA terms. Here is the link:
  48. 36 points

    Version 1.0.0

    5,030 downloads

    Please read this, it's very important. This is a pack with 64 Armors from Tera. Every armor comes with 4 parts: a helmet (invisible in most cases), a body part, gloves and boots. There is an issue with gaps in every single one of the armors: when body part is equipped alone, you get wrist gaps and calf gaps. When the whole set is equipped with 4 parts all together, then the gaps disappear (in most cases). You can see this in the screenshots. Out of 64 sets: 44 are revealing and work as intended, 7 are revealing and still have wrist gaps, 1 has unweighted vertices in body part (I don't even know what that means), 1 has a bug with the right hand glove, 11 are NOT revealing and work as intended. There is a READ ME file inside that shows the status of every set and in which file it's in. So, this is not perfect, it has some issues. If you play as an argonian or khajit, you'll have bug in armors that have exposed hands/fingers. You'll definetely have some clipping if you use something like 100 Samuel + 100 Samson. The file is like a BETA version, and probably the only one to ever exist, since this is as far as my refitting knowledge goes. There is a Cut version and a Foreskin version. I guess I don't have to explain the difference between them, right? The file is hosted on Mega. This is a combination of 3 different mods, so it is a heavy file. I did not create any of this, I just refitted for SAM. All you need is already there. I think you guys won't have any problem with the download. And this is it. I hope you'll give it a try. Enjoy! 😉
  49. 36 points

    Version 1.0.1

    11,208 downloads

    If you don't read description below, I will not answer your question. This is a redux of a redux! Almost every armor from KSO - Heavy Armor Redux has been reworked from the ground up, integrating meshes from BD UUNP Armors and Clothes Replacer and The Amazing World of Bikini Armors. If you use both mods in your game for your ladies, then rejoice, because my replacer are literally meant to cover the dudes. If you are not using either mods, do not fret, because they aren't required. As an additional note, KSO - Heavy Armor Redux has been discontinued and will not be maintained anymore. I left the mod up for people who preferred my old designs. Description: A set of Vanilla armor replacer, covering all basegame Heavy Armor. SAM - Kreis Skimpy Outfits - Heavy Armor Redux.7z Main File. Every armor are set to wear thongs. Blades Armor is set to wear fundoshi. Daedric Armor is set to be revealing because my headcanon decides that they are beyond modesty. SAM - Kreis Skimpy Outfits - Heavy Armor Redux (BS Files).7z Optional File. Bodyslide Files for each armors for modders' resource. Also, If you want for these armors to wear pants instead of thongs, launch Bodyslide, and click the Toggle Pants checkbox and Build the outfits, let it overwrite the NIFs and Tris in the main file. Don't forget to set the Weight 1 to 0 slider on the left column to 100%. Refer to the pictures below if instructions are unclear. SAM - Kreis Skimpy Outfits - Heavy Armor Redux (aMidianBorn Patch).7z Optional File, requires aMidianBorn - Book of Silence. Alters Gold Ebony armor and Silver Ebony armor from the Optional Plugins. BS Files included. SAM - Kreis Skimpy Outfits - Heavy Armor Redux (Helgen Reborn Patch).7z Optional File, requires Helgen Reborn. Alters Keepers of Hattu Armor and Keepers of Hattu Officer Armor. BS Files included. SAM - Kreis Skimpy Outfits - Heavy Armor Redux (TFC Patch).7z Optional File, requires The Forgotten City. Alters the Immaculate Dwarven Armor. BS Files included. Installation : Install normally with your preferred mod manager. I personally use MO2. Permission : Feel free to alter the meshes to your liking if you know how to. I encourage you to share your derivations for others who cannot do it themselves with no charge. The reason why I learn to mod is because 9 out of 10 armors in the screenshot threads were unobtainable for downloads so I say, screw it, I'll learn to do it myself and be the change I want to see in the gay Skyrim community. Conversion to LE: Credits: Nisetanaka for The Amazing World of Bikini Armors baddog1978 for BD UUNP Armors and Clothes Replacer Footnotes: Buy me a coffee, if you feeling generous. ko-fi.com/kreiste or paypal.me/ChristopherKho My creations will always remain free and would never be locked behind paywall.
  50. 36 points

    Version 1.6.0

    5,495 downloads

    REMEMBER, THIS MOD IS STILL IN DEVELOPMENT! -------------------------------------------------------------------------------- 1. INSTALLATION -------------------------------------------------------------------------------- To install the mod just extract it to your game installation mod folder: \SteamLibrary\steamapps\common\XCOM 2\XComGame\Mods -------------------------------------------------------------------------------- 2. ABOUT THE MOD -------------------------------------------------------------------------------- This mod was initially developed to simply add a slider Customization option, to be able to have soldiers look more or less muscular. Aside from that I also made revealing versions of some of the armor parts (it's a WIP, and eventually I may refit more parts at some later point). But to achieve a slider it's a type of mod that changes the Soldier Animation Tree, so any mod that does the same will be incompatible (none that I'm aware of though). In order to make meshes (specially heads) to be slider enabled, its an incredible "destructive" thing to do, since the game engine doesn't allowfor proper export of the existing meshes, so I basically had to "redo" all heads and that's why they look different from the ones on the base game. I added two new custom heads (Dustin and Chris Redfield) but I do plan to add more later on. -------------------------------------------------------------------------------- 3. REQUIREMENTS -------------------------------------------------------------------------------- Because with time I have added countless features from Alien Hunters DLC, it is now an absolute requirement. Without it, bugs will happen. XSoldier has support for XCOM 2 MCM, get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1122831824 -------------------------------------------------------------------------------- 4. FEATURES -------------------------------------------------------------------------------- Although the mod started by being just a graphic mod, I generally do like to include some minor gameplay changes to go along with it. NO BOOBS ALLOWED! As many of you know, my goal and mission is mostly to provide mods that focus on men, so this mod operates exclusively on male soldiers. There is also an option on the MCM that will allow you to automatically convert any female crew members on the Avenger to male. This will affect Clerks and Crew, but not Soldiers. If you want inflating boobs... ask someone else! GAME MODES NORMAL: The normal mode makes the game operate almost only like a graphical Mod. The soldiers will have a Weight slider on the customization screen, that will you to set a value for each. Some gameplay elements might be present, but they don't affect gameplay. To set the mode to normal, you must uncheck IMMERSIVE and STAT PROGRESSION on the MCM screen (false for both if you edit the INI). IMMERSIVE: The Immersive mode operates much like NORMAL, with the exception of the slider, which will be locked. So if you want to get a soldier bigger, you will have to use the GTS and the AWC. This mode will also automatically import a soldier's weight from the Character Pool, as long as a character with the same name exists. STAT PROGRESSION: As the name implies, this mode will change soldier's stats and abilities, which will influence the gameplay. Slider is also be locked, and no CP import will happen. For balance reasons each "body level" will have some buffs and debuffs. GUERRILA TRAINING SCHOOL (GTS) The GTS will now have an extra training staff slot, in which you can have a soldier to train. Just like any other training project, after a few days, the soldier's weight will increase. I have also made so that any soldier or NPC will be bare chest while at the facility. ADVANCED WARFARE CENTER (AWC) Training at the GTS can only get you so far, and to continue gaining more weight and increase the body level, you will need to subject the soldier to Gene Therapy. Once the appropriate project time runs, the soldier will be able to further increase his weight by training at the GTS. BODY LEVELS AND ABILITIES While playing with XSoldier on STAT PROGRESSION mode, soldiers will have to train at the GTS to be able to bulk up, and by doing so they get some buffs but also debuffs. Each level steps at every 20 weight: LEVEL 1 - LEAN: The first level, will be earned when you get weight at 20. LEVEL 2 - ATHLETIC: Earned when the soldier gets weight at 40. LEVEL 3 - ROBUST: At weight 60. Typically you will need to get the soldier under Gene Therapy to be able to reach this level, as by default, the Weight Cap is set to 50. The soldier will also gain immunity to panic. LEVEL 4 - MUSCULAR: Set at 80. At this level, the soldier will earn the Rage Strike ability, the same from the Rage Suit, but no charges, and with a cooldown of 3 turns. LEVEL 5 - MASSIVE: Reached when you get the soldier at max weight, 100. The Soldier will gain the Wall Breaking ability, which allows him to break everything in is path... Who needs doors? Just smash through that wall and keep moving! Unfortunately, this ability will also break the Squad/Soldier concealment, forcing you to rethink your gameplay if you have a Massive Soldier on your squad. Some advice regarding Classes vs Weights. I generally built the Buffs and Debuffs around this order: Psi Operatives Sharpshooters/Specialists Rangers/Grenadiers/Commando Basically, the more weight you get, the more you will benefit if you are a more "Heavy" class. The motto is, Big and Dumb... A soldier at 100 weight, will be extremely susceptible to Mind Control, so be careful. I also strongly advise using Speed/Movement PCS, as the bigger they get, their mobility will be reduced and more easily visible by aliens. MORE BERSERKERS Because by default, the Gene Therapy will require you to expend a Berserker body I have changed the spawns for Berserkers, so they may now spawn in every mission. ALIEN HUNTERS/CENTRAL AS A SOLDIER/RAGE SUIT Central Officer John Bradford will now be available as a soldier, with a unique class, Commando. This class is basically a mix between Grenadier and Ranger, but instead of buffing grenades, it will buff Heavy Weapons. He can equip one, regardless of the armor being used. He will also be able to gain an extra level, Field Marshall, and can be a bit Overpowered. However, letting him die or be captured in battle, will end the game. Since at weight 80 in STAT PROGRESSION the soldiers will gain the Rage Strike ability, I have changed the Rage Suit ability to the Quake ability from the Berserker Queen. Because of the way the ability works, it will work differently on NORMAL/IMMERSIVE and STAT PROGRESSION. The 2 first, the ability is just a Rage Strike AoE instead of single target. It was also added a "system" in the game that tries to load Bradford always, regardless of the soldiers who are already loaded and any INI tweaks that have been made. There are some occasions when he will not show up, but I was unable to determine the reason. REVEALING ARMORS Yep, thats a thing for me... if there are for women, why not for men? =P BODY TATTOOS XSoldier adds options on the customization to have Tattoos on other body parts besides arms. MCM SUPPORT XSoldier integrates MCM API, so users can easily change options in-game. Aside from the features already described, I'll skip explaining the options since most are self-explanatory. -------------------------------------------------------------------------------- 5. KNOWN ISSUES AND BUGS -------------------------------------------------------------------------------- This is a list of known bugs/issues. If you find anything not listed here, please report the issue at the forums (www.vectorplexus.com): GENERAL If you have Scale enabled, Soldiers that are +50 weight will have the XPad Camera not properly aligned, which renders the XPad the rise out of the screen. Likewise, for the same reason you will see some silly offset when a Soldier is doing pullups at the GTS, and other animations might look less "optimal". There is a known bug with the game, that causes Proving Ground Experimental projects to not properly reward an item. Although XSoldier does not really add any new item projects, it seems to be causing this issue aswell. You can fix this by installing http://steamcommunity.com/sharedfiles/filedetails/?id=665435869 When Central is forced to spawn on the Avenger, it might not show up, or spawn in T-Pose. ASSETS Lack of vanilla content: Because I had to "destroy" all original content, to make all meshes "compatible", I would need to refit all. It takes a lot of time, so in some cases I have opted to remove some content. Few minor mesh "bugs", that produce some holes, on shoulders/arms and on the butt. Arms Tattoos are being applied simultaneously on left and right arms. This issue its because how they are applied on the mesh by using a vertex colour filter, I need to re-export the meshes to fix it. The male Codex texture swaps between the original and the proper one. CUSTOMIZATION The slider doesn't work very well when using the scroll on the mouse. I did my best to minimize this issue, but it may still happen. During Customization, you are able to have the Kevlar Armor sleeves with the bare torso. This is not intended, and everything is properly setup, so I can only assume its happening because of some Game bug. MISSIONS Soldiers who have gained the Wall Breaking ability, will destroy the elevator on Shen's Last Gift Mission (The Lost Tower). I tried to see if I could get a fix, but so far no luck. Just don't take any Soldier that is 100 Weight on the mission, in case you play with STAT PROGRESSION. When a soldier gets resurrected by psi attacks, it will loose the weight and will get the double head bug. -------------------------------------------------------------------------------- 6. GENERAL GAMEPLAY TIPS -------------------------------------------------------------------------------- If you chose to use STAT PROGRESSION mode, you should consider the following issues: As a soldier gets bigger, he will lose his mobility, so equipping PCS: Speed on them is vital, otherwise they will be severely gimped. Be mindful that as soon as you have a soldier with weight 100 on your squad, the moment he moves, the squad will lose concealment. Avoid changing Mod Options in the middle of a mission or if that mission save was made with a different Mode setting. While I did some effort to make the appropriate changes on the strategy layer, changing stuff on units while in a mission is a bit more complex and I couldn't be bothered with it. -------------------------------------------------------------------------------- 7. USABILITY AND COMPATIBILITY WITH OTHER MODS -------------------------------------------------------------------------------- Some people have asked me for a LW2 patch, I tried and failed, and if you read the LW2 disclaimer, you will see that it's a mod that is very intrusive and changes A LOT of classes by overriding them. Overriding is the best method to do changes, but also to ensure mod incompatibility, and thats why I only override one single class, XComHumanPawn. I tried several times to implement the slider without any overrides, but the results were buggy. TL;DR: I will not provide any compatible patches with any complex mod such as LW2. However, XSoldier's Slider feature, still works with LW2, just not those things that change gameplay. -------------------------------------------------------------------------------- 8. LOCALIZATIONS -------------------------------------------------------------------------------- Since I can't really write everything on every available language, I'm leaving a call out to everyone that is able to do the localizations for me: GERMAN: Drakon FRENCH: Xenthas RUSSIAN: sh1ny/Ivik CHINESE: No one TRADITIONAL CHINESE: No one SPANISH: No one ITALIAN: No one JAPANESE: No one KOREAN: No one POLISH: No one
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