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SAM High Poly Conversion 1.5

   (12 reviews)

6 Screenshots

About This File

This is a high poly conversion of SAM meshes.  The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay.  It started out as something for my own personal use, but I decided to share it with everyone.  Compatible with SAM and SAM Light for both LE and SE.

High Poly Body Mesh

  • high poly body for both SAM and SAM Light variants
  • underwear was given high poly treatment
  • there are some minor sharp edges on certain poses due to weights
  • if you're on a low end system and worried about performance, stick with the default body mesh

High Poly Genital Mesh new

  • high poly genitals for both SAM and SAM Light
  • smoother edges are noticeable when zoomed in

High Poly Hand Mesh

  • high poly hands for playable human and beast races
  • new mesh is based on the vanilla HandMaleBig mesh
  • optional fingernail mesh to enhance details
  • hand mesh v2 requires manual texture editing for fingernail textures

High Poly Feet Mesh

  • symmetrical feet meshes (original mesh had a smaller right foot)
  • optional toenail mesh to enhance details even further
  • feet mesh v2 requires manual texture editing for toenail textures

High Poly Tail Mesh new

  • high poly tail meshes for Argonian and Khajiit races
  • vertex weights smoothed to look less blocky during movement

Refits

  • full vanilla refits made specifically for high poly SAM
  • minor clipping may occur during movement
  • currently does not include:  briarheart body mesh or USLEEP/USSEP changes

Fingernail/Toenail Mesh Texture

  • v1 mesh uses a separate texture for the fingernails/toenails.  Color won't change, but certain skin tones might make the nails look out of place.
  • v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body.  This allows the use of the skin shader to change the color of the nails to match skin tone.  Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.

Installation

If using a mod manager, just follow the installer.

Manual Installation

  • 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut)
  • 02 - hand mesh, select between high poly hand with or without fingernail meshes
  • 03 - feet mesh, select between high poly feet with or without toenail meshes
  • 04 - high poly tail meshes for Argonian and Khajiit
  • 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin

Credit goes to Vector for the creation of Shape Atlas for Men.


What's New in Version 1.5   See changelog

Released

  • mod now split between LE and SE to reduce filesize due to refits
  • added high poly genitals, khajiit tail, and argonian tail
  • added refits for vanilla amulets and missing gloves for beast races (bandit/leather/draugr) used by SAM
  • adjusted mesh order for monk robes (monk/necromancer/warlock/blindmothpriest) to allow texture swaps
  • adjusted vertex weights on high poly body/hands to fix/reduce sharp edges during certain animations
  • updated all refits to include updated high poly body/hands

hotfix (LE):

  • changed genitals from slot 32 to slot 52 to work with full SAM (does not affect SAM Light)
  • Like 111
  • 🍆 by Kazu 1
  • Hot 9
  • Hyper! 3
  • Thanks! 16
  • Thumbs up 5



User Feedback

You may only provide a review once you have downloaded the file.


TheDarkPhoenix

   6 of 6 members found this review helpful 6 / 6 members

It totally makes my Chaos Tiefling race Nightblade Assassin look amazing! ... You are amazing!

Raimyr_2.jpg

Raimyr_1.jpg

  • Like 2

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InoOnew88

   6 of 6 members found this review helpful 6 / 6 members

Very nice and high quality add-ons for SAM and SAM Light. Very smooth, detailed, and performance friendly. Highly recommended. Thank you KouLeifoh.:)

  • Like 1

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Darnexx

   3 of 3 members found this review helpful 3 / 3 members

What can I say, amazing work, keep it up :)

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portos1122

   2 of 2 members found this review helpful 2 / 2 members

красивый мод , спасибо большое. 

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Oubliette

   2 of 2 members found this review helpful 2 / 2 members

Took me a shamefully long time to realize that SAM and SAM Light use different texture mapping. Other than that this is absolutely vital. 

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SavrenX

   28 of 30 members found this review helpful 28 / 30 members

Your high poly body amazing bro......

20180610001408_1.jpg

  • Like 5
  • 🍆 by Kazu 2
  • Hot 3
  • Green Love 1
  • Thumbs up 1

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infiniteone

   8 of 9 members found this review helpful 8 / 9 members

Excellent! This was a great upgrade, ive disabled the body for the moment until its got HDT support but man what a great job you did on the whole thing, the hands and feet were the most in need of help but damn the body really became a lot better too with the extra virts.  Great job man. :)

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Heftyzard

   1 of 4 members found this review helpful 1 / 4 members

It was good when it worked. Now when ever I take off my Argonians clothes the game crashes, does anyone know why that might be? Those are all the mods I have loaded, I didn't get this issue last time.

Screenshot 2021-06-06 005455.png

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Yanoi-01

   0 of 1 member found this review helpful 0 / 1 member

Works well. Though it's not clear that you need to remove SOS textures and meshes to use SAM Light texture addon

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AEscraed

· Edited by AEscraed

  

This is a great mod, with the texture add-on by the same author, and the patched tempered skins face, I have the males in my game looking just how I want. The higher polycount, and hands and feet with actual nails is a game-changer, finally putting males at the same level of detail females have with the likes of CBBE.

I have a question though: how do you get clothing texture variants to work? In my game, clothes like merchant clothes only show up in their brown variant, even when characters have the blue version equipped.

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DefiantPunk

  

A major improvement on an already legendary body replacer! A perfect compliment to your High Poly Head mod! In both LE and SE and it's fantastic to have such finely detailed character to work with! Especially since I can use the same character in both LE and SE for the first time ever because of the compatibility! With a little converting here-and-there for other mods I used in LE. I never liked the bulky/muscular look of SoS, and always wanted something more boy-ish or Twink-like and this definitely helps. Muscular character look proper with large torsos and big arms, while lower-weight characters (like mine) enjoy a slimmer more toned athletic body. So I don't have to worry about Ulfric having a Twink body, despite him being this hardened warrior. All this without any editing to the mod or additional skeletons. This creates great diversity.

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Hungustus

· Edited by Hungustus

  

From my testing, I can't download this mod anymore. HTTP error 403. Which simply means this download link isn't working properly. However I did use it before doing a clean restart. And I can say it's very well done, so I'll happily change my review once I can access it again. 

Edit: Resolved! For anyone else, try turning off your VPN. My internet is already slow, so that was just too extra causing it to fail. Guessing that has something to do with the security set up. Likely caused the 403 error as well. Either way not likely an issue most people have.

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      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
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      SCALING

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      Overrides: Same button as the one under the general tab.
      Body Options
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      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
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      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
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      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
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      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
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      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
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      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
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