About This File
This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE.
High Poly Body Mesh
- high poly body for both SAM and SAM Light variants
- underwear was given high poly treatment
- there are some minor sharp edges on certain poses due to weights
- if you're on a low end system and worried about performance, stick with the default body mesh
High Poly Genital Mesh new
- high poly genitals for both SAM and SAM Light
- smoother edges are noticeable when zoomed in
High Poly Hand Mesh
- high poly hands for playable human and beast races
- new mesh is based on the vanilla HandMaleBig mesh
- optional fingernail mesh to enhance details
- hand mesh v2 requires manual texture editing for fingernail textures
High Poly Feet Mesh
- symmetrical feet meshes (original mesh had a smaller right foot)
- optional toenail mesh to enhance details even further
- feet mesh v2 requires manual texture editing for toenail textures
High Poly Tail Mesh new
- high poly tail meshes for Argonian and Khajiit races
- vertex weights smoothed to look less blocky during movement
Refits
- full vanilla refits made specifically for high poly SAM
- minor clipping may occur during movement
- currently does not include: briarheart body mesh or USLEEP/USSEP changes
Fingernail/Toenail Mesh Texture
- v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place.
- v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures.
Installation
If using a mod manager, just follow the installer.
Manual Installation
- 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut)
- 02 - hand mesh, select between high poly hand with or without fingernail meshes
- 03 - feet mesh, select between high poly feet with or without toenail meshes
- 04 - high poly tail meshes for Argonian and Khajiit
- 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin
Credit goes to Vector for the creation of Shape Atlas for Men.
What's New in Version 1.5 See changelog
Released
- mod now split between LE and SE to reduce filesize due to refits
- added high poly genitals, khajiit tail, and argonian tail
- added refits for vanilla amulets and missing gloves for beast races (bandit/leather/draugr) used by SAM
- adjusted mesh order for monk robes (monk/necromancer/warlock/blindmothpriest) to allow texture swaps
- adjusted vertex weights on high poly body/hands to fix/reduce sharp edges during certain animations
- updated all refits to include updated high poly body/hands
hotfix (LE):
- changed genitals from slot 32 to slot 52 to work with full SAM (does not affect SAM Light)