Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×


Popular Content

Showing content with the highest reputation since 08/24/2023 in all areas

  1. 9 points

    Version 1.4


    High poly heads for all playable vanilla races based on the vanilla head meshes (male and female). A simple name for a not-so-simple mod. Available for both LE and SE. Features smooth high poly male and female heads complementary high poly brows, beards, scars, and hair to fit new head shape includes morphs for RaceMenu's extended sliders compatible with vanilla-based head textures compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data) Requirements RaceMenu (LE, SE) Expressive Facegen Morphs (LE, SE) [optional] Expressive Facial Animation Male Edition (LE, SE) [optional] Expressive Facial Animation Female Edition (LE, SE) [optional] Installation Use a mod manager to install the original .zip file and follow the install script for easy installation. Do not manually extract anything. Manual Installation 00 - Base mod (required) 01 - Loose files needed for FaceGen creation in the Creation Kit (optional) 02 - no Dawnguard DLC (optional) 03 - vampire head fix (optional) 04 - remove sunken vampire face morphs (optional) 05 - symmetrical eye sockets (female) (optional) 06 - adds Aesthetic Elves (optional) 07 - adds Expressive Facegen Morphs (optional) 08 - adds Expressive Facial Animation Male edition (optional) 09 - adds Expressive Facial Animation Female edition (optional) 10 - adds high poly vanilla hair as optional replacers (optional) Usage For the player character Use the Face Part slider in RaceMenu to switch to the high poly head. If the head turns dark, change the player weight to force the skin shader to update. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. For NPC/follower mods Add this mod as a master and then swap the vanilla head parts with the high poly version Generate new FaceGen data (Ctrl + F4) in the Creation Kit. This method does not work for sculpted head meshes. Known Issues minor clipping with certain vanilla hair meshes eyes/scars appear darker than vanilla in SE. can be fixed by changing player weight. changing to vampire race will reset the high poly head back to vanilla eye mesh may have flickering/rendering issue after switching to high poly head. can be fixed by closing RaceMenu and opening it again. Modder Resource (xEdit Scripts) Skyrim - KL Filter Race.pas Filters NPC records based on races supported. Skyrim - KL Swap Headparts.pas Swaps vanilla head part records for their high poly versions. Custom head parts are not supported. Requires High Poly Head.esm to be loaded into xEdit. Skyrim - KL Copy NPC Protected Status.pas Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp) Tools Used 3DS Max Nifskope Animation Tools N2 Permissions You may use this mod for your NPC/follower mods that will be shared with others. For clarification, these NPC/follower mods may be uploaded to other sites. You may add extra RaceMenu morphs. You are not allowed to modify (in part or in whole) and claim it in its entirety as your own. You are not allowed to reupload this mod to other sites. For other usage not mentioned, please ask me first. Credits Niroku for Expressive Facegen Morphs and Expressive Facial Animation tktk1 for Enhanced Character Edit head mesh reference ruddy88 for Aesthetic Elves
  2. 8 points


    Body mods like cbbe, bhunp or himbo, has a bodyslide support and bodyslide files to make it more easy to modders to convert their stuff. I like the new mod by SavrenX, SOSAM. The textures are so nice and always with the high quality. So, after studying the file and the terminology from the xml files from bodyslide, I did this! For modders and users. More for modders since this would make their job more easy! What does it have? It have a reference for cbbe to sosam, bhunp to sosam and ofc, himbo to sosam by SavrenX. If you're a modder, just open outfit studio and you will see the references! It will cost you less clics than before! Also I include a smp support for hands collisions based on backwords work. Download the option file too if you're interesed on hands collisions, it's a xml file. Body presets. We know SAM bodies isn't complex like cbbe or himbo or bhunp about the sliders, but SAM have sliders and SOSAM ofc. So I did some bodypresets. You can make your own body presets tho. Obody NG support OBody NG from nexus is a skse mod who automatically distributes all installed bodyslide presets to NPCs for greater body variety, and also lets you change bodyslide presets of NPCs or your player character ingame with one click. The latest updated of Obody have SAM support. So, if you know how to use Obody, I included a preset for obody, so just load bodyslide and run the preset for the hands, the feet and the body using the Obody preset from the menu. DON'T change the weight slider from the preset if you're gonna use OBODY or you will end with a neck gap issue. Installation Just drag and drop on your mod manager! Both files have the proper folder directions. Have a happy modding and thanks and credits to SavrenX, Baka and backwords
  3. 7 points

    Version 2.1


    Installation Extract the contents of the .7Z fileS into BG3 Data directory. For instance, if you're using steam this would be something like: C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Data\ After copying you should have a directory called Generated and puplic(if you have extracted the refits ) in the Data directory. Note 1 : the refits can be obtained using spawn all items mod , look for druid,barbarian, bonespike garb, bloodguzzler garb and Grab all undies and see which one has a refit. Note 2 : this post is being regularly updated untill i say not , so stay tunned if u interested and make sure to delete old files before u update. unfortunatly im gonna have to stop working on it for now due to medical issue (hand fracture), i might come back i might not but for now the topic will be tagged (unfinished) , thanks for the support . Bugs - Will cause clipping issues with most other clothes. - some weight painting issues that im trying to fix with each release. -̶ t̶h̶e̶ b̶o̶d̶y̶ m̶e̶s̶h̶ i̶s̶ f̶a̶r̶ f̶r̶o̶m̶ b̶e̶i̶n̶g̶ p̶e̶r̶f̶e̶c̶t̶ s̶o̶ d̶o̶n̶'t̶ e̶x̶p̶e̶c̶t̶ s̶o̶m̶t̶h̶i̶n̶g̶ H̶Q̶ , a̶l̶s̶o̶ i̶ h̶a̶v̶e̶ e̶d̶i̶t̶e̶d̶ t̶h̶e̶ N̶m̶a̶p̶s̶.d̶d̶s̶ t̶o̶ m̶a̶k̶e̶ i̶t̶ l̶o̶o̶k̶ l̶e̶s̶s̶ m̶u̶s̶c̶u̶l̶a̶r̶ a̶n̶d̶ m̶o̶r̶e̶ b̶e̶e̶f̶y̶ w̶h̶i̶c̶h̶ y̶o̶u̶ c̶a̶n̶ s̶a̶f̶e̶l̶y̶ d̶e̶l̶e̶t̶e̶ f̶r̶o̶m̶ :̶ (̶G̶e̶n̶e̶r̶a̶t̶e̶d̶\P̶u̶b̶l̶i̶c̶\S̶h̶a̶r̶e̶d̶\A̶s̶s̶e̶t̶s̶\C̶h̶a̶r̶a̶c̶t̶e̶r̶s̶\_̶M̶o̶d̶e̶l̶s̶\D̶w̶a̶r̶v̶e̶s̶\D̶W̶R̶_̶M̶_̶N̶K̶D̶\R̶e̶s̶o̶u̶r̶c̶e̶s̶)̶ t̶o̶ r̶e̶s̶t̶o̶r̶e̶ m̶u̶s̶c̶u̶l̶a̶r̶ f̶o̶r̶m̶. , u don't have to do that anymore the Nmaps now come baked to fullfill both fatter and muscular form. - currently not possible to modify clothing with moving fabric ,modders haven't figured a way to fix the clothes physics when exporting.
  4. 7 points

    Version 21.07.2023


    PLEASE Credit me if you use my animations for anything. I still see people using them on twitter or whatever without giving any credit, please respect my work. Thanks. Consider supporting me on Patreon, animations takes a lot of time so if you want to see more it's a great way to do so. https://www.patreon.com/khlas My mains sims aren’t for share. Don’t ask about meshes or skintones all are customized or made by myself. Don’t ask to release them. I will release or not when I feel like it. If you ask then you did not read so I will ignore your messages. You don’t even know how it is frustrating to always have those ask when it’s already been answered numerous times. Do an effort, and read. I did the effort to write all of this for you. Hello, I'm Khlas, I started animating around one year ago. I'm also the creator of the rig from WickedWhims that unlock animations for Anus, Vagina and Butt, and created the tongue prop rig. It was a collab project with Turbodriver and Noir, tho I started working on it completely alone way before and it was entirely for personal use, but I think it's better to make it profit for everyone. I also unlocked pectoral jiggles for males, more info below. Since the descriptions here was a bit old, I am going to change it from time to time. My mods consist of multiples files : - Animations, mostly focused for Males on males only. With my own sounds, sounds from the game, own effects, effects from the game, and made entirely by hand with blender and s4studio using my own workspace and rig. - I unlocked meshes for males that let their pectoral being animated. It's included on the files, meshes from others creators I converted to be able to be animated/used during animations (credit to their author) you need to select them with the body selector, and that's it. They will jiggle with animations that are compatible. It's also compatible with BS boobies jiggle mod from tonicmole. - I added some clutter and decorative items aswell. If you want them, don't hesitate to download. - I created mods available to the public from my patreon page. Check it out if you are interested by romantic animations interactions. - The "KhyanLoadingScreen.package" modify your loading screen with nude erected Khyan. This file is entirely optional. Do not delete any others files if you don't want to have the loading screen replacer. - There is a wicked gay porn video for your game you can download too, it will be under the watch porn interaction from TV or computer, then "the boy and the stallion". Installation : Unzip and install in you mods folder. How to unzip files : https://www.patreon.com/posts/how-to-use-7zip-76994195?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link if you have issues with my animations not showing up in your game, please make sure from the wickedwhims settings under Main sex settings > Dynamic Animations Disabler> Homoerotic content, that those content aren’t disabled. Maybe you mistakenly disabled it or something I don’t know, but if you unzipped my file correctly and the animations aren’t showing up, it can be the cause of your issue. You can access to the list of animations here : https://docs.google.com/spreadsheets/d/e/2PACX-1vTVBPjw0Iji_yDusYLNe3sLqT4fGIuTmDDLqv27eZqKJn7M2ILzdNIhplF13IRFsg/pubhtml However the list is incomplete, for others available animations, refers to the updated download page. I will edit that page whenever I update my mods with new stuff soon. In order to display the animations properly, you need a Large penis model on your top male sim, and then using the Wickedwhims sliders (100 lenght, 60-80 girth). Happy simming.
  5. 6 points

    Version 1.1.0


    These files are various patches for my nexus mod which can be found here: A Makeover For Kaidan You will need to download the main nexus file first then install whichever patch you want from here. A Makeover for Kaidan - Extended Edition - Standalone Patch: Download this if you want Kaidan to have his own standalone body mesh and skin. A Makeover for Kaidan - non EE - Standalone: Download this if you want Kaidan to have his own standalone body mesh and skin but you don't use the extended edition mod. A Makeover for Kaidan - Skin only: Download this if you just want the skin seen in the photos but want him to use the body mesh you have installed. Credits SavrenX BILF Normal Map By SavrenX SAM Light By KouLeifoh SAM High Poly Conversion By KouLeifoh SAM Light Texture Add-on By KouLeifoh
  6. 5 points

    Version 1.0.5


    Finally, Schlong of SAM ( SOSAM ) here. It is undeniable that in the mod world we need a lot of modifications and many highly skilled modders also participate in enlivening the SAM community. However, it must be admitted that every Modder has their own imagination (including mine), so sometimes we have to combine imaginations to produce something new. This mod will continue to be developed and make patches that are more supportive ( such as skin, body hair, etc ) so that our SAM is even more Awesome. Making this mod took a lot of time, brain and energy but I wanted it a long time ago. Gather all the ingredients including from my own, and select the parts until the process of combining them well. Even for the penis, a combination of several mods for example. For Skyrim AE users, as long as you can make SOS work by updating the SOS module, this mod will also work fine. I don't have AE so I can't say anything about compatibility. As default, the body meshes in this mod are the default form and the normal map is also with default muscles. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This mod is not made to replace the default SAM Light system but is provided for those who are quite critical with genital separation and some fantasy that is not in the default system. So if you are not interested in this system, stick with Default SAM Light or my SOS Patch + SAM Light. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FEATURES: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> INSTALLATION : >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> COMPATIBILITY >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HOW TO UPDATE FACE TEXTURES Make sure all textures from Diffuse, Normal map, Specular and Subsurface are perfectly patched for SAM Light Skin Add On. If it is not compatible with the Skin Add On, you cannot change the face textures. FOR COTR, INSTALL FULL from my patch. It's directly compatible. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THIS SECTION IS SPECIFICALLY FOR THE LIST OF UPDATES THAT WILL BE DONE AND HAVE BEEN DONE. Always read the Patch instructions in this section. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> UPDATE FOR FIX LIST : This section is specifically for the Update and Fix list that will be carried out. Always check this section to see cases and solutions. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> QUESTION AND ANSWER >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PERMISSION >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THANKS TO 1. SAM community that always inspires. 2. PATRONS. Since covid, there's no denying the economy has totally changed and I've had to work harder. The patrons who have supported me since I opened patreon have been very helpful in allowing me to find time to continue modding. Without the support of patrons, it feels like I will disappear from the world of mods because I have to work like a horse to restore my economy that has been damaged by Covid. Once again, thank you. 3. SAM Modders who always strives to make new and creative mods because producing works for other people will automatically generate new inspiration for their users. CREDIT TO 1. Bro Vector as SAM original creator. 2. Bro Kouleifoh ( our General ) for SAM Light creation and his guidance. The new Khajiit skin that bro Kou gave us is very beautiful and suits SAM's style. 3. Vobla for the skins and free permissions that make it easy for the community to create new creations. 4. Dizona author with great textures including face textures. 5. Flawn's Vanilla Argonians Redux as my base Argonian mod. 6. Frosferes from Loverslab for TRX Addon. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Finally, I hope this mod can give new air to your SAM. Just like me, who enjoys cooking this mod and spends a lot of tissue XD. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Please feel free to visit this link if you want to support me. Thank You. https://www.patreon.com/SavrenX
  7. 4 points
    community shaders with light limit fix and beta physically based skin
  8. 3 points
    This is my main character, Zorin, for the last 3 or 4 years. I rebuild him every start. But less or more I know where I want to go.
  9. 3 points

    Version 1.0.0


    DISCLAIMER 1) This is not my work, this is an old project Vector Plexus began but never publicly shared. ALL CREDIT TO VECTOR 2) I am generally not sure of the specifics of this file. There is a Read Me, but if there are issues or bugs then you might have to troubleshoot yourself or hope someone can update this file to be less buggy. 3) I mean no disrespect. It's been over 5 years since this file was worked on and about 7 years since the release of XCOM 2. I just want to bring a bit of life to my favorite game so many years after this was shared with me. 4) If someone truly wants me to take this down, please just contact me and I will do so. Again I mean no disrespect to Vector, I just didn't want a project like this to never see the light of day. Again, I don't really know the ins and outs of X-SCHLONG if you wanna call it, so please don't ask me the specifics. It might be a good idea to troubleshoot together if there's any issues. You might have to delete/remove the file in your game that is called XComXSoldier.ini . However I'm not sure if that still applies all these years later. I believe that the console command to make your soldier erect is: XSoldierErection "Soldier Name" true 100 . Test it out and see if it works. You might get the best results using the XCOM2 Alternative Mod Launcher. Try it out for yourself, no promises. Please don’t post this file anywhere else + please credit VectorPlexus if this file is changed in any way.
  10. 3 points

    Version 2.0.0


    Dragon Warriors are invincible. Hahaha, I really like this armor. Now I share it with you, only Sam Bilf is supported. I don't like the original packaging too much, so I made it more sexy. I don't like the original helmet, so I added a headdress. As shown in the last picture, if your minimum and maximum weight are the same as mine, then you have no problem. Original link: https://www.sunkeumjeong.com/post/christine-dragon-berserkr Thank you to the original author!!!
  11. 2 points
    Not only the script extender. Address library as well. People working fast lol https://www.nexusmods.com/starfield/mods/3256 Mods can't come fast enough, these are the best models Beth has ever produced. Sam is gorgeous, and their hands, fingernails and such are already so high poly and detailed. The only thing I would change about him is his hair, that mullet has to go, give him short hair instead and perfect lol And mission accomplished
  12. 2 points
  13. 2 points
    The capp console command is a godsend. I hated Sam's default look so I made him blonde and thic
  14. 2 points
    Thank you for sharing this with us!! This game is so pretty and this really helps me enjoy it even more ❤️🤤
  15. 2 points
    Thank you so much for making this! I use Obody and SynthEBD and now I can FINALLY use them both with SAM based bodies
  16. 2 points
    Thanks for the great mod, I appreciate the hard work you put into this! I hope we'll be able to see more refits in the near future too. Keep up the good work!
  17. 2 points

    Version 1.0.0


    After years of being unable to find a proper mesh edit/slider set for SAM to be able to use with belly/pregnancy mods and the like I got fed up and decided to make my own edit. I did my best to make it look smooth but these things are never perfect, especially considering the mesh is intentionally stretching out. These are the BILF Body Slider set by SavrenX but I made the following edits: -NPCBelly bone/node weight paints have been increased -3 new belly sliders (all are the same size/weight paints just given different names based on what mods may be looking for (PregnancyBelly / BigBelly / Belly). -1 new "breast" slider so the pecs can actually change size from milking/pregnancy mods. I included the hands, feet, and body meshes from my own game but please bear in mind the following: -These were made with the "Weight 0 to 1" slider set to 100% on the "high weight" side due to the fact that if I did not the SAM high poly head had a ridiculous gap between the neck and body. -If these files aren't to your liking you can make your own using the provided body sliders. Installation: -Add the sliders to your Bodyslide folder -If you use the provided meshes make sure they go into your override folder (when using ModOrganizer 2) or put them into your data folder in "Meshes." Highly Recommended to use this properly with other mods: -Sexlab Inflation Framework SE - https://www.loverslab.com/files/file/6938-sexlab-inflation-framework-se/ So far I have tested and confirmed the belly/breast scaling works well with the following mods: -Milk Mod Economy SE - https://www.loverslab.com/files/file/6103-milk-mod-economy-se/ -Soul Gem Oven 4 - https://github.com/darkconsole/dse-soulgem-oven + https://www.loverslab.com/files/file/23173-soulgem-oven-4-integration-fork/ -Fill Her Up Baka Edition - https://www.loverslab.com/topic/156185-fill-her-up-baka-edition/ (use SLIF if you're going to have this mod, the morphs look better than using bone scaling) -Sexlab Hentai Pregnancy - https://www.loverslab.com/files/file/5788-sexlab-hentai-pregnancy-special-edition/ -Pearl Juice Continued - https://www.loverslab.com/files/file/4031-pearl-juice-continued/ I find (for example, with Fill Her Up) limiting the max inflation size to about 12 or 13 so the belly doesn't stick out so far but try out whatever you want in terms of settings. I will try my best to answer any questions but I am intermediate, at best, on my knowledge level when it comes to Skyrim mods and this was simply a personal edit I decided to share. The Original mod can be found here:
  18. 2 points
    Last weeks I tried to make a good PC using Racemenu and Bochu race to no avail, I had problems specially with the necks which I can't edit in Racemenu and for some reason look distorted... Well, anyway I was thinking to make a series of three followers, (when I learn how to, and solve the eternal neck seam problem) and one of them is an Akaviri youngling named Taro. I'm using ECE because I feel more in control and freedom and despite is low poly I think something interesting can be done. As a side note I remember trying COTR, but despite the high quality assets it uses in the end is too reliant in cosmetics to achieve the great outputs we see, something that to me is a bad signal.
  19. 2 points

    Version 1.0.0


    Who doesn't like sports students? I believe you can't refuse sports students' beach trips. Hahaha, only Sam Bill is supported because I made it for my character and can match multiple styles and colors. I also make my underwear jump because it's more pornographic. Print more pictures so that I can see the clothes on you. Original link: https://www.nexusmods.com/skyrimspecialedition/mods/90892 Thank you to the original author!!!
  20. 2 points

    Version 0.1


    This is the SAM meshes for my underwear mod. It requires the main mod: NPC Underwear Distribution Engine (NUDE) P.S. The screeshots are with the HIMBO body but you get the idea
  21. 2 points

    Version 1.0.5


    This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts. It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided. Using armor refits for SAM is highly recommended. For SE users, the refits must be converted to SE format using NIF Optimizer. RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio. Main Features Body Morphs for different body types Texture selection for custom textures Body hair overlays for extra body hair control BodyGen Morphs for diverse body types on all male NPC's based on class (optional) Body Morphs Samson/Samuel morphs with a toggle for skeleton scaling Genital morphs based on SAM genital bones scaling formula Foreskin morph to toggle foreskin Individual bone scaling used in Samson/Samuel morphs for finer tuning Genital skeleton scaling for compatiblity with genital accessories Texture Selection (SAM Light only, textures not included) Swap to different diffuse, normal, and specular maps for the body, hands, and feet* Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin) Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10 For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc. Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit) *feet uses body texture by default Usage Three custom spells are automatically added under Powers. SAM Morphs (Self)* Opens a minimal version of RaceMenu on the player character SAM Morphs (Target)* Opens a minimal version of RaceMenu on the target character SAM Textures Config Configures setting for feet texture mode and resets texture overrides *requires UIExtensions Requirements SKSE / SKSE64 RaceMenu (Oldrim, SE) SAM Light* UIExtensions** (Oldrim, SE) *not required, but SAM assets are required in some type of setup (like SOS). SAM scripts/.esp/.dll are not used. **only required for editing morphs on NPC's Manual Installation 00 Textures for overlays 01 Base mod for either Oldrim or SE 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional) 03 Genital Morphs if not using SAM Light (optional) Notes Foreskin morph requires SAM Light "un-cut" option during installation. BodyGen for RaceMenu SE can make the game unstable based on individual setups. BodyGen morphs are saved in the SKSE co-save alongside the game save. NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. I'm not aware of any equivalent tool for SE. Body hair overlay only applies to the main body mesh, not the genitals. This is due to how the overlay system was designed. RaceMenu for NPC's will show them in a T-pose during slider changes. This is intentional and required when updating skeleton scaling since the game is paused. NPC will resume animations once the menu is closed. Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization. If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other. Credits expired6978 for RaceMenu and UIExtensions Vector for the creation of Shape Atlas for Men
  22. 2 points

    Version 1.3


    This is Geralt's Ursine armor that I ported from The Witcher 3 for SAM with support for Samson/Samuel morphs. It's a partial port in that I didn't port the coat since it requires recreating from scratch and it's not something I'm currently interested in trying. With the absence of the coat, I instead ported the shoulder belt and fur from the Undvik armor. This set was intended to be used as part of my unarmed combat playthrough. The Witcher 3 applies texture blending during gameplay to create extremely detailed textures. To compensate for this in Skyrim, I increased the normal maps to 2k, blended the appropiate normal map detail textures, and applied the ambient occlusion map to the mesh using vertex colors. Armor parts: The armor parts can be crafted under the dragon armor section while the shoulder belt is in the Misc section. They share the same stats as the dragon plate armor set. The shoulder belt has no stats and is pureley cosmetic, but it can be enchanted with the same enchantments as jewelry. Requirements: Male skeleton from SAM or XPMSE (classic, SE) High Poly SAM versions v0 - high poly body + high poly hands (no fingernail mesh) v1 - high poly body + high poly hands (fingernail mesh with separate texture) v2 - high poly body + high poly hands (fingernail mesh with texture on hands) This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  23. 1 point
    Musano, I'd personally like to see the cloth armour, bloodguzzler garb, or bonespike garb refitted. I wanted to suggest the wavemother's robe or viconia priestess robe, but they might fall under the moving fabrics armors that aren't able to be modded. Those are my personal suggestions but honestly go with whatever you feel is best. Maybe the companion or starting class armors are a good starting point? Again, thanks for the great mod!
  24. 1 point
    You can either hide the skeleton.hkx in Mod Organizer, or you have to extract the vanilla skeleton.hkx file from the game's data files and create a mod so that it loads with the highest priority (at the end if you use mod organizer).
  25. 1 point

    Version 1.0.0


    A SOSAM conversion from NordwarUA work! Not sure if it would work with sam light. I think can work... Requirements New Legion SOSAM of course SOSAM - Bodyslide Support (needed because I didn't include the meshes, only the bodyslide files)
  26. 1 point
    Hey! Savrenx, your mod now got a support for Obody NG: https://www.nexusmods.com/skyrimspecialedition/mods/77016
  27. 1 point
  28. 1 point
  29. 1 point
    can someone help me with this? i followed the install instruction but unless i make weight 0 i my body become like this. and another thing, in bodyslide studio i choose SAM BILF VECTORPLEXIS MAIN BODY right? does it have more than 4 slides? because i want to make npc have a different body shape from me by using Obody
  30. 1 point

    Version 1.0.0


    Description Refits of Gunner Operator for Atomic Muscle 2. I also made some female exclusive outfit variants available for AM 2 body. As usual there are optional leveled lists injection and INNR patch. I also fixed some other minor issues from original mod (see below). New Features Added male version of tank top (4 variants). Added missing 1st person mesh to Gloves. Added watch into Chem Station crafting list. Shortened some attach point names for better display in workbench. The outfit will spawn with all the possible variants and colorswaps combination. The outfit, headwears and gloves now have correct INNR to show their current variant and colorswap in item names dynamically. High poly chest, butt and bulge parts. Optional leveled lists injection and INNR patch. Requirements Gunner Operator by EvTital Atomic Muscle 2.0+ by Ulfberto Installation Install this mod by mod manager. The esps in this mod are esl-flagged. BodySlide files are uploaded as a seperate file and only download it if you need. Content 2 outfit (One with 4 variants and the other with 5 variants), and some headwears, torso pieces and one watch. Most of they support railroad weave and legendary. Outfits support bulge slider. The Watch can't be morphed otherwise it can cause game crash, so it will clip with arms. The full list of all the items is below: Leveled List Injection: Optional in FOMOD installation. Requires my Leveled List Injection Core File (Hard Requirement) for script file and my Outfit Leveled Lists Expansion Framework (Soft Requirement) for new leveled lists fixes (Without this framework, these items will not spawn anymore after a certain level). They are injected into leveled lists of Settler and Gunner. They will spawn from level 1. Torso pieces and gloves will appear with outfit together. The Combat Armor will have a certain chance to spawn with the outfit and the higher the level, the higher the possibility. Improved Naming Rules: Optional in FOMOD installation. Requires Equipment and Crafting Overhaul - Redux. This patch improves and expands the Instance Naming Rules (INNR) based on the one from ECO, so the colorswaps, linings, weaves, legendaries will show up in the name dynamically. It is primarily designed for FallUI series but works with other UI mods without problem. Get in Game Chem Station under "(Atomic Muscle) Gunner Operator". Console command "Help Gunner 4 FLST". Use the optional leveled list injection. Known Issues Watch can't be refitted otherwise it will crash the game. So it doesn't morph with the sliders and will clip with the arms. Credits EvTital for Gunner Operator Ulfberto for Atomic Muscle Bodyslide & Outfit Studio by ousnius FO4Edit by ElminsterAU DankRafft for Leveled List Injection guidance and script file reference Mods used in screenshots Reactor ENB by Sevenence Male Curie by me Railroad Synthetic Facelift by iSirAlex Sporty Sweat Overlay for Atomic Muscle by me Screen Archer Menu by maximusmaxy
  31. 1 point

    From the album: All the stuff I am working on , most are W.I.P

    My apology for the lack of updates ! 🙏 I have been busy with 3D work outside of Skyrim modding. Guess what, I got ahold of the Assets of Leon Kennedy from RE4 remake. Now that's where the fun part is, I get to rip him apart and give him a Hunky body and schlong. (He does not has an actual body mesh beneath all that uniform). Yes I am aware nexusmod has a nude body and schlong but You know me I rarely use stuff from other modders 🤪 Porting to Skyrim You say ? I don't know yet, I have to access the possibilities once I have stripped him clean and sculpted his body 😝 the good news is, at first glance the face seems to be in good shape and portable form. The hair is not exactly portable but I can easily clone another hair like this NP.
  32. 1 point
    Muchas gracias y que felicidad que volviste ;))
  33. 1 point
    Will this bodymap be ported to this new version of the body?
  34. 1 point
  35. 1 point
    Khlas animations are the most satisfying animations you will ever find that's is related to sims 4 And khlas modes as well that adds a lot of flavor to our gameplay experience. Glorious is the perfect word for our favorite artist.
  36. 1 point

    Version 1.3


    This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout. As a result, body morphs are not supported. It's a basic body replacer along the same lines as Better Males and SOS Light. Compatible with classic Skyrim and Special Edition. This mod is not an official release of SAM. Therefore, if you encounter any issues with it, please do not contact Vector about them. Difference between full SAM Lightweight due to no scripts or .esp used No body morphs* No dynamic body type and genital adjustments No dynamic body texture options Revealing armor with "SAMRevealing" node not supported Werewolf and Vampire Lord not supported *morph functionality can be added with SAM Morphs for RaceMenu Installation If using a mod manager, just follow the installer. Manual installation 00 and 01 are required for core functionality. 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version 03 Human Body Texture - Select one body texture for human races 04 Khajiit Body Texture - Select one body texture for Khajiit race Custom Textures If you'd like to use your own body textures, use the layout template to resize and align the genital correctly. Base texture 2k, resize genital texture to 256x256 Base texture 4k, resize genital texture to 512x512 Align genital texture in the green box, create selection mask with the green color, and delete the selection. Due to genital texture resizing, minor texture seams may be visible. Regarding Refits Armor refits are not required for basic functionality. They're only needed if you use SAM Morphs for RaceMenu and want the morph features. Credit goes to Vector for the creation of Shape Atlas for Men.
  37. 1 point

    Version 1.15


    A bodyhair expansion pack for SamLight . This mod provides 9 different overlay bodyhair styles with modular arms , hands and buttock hairmap. The screenshots are only showing some of them , you will have to find out the rest in game. Why make this ? We have had the default SamLight bodyhair made by Kouleifoh for awhile now , which sufficient to say remain as one of the more accurate bodyhair map behind the male modding scenes. This mod aims to serve as an expansion of that and continue to provide styles and man fur options for SamLight users. We already have a lot of bodyhair mods on Nexusmods , what makes this different ? No offense to the modders , many of the nexus bodyhair mods are but the work of copy and paste . Some are bake-in diffuse textures which also strips away the option of hair colors . We actually painted this over Sam Light body to ensure that the transition of hair between limbs are as smooth as it can be. How did you do this ? The transition from skins to the hairy spots need not to be overlooked . The key lies in the strength of Alpha maps, gradient of hair transition need to be procedural or it will cause clumpy mascara effects which has plagued many other bodyhair mods. To rectify this , we created a SamLight body clone in our rendering engine. We then put these new assets under different HDRI set up to ensure each patch of hair has got its position and depth right to mimic those of Fibermesh hairs . The result is a clean , sharp and most importantly , anatomically accurate bodyhair distribution . It is a time consuming process but we are the male bodies specialist in Skyrim's modding scene , that's why we need to throw in the extra effort to make sure we meet our community's high expectation. Disclaimer : A lot of mod ownership drama recently , so let's get straight to the point . As usual , this mod is open to editing for all of our bros and sis on Vectorplexis as long as it stays here. Any unauthorized distribution of the textures outside of Vectorplexis (like nexusmods) is STRICTLY prohibited . I keep the original blue print so it is easy to tell if you steal anything . It is unfortunate some people have been stealing assets from our community without giving any credits . If you want to use any them in your work , please have the courtesy to ask and I will most likely say yes . You should also do the same for other mods found here. Requirement : SKSE64 Racemenu Notes : **Adjusting brightness and saturation of hair colors will increase or decrease density of hairs . Darker tones = thicker and more dense hairs . * Mod is created for Sam Light body only . If you use it on other body mods , it may not have the same effects . * The Hairy feet , Hairy wrist & Hairy limbs maps are meant to be used together as they provide hairs for arms to hands , legs to feet. * A hairy back option (and buttock) is provided as a modular map as more customization for the users. * There is an additional bodyhair style ( CurlyTwirly ) which is made for character with darkerskin tones . They will not have the same impact if being used on lighter skin tones . As always we will not discriminate anyone in this community. * Pubes remain a problem , the Schlong will not accept any overlay textures . That is how the system is designed , so there is nothing I can do about it . For bodyhair styles which extend into the groin , you can still use the Sam Light default hairy map . It will not look as good but this is the only solution we have until someone ( or eventually me ) come up with a new option . I have a fibermesh pube mod which is currently in W.I.P but that will take a long while to finish. * The UV map around the wrists are stretched over some distance. The connecting area between Sam Light hands and arms therefore , will not look as smooth as the feet . We have did our tricks to ensure they blend together well . The feet will have no such problem. * Not tested on AE so I have no idea if it works. * Load Order ? Put this below Racemenu & Sam Light morph of Racemenu by KouLeiFoh . Credits : Every one of you lovely ppl on vectorplexis. KouLeiFoh : For Sam Light.
  38. 1 point
  39. 1 point

    Version 1.5


    This is a high poly conversion of SAM meshes. The resulting meshes are smooth and contain around 4x the amount of vertices while still being usable for general gameplay. It started out as something for my own personal use, but I decided to share it with everyone. Compatible with SAM and SAM Light for both LE and SE. High Poly Body Mesh high poly body for both SAM and SAM Light variants underwear was given high poly treatment there are some minor sharp edges on certain poses due to weights if you're on a low end system and worried about performance, stick with the default body mesh High Poly Genital Mesh new high poly genitals for both SAM and SAM Light smoother edges are noticeable when zoomed in High Poly Hand Mesh high poly hands for playable human and beast races new mesh is based on the vanilla HandMaleBig mesh optional fingernail mesh to enhance details hand mesh v2 requires manual texture editing for fingernail textures High Poly Feet Mesh symmetrical feet meshes (original mesh had a smaller right foot) optional toenail mesh to enhance details even further feet mesh v2 requires manual texture editing for toenail textures High Poly Tail Mesh new high poly tail meshes for Argonian and Khajiit races vertex weights smoothed to look less blocky during movement Refits full vanilla refits made specifically for high poly SAM minor clipping may occur during movement currently does not include: briarheart body mesh or USLEEP/USSEP changes Fingernail/Toenail Mesh Texture v1 mesh uses a separate texture for the fingernails/toenails. Color won't change, but certain skin tones might make the nails look out of place. v2 mesh requires the fingernail/toenail textures to be on the same texture as the hand/body. This allows the use of the skin shader to change the color of the nails to match skin tone. Use the provided texture resources to copy and paste the fingernails into the hand textures and the toenails into the body textures. Installation If using a mod manager, just follow the installer. Manual Installation 00 and 01 - high poly body + genital meshes, select between SAM or SAM Light (cut or uncut) 02 - hand mesh, select between high poly hand with or without fingernail meshes 03 - feet mesh, select between high poly feet with or without toenail meshes 04 - high poly tail meshes for Argonian and Khajiit 05 - refits, each subfolder covers a specific armor part (body, hand, feet), base folder covers all armor that does not include skin Credit goes to Vector for the creation of Shape Atlas for Men.
  40. 1 point
    I uploaded a preview of the custom Khajiit textures to my Google Drive mirror for the SAM Light Texture Add-on. They're functional, but far from perfect. The normal maps are based on the current v1.1 release. I plan on redoing it after v2.0 is done. With SAM Light, it focuses more on genital functionality rather than quality. While v2.0 of my texture add-on will use 4k textures, the genital portion will only be 512x512. Before HPH took up most of my time, I was working on an update to my SAM Morphs for RaceMenu mod which added a genital UV morph slider to change the genital UV from SAM Light to the original SAM and allow a separate texture for the genitals. I also want to add another morph tab that will include custom morphs from the player. This can be where things like custom body shapes and genital morphs are added without having to update the mod itself.
  41. 1 point
    While a high poly penis mesh would be nice, quality textures do most of the work. I've always felt the genital shape options for SAM were a bit lackluster since they relied heavily on skeleton scaling. @kosmos84 I feel bad that you've spent time working on my high poly SAM genital mesh in the current release despite it having issues. I redid the mesh awhile back and fixed the issues but have yet to release it (the timestamp on it is dated 12/7/2019 🙃). With the ideas discussed here, releasing the updated mesh along with some new morphs for it would be an ideal alternative to just porting the UBE penis mesh to SAM. It's been a long time since I've done any Skyrim modding. All of my projects here got put on hold due to IRL things.
  42. 1 point
    I really like these animations you made, they provide a lot of joy in my life, in my place homosexuality is not accepted by most people in society, especially elders, I don't think I'll ever have a boyfriend. Thank you for allowing me to experience this in the game. You are a good person and I want you to take care of yourself and hold a healthy and good attitude.(Sorry, I'm not an English speaker, I'm a practical Google translator for this paragraph, please forgive me if there is something wrong.)
  43. 1 point
  44. 1 point

    Version 1.0.0


    这些是我在4月的时候发布在我Patreon上的更新,发现这里开了the sims 4 的板块,于是我就也在这边发布一下了。 欢迎大家来访我的Patreon~! 等我有空的时候我会继续将之前的发布内容搬到这边的~ These are the updates I posted on my Patreon in April, and found that the sims 4 section was opened here, so I also posted here. Welcome everyone to visit my Patreon~! When I have time, I will continue to move the previous release content to this side~ ---------------------------------- My Patreon Page:LanXuAnbaby is creating The Sims 4 | Patreon
  45. 1 point

    Version 1.1


    Custom skin textures I created for SAM Light for personal use. It's reached a point where I feel it's ready for everyone else to use. These textures are for human races only. Each texture set is custom made and meant to be used together. Hand and feet textures include fingernails/toenails and are meant to be used with hand/feet meshes from SAM High Poly Conversion. Face textures include high quality ears and no problematic seams commonly found in the back of the head. Requirements SAM Light Diffuse Maps created from various photo references slightly saturated and mainly tailored for Nords skin tone might be off for non-Nord races includes body hair options optional tanline body available in 2k (uncompressed) Normal Maps (_msn) baked from high poly models and blended with skin pores for extra details face maps use vanilla maps as base and blended to remove neck seams available in 4k and 2k (uncompressed) Specular Maps (_s) designed specifically to highlight fine skin pores while not being overly glossy available in 4k and 2k (compresed and uncompressed variants) Subsurface Maps (_sk) effect is subtle in Oldrim but much more noticeable in SE created from diffuse maps available in 1k (compressed and uncompressed variants) Face Complexion Maps custom-made complexion maps rough maps are freckles and age maps are sharper and appear younger than vanilla certain NPC's may look different due to age complexion available in 1k uncompressed (RGB 64:64:64) Installation If using a mod manager, just follow the installer. The quality 4k options are meant for screenarchery, but they're usable for general gameplay if you have a capable system. Manual Installation 00 Diffuse textures in _bodyBase, _hands, _head folders are required choose one body texture from _bodyDefault (normal body) or _bodyTan (tanline body) folders 01 Normal textures in _hands and _head folders are required. choose between 2k body (_body2k) or 4k body (_body4k) optionally install texture in _headCustom folder for custom head texture 02 Specular Quality: pick one body texture from _body2k or _body4k folder, then install all textures in _quality2k folder Performance: install all textures in the _performance2k folder 03 Subsurface Quality: install all textures in the _quality1k folder Performance: install all textures in the _performance1k folder 04 Face Detail optional for custom face complexion maps What about SAM (full)? Due to the vast amount of normal maps used, I decided to only support SAM Light since it uses only one set of normal maps. The other maps can be used for SAM, but some editing is needed if you want the genital textures. Please do not modify and share without my permission. Credit goes to Vector for the creation of Shape Atlas for Men.
  46. 1 point
  47. 1 point

    Version 1.0.0


    Re-upload, just a simple mod that edits the Power stones to look more phallic
  48. 1 point
  49. 1 point

    Version 1.3


    This is Geralt's Wolf armor that I ported from Witcher 3 for SAM. It has support for Samson/Samuel morphs. Armor and Weapon parts: It can be crafted under the Elven section. The stats are the same as dragonscale armor and intended for endgame. The belt is tagged as a helmet to take advantage of perks with set bonuses. Requirements: Male skeleton from SAM or XPMSE (classic, SE) Known Issues: Texture in jacket armpit areas Shoulder belt along collar while crouching This mod is exclusive to www.vectorplexus.com and must not be uploaded anywhere else.
  50. 1 point

    Version 2.0.2


    About This File 1. INSTALLATION To install the mod just extract it to inside your game installation mod folder: \SteamLibrary\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Mods\ NOTE: JUTS LIKE XSOLDIER, MAKE SURE YOU UNINSTALL THE VERSION OF THIS MOD FOR VANILLA! IT WON't CRASH, BUT WON'T FIX ANY ISSUES WITH HERO CLASSES. (This is pretty much the same, as vanilla, the only difference was that it was compiled with WotC SDK, and changed a condition to operate on the new Hero Classes) 2. USE This mod was mostly made to be a companion mod for XSoldier. Since not all armors have been redone and are not "prepared" for a slider, this mod was initialy designed to removeall the content on the vanilla game that is not prepared for XSoldier. With that however, a problem occurs to saved games that were started without XSoldier/XSoldier Outfit Limiter. Because the templates for parts no longer exist, the game fails to load anything, and thinks that no available parts for that armor exist. The new XSoldier Outfit Limiter aims to fix that problem, by checking the currently equipped armor and resetting it to how its supposed to look by default for XSoldier. 3. USABILITY AND COMPATIBILITY WITH OTHER MODS I can't vouch for any compatibility issues with other mods, but while this mod was made to operate with XSoldier, it should also be able to fix any missing content issues. If for example a mod for new armor parts was installed and later uninstalled, this mod should be able to fix the same problems caused by uninstalling it (floating heads/invisible body). If you use a mod like Uniform Manager, it may override what the mod is designed to do, however, the single MCM option (Enable Script Fix) is what actually fixes the problem and may cause problems with other mods. Since the script only exists to fix the floating head/missing body issue, it's advisable to just have the option checked if you need a particular soldier/armor to be fixed. To fix a specific soldier, just load that soldier in the armory while having the MCM enabled. After it gets fixed, you can disable the MCM option again, to allow other mods to operate as intended. The fix happens on the Main Menu, when you load a soldier in the Character Pool, in the Armory and in Squad Select screen.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.