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Lorroch

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  1. Comments are moving in slow-time due to the manual approval for submission so responding to all comments above: Check the 1.02 release that I've uploaded last night - I forgot to include the body diffuse texture in the 1.00 release for some reason. Also updated the schlong textures as a second attempt to get rid of the seam. RE: the schlong to body seam: this is something I've struggled with editing out for hours but never got it to 100% disappear - it may not look the same depending on your lighting and ENB settings. Most races can hide the seam with pubic hair or scales/fur, but for a sleek skinned race the seam is that more obvious. It can look seamless in Nifskope/Outfit Studio but look completely different in-game. I may revisit this in the future but give the mod a try and check to see how it looks in your load order and texture edit if needed.
  2. View File Selachii Shark Race SAM Light Conversion Requirements Selachii Shark Race SE You will need the main race mod file and all of its associated requirements for this mod to work. SOS can be subbed with SOSAM or the SOS - no DLL variant. Description This mod patches the males in the Selachii Shark Race to work with the SAM Light Body. The associated meshes used for the hands, feet, tail, and schlongs have been updated to conform with the SAM Light body and are using the assets from the SAM Light High Poly Conversion by KouLeifoh, and the textures have been reworked to provide an almost seamless experience. Only the humanoid Shark Human and Shark Human Cut schlongs have been reworked to fit the SAM Body shape. I have provided an extra Samuel variant of the normal map used for the body, named "malebodyBig_msn.dds". Just swap it with the existing "malebody_msn.dds" file in case you want to create a character with a larger mesomorph. I did not test with SOSAM BILF body shape, but it may need a patch to work with the hands and feet since these were conformed only for the Samson and Samuel body shapes. The tails have been conformed to scale with the SAM light bodymorphs; the tail will also recognize and use the Argonian tail physics found in the "HDTTailArgonianMale.xml" file from the Advanced Furry Physics addon in SkyFurry. Just the .xml file is needed for the physics to work. I've included a few optional files that can be considered tweaks/addons to the main race mod: A patch to use the SAM Light human feet instead of the plantigrade feet in the main race mod. A patch that adds a single fin that can be picked over hair. Credits Blaze69 for their amazing race mod and permissions to post this patch here: https://www.loverslab.com/files/file/17072-the-selachii-shark-race-se-wip/ Diffuse and normal map texture work by Shirou Kazuhira. Vectorplexus for the SAM body. SAM Light from KouLeifoh. Hands and feet meshes from KouLeifoh for SAM LIght High Poly Conversion: https://vectorplexis.com/files/file/70-sam-high-poly-conversion/ The human feet claws are derived from Beast Feet adapted by LustyBeast, original creators Derok and Didact2401 for Claws: https://vectorplexis.com/files/file/487-beast-feet/ SAM Light Skysight Skins Normal Map Patch by MavsWolf, original creator fadingsignal: https://vectorplexis.com/files/file/921-sam-light-skysight-normal-map-patch/ Speculars are from SOSAM by SavrenX: https://vectorplexis.com/files/file/900-savrenx-schlong-of-sam-sosam/ Submitter Lorroch Submitted 04/01/2024 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
  3. Version 1.0.2

    317 downloads

    Requirements Selachii Shark Race SE You will need the main race mod file and all of its associated requirements for this mod to work. SOS can be subbed with SOSAM or the SOS - no DLL variant. Description This mod patches the males in the Selachii Shark Race to work with the SAM Light Body. The associated meshes used for the hands, feet, tail, and schlongs have been updated to conform with the SAM Light body and are using the assets from the SAM Light High Poly Conversion by KouLeifoh, and the textures have been reworked to provide an almost seamless experience. Only the humanoid Shark Human and Shark Human Cut schlongs have been reworked to fit the SAM Body shape. I have provided an extra Samuel variant of the normal map used for the body, named "malebodyBig_msn.dds". Just swap it with the existing "malebody_msn.dds" file in case you want to create a character with a larger mesomorph. I did not test with SOSAM BILF body shape, but it may need a patch to work with the hands and feet since these were conformed only for the Samson and Samuel body shapes. The tails have been conformed to scale with the SAM light bodymorphs; the tail will also recognize and use the Argonian tail physics found in the "HDTTailArgonianMale.xml" file from the Advanced Furry Physics addon in SkyFurry. Just the .xml file is needed for the physics to work. I've included a few optional files that can be considered tweaks/addons to the main race mod: A patch to use the SAM Light human feet instead of the plantigrade feet in the main race mod. A patch that adds a single fin that can be picked over hair. Credits Blaze69 for their amazing race mod and permissions to post this patch here: https://www.loverslab.com/files/file/17072-the-selachii-shark-race-se-wip/ Diffuse and normal map texture work by Shirou Kazuhira. Vectorplexus for the SAM body. SAM Light from KouLeifoh. Hands and feet meshes from KouLeifoh for SAM LIght High Poly Conversion: https://vectorplexis.com/files/file/70-sam-high-poly-conversion/ The human feet claws are derived from Beast Feet adapted by LustyBeast, original creators Derok and Didact2401 for Claws: https://vectorplexis.com/files/file/487-beast-feet/ SAM Light Skysight Skins Normal Map Patch by MavsWolf, original creator fadingsignal: https://vectorplexis.com/files/file/921-sam-light-skysight-normal-map-patch/ Speculars are from SOSAM by SavrenX: https://vectorplexis.com/files/file/900-savrenx-schlong-of-sam-sosam/
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