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Draspian

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About Draspian

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  1. If you have a good female preset you want to put on a Bochu race character (ex. I used an Aela replacer to build my boy lmao) you neet to set a mask on the neck in the racemenu sculpt window.
  2. SAM on SE is basically a mesh and texture replacer, used together with SOS the system, not the body replacer. It can work like that on LE as well, as long as you backport the assets and use them with SOS for LE. It just deals with male bodies, so you need to get your own SOS Futa addons, what he meant is simply that you won't find them here, but on the Nexus and LL as usual. This shouldn't happen, but I don't really know much about LE. If you want to stay on Oldrim, you can use Cathedral Assets Optimizer to backport the meshes, textures (and animations, if any) you need.
  3. There are a number of normal maps with varying levels of muscles or fat in the download section, for example these ones: You might be interested in Bochu Race if you want to be the only one looking like that:
  4. The issue is most likely that there are two referenced .tri files inside the nif, and the game probably picked up the wrong one. To solve this, go in CalienteTools\Bodyslide\ShapeData, find the folder with the project, open the .nif in nifskope, find the NiStringExtraData, select it and do Delete Branch. Then build the outfit again.
  5. View File SAM Patch for Witcher Succubus Clothes and Paganus Follower Sorry for the pictures quality, I'm rebuilding my modlist and haven't set up any graphics mod yet. I have been wanting to create a Satyr follwer ever since the Witcher Succubus mod was first posted by Mihail, but never got around to do it before taking a long break from Skyrim and modding. Now that I'm rebuilding my modlist on AE, I have finally given it a try. It's not perfect as I am still getting used to the modding tools. There is a bit of a gap going on with the hand when naked, but I don't plan on sexing him so to me it doesn't matter. I still made sure he didn't lose the hooves when naked because they are the whole point of him. (The schlong is added by the SOS system, so SOSAM rather than Sam Light is required to not have a hole when naked). I chose to convert "Pagavus" by 45tg67se rather than making my own follower because I like the name, I instinctively read the v as n, and it's a Dremora, so it was a perfect fit. Download of the original mod is required in both cases for the textures and the missing meshes (I only included the ones I directly changed). Paganus is not standalone, he depends on the other SuccubusClothes.esp, I've also made him use the textures of the player character, so you can delete the body and face textures he comes with to free some space. Original Mods: https://www.nexusmods.com/skyrimspecialedition/mods/14085 https://www.nexusmods.com/skyrimspecialedition/mods/46920 Credits to the original authors, and to SavrenX for his refit of the Prisoner Loincloth that originally came with the succubus clothing mod. It has come home lmao. Submitter Draspian Submitted 02/10/2024 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by matthouss and 45tg67se Anniversary Edition compatible No  
  6. Version 1.0.0

    95 downloads

    Sorry for the pictures quality, I'm rebuilding my modlist and haven't set up any graphics mod yet. I have been wanting to create a Satyr follwer ever since the Witcher Succubus mod was first posted by Mihail, but never got around to do it before taking a long break from Skyrim and modding. Now that I'm rebuilding my modlist on AE, I have finally given it a try. It's not perfect as I am still getting used to the modding tools. There is a bit of a gap going on with the hand when naked, but I don't plan on sexing him so to me it doesn't matter. I still made sure he didn't lose the hooves when naked because they are the whole point of him. (The schlong is added by the SOS system, so SOSAM rather than Sam Light is required to not have a hole when naked). I chose to convert "Pagavus" by 45tg67se rather than making my own follower because I like the name, I instinctively read the v as n, and it's a Dremora, so it was a perfect fit. Download of the original mod is required in both cases for the textures and the missing meshes (I only included the ones I directly changed). Paganus is not standalone, he depends on the other SuccubusClothes.esp, I've also made him use the textures of the player character, so you can delete the body and face textures he comes with to free some space. Original Mods: https://www.nexusmods.com/skyrimspecialedition/mods/14085 https://www.nexusmods.com/skyrimspecialedition/mods/46920 Credits to the original authors, and to SavrenX for his refit of the Prisoner Loincloth that originally came with the succubus clothing mod. It has come home lmao.
  7. Draspian

    Starfield

    In addition to the awesome work being done by brielly210, which is definitely good but long term and more "invasive" as far as changes go, there's the possibility of another, a bit more vanilla like, male body, if a texture god were to be willing to bridge these mods together: https://www.nexusmods.com/starfield/mods/5818 https://www.nexusmods.com/starfield/mods/5943 The dick mod has been updated to work in a sort of SOS-lite way, which is as far as it'll be possible to go until the framework is created and a skeleton with Schlong bones allows for dynamic arousal, and the same author also released a remodeled ass body, making it possible to fit a naked texture on the vanilla body. It would be a great start if somebody made a proper male body retexture using those mods. The only good one currently out there is the abs normal map, but that includes the vanilla underwear. Those two mods work great, but there's basically no good male retexture to make them work nicely with each other. The Ken doll one is full of seams everywhere, is incompatible with the *abs normal map and the issue of the skin textures using a default Tone 4 rather than adapting needs to be dealt with as well. Perfection would be to re-UV the dick so that it uses its own texture maps for higher quality (In true SOS way rather than the current SAM-like setup), but that probably won't happen until .mat files can be written, unless someone finds a next-to-irrelevand mat file that can be sacrificed on the altar of 🆘. *(https://www.nexusmods.com/starfield/mods/2992 - looks a lot better than the images on the mod for some reason, user images are a better showcase)
  8. Draspian

    Starfield

    My Underwear attempt has completely failed for the moment, I will try again later when Outfit Studio can write .nif file info as well as .mesh ones, so feel free to make any attempt you wish yourself 😆
  9. Draspian

    Starfield

    Probably needs a working Morph.dat? afaik the Blender Plugin can't yet write one like Outfit Studio used to do. Or, if this is at 0 morph (dead center), you probably need to adjust the body seam. DO NOT move the head or the entire facegen system will likely break for all NPCs (I tried in Skyrim). Probably a good enough fix can happen if you load the base head mesh in Blender (so it's zeroed) together with the body, take every corresponding vertices at the neck gap, and do a Merge at (you decide which is better). Then you split the two shapes again, and save and export the body ONLY. This is what I'd do as someone with little exprience of the process, but what I do more often than not is broken and doesn't work, so you can experiment, but chances are a bit eh.
  10. Draspian

    Starfield

    I've just seen your post on the discord! I'm on the train rn going to University, once I get home I'll try to reply with the links to some of the messages of that discord that have helped me.
  11. Draspian

    Starfield

    Yeah my great success quickly turned into a great nothingburger If you want directions, there's tons of great people in the Starfield Nexus Mods discord. https://discord.gg/J2sBJPZv They showed me how to use Blender to copy weights and the general workflow, but they'll be better equipped to explain since I keep screwing up my models sadly :c The general sequence of events is: 1. export the game's mesh you want to replace to .gltf through nifskope 2. import glft in Blender, remove everything except LOD0 and your new mesh (this will give your mesh a strange rotation) 3. rotate the game's mesh to fit your own, then select it first and your mesh second (they need to be darker and lighter orange respectively) 4. go to the weight paint tab and do a Transfer Weight, and in the options tab where it says "source" you need to change "Active Layer" to "by name". 5. Delete the game's mesh. 6. Export to .mesh through the blender plugin Now, that's what I did and the weights are fucky, so you will need to manually adjust them. But that's the process they showed me, more or less. You can ask there for more accurate indications though, it'll likely help more than I can as I'm very new to this
  12. Draspian

    Starfield

    Lmao I've been doing almost the same thing, but with the Swimsuit
  13. Draspian

    Starfield

    One thing I'm partially concerned about, is that the first body mod might set the standard for all the ones that will end up following, and I really hope Starfield doesn't follow the Fallout 4 path with one penis for everyone that can't get hard out of animations. The cishets won't care, but it would really be a huge miss for the game if Skyrim were to still be the superior option for male body mods. Dismiss if it's a silly suggestion, but once the shapes are all ready, I would say (if it doesn't complicate things too much, with the morph.dat and everything) try dividing the penis and the rest of the body in a sos-like manner, making it a standard early on. Even if you initially keep both in the same .nif and texture the penis on the body maps, having them in two separate BSGeometry can encourage people to build on that, maybe giving the penis its own texture path so that it's retexture friendly, maybe making mesh variants (or importing ones from Skyrim) that, when a Schlongs of Starfield appears, can be used to make variations be assigned randomly to different NPCs. I don't know how much animations and the skeleton differ in this game compared to Skyrim, but I would hope doing this would encourage people willing to wrestle with the new game's code to eventually add the other features like the dedicated SOS bones, arousal, and the system that dynamically adds a random variant with a random size to a body once undressed.
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