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y_sengaku

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y_sengaku last won the day on November 22 2023

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  1. Thank you very much for your response, though what i wished to know about is how sam-specific bodyshape silders like Samuel and Samson (rather than non-specific like weight slider) work in your environment. Anyway, if your body meshes morph in perfect accordance with SAM morph and you still have an issue to such an extent, I'm afraid that I almost run out of the idea that cause the glitch and to fix the problem at this moment.
  2. Sorry, it mean: "Does the shape of your player character change in accordance of the slider edit that you does in Racemenu?" If two meshes morph differently (with positive value edit of sliders), it is more natural to doubt not so responsive one (with your case, nude body) have an issue in morph file, I suppose.
  3. Hi, If I remember correctly, I made (rather could make) meshes of this underwear mod not so tight fight due to not so high poly counts. Anyway, your posted pictures suggest that the body and the underwear use different morphs (or either of the morph doesn't work correctly). Does your nude mesh (without any underwear) morph in accordance with morph slider, or Do you install sam morphs for racemenu slider together with SAM Light?
  4. You can try this one, but I know my current skill is very bad at hiding ex-nipple part of the chest without chest hair. Note #01: It is difficult to edit some body hairs below the navel since it also hides some unnatural seam of ex-navel of the original skysight skin. malebody_1.dds Here is alternative version, erasing ex-nipples with help of (OUTDATED) SkySight Skins for HIMBO by Novelist: malebody_1.dds (Edited): If requested, it'll take less than 5 minutes to revive hairs in armpits.
  5. It has technically been compatible with the body hair tattoo (that I've also used together for ages). The main problems that I'm not so inclined to publish non-hairy chest/ belly version are: SAM and SAM light have so different nipple and navel (belly button) UV MAP from other textures that we have either to make a compatible texture from scratch or to "transplant" (move) nipples and a navel. It had been the shared problem with the initial release version of HIMBO at Nexus and its unpopularity in compatible textures as well. I cannot make a texture from scratch, and now I forget how to adjust different color tones of male skin textures. I especially have had difficulty in finding a sample of open-licensed hairless nipples in 4K body diffuse textures (In the pilot version I made nearly 4 years ago, nipples from the original hairless skysight skins did not look decent after the "transplant surgery"). Sorry, but this assemblage is also with open permission (except for those of the original authors), so it is free to use the package as a base of your own work (since you are already much better at mesh and texture editing than me).
  6. USLEEP=Unofficial Skyrim Legendary Edition Patch USSEP=Unofficial Skyrim Special Edition Patch While they, the most famous of different unofficial fixes, include their fixes of the original mesh (so I also used in USLEEP/ USSEP edition), they might also cause some visual glitch without their .esm files.
  7. SoS labels of the sliders comes from the (additional) genital 'bones' for the animation that had originally added to SoS's and SAM's skeleton. Is there any slider in SAMBODY like even Samson and Samuel that does actually works for your environment? They [sliders under SAMBODY] are primarily based on the morphs, not directly dealing with the skeleton. If none of them did not works, it probably means that the type of body mesh and .tri file in Sam morphs are perhaps not exactly matching for some messes in course of installation.
  8. I suppose you'll need to install Sam Morphs for Racemenu as well as XPMS(S)E, in addition to Racemenu (and SAM Light itself), to make these sliders under SAMBODY function correctly. Also make sure to check whether the skeleton .nif file of XPMS(S)E overwrite SAM's original skeleton, not vice versa (the opposite). In order to make use of Racemenu and its sliders to full extent, the original skeleton of SAM and SAM Light is not enough.
  9. Hello, I suppose they are technically not impossible, but unfortunately I don't have time to check the files again to convert them now. [Added]: OK, at least I made a test version of less veins normalmaps, though I have barely tested to check possble problem. Just overwrite the package with these body normalmap files. less_veiny_body_normalmap_test_only_LE.7z less_veiny_body_normalmap_test_only_SE.7z
  10. Thank you for mentioning. Apparently the issue was due to the incompatibility between the latest SKSE64 2.0.19 -Racemenu SE 4.0.14 and profiled save system of MO2 (2.3.1). After updating to the latest build of MO2 2.3.2 (auto update option only: on Aug. 17, 2020), .skse co-save file has been created again as it was before in SKSE64 2.0.17 and various morph sliders can be saved/ loaded without issues now. Sorry for bothering.
  11. Thank you for your comment. Unfortunately, I'm not so familiar with texture editing and that's almost all what I could (and can). The difference of the color tone in fact comes from Skysight skin (and I at least tweaked to lessen it a little).
  12. Note almost to myself: The latest updates of SKSE64 (2.0.19) as well as Racemenu SE (4.0.13) often halt the function of UI Extension (1.2.0), that is necessary for this mod. [updated]: have an issue with the body morph function, the core function of SAM (full) as well as this mod, itself. In other words, this mod might be (at least for now) not 100% compatible with the latest Racemenu. I often fail in loading the saved slider parameters like Samuson and Samuel values in Racemenu's SAM morph window. If some of you have not updated SKSE64/ Racemenu SE yet, I'd recommend to wait for the update for a while.
  13. Sorry, do you install XPMSE in your load order? In order to make use of many sliders in Racemenu (including some bone node sliders of this mod), XPMSE should be installed as a prerequisite.
  14. Hello, Thanks for your report. I have two (three?) questions, or requires additional confirmations for your report: Have you tried only vanilla (records existed in non-modded Skyrim/ DLC) outfits together with this underwear? Or, tried mod outfit (not existed in vanilla Skyrim/ DLC)? Have you used this mod together with any other 'revealing'' armor? Simply stating, it (what you described above) seems to work as I intend as long as the visual of all the vanilla outfits keeps original since none of them shows the groin part in vanilla. This mod edits 'visual slot record' (Armor add-on) of all the vanilla outfits to hide the underwear in accordance with their vanilla visuals. Put it shortly, this mod may not work with any 'revealing' version of vanilla outfits without some edits. I also recommend to load this mod before any such a revealing version of the tweaked vanilla outfit. If such a revealing armor mod has a correct setting of 'visual slot data', it will overwrite the tweaked vanilla version of this mod so that the underwear should be shown together with the revealing outfit.
  15. I strongly recommend rhavik's refit rather than the optional package of SAM (see below). Mixing two kind of the mesh and .tri morph files from different package may seriously disturb the morph function. >Now this package does no longer requires the default vanilla Skyrim refit (in SAM's Download file section) for some torso refits. Together with rhavik's SAM - Vanilla Armor Refit (LE/ SE), my three refit packages (with the optional Briarheart conversion) should now cover the entire vanilla armor/ clothes refit, and should be compatible also with the latest Racemenu SE as well as SKSE64 without any manual conversion. I've checked my package, and I'm almost 100% sure the visual setting of the robe mesh in this package is the same as vanilla except for morphing function.
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