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Showing content with the highest reputation since 06/06/2016 in File Comments

  1. 26 points
    Brutish Argonian Male changes the player's head. Argonian Brute Race lets you pick the custom "Argonian Brute" race. Female Fix fixes the teeth on the females of the "Argonian Brute" race. Baked Male Argonians for Skyrim and DLCs changes all the male argonian NPCs to brutes. Argonian Brute Voice Replacer changes the default argonian voice to something more brutish. Hope that helps people out.
  2. 18 points
    Hey @syranix, I ran into that issue too. It's actually really easy to fix. You'll need to get the latest version of the standard SoS https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/. And replace the following file in the SAM version with the one in the standard version: SKSE\Plugins\SchlongsOfSkyrim.dll. I predict this will be the change needed every time there's an update to the standard SoS dll which i believe happens when the game / SKSE update. Thankfully it's super simple. Hope that helps!
  3. 10 points
    Well, thank everyone for good and bad comments. Perhaps I'll make other "manlier" refits to please you but now I plan to do skimpy versions of default clothes and armors. Also I'm always ready to hear criticism from you but please be ready to argue in order not to call smb's work "ugly" without any reason.
  4. 10 points
  5. 8 points
    Partially yes. SAM light, should be fully compatible, if you dont consider the Havok Behaviours/Animations. However, I'm currently working on re-normalizing the entire SAM project as I've mentioned, so there's that. Here's what we know so far: Scripts and ESPs will not require changes, for the most part SAM relies greatly on SKSE, and therefore, also scripts, so even when SKSE is released for SSE, it may happen that the same functions might not be available. AFAIK, F4SE, is not even a proper script extender so far, and while the scripting part of Skyrim is the same, the functions table has been changed. So, porting SKSE to SSE, is a huge task to undertake, which will probably require a lot of time to do so. SAM also relies on SkyUI, for its MCM feature. Without MCM, making SAM menus to setup would be a nightmare, and I will never do that, so we're also dependent of a new SkyUI version. We may not actually require a new version at all, as long as the new SSE SKSE is able to maintain all the functions that already exist for the normal SKSE NiOverride/RaceMenu. I'm not sure if SKSE plugins need to be recompiled for the 64-bit version, but this should be more simple to do I believe, as long as, and again, SKSE is able to maintain the same functions from the Vanilla version of SKSE Here's my advice for anyone that wants to play with SAM... dont waste time with SSE, SAM will not be ready for it as soon as we would all wish for. Let's wait for things to develop, and I will also focus on the Renormalize Project, which will be possible for either Normal or SSE.
  6. 7 points
    Very sexy for young boy too. Love it. I see no underwear version like pictures ? Almost retexture it to real hd but with no underwear my spirit down XD.
  7. 7 points
    There's no way around it other than manual edits or using a different texture entirely. As I mentioned elsewhere, improving SAM's default textures has been a small side project of mine. It's mainly for the people of this community since I have my own personal custom textures that I use. This is just a small preview of the current progress on the body texture using the original SAM meshes. The diffuse texture was color matched with my custom texture, upscaled to 4k, cleaned up a bit, and combined with my custom skin pore maps. The normal and specular maps are entirely custom and will be released at a later date.
  8. 6 points
    Info Update I have been working & testing the new version of this, still more refinements to go, but the SAM HDT Anus is progressing nicely. I hope to have something soon to upload for testing. ________________________________________________________________________________________________________________________________________
  9. 6 points
    There are problems with item names in this ESP. Since this mod was in Russian and ported from LE to SE, as a result, different symbols turned out to be in the place of the names. I made a normal translation of the mod into English and then into Russian and upload both ESPs here. SAM SE Graviczapa Desert Dancer (ENG).7z SAM SE Graviczapa Desert Dancer (RUS).7z
  10. 6 points
  11. 5 points
    The way it blends with some skimpy armors is just flawless. I recolored mine black and it turned out perfect. 👌
  12. 5 points
    For anyone on AE (1.6.xx+), here is the new updated dll for SoS: https://www.loverslab.com/topic/95031-schlongs-of-skyrim-se/?do=findComment&comment=3701621
  13. 5 points
    yup, i plan to restore all the refits (or at least most of them) for Atomic Muscle.
  14. 5 points
    I will update SAM, and add features that I planned but never implemented. Anyway, here's some of the features I'm planning on adding: Renormalization of SAM, to use Tangent normals instead of Object Space. I've put this a bit on standby for now, for reasons I will not disclose atm, but I will be keep testing this, and make some tutorials, so other modders can start working on it if they wish to do so. I'm not going to beat around the bushes on this, but this feature will cause any current armor/normal mods to become incompatible. I will see how much work will take for me to make an MCM option to enable/disable the new and old sliders, but I wont promise I'll make it, because in the end it will not make anything compatible or not, it would just change the MCM body sliders (Samson/Samuel/Muscle Tone) Rework on the "hairy" layers, so they can be tintable, with the same hair colour Do more undies re-textures, to fit each armor's "theme" Keep working on my modular refits, and add a MCM feature, that will allow to turn parts on/off, for greater armor customization and variety I also want to dedicate a bit of time, to side projects, like Tank and Spank or the Brutes mod, and also work on some other games like finish my Titan Quest mod and to update XSoldier. In any case, I'm already backing up my 2 year old Skyrim Install, so I can still have access to what I was working on before abandoning everything, and will make a clean install just to install the current SAM version, and see what was done during my absence.
  15. 4 points
    Nice hdt cloak too. I can feel the material weight there like heavy cloak. Curvy BILF patch coming soon
  16. 4 points
    First of all , thank you for the work . All of the outfits you have posted don't scale at all . Some of us are proficient enough to do it , but others ? not so . It is clipping , leaving gaps in the ankles and hands . Numerous of us have posted on the issues many timest . These outfit are nice but they can only be used properly on your own character . Not to mention typos , having a really hard time locating the piece after installing it because you left a space between letters accidentally .
  17. 4 points
    Do you have bodyslide file for this ? You using both full weight for weight 0 and 1. Only bulky character can use this. If you have problem with weight support refit i can help. Good outfit but forcing everyone using full weight can destroy our enjoyment though.
  18. 4 points
    I managed to get it to work, at least past the .dll file error and the permanent underwear problem. You don't need to download SOS to get Schlong of SAM to function, as far as I can tell. But you do need one file. Try this: 1. Download and install Schlong of SAM here. 2. Download Schlongs of Skyrim from Lover'sLab, but don't install. 3. Extract the .rar file from Schlongs of Skyrim and stash it somewhere you can find. 4. Copy the .dll file from Schlongs of Skyrim v.1.14. It's at this location in the extracted .rar directory - 00 Common/SKSE/Plugins/SchlongsOfSkyrim.dll 5. Paste and Replace the file at this location - Skyrim Special Edition/Data/SKSE/Plugins/SchlongsOfSkyrim.dll - with the version of SchlongsOfSkyrim.dll from the extracted file.
  19. 4 points
    Honey I'm sorry, but you're the one who started provoking us, complaining we only make SSE content and not LE content. Do you see us harassing your mod pages asking for SSE version? No, we don't; and what you did is very rude and impolite. As much as I want to provide for LE users, I don't have the game installed which means I have no access to LE Creation Kit. On top of it, converting SSE armor to LE armor is easy enough; it literally took only several clicks with Creation Kit and CAO. Such a small effort necessary is not worth me reinstalling LE just for that. Besides, all of my armors have open permission. If anyone want to convert any of my works to LE, I would be very glad to include the link to my download page for everyone else who uses LE as well. I heartfully ask you to stop whining and provoking everyone else; but instead learn and contribute more to this community as our numbers lessen day by day. It is up to us, as a community, to enrich each other with more male mods. Majority of modders are not IT or tech graduates. We learn from each other, from various tutorials available on the internet. Don't be discouraged if you see SE mods. Google is your friend, our Discord server is your friend; watch videos, ask people around, go find the info you need to convert mods. It's really not that hard. Thank you for the kind words
  20. 4 points
  21. 4 points
    Hello friends, I have fixed arms/calves and also added underwear. If you only want to fix arms/calves delete the meshes in my zip file. Underwear + Arms/Calves fix This still requires the original mod here, because it only provides remesh of body, not hands and feet. I pair this with some Beauti-Full Clothing Bodypaints SE - RaceMenu Overlays for Body Feet and Hands and it looks nice.😁😁 Also, if you want HD textures I have mod for that. https://www.nexusmods.com/skyrimspecialedition/mods/29398 Download "kart_TACUT_male_4x_FULL"
  22. 4 points
    SE Version is out folks!
  23. 4 points
    Oh wow! Most are to revaling for me but some are with Pants, would be worth wearing, so thanks for all the work! btw is that LE or SE? Since SAM Light is for both.
  24. 4 points
    They're really nice and thank you for your efforts! If you have time can you release one with thongs so that the peen were not fully exposed ❤️
  25. 4 points
    Oldrim is dead, it is non-stop crashing bugs etc... Pack your bags and move to Special Edition, you'll be glad you did after you get everything set up.
  26. 4 points
  27. 4 points
    The vanilla female head mesh might be easier to do considering there aren't 45+ beard meshes to convert.
  28. 4 points
    So, I don't really understand, should I download all the files? cause there's three
  29. 4 points
    what is your skin texture used in images
  30. 4 points
    Nice! Now I can fuck Breniun with no worries ?
  31. 4 points
  32. 4 points
    Oh nice, looking cool Will add it to my list, thanks! Tested it, I like it
  33. 4 points
    Umm, Don.... Do you know you just made SOS and SAM compatible? I tested this by installing the regular SOS addon and opening the SOS folder under Actor and dropping your file into it, and into SAM's folder there is no seam... like there would be if someone used SOS and SAM together initially. Every mod that was made for SOS that controls the Schlongs is now compatible with SAM's body ( I think it was before but they used SOS as a master).
  34. 4 points
    I hope we will see some update to War of the Chosen. I want my beefy troopers have special bonds with each other, like spartans did =)
  35. 4 points
    War of the Chosen has launched, and XSoldier doesn't work with it (still works with the base game if you select it, though). Please fix it for WOTC.
  36. 4 points
    A description of mods for those new would be fantastic. Or at least the core of what each file does. I assume the Brute Race just adds a separate player option for Brute. It'd be awesome to see a mod to immerse them into the world without changing all Argonians.
  37. 4 points
    This is the version edited by basielos? Recoded. Or something. But the refits for non-vanilla stuff aren't here because... they aren't part of the main package of the recoded mod?
  38. 4 points
    Hi glad to still have this around thank you, is this the updated version, i believe while you were not around another modder fixed some of the issues people had, is this that version or is this the last version that you made. Thanks again paddy.
  39. 3 points
    Sure go ahead, would be fun to se our normalmap creations on SAM too
  40. 3 points
    SOSAM Pubic Hair 3D WIP. The 3D pubic hair that we see out there for male mostly looks fake because usually the quality of the refit is not good and the hair is floating not sticking to the skin at all. With the right refit and the right weight bone, we get natural pubic hair. BILF supports and there will be 3 variants like normal sexy thin ( Like pictures ), half thick, and landing strip. I will edit the textures too and cut some hair to make natural shape. This is very early WIP.
  41. 3 points
    Of course I'm talking about my Character/s.
  42. 3 points
    These look nice and I recognize the struggle of projection painting 🤡
  43. 3 points
    Trans men with vaginas exist, don't see why they shouldn't be represented in video games.
  44. 3 points
    Hello @Azazemon glad you've been liking! If you purpose of making penis longer is to align animations, your best option is applying morph values to animationData.xml directly like what i've been doing with UAP development version. If you need more details how to work on this kind of alignment drop a DM in discord so i can better guide you, but here comes a short version of what you'd need to do: lets say you want to align savage cabbage anims. In this case i just added the Erection morph, but there are other possibilites where can help you align the penis. You can use the Erection Up for penis to angle up and the counterpart Erection Down. You can also use Penis Adjust to make the entire penis to rotate down which is very useful too. Predicting values for alignment though is very difficult and make the workflow slower, so you can just enter the looksmenu for the actors while AAF is running and preview the slider values before you enter them in the animationData.xml. Note that a value equal to 1 is 100%, 0.5 is 50% at same time you can enter values above 1 or below 0 (negative values) to help you align (which you will most of the times). For that matter, you can make use of this file which will make penis sliders extended. It'll unlock the penis sliders to have max of 3 (300%) and minimum of -3 (-300%) [For example, entering a value of -1 for Penis Adjust will make it rotate up instead of down] Atomic_Muscle_Penis_Extended_Sliders.7z Another tip i can give you, is that you can morph the own Erection morph ABOVE 100%. It'll make it sighlty distorted but larger, and since it would be in someone's else ass the distortion is not really noticeable during a intercourse.
  45. 3 points
    OMG!! I love this! I love the Ebony Armor the most. Thank you again!
  46. 3 points
    This will be Available for SAM Light someday ???
  47. 3 points
    Fabulous dear! Will try this later! Mind me asking what armor that is?
  48. 3 points
    @nappilydeestruction hold on to your horses though... things may possible change on textures, it would be pointless. I need to evaluate first what can be done in SSE, to then plan ahead on what changes will be done. Also, some of the changes I'll be doing, may imply or not, the current armor mods to become incompatible. So for now, the best thing to do is wait. And thank you btw.
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