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Are any of our fantastic modders planning to make adjustments and adaptations for Starfield? Or creating completely new things, skins, bodies? I'm sincerely hoping that you all will, as the game may become the 'next great thing.' :)

I'm desperately hoping for a Bochu character! And maybe clear plastic space suits!

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Yes, I bought the game and will definitely mod for it, although I am not an expert enough in any field to make new things, I can only adapt what's already out there when the tools come out.

I hope the male scene gets a better treatment than it did Fallout 4, I have never been able to get into that side for Fo4 because it always looked worse than my Skyrim.

Hopefully the modding for it will soon justify having its own section in the forum so efforts to mod it can be more focused.

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On 8/30/2023 at 3:04 AM, Draspian said:

Yes, I bought the game and will definitely mod for it, although I am not an expert enough in any field to make new things, I can only adapt what's already out there when the tools come out.

I hope the male scene gets a better treatment than it did Fallout 4, I have never been able to get into that side for Fo4 because it always looked worse than my Skyrim.

Hopefully the modding for it will soon justify having its own section in the forum so efforts to mod it can be more focused.

More power to you. All I need is a simple jockstrap and crop top to show off my thick dude while i do my shopping in New Atlantis.

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3 hours ago, todd404 said:

1. the creation kit for it needs to drop 

2. a scrip extender  silverlock?

3 . custom skeleton  

maybe a year or two maybe three  away 

You think the Starfield Creation Kit or whatever they'll call it could be 3 years away?  That's a bit pessimistic.  Skyrim's tools were released after just a couple months and Fallout 4's were released 6 months after the game was released.  So MAYBE a year, but I doubt more than that, and even then a year would surprise me.  Of course with how long it took them to release this game and how long its taking them to release the next TES, you could be right.  Sigh.

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10 hours ago, todd404 said:

1. the creation kit for it needs to drop 

2. a scrip extender  silverlock?

3 . custom skeleton  

maybe a year or two maybe three  away 

I believe a script extender has already been released by the same team, though it isn't on their website (for now), it is on the Nexus.

Edited by Orangeboy
typo

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On 9/6/2023 at 5:15 AM, DarkZephyr said:

You think the Starfield Creation Kit or whatever they'll call it could be 3 years away?  That's a bit pessimistic.  Skyrim's tools were released after just a couple months and Fallout 4's were released 6 months after the game was released.  So MAYBE a year, but I doubt more than that, and even then a year would surprise me.  Of course with how long it took them to release this game and how long its taking them to release the next TES, you could be right.  Sigh.

by giving the  worst case scenario you will be pleasantly surprised if it comes out sooner . i have one last bag of confetti the good stuff  🎉🎊

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On 9/6/2023 at 8:36 AM, todd404 said:

1. the creation kit for it needs to drop 

2. a scrip extender  silverlock?

3 . custom skeleton  

maybe a year or two maybe three  away 

While I do hope we get a complete SOS system eventually for Starfield, when tools allow, a better body and texture replacer + Skimpy outfits could be done as soon as Nifskope and  Outfit Studio release, which is sooner than a Skyrim-grade Script Extender. We'll have to survive with a nevernude option for a while, but things will move much faster than even one year.

I'll be surprised if the CK doesn't release by the holiday period, I'm sure if Bethesda really does plan to open a Marketplace will want those sweet Christmas sales on their Creation Club 2.0

Edited by Draspian

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On 9/7/2023 at 10:49 PM, todd404 said:

by giving the  worst case scenario you will be pleasantly surprised if it comes out sooner . i have one last bag of confetti the good stuff  🎉🎊

Good point.  I remember the 6 months of waiting after Fallout 4's release feeling obnoxious.  I AM having fun with this game, but it so badly needs mods.  Character face savers, clothing mods, body mods, companion mods, unofficial patch, etc.

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On 9/7/2023 at 10:49 PM, todd404 said:

by giving the  worst case scenario you will be pleasantly surprised if it comes out sooner . i have one last bag of confetti the good stuff  🎉🎊

So it looks like the mod tools will be available in 2024.  Hopefully closer to the start of the year rather than the end. 

https://www.pcgamer.com/todd-howard-mentions-that-the-official-starfield-mod-tools-are-coming-in-2024-with-the-dlcs-release-still-tba/

Edited by DarkZephyr

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In the meantime it's possible to use the character creator to change your follower or NPC appearances. It's the best solution, until we get esp mods for appearances.

You need 2 NPCs, the one you want to edit and another noname NPC that you won't see again.

Use a console command to store your own character's look on the noname NPC, temporarily. Then use a console command to put your follower's appearance on your own character. Edit this in the character creator. When finished, put this new edited look on your follower. Finally, take your original character's look from the noname NPC and reapply it to your own character.
 

Console commands (~):
1. capp player  // applies your own character appearance to the NPC selected

2. player.capp [id]  // applies NPC/follower id look to your own character, the NPC who's look you want to change

3. slm player 2  // enters the 2nd stage of character creation editor

4. capp player // applies your character's new look to the NPC selected, the NPC or follower whose look you want to change

5. player.capp [id]  // applies NPC id look to your own character, this should be on the noname NPC who has your original look

https://www.reddit.com/r/Starfield/comments/1678lgb/showlooksmenu_for_npcs/

And follower Sam's hat can be removed:
https://www.reddit.com/r/Starfield/comments/16fcbvi/comment/k0ernml/?context=3
 

Also need to add a txt file and command to StarfieldCustom.ini to refresh the NPC and keep the game from resetting the skin to the NPC default on each game load:

https://www.reddit.com/r/Starfield/comments/169mxp6/comment/k0bb7nc/?utm_source=share&utm_medium=web2x&context=3

 

Sam modified:

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Barrett modified:

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Edited by LiamB9
img modification

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Yes, Fallrim-field screenshots. Looks fire!

I also forgot to mention, I always do a permanent save before using the capp console command, in case I screw something up. I know I'd be pissed if I lost hours of game progress because I forgot to save.

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On 9/6/2023 at 12:40 PM, Orangeboy said:

I believe a script extender has already been released by the same team, though it isn't on their website (for now), it is on the Nexus.

Not only the script extender. Address library as well. People working fast lol 

https://www.nexusmods.com/starfield/mods/3256

Mods can't come fast enough, these are the best models Beth has ever produced. Sam is gorgeous, and their hands, fingernails and such are already so high poly and detailed. The only thing I would change about him is his hair, that mullet has to go, give him short hair instead and perfect lol

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And mission accomplished

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Edited by Jackson2

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https://www.nexusmods.com/starfield/mods/3776

I plan on expanding this collection as soon as tools like Outfit Studios let me modify meshes glued together in a single BSGeometry.
For example, making Sam shirtless without taking away the jacket, with an effect similar to the Argos Jumpsuit below. It is not currently possible without many complicated extra steps that go way above my head.

Photo_2023-09-23-224857.thumb.png.8e999ae30ed6a8a792262899994fb484.png1901063355_Senzanome(2).thumb.png.6a85e0ef9d54c84d975f8a21fcc6d4aa.png

 

Spoiler

1305943422_Senzanome.thumb.png.8fc123556c0ed1c8d85e1f3cc55cb021.png1758923760_Senzanome1.thumb.png.49be42681ddfadd394313da1a9c4af02.png1020031287_Senzanome2.thumb.png.13a46a4d207f12241a1a71d3083ef571.png887790667_Senzanome3.thumb.png.fd3d2e655fb92b7c390f59427d0f443e.png1066882039_Senzanome4.thumb.png.eb0a3b2e99df5a3fa6993e83e632ed32.png1167537584_Senzanome5.thumb.png.f50ae70d6051d60859c6c03f03451408.png1479507578_Senzanome6.thumb.png.ccc13a9da7bf656c1a7da9a01f32a8ef.png1565201551_Senzanome7.thumb.png.5a67ce39639f9ccd9f951fc53a892570.png799135023_Senzanome8.thumb.png.99a714280dcc5f3167bf2d2be403c177.png

 

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