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zhayan13

Starfield

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I've been thinking about that so I want to add the penis files and everything separately so it's kind of like a add-on or attachment like you said.

I want to make this an easy tutorial telling people exactly what to do I don't want this to be a standard mod I want this to be a starting point so people can take it and run with it. I'm not the best modder 😅. But I wanted to make something and be able to access files and do it in a way that is simple and easy to do. 

That penis attachments in a model are completely different and they will be added onto the model if I can put it in blender correctly. It's already in the blender program itself as this is one of the base penises I use on different models. It should technically be the same I'm only having a problem right now saving the MASH file correctly which I'm willing to ask the creator of the program on Nexus about how to save it correctly. Once I have that down I should be able to get instructions out of how to actually open the files where it's at and also how to read the nif files.

 

It's actually pretty easy it just hurts me that no one has yet to try to make a male body mod. I've been playing BG3 in the mail mods and a female mods are coming out at I got wonderful pace together. With many of the craters making both female and male mods at the same time or ones for all players.

 

This isn't the same in this community unfortunately and it reminds me of the dark souls or the Elden Ring mod community leaning more towards female mods only, when it comes to the body or nudity mods.

 

Clear I'm going to try to finish it and get everything out there and make all the resources available for everyone else. Which hopefully will encourage other creators that come out and run with it everything will be available and I'm really good at writing instructions. 

 

So hopefully we'll see some other very talented creators make some good male mods.

 

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Starfields posibbilitys. Well, I agree and would even like to expand. There are so many more possibilities, things you can pay attention to in Starfield and also play together. Maybe it is better to create and keep up to date such mods also in a group than to do it alone. It will also be easier in the group. What I mean now in concrete. Moving penis in a sex mod, moving vagina and breasts, yes of course but there gibr so much more. 

 

I'm thinking sweat on the skin that builds up over different levels of animation. Hair that stays wet for a while afterwards. Whispering various dirty words directly into the ear. Finally, high heels and suspenders that go with the movement and are automatically adjusted without disappearing in the body or the environment. Above all, FINALLY a vagina that also gets wetter and wetter due to increasing arousal and you can also see this moisture on the man's penis.  As dry as Piper Wright or Gerdur from Flusswald is no woman I know ind er reality, grin. It is a lot of work and a masterpiece to get this done at all. Therefore, I suggest small working groups. 

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On 9/29/2023 at 4:33 PM, DarkZephyr said:
That haircut really does make a great difference. How'd you get him shirtless?

Unequipall in console lol

 

On 10/2/2023 at 7:46 PM, brielly210 said:

OK so here is my update for tonight:

 

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I am very proud of myself as this is something that I struggled with when doing my other mods I did not know how to properly use blender yet here I am I finally learned how to use the UV maps in to put my textures on the models it really helped with sculpting so far here now I'm hoping that I can get better if anyone here knows how to do sculpting within blender better than me please let me know I am looking for all the help I can get at this point I'm just happy that I was able to get it somewhat looking realistic I know the front is a bit differently but that's for when I put the underwear on and I wanted to have a physical bulge that looks good I may have to make it flatter so it can be compatible with the other two mods that I wanted to be compatible with but I can always lower that down and reduce the size.

Doing gods work! are you in the Starfield modding discord? I'm sure someone there could help you

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Update-

I have been reaching out to a lot of people it turns out that the tool that's used to open up the geometrical files in starfield is not complete just yet. And I cannot take the model out of blender without it messing up in the game so the good news is I was able to extract the file from blender and put it in the game bad news the game cannot read it with the current way the data is saved…

 

I did reach out to some of the creators of the female body mods ask them if they could take a look at the file itself to see what I was doing wrong or if they had any tutorials that they followed or any advice. And they kind of did give me some information which I’m happy with but a lot of them said they didn't have time to look at the file I have because they had projects they were working on.

 

Overall when I'm going to be doing it's just finish working on improving the body the texture within blender and maybe seeing about adding 3D textures on for the  penis and finished adding more definition to the body itself.

 

If anyone here is well versed within blender please let me know if you can take a look at the file I feel like it's just something basic I'm not doing especially due to the point that the female body mods are out maybe it's just take someone with a higher level of skill then I currently have to make sure it's right. But until then I’ll just be waiting for the updated geometrical add-on for blender to be updated so I can try and edit delete and get the model fully working.

 

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On 10/4/2023 at 3:33 PM, brielly210 said:

a lot of them said they didn't have time to look at the file I have because they had projects they were working on.

 

I guess they gotta get those all important gazillion titty and booty mods out ASAP with no time to stop and help fellow modders.

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Hey so I have an update so i found out how Alabama we're doing the modeling for the physical body in the game for the females. It is an entirely different program outside of blender which lets you edit the model as well as the path for the file within the Mesh and NIF files.

 

This was something that no one mentioned to me when I was asking around so I'm happy I did in fact go and look up some of those forms on Nexus in regard to the program for the geometric BA add on as of right now I'm just trying to see why I keep getting one error with the program. Once I get some type of reply of what I'm doing wrong with the program I think it might be smooth sailing from there on out.

 

As of right now I'm just looking at improving the overall body for the males and that means  adding just slight changes for the looks of the body model itself. The one thing I do not want to do is make the body not fit the clothing and cause the clothing to glitch.

 

So fingers crossed that I can get this program up and running if anyone's wondering what the program is it is NifSkope:

 

 

So here is the process that I have so far:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.        Download BAE- Bethesda Archive Extractor from here: https://www.nexusmods.com/starfield/mods/165

 

Once you have that downloaded you're going to open the program and navigate to this file right here at this location within your directory:

 

C:\XboxGames\Starfield\Content\Data

Here is where you will find all of them Meshes you need to open in order to get the BE A program to allow you to extract them which is all of the textures files.

 

2.         Once you have the files that you want open and extract it to a folder of your choice you can go ahead and download Starfield Geometry Bridge- Blender Plugin:

https://www.nexusmods.com/starfield/mods/4360

 

Go ahead and add that to blender as a normal add-on make sure you save your preference changes and you have to be within blender and have just the main normal blender open with the queue and then load in the Nif file.

 

Now before I found out that I needed to use the first program mentioned I simply opened up the naked_m file in notepad and found the location of the skeleton file which is stored underneath file  1cea3ab2df14cc2a75ca.

 

Once you have this you can load it into lender with your main Nif file but as of right now it is not going to work properly when you save it as the weight is not correctly added just yet with the add on.

 

3.       Download NifSkope 2.0 Dev 9 from: https://github.com/hexabits/nifskope/releases

 

This is the program that a lot of people are using 2 edit many of the items within the game. And it's a lot easier than using blender as of right now. If you are lucky enough to get it to work on your computer good job I’m trying to get it to work on mines and as I said I’m just waiting for them to message me back on the support form.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Unlike a lot of the other programs I found on Nexus this one comes with a full tutorial on how to use it and how to edit the models by changing the textures and also how to add your blender edits to the actual file itself and not save it in such a way that the game cannot read it.

I know this is a sucky tutorial but this is literally how I did it please if you have any questions just let me know I plan on giving everyone all the information I can. So they don't have such a hard time like I'm having now I'm trying to do this.

 

 

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15 hours ago, brielly210 said:

Hey so I have an update so i found out how Alabama we're doing the modeling for the physical body in the game for the females. It is an entirely different program outside of blender which lets you edit the model as well as the path for the file within the Mesh and NIF files.

 

This was something that no one mentioned to me when I was asking around so I'm happy I did in fact go and look up some of those forms on Nexus in regard to the program for the geometric BA add on as of right now I'm just trying to see why I keep getting one error with the program. Once I get some type of reply of what I'm doing wrong with the program I think it might be smooth sailing from there on out.

 

As of right now I'm just looking at improving the overall body for the males and that means  adding just slight changes for the looks of the body model itself. The one thing I do not want to do is make the body not fit the clothing and cause the clothing to glitch.

 

So fingers crossed that I can get this program up and running if anyone's wondering what the program is it is NifSkope:

 

 

So here is the process that I have so far:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.        Download BAE- Bethesda Archive Extractor from here: https://www.nexusmods.com/starfield/mods/165

 

Once you have that downloaded you're going to open the program and navigate to this file right here at this location within your directory:

 

C:\XboxGames\Starfield\Content\Data

Here is where you will find all of them Meshes you need to open in order to get the BE A program to allow you to extract them which is all of the textures files.

 

2.         Once you have the files that you want open and extract it to a folder of your choice you can go ahead and download Starfield Geometry Bridge- Blender Plugin:

https://www.nexusmods.com/starfield/mods/4360

 

Go ahead and add that to blender as a normal add-on make sure you save your preference changes and you have to be within blender and have just the main normal blender open with the queue and then load in the Nif file.

 

Now before I found out that I needed to use the first program mentioned I simply opened up the naked_m file in notepad and found the location of the skeleton file which is stored underneath file  1cea3ab2df14cc2a75ca.

 

Once you have this you can load it into lender with your main Nif file but as of right now it is not going to work properly when you save it as the weight is not correctly added just yet with the add on.

 

3.       Download NifSkope 2.0 Dev 9 from: https://github.com/hexabits/nifskope/releases

 

This is the program that a lot of people are using 2 edit many of the items within the game. And it's a lot easier than using blender as of right now. If you are lucky enough to get it to work on your computer good job I’m trying to get it to work on mines and as I said I’m just waiting for them to message me back on the support form.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 

 

Unlike a lot of the other programs I found on Nexus this one comes with a full tutorial on how to use it and how to edit the models by changing the textures and also how to add your blender edits to the actual file itself and not save it in such a way that the game cannot read it.

I know this is a sucky tutorial but this is literally how I did it please if you have any questions just let me know I plan on giving everyone all the information I can. So they don't have such a hard time like I'm having now I'm trying to do this.

 

 

With Nifskope i have same problem. New git-release OutfitStudio ( https://github.com/ousnius/BodySlide-and-Outfit-Studio ) has starfield support, but have not exe compiled programs. I downloaded this VC project, success compiled it, but can not link obj files. Maybe they have old libraries, which i can not download to me (in access are only new versions).

And mod-gamepath folder  \My Games\Starfield\Data may be this
|-meshes-actors-human-mesh-naked_body-naked_m.nif
|-geometry-f0fa5a7c0787ddca3d06-1cea3ab2df14cc2a75ca.mesh
|-materials-materialsbeta.cdb

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OK so here's a really good update kind of I figured out well not really figured it out someone posted on Nexus basically how to edit the files correctly. So I was able to get the correct file and hopefully I'll be able to add it to the game tonight.

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But here is the model so far I've been working on the abs and the chest as well as the pelvis , I’m actually really proud of how they came out. I'm going to work on the butt now in the glutes you were completely right about me going onto discord it was a lot of help and I was told what I was doing wrong with the model that caused the edges to break apart.

 

So yeah here is how it's looking so far, I’m going with this version for the underwear and the bikinis. If I can add this back to the game correctly that's one of the best things I can have done tonight and that means the rest of the week I can work on adding genitals to the model.

 

p.s Onsergey thank you my lips are sealed😍

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Author of the topic Posted
2 hours ago, brielly210 said:

OK so here's a really good update kind of I figured out well not really figured it out someone posted on Nexus basically how to edit the files correctly. So I was able to get the correct file and hopefully I'll be able to add it to the game tonight.

 

 

But here is the model so far I've been working on the abs and the chest as well as the pelvis , I’m actually really proud of how they came out. I'm going to work on the butt now in the glutes you were completely right about me going onto discord it was a lot of help and I was told what I was doing wrong with the model that caused the edges to break apart.

 

So yeah here is how it's looking so far, I’m going with this version for the underwear and the bikinis. If I can add this back to the game correctly that's one of the best things I can have done tonight and that means the rest of the week I can work on adding genitals to the model.

 

p.s Onsergey thank you my lips are sealed😍

OMG! Part of me is screaming for you to hurry the f*** up and post this... the other part is quietly admiring your talent and dedication, and just waiting patiently for you to achieve your goal and then share it with us... Thank you for your effort, and I truly hope it meets your standards (and ours) when it is finally ready to publish. I'll keep waiting and hoping :)

Now, if BGS gets off their butts and releases the CK so that this whole thing becomes easier for our talented friends...!

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17 hours ago, brielly210 said:

OK so here's a really good update kind of I figured out well not really figured it out someone posted on Nexus basically how to edit the files correctly. So I was able to get the correct file and hopefully I'll be able to add it to the game tonight.

spacer.png

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But here is the model so far I've been working on the abs and the chest as well as the pelvis , I’m actually really proud of how they came out. I'm going to work on the butt now in the glutes you were completely right about me going onto discord it was a lot of help and I was told what I was doing wrong with the model that caused the edges to break apart.

 

So yeah here is how it's looking so far, I’m going with this version for the underwear and the bikinis. If I can add this back to the game correctly that's one of the best things I can have done tonight and that means the rest of the week I can work on adding genitals to the model.

 

p.s Onsergey thank you my lips are sealed😍

Lmao I've been doing almost the same thing, but with the Swimsuit

Senza nome.png

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51 minutes ago, Draspian said:

Lmao I've been doing almost the same thing, but with the Swimsuit

Senza nome.png

But you got yours is in the game 😅 I'm still trying to get the bones into my model. I can't save the file right for the mesh. the body just floats above the head 😭.

 

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Yeah my great success quickly turned into a great nothingburgerSenza_nome1.png.b80dac8d77db60afb5dedbd70c04c90c.png

603374005_Senzanome.thumb.png.fa9f0332b8f85359a50d3042e055fbb1.png

54 minutes ago, brielly210 said:

But you got yours is in the game 😅 I'm still trying to get the bones into my model. I can't save the file right for the mesh. the body just floats above the head 😭.

 

If you want directions, there's tons of great people in the Starfield Nexus Mods discord. https://discord.gg/J2sBJPZv

They showed me how to use Blender to copy weights and the general workflow, but they'll be better equipped to explain since I keep screwing up my models sadly :c

The general sequence of events is:
1. export the game's mesh you want to replace to .gltf through nifskope
2. import glft in Blender, remove everything except LOD0 and your new mesh (this will give your mesh a strange rotation)
3. rotate the game's mesh to fit your own, then select it first and your mesh second (they need to be darker and lighter orange respectively)
4. go to the weight paint tab and do a Transfer Weight, and in the options tab where it says "source" you need to change "Active Layer" to "by name".
5. Delete the game's mesh.
6. Export to .mesh through the blender plugin

Now, that's what I did and the weights are fucky, so you will need to manually adjust them. But that's the process they showed me, more or less. You can ask there for more accurate indications though, it'll likely help more than I can as I'm very new to this

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I've just seen your post on the discord!

I'm on the train rn going to University, once I get home I'll try to reply with the links to some of the messages of that discord that have helped me.

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After looking and checking I realized that one of the problems I was having with my model and also why it kept being at that weird angle. It was because i did not rotate it correctly now if anybody knows the direct position that the body should be at I'll be very grateful to know that. But as far as i can tell going on to the discord no one really answered me i had better luck going on to love slab and finding help there and also entirely different discord where one of the people who know me was actually very helpful in telling me how to start fixing my model.

 

But so far this is how it's looking now and I'm just working on getting these seams put back together correctly and also figuring out what's going on with the neck and the head I'm not sure if I have to resize the head or align the head up to match the new body? Anyone knows if that's a name let me know because I’m not sure because this is my first time fully doing it.

 

But this is what I wanted to do this morning I'm happy I got that done I'm going to actually post my homework I didn't do last night and jump back on it later on today when I come back in. I'm making progress i think it might be another male body mod out before I'm finished this, but I’m very happy so far and if i can get the body completely fitted correctly then I didn't start working on the underwear texture I already have the outline for everything on the body mapped out now I just have to do some tweaking to it.

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OK so very quick update I got the model to work it's loaded into the game fully it's only one problem the heat doesn't fit on it correctly. I'm not sure what that is i'm gonna be working on that tonight but the body is fully done it has jiggle physics which is amazing. And I already made the outline through the underwear and found out how to get the penis on the model in blender period now it's just figuring how to actually add it so it stays on the file when it's exported into the game.

 

I'm thinking it will have physics as well but I don't want it to be sway I do want it to be movable as it was talked about earlier or at least not just a solid mass. Here's the pictures I'm gonna work on getting the head fixed and then work on the skin tone so all the skin tones are done this weekend (hopefully) so it should be a beta release here from this website before I push it to Nexus or loveslab. At least with the fully nude and one pair of underwear release remove all the skin tones I'm looking to release the brief or the jockstrap version of it depending on which one is more easier for me to work on.

 

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Anyone know how to fix this?

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He is caked up, and it looks good. But the head....

 

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The xxx body I'm working on as well.

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6 hours ago, brielly210 said:

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Anyone know how to fix this?

Probably needs a working Morph.dat? afaik the Blender Plugin can't yet write one like Outfit Studio used to do.

Or, if this is at 0 morph (dead center), you probably need to adjust the body seam. DO NOT move the head or the entire facegen system will likely break for all NPCs (I tried in Skyrim).
Probably a good enough fix can happen if you load the base head mesh in Blender (so it's zeroed) together with the body, take every corresponding vertices at the neck gap, and do a Merge at (you decide which is better). Then you split the two shapes again, and save and export the body ONLY.

This is what I'd do as someone with little exprience of the process, but what I do more often than not is broken and doesn't work, so you can experiment, but chances are a bit eh.

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Thanks Draspian I've been thinking of doing something like that the heat touch on I realize I couldn't change the heat file without messing up all the other humans so they won't have the same body type I think. So I've just been editing the body neck so it fits directly around the head neck part in blender. I think once it's fixed I'll try to work on the skin colors before I leave this morning I hope is that I can get the neck and everything correct and then get the first skin tone matching for skin tone one.

 

I feel weird going to underwear now, especially since that's something you've been working on personally. I'm just going to try to do three versions of this first pocket rocket briefs (briefs and a jockstrap, and maybe if possible a g-string with a pouch) and the erect and non erect version.

 

Also I think it worked, I'll send a picture if the model head is fully correct on the body but thank you. I think the final whole body is set No it's just the skin colors the correct 😭😁🙏

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My Underwear attempt has completely failed for the moment, I will try again later when Outfit Studio can write .nif file info as well as .mesh ones, so feel free to make any attempt you wish yourself 😆

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just wondering how your

On 10/13/2023 at 11:05 AM, brielly210 said:

I tgoing to try to get OS to work with it, but I need to twerk somethings with the files. But I can edit them by hand for now. Your doing better then me 😅

This is what it looking like for now.

https://i.imgur.com/fgEiqcI.mp4

hi just wondering how your getting on any new updates

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