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HDT BBB Bounce for SAM 1.6

   (10 reviews)

1 Screenshot

About This File

Add HDT butt, breast, and belly bounce physics to SAM's body mesh with this mod.

Features

  • supports HDT Physics Extensions (PE) for LE and Skinned Mesh Physics (SMP) for SE
  • butt, breast, belly bounce
  • scrotum bounce (optional for PE)
  • thigh jiggles
  • full body collisions (not extensively tested)

Requirements

  • SAM or SAM Light
  • HDT-PE (LE only) or HDT-SMP (SE only)
  • XPMSE (LE, SE) or my modified SAM skeleton

*game will crash if an unsupported or vanilla skeleton is used

Installation

If using a mod manager, just follow the installer.

Manual Installation

  • _LE (PE) or _SE (SMP) - base SAM body
  • 01 - PE or SMP config
  • 02 - modified SAM skeleton (optional)

My modified SAM skeleton includes the butt, breasts, belly, and front/rear thigh nodes as well as the changes from Realistic Ragdolls and Force.

Credits

  • HydrogensaysHDT for PE/SMP
  • Vector for the creation of Shape Atlas for Men

What's New in Version 1.6   See changelog

Released

  • added full body collisions to HDT-SMP config
  • added thigh jiggles to both PE and SMP configs
  • updated high poly body
  • updated PE config without scrotum bounce for Floppy SOS compatibility
  • updated optional skeleton with front/rear thigh bones
  • repainted vertex weights to fix/reduce sharp edges during bounce

hotfix 1.6.1

  • fixed the installer when installing high poly SAM (regular body) for LE

hotfix 1.6.2

  • fixed PE config without scrotum bounce for Floppy SOS compatibility
  • Like 78
  • Woah! 1
  • 🍑 4
  • Hot 4
  • Hyper! 2
  • Thanks! 9
  • Green Love 2
  • Thumbs up 27



User Feedback

Recommended Comments



Don't know what the chances are of this being answered, but when I install this mod I have an issue. The physics work great, however my character is perma-stuck in some white underwear (note* this is not the traditional loincloth type undies from vanilla). As far as I know I have removed every mod that could effect the underwear. When I uninstall HDT BBB and go back into the game, the dick and balls are there and able to be manipulated. 

I'm wondering if I'm missing a plug-in or something? I'll post an image ref and my current load order if that helps. Please go easy on me y'all, I'm very new to modding. ^///^ 

All I can think is that something is conflicting/missing from my HDT BBB Install. As I'm new to modding I used Vortex MM to install this. Should I uninstall it and try a manual installation? If anyone has any ideas I would love some advice @_@ Please halp!

image.thumb.png.654e5ad478c8d67ba728d622fcb4e5d8.png
  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Special Edition Patch.esp
  6  6     SexLab.esm
  7  7     SexLabAroused.esm
  8  8     CreatureFramework.esm
254 FE   0 RealisticWaterTwo - Resources.esm
  9  9     RaceCompatibility.esm
 10  a     ZaZAnimationPack.esm
 11  b     ronzorace.esm
 12  c     SkyUI_SE.esp
 13  d     SLAnimLoader.esp
 14  e     Cathedral Weathers.esp
 15  f     RonzoFollower.esp
 16 10     Skyrim Immersive Creatures Special Edition.esp
 17 11     MasculinizedLevelLists.esp
 18 12     RaceMenu.esp
 19 13     MasculinizedLevelListsDB.esp
 20 14     RaceMenuPlugin.esp
 21 15     MasculinizedLevelListsDG.esp
 22 16     SexLabWerewolves.esp
 23 17     AreekusTheBrave01.esp
 24 18     icepenguinworldmapclassic.esp
 25 19     Jampion NPCs.esp
 26 1a     SexLab_Solutions.esp
 27 1b     AmazingFollowerTweaks.esp
 28 1c     ArgoHairPlus.esp
 29 1d     Armor of Intrigue.esp
 30 1e     MoreNastyCritters.esp
 31 1f     BDIC.esp
 32 20     BRB_BeastRaceBodypaints.esp
 33 21     BDArousalSpells.esp
 34 22     Naked Stuff of Skyrim.esp
 35 23     NSoS - Staff of Nakedness.esp
 36 24     Provincial Courier Service.esp
 37 25     The Scratching Post.esp
 38 26     True Tiger Race.esp
 39 27     SexLab Eager NPCs.esp
 40 28     Dr_Bandolier.esp
 41 29     Diverse Hold Guards.esp
 42 2a     Dwemer Fairies.esp
254 FE   1 HairsBeastRace - Extended Plus - Replacer.esp
 43 2b     Glass Water.esp
 44 2c     ErnizFollower.esp
 45 2d     Khajiit_EyeOfFear.esp
 46 2e     Cain_Eliezer.esp
 47 2f     SLALAnimObj.esp
 48 30     FNIS.esp
 49 31     FabLookEyesSSE.esp
 50 32     SexLabFuck'EmUp.esp
 51 33     GayAllureAndLoversInsightPerks.esp
 52 34     Guards Use Vanilla Open Helms.esp
 53 35     Beards.esp
 54 36     IHRRakeemFollower.esp
 55 37     SLAL_K4Anims.esp
 56 38     KS Hairdo's.esp
 57 39     Saeri_Khajiit_Hair.esp
 58 3a     Lumberjacked.esp
 59 3b     M2M_Animations_SE.esp
 60 3c     AllurikMagefist.esp
 61 3d     NakedComments.esp
 62 3e     Masque_of_Khajiit.esp
 63 3f     Mighty Beasts - Vampire Lord.esp
 64 40     Brevi_MoonlightTalesEssentials.esp
 65 41     SpeaksInFlamesFollower.esp
 66 42     My Home Is Your Home.esp
 67 43     KrittaKitty_horses_uniqueFrost.esp
 68 44     Reptilian Feet.esp
 69 45     Rings of Fortify Unarmed.esp
 70 46     RaceMenuPluginSAM.esp
 71 47     SOS - Chainmail Underwear.esp
 72 48     SAM - Skimpy Courch Underwear.esp
 73 49     SexLabDefeat.esp
 74 4a     SLAL_AnimationsByLeito.esp
 75 4b     SVBeardsSE.esp
 76 4c     Seith Nikos.esp
 77 4d     SexLab Aroused Creatures.esp
 78 4e     SexLab Cumshot.esp
 79 4f     SexLabMatchMaker.esp
 80 50     SWT1.2.esp
 81 51     Slippy the Argonian.esp
 82 52     ClavicusArgonianMasque.esp
 83 53     UIExtensions.esp
254 FE   2 VanillaWaterFix.esp
 84 54     SOSRaceMenu.esp
 85 55     Giants.esp
 86 56     unarmed_potion.esp
 87 57     SexLabWerewolvesMB.esp
 88 58     XPMSE.esp
 89 59     Alternate Start - Live Another Life.esp
 90 5a     RealisticWaterTwo.esp
 91 5b     Skyrim Flora Overhaul.esp
 

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4 hours ago, greenstarriot said:

Don't know what the chances are of this being answered, but when I install this mod I have an issue. The physics work great, however my character is perma-stuck in some white underwear (note* this is not the traditional loincloth type undies from vanilla). As far as I know I have removed every mod that could effect the underwear. When I uninstall HDT BBB and go back into the game, the dick and balls are there and able to be manipulated. 

I'm wondering if I'm missing a plug-in or something? I'll post an image ref and my current load order if that helps. Please go easy on me y'all, I'm very new to modding. ^///^ 

All I can think is that something is conflicting/missing from my HDT BBB Install. As I'm new to modding I used Vortex MM to install this. Should I uninstall it and try a manual installation? If anyone has any ideas I would love some advice @_@ Please halp!
 

reinstall and make sure to read the fomod installer carefully so that you choose the right option for your installation. if you don't then you may end up with undies that you didn't want

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4 hours ago, air said:

reinstall and make sure to read the fomod installer carefully so that you choose the right option for your installation. if you don't then you may end up with undies that you didn't want

I'll have to look into Fomod, I've not heard of it before. I use Vortex Mod Manager. I will say though that when the scripted installer ran when I installed it the last time I picked the uncut option, not the underwear one. 

But I'll look into it, thank you. 

EDIT: Okay, so I found the FOMOD folder when trying to manually install...but I'm very inexperienced at modding and it all looks like gibberish to me. 

Edited by greenstarriot

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1 hour ago, greenstarriot said:

I'll have to look into Fomod, I've not heard of it before. I use Vortex Mod Manager. I will say though that when the scripted installer ran when I installed it the last time I picked the uncut option, not the underwear one. 

But I'll look into it, thank you. 

EDIT: Okay, so I found the FOMOD folder when trying to manually install...but I'm very inexperienced at modding and I'm afraid to touch anything based on that file. Does anyone have a simplified installation process? I know I would basically need to copy the files I needed into my skyrim folder right? But I just see gibberish when I look at the FOMOD stuff. I'll try Vortex installing it one more time @_@ 

the fomod is the scripted installer that you're seeing... you need to make sure that all the options you've selected there correspond to whatever your SAM installation is. (whether it's sam light or sam full, LE or SE, etc)

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Just now, air said:

the fomod is the scripted installer that you're seeing... you need to make sure that all the options you've selected there correspond to whatever your SAM installation is. (whether it's sam light or sam full, LE or SE, etc)

Ohh, okay, thank you, like I said I'm a nub @_@. Yes I was wondering if maybe it wasn't something with SAM light. Because I think I remember having to pick cut/uncut/underwear there too. So I'mma reinstall that too and remember what options I picked and see if that works. 

 

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hello i have a problem.

It happens to me many times, that the body does not stop shaking and the pecs rise without moving.

i use Skyrim LE, and normal SAM.
I show the options I use in BBB Bounce for SAM (all-in-one) v1.6.2
and my loading order.
I hope you can help me.

image.png.b6cdcd42d6749df6cda4ae45e2e68927.pngimage.png.508a7a75820f13c504d9453017cf240b.pngimage.png.b8fab65080a28f474ddc987f12699917.pngimage.thumb.png.df029edcf1caf774b87824de002574b6.png

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On 11/4/2019 at 4:49 AM, ryrytiedye said:

what is the proper load order? I have this mod enabled but it's not working. Sorry if this has already been explained; 70 comments is a lot to look over. I've gotten it to work before, but this recent update messed it up. My current load order is:

SAM light

SAM High Poly 

SavrenX Schlong of SAM Light

HDT-SMP

HDT BBB

XP32 Skeleton

When I have SavrenX Schlongs of SAM Light and HDT BBB Bounce for SAM installed together (with all the quoted requirements provided), the schlong clips through the equipable underwear. Is that supposed to happen?

On 11/4/2019 at 8:49 AM, KouLeifoh said:

SavrenX Schlong of SAM Light is a hybrid of SAM + SAM Light and is considered a body replacer.  You'll have to modify the HDT BBB SAM body to make it compatible.

With that being said, check the SMP log files to see if the mod actually loaded and if there are any other issues.

From what I see, SavrenX Schlong of SAM Light is more like a hybrid of SOS SE and SAM Light, as we get the scripts from SOS SE and not those of SAM. Also, SAM is supposed to equip the underwear on slot 52, while SAM Light requires the underwear to be equipped on slot 32. The only reason why I have installed Savrenx Schlongs of SAM Light instead of SOS SE is to keep the schlong on SAM Light body from clipping through the SOS underwear, which I succeeded until I installed BBB Bounce for SAM Light.

My HDT SSE Framework log contains the following lines:

[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:44 hook point:005b2ff0
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:49 hook point:01293d20
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookarmor.cpp:41 hook point:001cafb0
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:106 hook point:00c57a60
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:110 hook point:00c076a0
[Sat Jul 25 17:34:24 2020]INFO: updateTimer instance address : 0x02f6b930

My HDT SSE Physics log is empty.

I can't tell from these whether HDT BBB Bounce for SAM Light was loaded as intended or not.

On 11/9/2019 at 11:56 AM, Don said:

I released the HDT Patch on mod page. Thank you for bro Kouleifoh for consultation about this patch. You only need replace the body with patch including new Tri files. 

I am using the HDT patch for SavrenX Schlong of SAM Light according to Don's instructions, but the schlong still clips through the underwear but only when HDT BBB Bounce for SAM is installed.

ScreenShot5.png

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36 minutes ago, Categoricus said:

When I have SavrenX Schlongs of SAM Light and HDT BBB Bounce for SAM installed together (with all the quoted requirements provided), the schlong clips through the equipable underwear. Is that supposed to happen?

From what I see, SavrenX Schlong of SAM Light is more like a hybrid of SOS SE and SAM Light, as we get the scripts from SOS SE and not those of SAM. Also, SAM is supposed to equip the underwear on slot 52, while SAM Light requires the underwear to be equipped on slot 32. The only reason why I have installed Savrenx Schlongs of SAM Light instead of SOS SE is to keep the schlong on SAM Light body from clipping through the SOS underwear, which I succeeded until I installed BBB Bounce for SAM Light.

My HDT SSE Framework log contains the following lines:


[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:44 hook point:005b2ff0
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:49 hook point:01293d20
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookarmor.cpp:41 hook point:001cafb0
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:106 hook point:00c57a60
[Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:110 hook point:00c076a0
[Sat Jul 25 17:34:24 2020]INFO: updateTimer instance address : 0x02f6b930

My HDT SSE Physics log is empty.

I can't tell from these whether HDT BBB Bounce for SAM Light was loaded as intended or not.

I am using the HDT patch for SavrenX Schlong of SAM Light according to Don's instructions, but the schlong still clips through the underwear but only when HDT BBB Bounce for SAM is installed.

ScreenShot5.png

What is your load order?  Do you use vortex or MO2?  Maybe i can try to help you.  I'm using the same body as yours and its working just fine for me.  I was able to help another guy out on discord and everything was good and dandy.

 

EDIT:

Here is how the load order on the "left pane" (if you are using MO2) should be....

RaceMenu

SAM Light

SAM High Poly Conversion

SavrenX Schlong of SAM Light

SavrenX Schlong of SAM Light HDT Patch

*Use the attached file and install that over the Schlong of SAM light hdt patch

SAM Light Texture Add-on

SAM Morphs for RaceMenu

HDT SMP

HDT BBB for SAM

FNIS

XPMSE


For the "right pane" area or plugins area (if you are using MO2) should go as follows.....

Schlongs of Skyrim.esm

Racemenu.esp

RacemenuPlugin.esp

Schlongs of Skyrim.esp

SOS - VectorPlexus Muscular Addon.esp

SOS - VectorPlexus Regular Addon.esp

RaceMenuPluginSAM.esp

SOSRacemenu.esp

FNIS.esp

XPMSE.esp  *ALWAYS make sure that this plugin is last on the list unless you have other skeleton based and skeletal tweaks mods like Hellish Hounds or
More Nasty Critters

SOS update patch for Sam light SOS patch.7z

Edited by Dee Aeriel

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13 minutes ago, Dee Aeriel said:

 

What is your load order?  Do you use vortex or MO2?  Maybe i can try to help you.  I'm using the same body as yours and its working just fine for me.  I was able to help another guy out on discord and everything was good and dandy.

 

EDIT: I also you need to add the latest schlongs.dll file from SOS SE mod in order for it to work since Don's mod was meant for 1.5.80 skse

I had isolated a test environment as a standalone profile in Mod Organizer 2 for the sake of a reliable report, so my load order only contains the following 21 elements (already LOOTed):

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
High Poly Head.esm
Schlongs of Skyrim - Core.esm
SkyUI_SE.esp
High Poly Head Vampire Fix.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
RaceMenuPluginSAM.esp
SOSRaceMenu.esp
FNIS.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
UIExtensions.esp
Alternate Start - Live Another Life.esp

I updated the DLL a long time ago so the SOS menu in MCM looks fully functional and I don't get any pop-up warnings on loading ESS.
Also, FNIS patch has been generated right before the test without any warnings or errors.

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1 minute ago, Categoricus said:

I had isolated a test environment as a standalone profile in Mod Organizer 2 for the sake of a reliable report, so my load order only contains the following 21 elements (already LOOTed):


Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
High Poly Head.esm
Schlongs of Skyrim - Core.esm
SkyUI_SE.esp
High Poly Head Vampire Fix.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
RaceMenuPluginSAM.esp
SOSRaceMenu.esp
FNIS.esp
RaceMenu.esp
XPMSE.esp
RaceMenuPlugin.esp
UIExtensions.esp
Alternate Start - Live Another Life.esp

I updated the DLL a long time ago so the SOS menu in MCM looks fully functional and I don't get any pop-up warnings on loading ESS.
Also, FNIS patch has been generated right before the test without any warnings or errors.

Look at my message again, i just edited the message.  I also included an attached file as well.  My advice, don't use LOOT unless its necessary.  LOOT will always fuck up your LO.   You will just have to reorder your plugins again which is so damn annoying.

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Quote

Here is how the load order on the "left pane" (if you are using MO2) should be....
RaceMenu
SAM Light
SAM High Poly Conversion
SavrenX Schlong of SAM Light
SavrenX Schlong of SAM Light HDT Patch
*Use the attached file and install that over the Schlong of SAM light hdt patch
SAM Light Texture Add-on
SAM Morphs for RaceMenu
HDT SMP
HDT BBB for SAM
FNIS
XPMSE

I have just adjusted my mod priority to match this pattern, although priority was already the same between those items that have loose files, so the result was expected to be the same.

Quote

I also included an attached file as well.

I already had that DLL in my mod library (with a few hours's difference in filetime due to differences between our time zones) but I still have overwritten that with yours to pay rescpect to your awareness. Result is the same.

Quote

For the "right pane" area or plugins area (if you are using MO2) should go as follows.....
Schlongs of Skyrim.esm
Racemenu.esp
RacemenuPlugin.esp
Schlongs of Skyrim.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
RaceMenuPluginSAM.esp
SOSRacemenu.esp
FNIS.esp
XPMSE.esp  *ALWAYS make sure that this plugin is last on the list unless you have other skeleton based and skeletal tweaks mods like Hellish Hounds or
More Nasty Critters

I have applied all the changes that you suggested, unfortunately the clipping still happens.

Quote

My advice, don't use LOOT unless its necessary.  LOOT will always fuck up your LO.   You will just have to reorder your plugins again which is so damn annoying.

Normally (if not testing) I use 357 plugins (254 hard plugins and 103 light plugins) so you probably get the idea why I have been using LOOT for the last five or six years.
There had been a time way before SE was published when I used to sort my 254 plugins by hand. It looked more esthetic and logical than a LOOT output but also it wasn't correct. In my normal MO profile, I have some of the plugins locked in their manually set locations, as a result of my testing experiences (eg. Darnexx's Better Males of Skyrim has to go almost to the very bottom to keep Farkas without a black face, as opposed to LOOT'ed position).

XPMSE comes with loose files only, so it should override any BSA'd skeletons no matter the load order. On the left pane of MO2 (in my terms, mod priority queue), however, I had always made sure that nothing overrided the loose files of XPMSE.

I wonder if you still have any further ideas, if not, I appreciate your helping hand you have given so far.

 

EDIT: I had a fatal misconcept because I used to think that HDT SSE Physics is just another name for HDT SMP because mod authors used to tell about HDT PE never having been ported to Skyrim SE. Now I have uninstalled HDT SSE Framework and Physics and replaced the whole thing with the actual HDT SMP from here: https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=files
The original problem still persists, however.

 

EDIT 2: I have attached my HDT SMP log. I still don't know what it means, whether HDT BBB Bounce was loaded as intended or not.

 

EDIT 3: PROBLEM SOLVED. The desired mod priority queue that I quoted from Don is outdated: Don's HDT patch is not just meant to override the main file of Don's mod but also to override HDT BBB Bounce mod, so now the only resource required from HDT BBB Bounce is SAMBody.xml if one decides to use the two mods together. Don has actually changed the description to denote that Savrenx Schlong of SAM Light must be loaded AFTER  any HDT related stuff, unlike it used to be. I don't know how I haven't pointed this out sooner.

hdtSMP64.log

Edited by Categoricus

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My Hdt patch only meshes replacer.  Anything overwrite this meshes will neutralize my patch. The easiest way to solve all this....just make folder path like default body meshes and put my hdt patch in it. Then put this folder latest order of them all. Simple.This way we can make sure my patch always latest order. 

The key to solve every mod problem...always try to UNDERSTAND how the mod work. Sorting order not like random puzzle though. All logical. Say...If you want Black appear in your game...don't put white latest order. Simple as that. I already give instruction load order about hdt and they still put that hdt bbb body after my patch. Of course my patch neutralized. Instruction not cosmetic, they really important.
 

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On 7/24/2020 at 11:33 AM, Nachtigall Miseme said:

hello i have a problem.

It happens to me many times, that the body does not stop shaking and the pecs rise without moving.

i use Skyrim LE, and normal SAM.
I show the options I use in BBB Bounce for SAM (all-in-one) v1.6.2
and my loading order.
I hope you can help me.

Could you help me?

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16 hours ago, Nachtigall Miseme said:

this

also created in addition to the HDT BBB Bounce, floppy does not want to work
Thanks for your help

image.png.253c61cbd1e091b87c65396f3d45237d.pngimage.thumb.png.172197e8f98bc3189d0754b681ed5f93.png

Ok you need to put the skeleton last on your plugins order

 

it should go as follows

SAM

Sam textures

Sam armors

SOS Schlong controller

HDT

Floppy SOS

HDT BBB for SAM

FNIS

XPMSE

 

try that LO and see if that works

Edited by Dee Aeriel

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thanks, i'll see order them.
I realized what happens when I enter the racemenu, and after that it remains as a comment, trembling and with my chest up, I have to leave and enter the game to return it to normal.
are testing with the order you listed thanks

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Hello, I was wondering if there was a way to delete or completely stop breast jiggle for this mod? My character is slim and pretty much flat-chested and its a bit odd to see what almost appears to be flap-breast-skin that just randomly jiggles.

I have tried to use Just For Fun v4 but it will not open the SAMBody xml.

Any help/guidance on how to do this (if its possible) is appreciated!

Edited by Deltahn

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SAMBody.xml is for HDT-SMP only.  You can use any text editor to open that.  Try removing the entries for the breast bones and any related collisions defined.

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Thanks, deleting the "NPC Breast" items stopped the breast from moving. Its not necessarily a big issue but even with the animation stopped there is still the extra skin or breast that exists there. Is it possible to remove it?

 

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That's due to the vertex weights on the mesh itself.  The weights would need to be redone in order to properly remove the breast bones.

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Curious as to why Shlong physics haven't been added to this or made in a different mod on this sight? Not trying to heckle or pester, just genuinely wondering. any mod I've tried that does attempt to recreate FloppySOS, has conflicted with this mod. Causes some weird physics glitch where everything but the shlong spazzes out. Anyway, much love and appreciation for all the work you do here!

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    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By cascade10
      View File Fixes for SAM Creation Club Refits
      This is simple mesh replacer that fixes a number of issues with the mods Creation Club outfits SAM Refit and Bodyslide and Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light.
      -It fixes the missing fingernail textures on the Spell Knight, Steel Soldier, and Daedric Mail gauntlets.
      -It fixes the broken normal map on Wraithguard.
      -It adds underwear to the Lord's Mail, the Golden Saint and Dark Seducer Cuirasses, and the Morrowind-style robes.
      Installation:
      This mod requires the following mods and their requirements, as it only replaces meshes.
      Creation Club outfits SAM Refit and Bodyslide
      Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light
      https://www.nexusmods.com/skyrimspecialedition/mods/61438
      If installing manually, allow this mod to overwrite any existing files.
      If using a mod manager, load this mod after the preceding two.
      Submitter cascade10 Submitted 10/06/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible Yes  
    • By cascade10
      This is simple mesh replacer that fixes a number of issues with the mods Creation Club outfits SAM Refit and Bodyslide and Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light.
      -It fixes the missing fingernail textures on the Spell Knight, Steel Soldier, and Daedric Mail gauntlets.
      -It fixes the broken normal map on Wraithguard.
      -It adds underwear to the Lord's Mail, the Golden Saint and Dark Seducer Cuirasses, and the Morrowind-style robes.
      Installation:
      This mod requires the following mods and their requirements, as it only replaces meshes.
      Creation Club outfits SAM Refit and Bodyslide
      Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light
      https://www.nexusmods.com/skyrimspecialedition/mods/61438
      If installing manually, allow this mod to overwrite any existing files.
      If using a mod manager, load this mod after the preceding two.
    • By SavrenX
      View File SavrenX Schlong of SAM Light + HDT Patch
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
      Submitter SavrenX Submitted 11/03/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX Anniversary Edition compatible No  
    • By SavrenX
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
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