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SAM — Shape Atlas for Men 2.011.19

   (35 reviews)

sh1ny

Since downloading texture archives fails for a substantial number of users, here are alternative links for these files:

Message added by sh1ny

1 Screenshot

About This File

Original description by Vector:

Quote

This is just an "emergency" upload, so people will still have access to SAM, since its now being removed from Hall of Torque. Like I already stated, I havent worked with SAM/Skyrim in almost 2 years now, so I have no idea what was exactly changed, and pretty much forgot a great deal of how things work, but I will get back on working on Skyrim/SAM mods once the SSE (Skyrim Special Edition) is released

SAM Shape Atlas for Men

by VectorPlexus

Available exclusively at https://www.vectorplexus.com

Please read and adhere to SAM's EULA.
Please do not distribute SAM or its assets in total or in part on any other website than https://vectorplexus.com

Introduction

What is SAM?

SAM is a male body replacer mod for Skyrim (32-bit version) and is meant to replace SOS (Schlongs of Skyrim).

It introduces a wide variety of body forms that can be assigned directly or randomly to male characters in Skyrim.
This is achieved by introducing three basic body types:

  • "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
  • "Samson" -  Muscular, top heavy body form. Wide shoulders, small hips. Adds muscle definition to the body.
  • "Samuel" - Fat, almost pear-shaped body form. Narrow shoulders, wide hips. Adds softness to the body.

To create a nearly unlimited amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100.
Furthermore, SAM adds male genitals, also lovingly called schlongs, that can be morphed, scaled and toggled on and off in-game, 5 different degrees of body hair,
Beast Character support, Werewolf support and 13 poses.

INSTALLATION

REQUIREMENTS

Setup without HDT And XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu v3-3-0 or older       https://www.nexusmods.com/skyrim/mods/29624/
OR NetImmerse Override Standalone   https://www.nexusmods.com/skyrim/mods/37481
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Setup with HDT and XPMSE

SKSE                   http://skse.silverlock.org/
SkyUI                   https://www.nexusmods.com/skyrim/mods/3863
Racemenu (latest)           https://www.nexusmods.com/skyrim/mods/29624/
Realistic Ragdolls & Force       https://www.nexusmods.com/skyrim/mods/601/
HDT Physics Extensions           https://www.nexusmods.com/skyrim/mods/53996/
SAM Core               https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Textures (SD, HD or third party)   https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
SAM Vanilla Refits           https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/
XP32 Maximum Skeleton Extended (XPMSE)   https://www.nexusmods.com/skyrim/mods/68000/?

Soft requirements

for SAM's integrated poses:
FNIS                   https://www.nexusmods.com/skyrim/mods/11811 (toggle "Skeleton Arm Fix" ON when running the FNIS tool)

for Werewolf support:
Moonlight Tales - Werewolf and Werebear Essentials   https://www.nexusmods.com/skyrim/mods/59463/
SAM Optional Moonlight Tales Essentials Patch       https://www.vectorplexus.com/index.php?/files/file/10-sam-—-shape-atlas-for-men/

Highly recommended

Dawnguard DLC Refits by Afendor       https://www.nexusmods.com/skyrim/mods/65853
Dragonborn DLC Refits by Afendor   https://www.nexusmods.com/skyrim/mods/61523

More armor and other optional content available on https://www.vectorplexus.com

NOTE: Only armor, clothing and accessories that have been refitted for SAM specifically will work as intended. Items that have not been refitted will lead to visual issues when equipped.

INCOMPATIBILITIES

  • Schlongs of Skyrim (SOS)
  • Armors and clothes created for SOS
  • Latest version of Racemenu (unless SAM's skeleton is overwritten by XPMSE, see above)

HOW TO USE

To get the most out of SAM, you are encouraged to adjust SAM's settings in its MCM to your liking.
Available settings in MCM:

GENERAL SETTINGS

Most of the options here alter the way SAM assigns values to NPCs.

  • Enable Automatic Race Settings: If enabled, SAM will morph NPCs according to their race. Adjust race offsets in the "Races" tab.
  • Class morph offsets: If enabled, SAM will also morph NPCs to fit their assigned class (muscular warriors, thin mages, etc.)
  • Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.
    • If disabled, this rule no longer applies.
  • Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become.
  • Enable schlongs: If enabled, all male characters will have genitals.
    • If disabled, schlongs will be replaced by black underwear.
  • Overrides: this button resets textures applied to all characters. For trouble-shooting purposes only.
  • Export/Import settings: all your settings can be saved and loaded via these buttons. Very useful if you start new games often.

SCALING

Body Options

Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game.
This can stress the engine considerably as NPCs are loaded and unloaded more or less all the time.
The Scale multiplier affects all male NPCs. It is set to a believable value by default.

Proportion Settings

Here, you can adjust the proportion of the Samson and Samuel moprhs to your liking. The "Original Values" buttons reset your inputs in this menu.

ACTORS

In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.

  • Actor: Choose which currently loaded male actor you want to alter. Default is your character.
  • Overrides: Same button as the one under the general tab.

Body Options

Here, the values SAM applied to the character that you chose in the Actor field are shown and can be adjusted to your liking.

  • Weight: Vanilla weight slider. Makes the character broader or slimmer. Not available for NPCs.
  • Height: Vanilla height slider. Use carefully as even small changes can have big impacts.
  • Samson / Samuel sliders: Choose how much of each body morph should be injected. Max combined value is either 100 or the character's weight, depending on settings in the general tab.
  • Texture: choose between up to 5 texture sets. By default, these contain different degrees of hairyness for human and elf races, from smooth to Furball. Khajiits have two texture options (smooth and stripes), Argonians only have one default option.
    • Body hair is black by default, which cannot be altered without reworking the textures directly.

Schlong Options

  • Schlong Size: Alters the schlong's size, primarily its length.
  • Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
  • Testicle Size: slider from -50 to +50, default is 0.
  • Cut: Toggle foreskin on and off.

RACES

This menu lets you predetermine the values assigned to different races.
Most options work exactly like the options in the Actor tab, so only the ones behaving differently will be discussed here.

  • Race: choose which race you want to alter.
  • Texture Lock: Make all characters of the chosen race have the chosen texture. If unticked, variations can occur.
  • Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.

Werewolf

This tab only works as intended if you have Moonlight Tales Essentials as well as the Moonlight Tales Essentials Patch installed.
Options are fairly self-explanatory. Schlong options carry over from the Actor tab.

SAM Poses and SOS console commands

SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.

To play the poses, open the console in-game and use one of the following commands:

player.SAE SAMPose XX
SAE SAMPose xx

The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).

Replace XX with a value from 01 to 13 to play the according pose.

Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:

SAE SOSFlaccid        //turn schlong flaccid
SAE SOSFastErect    //get erection quickly
SAE SOSErect        //get erection gradually
SAE SOSBendXX        //replace xx with value from -9 to 9 to adjust erection angle, default=0

Again, add player. before the command to target the player character.

Alternative download links

Since downloading texture archives fails for a substantial number of members, here's alternative links for these files:

Credits

@Vector, the maker of SAM and maintainer of the vectorplexus.com website.

FavoredSoul for the initial and unfinished body mesh.
B3lisario for the SKSE plugin.

Translators for providing SAM localization.
"SAM Hands fix 2" by @KouLeifoh. Thank you!
A big thank you goes to VectorPlexus community, authors and active members alike, for making the forums a lively place.

ReadMe file created by @Dredd.


Have fun with Skyrim and Shape Atlas for Men!


What's New in Version 2.011.19   See changelog

Released

Added Readme.txt, incorporated @KouLeifoh's hands fix.

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My game CTDs every time I try to load a save file. It only does this when I have the core installed. I don't know why this is. I think it's because I had an older version of SAM installed in those saved games before this one, but I'm not sure. I don't know what's causing the issue, whatever it is. 

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Has anyone noticed that if using Enhanced Blood Textures that the blood effects will apply to the penis even if you have "schlongs" disabled? My follower is wearing SAM's sluttified wolf armor and after combat he sometimes have this semi-transparent red penis swinging around outside of the crotch area of the armor. I would love a fix for this lol

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I picked through the files for this and the "pubes" textures and added in fine face for men (SAM) version and compiled a decent SSE port. I even ran everything through nif optimizer to be safe. Stared the game and the everything works as it should minus the schlong but its never nude anyway. This is only for man and mer. I wanted to get permission to post this on the nexus but I have a feeling I'll be met with disappointment. Let me know if you'd like the file to examine yourself.

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For some reason, I can't see the thread on how to install SAM. Is there something I need to do in order to see it, or do I need special permissions? 

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On 1/16/2017 at 9:51 AM, Spotsies said:

Anyone know where I can get the Moonlight tales addon for SAM? I've been searching everywhere for it. :(

Its on the main download page for sam, its right under Sam .19

 

 

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On 1/19/2017 at 10:16 PM, acidforblood said:

For some reason, I can't see the thread on how to install SAM. Is there something I need to do in order to see it, or do I need special permissions? 

this please? i cant see how to install it either. 

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4 hours ago, DariusKoopa said:

this please? i cant see how to install it either. 

There used to be an installation guide, but a big section of these forums that were shut down about a month ago due to the moderators wanting this to be more of a mod "creator" forum rather than mod "user" forum, if that makes sense. It's a really awful thing, doesn't make much sense to me, lost of a lot of content and discussions, but it wasn't my decision.

You have to install S.A.M through Mod Organizer, which you can figure out how to use elsewhere on the internet. SAM is installed the same as any other skyrim mod that you can find on Nexus Mods, keep in mind that Nexus Mod Manager and Mod Organizer do the same thing, except M.O is generally better.

I would recommend installing some other mods that way and figure it out, then come back and try to install SAM. There are plenty of guides on how to use Mod Organizer on Youtube, etc.

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2 minutes ago, gkoogz said:

There used to be an installation guide, but a big section of these forums that were shut down about a month ago due to the moderators wanting this to be more of a mod "creator" forum rather than mod "user" forum, if that makes sense. It's a really awful thing, doesn't make much sense to me, lost of a lot of content and discussions, but it wasn't my decision.

I’m sorry to hear you’re having problems with accessing Modding forums.

We’re in the process of creating a new forum section, where all the guides, non-modding discussion topics etc. will end up.

It wasn’t moderators’ or administrators’ intention to lock down the entire Modding section. The change was proposed and implemented by Vector himself.

I’d like to remind you there’re no requirements in becoming an Author in order to access Modding section: everyone can apply. There’re no obligations either. If you’re interested in tech talk, you can ask me to include you to Authors group anytime, via personal messaging or in the corresponding forum thread.

Cheers,
sh1ny

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I am so happy that I found this mod. I love this and it has been the first one I download when I decide to dust of Skyrim. I also recently got Xcom 2 and the mod for that was how I found this. THANK YOU SO MUCH. The effort put in to your mods must be immense. I don't know how to mod myself, so can only imagine how much time and effort must go into these.

:x 

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I recently started messing arround with College of Winterhold NPC,s in CK and assingned them new custom outfits wich consist of expert or master robes paired with ClothesFineBoots02 and this happened:

http://imgur.com/bgoyd0e

http://imgur.com/C8vuXnJ

http://imgur.com/OlC2eyd

Now this is a minor issue I traced to SAM-Vanilla-Skyrim-Refits or more specific to MageJourneyman folder tree mesh files.

I delete them and all that stuff goes back to normal, no more weird texture ribons fluing all over the place ( it actually looked  slightly cool ).

I only want to report it here so that someday someone may want to fix it.  

 

 

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Please forgive Jinx if this is old news, but it seems that if you load a save game from before you set this up then load your latest save game that game will load at normal speed. Odd no?

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Okay so not to sure whats causing this issue, but whenever i do any animations using sexlab my characters body completely disappers and only my head hands and the underwear are visible, and i am not to sure why but even naked my character still wears underwear with only a bulge.

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I have two questions, first why is Racemenu needed, is that mod actually necessary or can I do without it ?

Second, I am using Immersive armors mod from hothtrooper44, and unfortunatelly I saw this mod has some conflicts with S.A.M, when I am wearing an armor from this mod, the character loses his scale modifications to come back to a vanilla body shape, here is my question could somebody help me to fix it please ?

PS : Excuse me if my english is incomplete because it's not a language I use to speak.

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I am sorry if my questions might be stupid, but I have to ask other questions, and I am also sorry if this kind of problem has already been reported. First thanks to the autor who made a great job with this mod as he did for the werewolves models for the mod tales of moonlights, I enjoyed both of them but for SAM I have some problems. I have several questions then my comment will be in three parts, first the bugs I have been experiencing, second compatibility and mods you could suggest me and third suggestions about armors mods.

Problems : I've been experiencing problems with body shapes when in variable poses : 

(That's without the sexlab mod from loverslab.) 

enb 2017_04_16 00_24_14_03.bmp      (These glitches appear on all dead male bodies and my own when I am laying with the actions of the Dovahkiin relaxes too mod)

enb 2017_04_16 00_24_58_05.bmp

enb 2017_04_16 00_30_04_90.bmp

enb 2017_04_16 00_30_51_70.bmp

(That's with the sexlab mod.)

enb 2017_04_16 01_42_09_37.bmp

enb 2017_04_16 01_45_50_62.bmp

enb 2017_04_16 01_49_40_25.bmp

enb 2017_04_16 01_49_51_77.bmp

enb 2017_04_16 01_52_08_57.bmp

enb 2017_04_16 01_52_13_29.bmp

enb 2017_04_16 01_54_59_89.bmp

enb 2017_04_16 01_55_11_99.bmp

 

Questions : Are these glitches normal ? If yes, is that because there is no way to fix them ?

Is there a bond between SOS and SAM, because I saw SOS was often mentionned on the differents comments and texts on this site. So are the schlongs a feature of SOS that was included in SAM and so SOS a part of SAM ?

I tried SOS to work with the sex mods but bodies are not as beautiful as SAM's, SOS works better with sexlab and m2m animations. Then which mod should I use between SOS which offers a Bodybuilder feature which seems to be more compatible with sexlab, and SAM which offers great body customization and that can be bond to Moonlight Tales Essentials mod ?

Could it be a fix for the poses when using SAM, because I really like this beefy/bear body (more reallistic according to the fact the dovahkiin is supposed to beat anyone).

 

About armor mods and mods suggestions :

enb 2017_04_16 00_37_12_46.bmp

enb 2017_04_16 00_36_57_81.bmp

enb 2017_04_16 00_19_29_71.bmp

enb 2017_04_16 00_19_14_50.bmp

These two armors come from the Immersive armors mod, my question is : Would the autor(s) of SAM do a refit of the armors to allow those to work with the mod, at least the Barbarian Heroe armor which would be awesome with SAM ?

enb 2017_04_16 00_15_23_68.bmp

enb 2017_04_16 00_13_54_75.bmp

I am not a fool, I know that if you wouln't do a refit of the Immersive armors you wouldn't do it for the dragon carved armor, but it costs nothing to ask.

 

I know my questions could be disturbing as those are numerous but I wouldn't ask if I should have found solutions, and I know it's even more disturbing from a guy who is not very good at speaking English and I would be grateful to excuse me and considering my comment.

 

 

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On 4/16/2017 at 4:01 AM, 7klxdh said:

I am sorry if my questions might be stupid, but I have to ask other questions, and I am also sorry if this kind of problem has already been reported. First thanks to the autor who made a great job with this mod as he did for the werewolves models for the mod tales of moonlights, I enjoyed both of them but for SAM I have some problems. I have several questions then my comment will be in three parts, first the bugs I have been experiencing, second compatibility and mods you could suggest me and third suggestions about armors mods.

Problems : I've been experiencing problems with body shapes when in variable poses : 

[...]

 

Questions : Are these glitches normal ? If yes, is that because there is no way to fix them ?

 

 

From the location of the glitches I'm assuming you're using some form of HDT. For that you'll need a different skeleton than xp32, it's xp32 extended I think. This one: http://www.nexusmods.com/skyrim/mods/68000/? Dont forget to FNIS.

I had similar issues and thought it was a limitation of hdt actually, but with the other skeleton everything looks right. There's still some very slight wonkiness still, that actually is a limitation of hdt. I hope that fixes your issue, if not I'm out of ideas :(

PS: 2mb bmps that download instead of opening in a tab argh, why not jpg :D 

 

And a question of my own : with some armors that have no chest part like ragged trousers the body texture defaults to a smooth one, no body hair at all. I think that's malebody_1.dds . Other than changing that file which would change all npcs and customizations too, is there a way to keep body hair textures with such armors? I tried changing the slot of ragged trousers from body+calves+forearms to something else like 52, with tesedit, so they'd be worn in a different slot but that had weird results like the whole body disappearing. It's pretty minor, but a pity if it cant be fixed, ragged trousers are sexy...

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Upon further investigation, my issue above is not a simple texture issue, it's a complete refit issue, the same with the immersive armors 7klxdh said. Waaaay out of my league to fix, oh well :D 

 

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Thank you for your answer, I was surprised to see the mod you suggested me to download was the one I was using, I didn't notice I was not using XP32's mod but Groovtana's one, the one I just dowloaded is just an update (3.94) of the mod I was using (3.93), and I was sure to use XP32 original mod ...

 

PS: I tried and it worked no more glitchy pecs and ass, thank you dude.

PPS: And I will think to post my pictures in png files from now (I noticed I had to a little too late).

Edited by 7klxdh

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Greetings,

is anyone using this mod together with the latest race menu? As for me, I cant go beyond 3-3-0 because the character's hands start to vanish.
Did by chance anyone ever face this issue and knows how to resolve it?

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I've been playing skyrim for years, but this is the first time I try this mod and it's awesome. I was wondering if anyone has made a patch for Immersive Armors since that's pretty much the only armor mod I use.

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  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
      WHAT IS SAM?
      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
      "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal.
      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
      To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below.
      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
      GETTING TO KNOW THE MCM MENU
      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
      Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look.

      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
    • By Maars
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
    • By Maars
      View File SAM Vagina
      Been a long time comin' huh?
      An equippable SAM body with an HDT enabled vagina.
      The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth.
      Works with both regular SAM and SAM Light (my personal pick).
      Obtain item through console or AddItemMenu.
      Requirements:
      SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams)
      HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE)
      UUNP Special Physics XMLs from here (for LE only)
      CBPC (for SE/AE only)
      XPMSE/XPMSSE
      This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version).
      On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM).
      It is not affected by SAM's body hair system as the mesh uses its own separate texture paths.
      Enjoy!
       
       
      Footnote credits:
      Dorian and Iron Bull
      Location mods here and here.
      Submitter Maars Submitted 07/08/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Maars, Ulfberth Anniversary Edition compatible Yes  
    • By air
      View File BodySlide Slider Sets for SAM Refits
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
      Submitter air Submitted 11/11/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
    • By air
      BodySlide Slider Sets for SAM Refitting
      This download contains tools you can use to help you create refits for SAM. 
      These files are meant for creating refits only. They are not meant to generate a male body to use for your game.
      Instructions:
      - Download BodySlide and Outfit Studio ( version 4.8.0 is the version I used to write the tutorial, but you can try using the latest version, it will probably work fine)
      - Download Caliente Tools Legendary or Caliente Tools Special depending on which version of skyrim you are making refits for. 
      - Drag the tools to your BodySlide install folder.
       
      The goal was to even further simplify the refit process so that anyone can do it easily. I have included sets for both the high poly body and the low poly body, and each has hdt and non-hdt options too. I was recommended to post this as a download so that people can see it easier, so that's why I'm doing it.
       
      I made a guide on how to use these to do your refits. You can find it here:
       
      There are some optional files included, courtesy of @ kreiste. If you use these files and find them useful, please go and thank him for all his hard work. 👍
      Weight 1 to 0 slider set, you might find this useful when you are refitting an outfit and having a difficult time, especially with the armpits and underarms. Merged References slider set, contains more varieties of body parts and combinations for you to work with. Images and details of these are below.   
       
      Credits:
      VectorPlexus & others for SAM
      KouLeifoh for SAM Light and HDT BBB for SAM
      Caliente for BS/OS
      Kreiste for making the additional slider sets, and Ulfberto for sharing his knowledge on that
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