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About This File

This is a modified version of SAM that removes dependencies on scripts and .esp to allow the genitals to show when fully nude by resizing and placing the genital texture on the body texture layout.  As a result, body morphs are not supported.  It's a basic body replacer along the same lines as Better Males and SOS Light.  Compatible with classic Skyrim and Special Edition.

This mod is not an official release of SAM.  Therefore, if you encounter any issues with it, please do not contact Vector about them.

Difference between full SAM

  • Lightweight due to no scripts or .esp used
  • No body morphs*
  • No dynamic body type and genital adjustments
  • No dynamic body texture options
  • Revealing armor with "SAMRevealing" node not supported
  • Werewolf and Vampire Lord not supported

*morph functionality can be added with SAM Morphs for RaceMenu

Installation

If using a mod manager, just follow the installer.

Manual installation

  • 00 and 01 are required for core functionality.
  • 02 Genital Option - Select between Cut, Uncut, or Underwear (non-nude) version
  • 03 Human Body Texture - Select one body texture for human races
  • 04 Khajiit Body Texture - Select one body texture for Khajiit race

Custom Textures

If you'd like to use your own body textures, use the layout template to resize and align the genital correctly.
Base texture 2k, resize genital texture to 256x256
Base texture 4k, resize genital texture to 512x512
Align genital texture in the green box, create selection mask with the green color, and delete the selection.

Due to genital texture resizing, minor texture seams may be visible.

Regarding Refits

Armor refits are not required for basic functionality.  They're only needed if you use SAM Morphs for RaceMenu and want the morph features.

Credit goes to Vector for the creation of Shape Atlas for Men.


What's New in Version 1.3   See changelog

Released

  • fixed seams on the neck and armpits on normal maps
  • added modified 1st person skeleton to fix crashes with High Elf and Wood Elf races
  • added support for Afflicted and Vampire races
  • Like 139
  • Sad 2
  • Woah! 2
  • Hmm… 1
  • 🍑 4
  • 🍆 by Kazu 1
  • Hot 13
  • Hyper! 4
  • Thanks! 13
  • Thumbs up 10



User Feedback

Recommended Comments



@KouLeifoh

 

Definitely better with SAM Light (see below by comparison).  The basic skeleton is more proportionate and with some fiddling I get what I wanted.  Thank you.

HAss2.jpg

Edited by grallonsphere

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So I don't know if it's this mod, or SexLab, or SLEN, or Sex Aroused, but whenever the animations run, the hands of my guys are all oversized.  I don't mean the hands themselves but the size in which they're opened, as if expecting much larger penises.  I've configured mine to be normal sized, not like tree trunks...  Also, every male in the game (including male children) is constantly fondling himself.  It's alternately annoying and hilarious, depending of the circumstances.

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58 minutes ago, grallonsphere said:

So I don't know if it's this mod, or SexLab, or SLEN, or Sex Aroused, but whenever the animations run, the hands of my guys are all oversized.  I don't mean the hands themselves but the size in which they're opened, as if expecting much larger penises.  I've configured mine to be normal sized, not like tree trunks...  Also, every male in the game (including male children) is constantly fondling himself.  It's alternately annoying and hilarious, depending of the circumstances.

I don't think any of those things would have anything whatsoever to do with this mod.

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6 hours ago, good0593 said:

Hello
Can I make Male Body Hair a version of RaceMenu?

EX:
MBHROP: Male Body Hair Racemenu Overlays Plug-in 0.51
https://www.loverslab.com/files/file/4102-mbhrop-male-body-hair-racemenu-overlays-plug-in/

Thank you

That would require extracting the body hair from the body texture and creating a new texture (with alpha) to be used as an overlay for RaceMenu.  You are free to create such a mod, but keep in mind that mods created using SAM assets must remain at this site.

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4 hours ago, KouLeifoh said:

That would require extracting the body hair from the body texture and creating a new texture (with alpha) to be used as an overlay for RaceMenu.  You are free to create such a mod, but keep in mind that mods created using SAM assets must remain at this site.

I was wrong.

Can You make Male Body Hair a version of RaceMenu?

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On 8/3/2018 at 8:35 PM, good0593 said:

I was wrong.

Can You make Male Body Hair a version of RaceMenu?

It's something I can look into making sometime down the line.  I already have the body hair extracted and saved as an overlay in Photoshop from awhile back.

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On 8/6/2018 at 9:22 AM, KouLeifoh said:

It's something I can look into making sometime down the line.  I already have the body hair extracted and saved as an overlay in Photoshop from awhile back.

Looking forward, Thank you

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Hello Wish you can make only SOS adjustment with the SAM light just like SOS only only have to choose body default but can adjust SOS sizes

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So I'm having an odd issue. When I install this mod, my character's (and only the player character's) body turns purple whenever I load a save. It fixes itself after I equip and unequip anything that covers the body, hands or feet. The same thing happens when I try to edit the body with the SAM Racemenu morph mod.

Anyone got any advice?

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2 hours ago, Rapture112 said:

So I'm having an odd issue. When I install this mod, my character's (and only the player character's) body turns purple whenever I load a save. It fixes itself after I equip and unequip anything that covers the body, hands or feet. The same thing happens when I try to edit the body with the SAM Racemenu morph mod.

Anyone got any advice?

That's an NiOverride issue when possibly using texture overrides.  The fix is normally to set the consistency flags to CT_MUTABLE in the .nif files, but that's already been done to these meshes.  On a clean game, there shouldn't be any issues.  Are you using it on an old save that had SAM scripts running or did you load a character preset in RaceMenu that was saved from a character with texture overrides?

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4 hours ago, KouLeifoh said:

That's an NiOverride issue when possibly using texture overrides.  The fix is normally to set the consistency flags to CT_MUTABLE in the .nif files, but that's already been done to these meshes.  On a clean game, there shouldn't be any issues.  Are you using it on an old save that had SAM scripts running or did you load a character preset in RaceMenu that was saved from a character with texture overrides?

I use Racemenu presets as bases, so it must be that. Is there any way to fix it?

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You can open up the preset in something like Notepad and manually remove the texture override.  Just search for something similar to this:

   "overrides" : [
      {
         "node" : "SAMBody",
         "values" : [
            {
               "data" : "actors\\\\character\\\\male\\\\MaleBody_3.dds",
               "index" : 0,
               "key" : 9,
               "type" : 2
            },
            {
               "data" : "actors\\character\\male\\SamsonBody_025_msn.dds",
               "index" : 1,
               "key" : 9,
               "type" : 2
            }
         ]
      }
   ],

You can either remove the entire overrides section or the individual groups of nodes between the braces.  Try not to break the formatting.  Once that's done, import the preset again.

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42 minutes ago, KouLeifoh said:

You can open up the preset in something like Notepad and manually remove the texture override.  Just search for something similar to this:


   "overrides" : [
      {
         "node" : "SAMBody",
         "values" : [
            {
               "data" : "actors\\\\character\\\\male\\\\MaleBody_3.dds",
               "index" : 0,
               "key" : 9,
               "type" : 2
            },
            {
               "data" : "actors\\character\\male\\SamsonBody_025_msn.dds",
               "index" : 1,
               "key" : 9,
               "type" : 2
            }
         ]
      }
   ],

You can either remove the entire overrides section or the individual groups of nodes between the braces.  Try not to break the formatting.  Once that's done, import the preset again.

Thanks, that seemed to work!

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Quick question: Do existing textures for SAM full work or are they unusable at all? I read that you mentioned when using your own textures you have to resize, but what about the already existing ones? Also,  do existing face textures for SAM full cause neck seams?

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The existing textures for SAM full just won't have the proper texture for the genitals.  SAM Light already includes modified textures where I resized the genital texture and placed it on the body texture.  If you're using custom textures, you'll have to do this yourself using the provided template.  The face textures are untouched.  If you're using a custom one, they should look the same as they did on SAM full.  The recent update for this mod did include a neutral gray blankdetailmap.dds that I use to reduce neck seams.

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I know this isnt the post to be commenting on but is SAM (full) being worked on for SKSE 64? Racemenu came out and I assume that means nioverride or whatever it is came out as well. Is vector sticking by the "I'm not publishing any more mods statement" with this one or are they planning on doing the conversion between 32 but and 64 bit? Or does it have to be rebuilt from the ground up?

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Continued development of SAM is entirely up to Vector.  Whether or not he'll decide to do so is anyone's guess, but I'll still respect his decision regardless.  The core of SAM that does all the heavy lifting needs to be rewritten to remove its dependency on a plugin outside of nioverride/skee.  I'm guessing that the plugin was intended to offset the extra load on the Papyrus scripting engine to help keep the game more stable.

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Is it normal with the light version that all my boys are constantly hard?  Is it because the full version mechanics aren't included?  I like seeing the goods flacid.

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1 hour ago, grallonsphere said:

Is it normal with the light version that all my boys are constantly hard?  Is it because the full version mechanics aren't included?  I like seeing the goods flacid.

Have you installed a compatible skeleton in course of the installation? Without XPMS(S)E, you have to check one optional skeleton during the installing its package in order to enable schlongs to animate.

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17 hours ago, grallonsphere said:

Yes I use XPMSE 4.3 and they sort of animate (you see the balls jiggling) but they never go flacid.

Sorry for the very late response.

Then, the schlong animation files (in \meshes\auxbones\SoS\SoSMale.hkx and so on) (for LE/ SSE are different) may not be properly installed.

Anyway, I'd recommend you to try to uninstall XPMSE -> SAM - Light. and then,to re-install SAM -Light -> XPMSE again. Whatever mod manager you use, this re-install process will surely enable you to update to the latest schlong animation files as well as a compatible skeleton.

 

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First thank you for your hard work. To have SAM in SE is absolutely gorgeous.

 

Edited by Cassler

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Was wondering if anyone could help me with SAM Light for SSE. I can run the game perfectly fine.. but once I remove clothing from my character the game crashes, I'm assuming because theres something wrong with my SAM Light. I did choose the option for SE instead of Oldrim. The game was running perfectly with SOS Light but I uninstalled that, deleted all of my saves, and made a new character. I am certain this is specifically a problem w this mod because the game runs fine otherwise. I use LOOT and NMM, if that matters.

My Load Order:

*Unofficial Skyrim Special Edition Patch.esp
*LegacyoftheDragonborn.esm
*FlowerGirls SE.esm
*BSAssets.esm
*BSHeartland.esm
*BS_DLC_patch.esp
*Gray Fox Cowl.esm
*CreatureFramework.esm
*SexLab.esm
*SexLabAroused.esm
*SMIM-SE-Merged-All.esp
*Better_Male_Presets.esp
*Footprints.esp
*MoreNastyCritters.esp
*KS Hairdo's.esp
*iNeed.esp
*iNeed - Extended.esp
*Immersive Jewelry.esp
*Joy of Perspective.esp
*SkyUI_SE.esp
*50 More Perk Points.esp
*RM Light Daedric.esp
*RM Light Elven Armor.esp
*RM Light Glass.esp
*Beards.esp
*VioLens SE.esp
*WetandCold.esp
*Hothtrooper44_Armor_Ecksstra.esp
*Gray Fox Flora Overhaul.esp
*Chesko_WearableLantern.esp
*AKSkyrimUnderground.esp
*Ordinator - Perks of Skyrim.esp
*Hothtrooper44_ArmorCompilation.esp
*ZIA_Complete Pack_V4.esp
*Dwarfsphere.esp
*Immersive Weapons.esp
*AmazingFollowerTweaks.esp
*Run For Your Lives.esp
*Inigo.esp
*DBM_Bruma_Patch.esp
*DBM_AHO_Patch.esp
*SexLab-AmorousAdventures.esp
*DBM_IW_Patch.esp
*FlowerGirls SE - Adventures.esp
*ForgottenCity.esp
*DBM_IA_Patch.esp
*DBM_SkyrimUnderground_Patch.esp
*The Paarthurnax Dilemma.esp
*DBM_iNeed_Patch.esp
*Gray Fox Cowl - Alternative Start.esp
*DBM_ZimsImmersiveArtifacts_Patch.esp
*The Well Dressed Mage.esp
*Dr_Bandolier.esp
*Snotgurg Equipment HUD.esp
*NakedComments.esp
*FemaleNakedComments.esp
*FNISspells.esp
*TKDodge.esp
*RM Replacers - Wolf.esp
*RM Replacers - TG and NG.esp
*RM Replacers - Nightingale.esp
*RM Replacers - TG.esp
*RM Replacers - Iron.esp
*BarenziahQuestMarkers.esp
*Critical Hit.esp
*Lucien.esp
*ShandarStandaloneFollower.esp
*INFERNAL FLAME.esp
*UIExtensions.esp
*keyblade.esp
*Ordinator - Beyond Skyrim Bruma Patch.esp
*Multiple Enchantments - Ordinator Patch.esp
*MultipleEnchantments.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*FNIS.esp
*CROSS_Crucible.esp
*CombatCross.esp
*RaceMenuPluginSAM.esp
*My Home Is Your Home.esp
*Alternate Start - Live Another Life.esp

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  • Similar Content

    • By Dredd
      Welcome to the Unofficial SAM "Full" User Guide
      ABOUT THIS GUIDE
      This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features.
      DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome.
      DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM.
       
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      SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types:
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      "Samson" -  Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body.
      "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body.
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      Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew.
      As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community!
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      So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for!
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      The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry.
      GENERAL SETTINGS

      Most of the options here alter the way SAM assigns values to NPCs.
      Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab.
      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
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      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
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      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
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      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
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      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
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      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
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      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
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      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
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      This is simple mesh replacer that fixes a number of issues with the mods Creation Club outfits SAM Refit and Bodyslide and Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light.
      -It fixes the missing fingernail textures on the Spell Knight, Steel Soldier, and Daedric Mail gauntlets.
      -It fixes the broken normal map on Wraithguard.
      -It adds underwear to the Lord's Mail, the Golden Saint and Dark Seducer Cuirasses, and the Morrowind-style robes.
      Installation:
      This mod requires the following mods and their requirements, as it only replaces meshes.
      Creation Club outfits SAM Refit and Bodyslide
      Miscellaneous Refits for Skyrim Vanilla and Creation Club SAM Light
      https://www.nexusmods.com/skyrimspecialedition/mods/61438
      If installing manually, allow this mod to overwrite any existing files.
      If using a mod manager, load this mod after the preceding two.
    • By SavrenX
      View File SavrenX Schlong of SAM Light + HDT Patch
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
      Submitter SavrenX Submitted 11/03/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX Anniversary Edition compatible No  
    • By SavrenX
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
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