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SAM Morphs for RaceMenu 1.0.5

   (16 reviews)

4 Screenshots

About This File

This is a RaceMenu plugin that adds SAM morphs without using any of SAM's scripts.  It's mainly intended to add SAM morphing features to SE, but a version for Oldrim is also provided.

Using armor refits for SAM is highly recommended.  For SE users, the refits must be converted to SE format using NIF Optimizer.

RaceMenu SE 0.2.4+ requires .tri morphs to be using the newer format exported by Outfit Studio.

Main Features

  • Body Morphs for different body types
  • Texture selection for custom textures
  • Body hair overlays for extra body hair control
  • BodyGen Morphs for diverse body types on all male NPC's based on class (optional)

Body Morphs

  • Samson/Samuel morphs with a toggle for skeleton scaling
  • Genital morphs based on SAM genital bones scaling formula
  • Foreskin morph to toggle foreskin
  • Individual bone scaling used in Samson/Samuel morphs for finer tuning
  • Genital skeleton scaling for compatiblity with genital accessories

sliders.thumb.jpg.57271cf8825e792707d2fb514d32d383.jpg

Texture Selection (SAM Light only, textures not included)

  • Swap to different diffuse, normal, and specular maps for the body, hands, and feet*
  • Requires refits with body parts correctly named for SAM (SAMBody, SAMHands, SAMFeet, SAMGenitals, SAMForeskin)
  • Textures follow the naming convention BaseName_xx.dds (diffuse), BaseName_xx_msn.dds (normal), BaseName_xx_s.dds (specular) where xx ranges from 01 to 10
    • For example, base texture malebody_1.dds would be named malebody_01.dds, malebody_02.dds, malebody_03.dds, etc.
  • Feet textures have the BaseName of MaleFeet (default races), ArgonianMaleFeet (Argonian), and FeetMale (Khajiit)

*feet uses body texture by default

Usage

Three custom spells are automatically added under Powers.

  • SAM Morphs (Self)*
    • Opens a minimal version of RaceMenu on the player character
  • SAM Morphs (Target)*
    • Opens a minimal version of RaceMenu on the target character
  • SAM Textures Config
    • Configures setting for feet texture mode and resets texture overrides

*requires UIExtensions

Requirements

*not required, but SAM assets are required in some type of setup (like SOS).  SAM scripts/.esp/.dll are not used.
**only required for editing morphs on NPC's

Manual Installation

  • 00 Textures for overlays
  • 01 Base mod for either Oldrim or SE
  • 02 BodyGen morphs (1 for basic setup, 2 for overrides from other mods) (optional)
  • 03 Genital Morphs if not using SAM Light (optional)

Notes

  • Foreskin morph requires SAM Light "un-cut" option during installation.
  • BodyGen for RaceMenu SE can make the game unstable based on individual setups.
  • BodyGen morphs are saved in the SKSE co-save alongside the game save.  NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves.  I'm not aware of any equivalent tool for SE.
  • Body hair overlay only applies to the main body mesh, not the genitals.  This is due to how the overlay system was designed.
  • RaceMenu for NPC's will show them in a T-pose during slider changes.  This is intentional and required when updating skeleton scaling since the game is paused.  NPC will resume animations once the menu is closed.
  • Genital morphs don't use genital skeleton scaling and are intended for BodyGen randomization.
  • If used alongside the full SAM, the morphs and scaling are not synchronized and will add on top of each other.

Credits

  • expired6978 for RaceMenu and UIExtensions
  • Vector for the creation of Shape Atlas for Men

What's New in Version 1.0.5   See changelog

Released

  • added cloaking ability to reapply custom textures to affected NPC's in range.  Cloak is only active when at least one NPC is using custom textures.  Use SAM Morphs (Self) or SAM Morphs (Target) spell at least once to enable effect in existing game.
  • Like 108
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It's fine honestly. You helped me a ton. I wanted to find a way to have them both installed anyways. I think you are right that I didnt properly uninstall SOS.

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It's fine honestly. You helped me a ton. I wanted to find a way to have them both installed anyways. I think you are right that I didnt properly uninstall SOS.

ScreenShot26.png

ScreenShot27.png

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5 minutes ago, vinceagashi said:

It's fine honestly. You helped me a ton. I wanted to find a way to have them both installed anyways. I think you are right that I didnt properly uninstall SOS.

The SSs you posted above look fine. Does double-dick problem still persist? 

Edited by y_sengaku

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Just now, y_sengaku said:

It looks fine.

The SSs you posted above look fine. Does double-dick problem still persist? 

I was showing you my work :) been working on this character for a long time. Yes it is, but I don't mind. Im not intending to remove my pants. It only affects my character.

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im having an issue where the samuel and samson sliders ( i also have "enable scaling - on) kind of mess up the hands and penis/underwears meshes i only have the required installed files u mentioned - the fingers disapear and the hands suddenly has a gap bw the forearm and the hand . :( any ideas ?

 

ww.jpg.bee35b416bbb4922602940ee4062a4c0.jpg

 

P.S Im using SAM Light 1.2

Untitled.jpg

Edited by Sorajmoe

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3 hours ago, Sorajmoe said:

im having an issue where the samuel and samson sliders ( i also have "enable scaling - on) kind of mess up the hands and penis/underwears meshes i only have the required installed files u mentioned - the fingers disapear and the hands suddenly has a gap bw the forearm and the hand . :( any ideas ?

This must be clearly wrong, since all finger parts and other parts of the hand mesh in all the Skyrim male body replacers I know (exception: Dizona) consists of one-part mesh so that the fingers should not be invisible aside from other hand parts. In fact, what you are missing in your SS seems to be both forearm (in main body mesh) and part of the hands (in hand mesh), so they should not normally treated at the same time in my meager understanding.

I suspect there are some remnants of unknown hand meshes in your installed Skyrim. Have you used MO2, as shown by you, for long (i ask this question for confirming that you don't have any non-vanilla files in your Skyrim [data] or [overwrite] folder in MO2)?

Also, can I ask two more questions?

  • As long as you DON'T touch samson/ samuel sliders, do the parts of hands/body meshes appear without any problem?
  • Did you choose 'uncut' (recommended for SAM Morphs) options during the installation of SAM light, nevertheless underwear (which kind of?) mesh appear?

As for quick fixes, I can only suggest three very basic solutions:

  • Check whether SAM - Light meshes overwrite any conflicting ones in your MO.
  • Re-install the latest Racemenu (3.4.5) for assuring the correct NIOverride (for morphing). BTW, do you use HDT or non-HDT options? If the latter (non-HDT), downglading Racemenu from 3.4.5 to 3.2.2 might (not sure) work.
  • Though without shown in requirement, I would recommend to install XPMSE (v 4.51) for better control of morph sliders, and be sure to let XPMSE overwrite everything (the load order: latest) (and also, run FNIS).  The XPMSE v 4.51 might require the latest Racemenu (v 3.4.5), however.  

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9 hours ago, y_sengaku said:

This must be clearly wrong, since all finger parts and other parts of the hand mesh in all the Skyrim male body replacers I know (exception: Dizona) consists of one-part mesh so that the fingers should not be invisible aside from other hand parts. In fact, what you are missing in your SS seems to be both forearm (in main body mesh) and part of the hands (in hand mesh), so they should not normally treated at the same time in my meager understanding.

I suspect there are some remnants of unknown hand meshes in your installed Skyrim. Have you used MO2, as shown by you, for long (i ask this question for confirming that you don't have any non-vanilla files in your Skyrim [data] or [overwrite] folder in MO2)?

Also, can I ask two more questions?

  • As long as you DON'T touch samson/ samuel sliders, do the parts of hands/body meshes appear without any problem?
  • Did you choose 'uncut' (recommended for SAM Morphs) options during the installation of SAM light, nevertheless underwear (which kind of?) mesh appear?

As for quick fixes, I can only suggest three very basic solutions:

  • Check whether SAM - Light meshes overwrite any conflicting ones in your MO.
  • Re-install the latest Racemenu (3.4.5) for assuring the correct NIOverride (for morphing). BTW, do you use HDT or non-HDT options? If the latter (non-HDT), downglading Racemenu from 3.4.5 to 3.2.2 might (not sure) work.
  • Though without shown in requirement, I would recommend to install XPMSE (v 4.51) for better control of morph sliders, and be sure to let XPMSE overwrite everything (the load order: latest) (and also, run FNIS).  The XPMSE v 4.51 might require the latest Racemenu (v 3.4.5), however.  

Helo ^^ thank u for answering - to answer ur questions i have removed all meshes and textures folders in my main data directory - reinstalled and installed the above mentioned stuff and tried didderent load orders - i

also regarding the other sam body sliders - i dont seem to have a problem with those like u said - other than the sameul and samson sliders. also this is a recentlyinstalled skyrim - i also tried cut-uncut and underwear all the same problem :((

 

P.S with xpmse installed theres no gap anymore but the figers are still not there/cutoff like in this pic.

ALSO - as u can see in the second pic the shadow shows some wierd stretching of the mesh - and im pretty sure that stretch is the missing hands and well - penis area.

however in this pic no xpmse is used.

ddd.jpg

d.jpg

 

EDIT/UPDATE- Fixed it - was missing the hdt file extensions XDDDDDDDDDDDD

Edited by Sorajmoe
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Sorry for my late response (I had to go for work), but I'm glad you fixed it. 

I also confirm that the minimum setting/ mesh shown in your load order above cause wierd morphing. Installing HDT SAM light mesh/ HDT extensions fixed the problem as you did.

[Added]: SAM light (normal version) plus Racemenu v 3.2.2 WITHOUT HDT extension in LE also seems to work fine at least at a first glance. So, I assume the invisible wrist problem comes from the Racemenu/ NIoverride itself since v 3.4.0 as it has some compatibility problem with SAM - full......

 

Edited by y_sengaku
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56 minutes ago, y_sengaku said:

Sorry for my late response (I had to go for work), but I'm glad you fixed it. 

I also confirm that the minimum setting/ mesh shown in your load order above cause wierd morphing. Installing HDT SAM light mesh/ HDT extensions fixed the problem as you did.

 

Np at all ^^ thank u again for the help sengaku ^^!

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Sengaku, my man. I decided to commit to just SAM. I am running on a fresh super clean install. Only mods I have installed is the necessary SAM files and RaceMenu. For some reason SAM Light is not installing textures properly. It is only installing the hands and feet SAM textures and when I increase Samuel just the hands and feet become huge and the rest of the model is vanilla (I think). I don't have any conflicting mods as I literally just have SAM installed and that's it. Are you able to assist? 

In the meantime I will just uninstall and reinstall things in random orders and hope for the best.

Edit: The body texture is not vanilla. So all textures are installed properly but the morph only affects the hands and feet.

Load order:

   0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     SkyUI_SE.esp
  6  6     RaceMenu.esp
  7  7     RaceMenuPlugin.esp
  8  8     RaceMenuPluginSAM.esp
  9  9     UIExtensions.esp
 10  a     XPMSE.esp
 11  b     Alternate Start - Live Another Life.esp
 12  c     Alternate Start -- New Beginnings.esp
 

ScreenShot2.png

enb2018_11_5_23_38_40.bmp

ScreenShot6.png

This is what happens when I choose uncut. I get the full body morphs back, but the penis is missing and texture. Again, completely fresh install and a new save.

After even further testing, I can confirm the penis texture issue ONLY happens when I retexture the body. The textures I am using are designed for SAM SSE, so I'm at a loss as to why they are causing these problems. The underwear version is completely broken and still causing the enlarged hands and feet with base body (this is now on a 2nd fresh install of the game deleting all files before uninstalling and on a new save). The 2 textures I am using are below.

and

 

Edited by vinceagashi

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Hi,

Your Skyrim and install itself is fine, I suppose.

Problem is that both of Render's re-texures are for SAM- full (and originally for LE, but it should be OK).

The ones that should be optimized for SAM - Light and SE as well (though the texture format is problematic) are Ulfberth's adaptations below: 

https://vectorplexus.com/files/file/138-masculine-argonian-texture-for-sam-special-edition-sam-light/

Edited by y_sengaku

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Is there a version like this for the Argonian one?

Edit: All I had to do was look :)

Is there a mod list/gallery for SAM Light SSE compatible mods? Armor refits, accessories, reskins, etc.

Edited by vinceagashi

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4 hours ago, vinceagashi said:

Is there a mod list/gallery for SAM Light SSE compatible mods? Armor refits, accessories, reskins, etc.

As for modlist/ galleries, there is unfortunately no.

Hereby I compiled a very brief list, but they are likely some missing ones (since I'm LE user).

 

>Armor/ Accessories Refits

SAM light SSE plus SAM morphs are in principle fully compatible with all the (neither HDT nor so directly revealing ) SAM refit armor posted on vectorplexus.com for in-game morphs. As for 'not so directly revealing', just skimpy ones (with exposed underwear) are OK, I suppose.

I'd recommend to install the following vanilla armor refits replacer (in this order):

 

Some of SAM refit are really old, however, so that  you have to tweak them a bit for making them compatible with the newer (0.2.4+) Racemenu SE. Unless expliticely stated either above (as Optimized) or in the mod description page like Kou's refit armor mods for SAM, Kirax's SE refits, or some SAM refits patches conducted by mine, you MAY have to convert all the rest of the SAM-compatible armors here in the following two steps:

  1. Convert the meshes into SE optimized formats by NIFOptimizer.
  2. (for the better compatibility with Racemenu SE 0.2.4+) Update .tri morph files for in-game morph sliders by importing/ exporting .tri files in Outfitstudio, but it would be a bit difficult without any proper documentation (Jamealexian's Briderheart does not require this process, I assume).

If you are not so sure how to do especially in the second step, just use Optimized and NOT (100%) Optimized (only optimized with NIFOptimizer) flagged ones. As for vanilla outfits (non DLCs), 100% for armors (thanks for Rhavik's package) and more than 80% of clothes are already optimized in SSE format. 

 

>Reskins

Edited by y_sengaku
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That was really nice of you man. Thanks for doing that. I think that should be added to the main page for this mod, would be very helpful to others I think :)

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The vanilla armor refit also causes the same problem as the underwear. It seems equipping any body outfit causes the body mesh to default to slim leaving the hands and feet enlarged.

ScreenShot7.png

The only outfit that doesn't do this is this one 

Only this one of the three from that link actually works.

ScreenShot8.png

Edited by vinceagashi

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3 minutes ago, vinceagashi said:

The vanilla armor refit also causes the same problem as the underwear. It seems equipping any body outfit causes the body mesh to default to slim leaving the hands and feet enlarged.

 

Hi,

What version of Racemenu SE do you use now? As described above, Racemenu 0.2.4 (and newer) has changed the format of morph .tri file so that the older LE .tri morph file is not compatible with the latest one.

I assume that Rhavik's vanilla refit SE is OK with compatible (even also with the latest Racemenu SE 0.2.7) .tri morph files, but is it not compatible?

I also suppose that my vanilla clothes refit package is fine with the latest Racemenu (0.2.7). Is it not really true? (Try to put some blacksmith aprons or mage robes on).

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I use the latest Racemenu. Blacksmith apron works fine.

ScreenShot10.png\

I've also noticed another issue. There is a giant neck seam in my character model.

ScreenShot9.png

Edited by vinceagashi

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3 minutes ago, vinceagashi said:

I use the latest Racemenu. Blacksmith apron works fine.

I've also noticed another issue. There is a giant neck seam in my character model.

Thank you for your report.

'Blackmith works fine' means that the armor/ clothes all the refit meshes from my packages as well as rhavik's vanilla one are probably OK even with the latest Racemenu SE. 

As for Kirax's package, I also confirm that he forgot to tweak some of the meshes included (for example, _0.nif of Stormlord armor), so some of them may not work for you (as well as other users).

 

As for neckseam, I afraid that the head mesh had some king of problem in samuel/ samson sliders, but I cannot test by myself (since I don't install SSE for now), sorry.

Did your PC's head morph in accordance with Samuel/ Samson sliders yesterday?

 

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The neck seam was caused by "argonian improvements horns SSE". Could be an install order issue or an incompatibility. The Roughspun tunic you start the game in is still causing the body issue with the morphed hands and feet but slim body. My worry is that that is not the only outfit that will cause that issue. The default underwear that comes with the mod even causes that issue.

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9 minutes ago, vinceagashi said:

The neck seam was caused by "argonian improvements horns SSE". Could be an install order issue or an incompatibility. The Roughspun tunic you start the game in is still causing the body issue with the morphed hands and feet but slim body. My worry is that that is not the only outfit that will cause that issue. The default underwear that comes with the mod even causes that issue.

Thanks for clarification.

'Argonian Improvements Horns SSE': True? I check its package that it only includes some retextres.

Roughspan tunic/ trouser are not included in my package (It's in SAM default SAM-Vanilla-Skyrim-Refits.7z). So, unless you refit them by yourself, they are incompatible with the latest Racemenu. AFAIK Bargruuf's jarl cloth, Ulfric's cloth (armor), Farmcloth02 (Erik's default outfit) belongs to this category.

[Added]: Thank you, but you don't have to worry about me (though I don't have much time to spare for now and in November).

Edited by y_sengaku

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6 minutes ago, y_sengaku said:

'Argonian Improvements Horns SSE': True? I check its package that it only includes some retextres.

Yes indeed. When I have it installed there is a neck seam. When I dont have it installed there isn't. I'm glad that the armor refits you recommended are indeed functioning. So I guess my last concern is why the underwear that is included as an option for Sam Light is incompatible with itself. Causing the same issue that the roughspun tunic does.

Would you recommend Racemenu 2.4 over 2.7 for the purpose of SAM light and morphs?

Edited by vinceagashi

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6 minutes ago, vinceagashi said:

 So I guess my last concern is why the underwear that is included as an option for Sam Light is incompatible with itself. Causing the same issue that the roughspun tunic does.

Would you recommend Racemenu 2.4 over 2.7 for the purpose of SAM light and morphs?

 

I found what kind of problem the underwear has with your Skyrim (i.e. the latest Racemenu SE). The .tri file for the underwear body is not up to date so that it's incompatible with the Racemenu 0.2.4+. I hope I could update underwear body's .tri morph file later today for SE users, but it includes some genital sliders that are beyond my current ability (So you have to report the issue to the author Kou).

I wish to recommend Racemenu 0.2.3 that the mod author Kou uses and tests (not 0.2.4) rather than 0.2.7, but it means that you also have to downglade your SSE itself as well as SKSE64 to SSE 1.5.39 and corresponding SKSE64 v 2.00.07 (?)  together with other SKSE64 dependent mods.

 

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Yikes, that's a lot of compromise. I don't think I can do that. I think I will patiently wait for updates here instead and deal with the minor issues with SAM. I was hoping maybe SKSE had some backwards compatibility, but thinking about it now that doesn't really make sense.

I messaged kou. Hopefully it can be updated soon. I would rather play with underwear so that I am not distracted XD

Edited by vinceagashi

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I apologize, the neck seam is back, and I dont have the argonian mod installed. It seems to be random. Will test further.
 

It is in fact caused by the pants I have been wearing...the ones from Kirax Gaurdian of the Witchwood.

ScreenShot11.thumb.png.7827c43353ba7b53c1ca247d42316ae7.pngScreenShot12.thumb.png.a14c54d4d41ff65f4ddad23ee4cd1425.png

The pants actually seem to increase my characters entire body size, which is causing the seam.

Edited by vinceagashi

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