I really love this. I always did wish my guys had a little more definition. I have only one slight issue with these normals, though. It seems to give an odd appearance to the schlong. It's like the normal maps don't extend to the schlong, so it has a brighter appearance. You can see a visible difference where the schlong mesh attaches to the body. I know it doesn't really matter most of the time, because the armors tend to cover the private bits (unless you have revealing ones installed), but for those times my character is nude (sleeping, SLab animations), it's rather distracting. If I knew anything about making normal maps and textures, I'd tackle it myself. Alas, I haven't the slightest clue. If anyone could make it so the schlong gets the normal map, too, so it blends seamlessly with the body mesh, it'd be super fantastic!
In any case, thanks very much for making this set of normal maps, so my guys can look more toned!