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Robolumps

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  1. it seemed weird to me to have rigid muscle definition on a what seems like it is supposed be a more heavy set shape but if that is what you want just locate your sam textures and rename/replace the Samuel msn.dds files with the ones I made (it doesn't matter which one since they are all the same)
  2. In the screens Im using the face normals and recemenu chargen data from this follower Azog the Defiler I havent checked if the diffuse maps will look any good with the SAM textures though manually replace the corresponding msn.dds files wherever your SAM textures are located
  3. Hey all I recently decided to try SAM found it was fantastic except for the fact that everyone kinda looks like a buff stay puff marshmallow man lol. I looked around but couldn't find any other normals except for the hard bodies conversion but that one is a bit extreme for me so I went ahead and gave trying to make my own conversion in gimp a try (though hopefully a "real" modder will give us something better but till then...), anyways this is a mixture of the SOS and SAM normals if you give it a try and notice any odd seams go ahead and post with pics pointing it out (woop for my first post on this site!) ps file size limit so ill post the second part in a sec S.A.M. SOS+SAM normals pt01.7z
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