Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. Ă—
  • Create an account

    Want more? Register now and get full access to our community!

5 Screenshots

About This File

DISCLAIMER

1) This is not my work, this is an old project Vector Plexus began but never publicly shared. ALL CREDIT TO VECTOR

2) I am generally not sure of the specifics of this file. There is a Read Me, but if there are issues or bugs then you might have to troubleshoot yourself or hope someone can update this file to be less buggy.

3) I mean no disrespect. It's been over 5 years since this file was worked on and about 7 years since the release of XCOM 2. I just want to bring a bit of life to my favorite game so many years after this was shared with me.

4) If someone truly wants me to take this down, please just contact me and I will do so. Again I mean no disrespect to Vector, I just didn't want a project like this to never see the light of day.

 

Again, I don't really know the ins and outs of X-SCHLONG if you wanna call it, so please don't ask me the specifics. It might be a good idea to troubleshoot together if there's any issues.

 

You might have to delete/remove the file in your game that is called XComXSoldier.ini . However I'm not sure if that still applies all these years later.

I believe that the console command to make your soldier erect is: XSoldierErection "Soldier Name" true 100 . Test it out and see if it works.

You might get the best results using the XCOM2 Alternative Mod Launcher. Try it out for yourself, no promises.

 

 

 

 

 

Please don’t post this file anywhere else + please credit VectorPlexus if this file is changed in any way.

 

  • Like 15
  • 🍑 1
  • 🍆 by Kazu 2
  • Hot 3
  • Thanks! 8
  • Thumbs up 1



User Feedback

You may only provide a review once you have downloaded the file.


ink_design

   4 of 4 members found this review helpful 4 / 4 members

Thanks for the upload.

It seems the 3rd tier of armor is not finished, it's same as the old version. As same as the base version of 2nd tier armor, but the special version of 2nd tier armor is fully designed, shows penis. The 1st tier armor is fully designed.

The Engineers and Scientists customize seems not working for me, I didn't see any difference. Also not seeing Central hanging around.

Sadly I don't know how to mod myself.

  • Like 1

Share this review


Link to review
  • Similar Content

    • By RubrFox
      I am trying to create a mod that overrides the torso, legs, and arms DIF skin textures in the HumanShared.upk with my modified variants. I have already packaged the modified variants into a .upk called HumanSharedOverride.upk using the XCOM 2 WOTC SDK Unreal Editor. However, I unsure of how to proceed, I am unfamiliar with how to overwrite textures in UDK 3, I thought I was supposed to do it in an INI method, but I suspect that there is a C++ method I should be using. 
      The HumanShared.upk is the package that includes 4 MaterialInstanceConstants that points at 3 Texture2D DIFs (1 of them are pointed at by 2 MaterialInstanceConstants), that the game, the DLC "Anarchy's Children" and the Mod "XSoldier" uses to texture male torsos, legs and arms. The HumanShared.upk package also includes the NRM and MSK Texture2Ds that I will be have my MaterialInstanceConstants point at.
      My package (HumanSharedOverride.upk) includes the following:
      Modified ArmsToned_Dif (Texture2D) Modified copy of Arms_Toned (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D) Modified copy of Arms_Relaxed (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D) (Note: Even the vanilla Arms_Relaxed (MaterialInstanceConstant) points at the vanilla ArmsToned_Dif (Texture2D)) Modified Legs_M_DIF (Texture2D) Modified copy of Legs (MaterialInstanceConstant) that points at Modified Legs_M_DIF (Texture2D) Modified Torso_M_Dif (Texture2D) Modified copy of Torso (MaterialInstanceConstant) that points at Modified Torso_M_Dif (Texture2D) Advise on how I should proceed would be greatly appreciated.
    • By Okami
      I've recently been getting back into XCOM 2 WOTC and had a question regarding XSoldier and WOTC Unrestricted Customization (Redux or Original).

      So, I know that Unrestricted Customization is incompatible, as when you go into the character pool and edit a soldier, the options within the menu display incorrectly and XSoldier's scaling also does not work.

      Basically, what I'm wondering is if there is a way to make a compatibility patch and if so, how I or whoever could go about doing it. I'm not really well-versed in modding for this game, but goddammit I would love if these mods could work together and would be willing to learn how to do so lol. That said, I know that it's Vector's mod and it's abandoned so idk if permission would be needed and/or if it's even possible with the files available from XSoldier v1.8.0.

      If anyone knows whether or not it'd be possible or could give me a push in the right direction, I'd greatly appreciate it!
    • By brielly210
      Here's my final update I'll be doing the starfield project on my own add it's been incredibly hard to get any type of feedback for help but I am making leeway. That being said I will be removing myself from this site as it's been a little hard here and there and someone deleted the previous post or discuss. I actually quite enjoyed some of the feedbacks yeah sharing updates with the work.
       
      But I guess somehow I violated some type of rules posting as no one can see it anymore. I wish you all the best. Thank you for everyone has been welcoming and supporting and being nice.
       
      -B
    • By Dredd
      View File Flawn's Vanilla Argonians Redux - Soft & Supple Addon for SAM
      Flawn's Vanilla Argonians Redux - Soft & Supple Addon for SAM
       
      What is “FVAR - Soft & Supple Addon”?
      “FVAR – Soft & Supple Addon” makes edits to the SAM patch of the texture replacer “Flawn’s Vanilla Argonians Redux”.
      “Soft & Supple” (“S&S”) removes the vanilla green tint from the original “FVAR - SAM” diffuse maps and adds a pink hue to the nipples, butthole and schlong. Flawn’s original specular maps have been blended with the “Nuru Daily specular maps” by SavrenX for a shiny, always-wet look.
       
      Compatibility
      Patches for Skyfurry are available. Patches for SOSAM and SOSAM TRX Male Addon are available. (Patches are untested, please report if they don't work) “Schlongs of Skyrim” is not supported.  
      “S&S” is available as:
      4k Uncompressed for both “SAM Full” on LE and “SAM Light” on SE/AE 4k Compressed for “SAM Full” on LE 4k Compressed for “SAM Light” on SE/AE  
      Requirements
      “FVAR - Main”  (LE/SE) “SAM Full” for LE users “SAM Light” for SE/AE users “FVAR - SAM" Patch  
      INSTALLATION
      Download and install “FVAR - Main” from Nexus (LE/SE) (uncompressed versions also available on Googledrive via "files" tab). You only really need the textures, feel free to hide the plugin and meshes if you so desire. Download and install “FVAR - SAM” from Googledrive (uncompressed and compressed versions available). (SE users only) Download and install the Yiffy Age FVAR patch from the Skyfurry discord server (click here to join). It adds 10 normal maps which contain muscle definition/ smooth bellies and so on. Swappable via Racemenu. Download and install “Soft & Supple”. Let it overwrite everything.  
      Final mod order:
      Your SAM setup FVAR - Main FVAR - SAM Patch SE users only: Yiffy Age FVAR patch FVAR - S&S Addon Skyfurry users only: FVAR - S&S - Skyfurry Schlong patch  
      PATCHES:
      Skyfurry Schlong Patch: Required for Skyfurry users. Contains all schlong variants officially available to Argonian males. Skyfurry clawed feet patch: For Skyfurry clawed feet users. Template Photoshop file: Load a texture that has a green tint into the PSD, place it below all other layers and save it to make it compatible with S&S. Requires knowledge about correct dds compression. SSE V1_0_0 hair hotfix (compressed and uncompresed): For everyone who downloaded S&S V1.0.0 for SSE and doesn't want to redownload the whole archive. SOSAM and SOSAM TRX Male Addon Patches: Contains the genital textures inside the correct file path for SOSAM etc.  
      Don’t forget to endorse the original mod by Flawn on Nexus.
      The “FVAR – SAM” patch is currently not available for download on Nexus directly. Use the “uncompressed textures” link on the "FVAR" Nexus page (under the “files” tab) or follow the "Googledrive" links on this page.
       
      Recommended mods
       
      "High Poly Head" is available for both LE and SE and contains an improved version of Vector's "BAM - Brutish Argonian Males" (used in my screenshots). Use the headpart slider in Racemenu to access.
      Credits
      Posted with direct or general permission from the original mod authors.
      “FVAR” and “FVAR - SAM” by Flawn “Nuru Daily specular maps” by @SavrenX Nipple and butthole assets from “Svein’s skin” (SAM version) by Vobla  
      Screenshots were made with the uncompressed textures in LE. ENB preset is Kwanon ENB.
      Submitter Dredd Submitted 04/10/2022 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Flawn, SavrenX, Vobla, Dredd Anniversary Edition compatible Yes  
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.