Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. √ó
  • Create an account

    Want more? Register now and get full access to our community!

Recommended Posts

I am trying to create a mod that overrides the torso, legs, and arms DIF skin textures in the HumanShared.upk with my modified variants. I have already packaged the modified variants into a .upk called HumanSharedOverride.upk using the XCOM 2 WOTC SDK Unreal Editor. However, I unsure of how to proceed, I am unfamiliar with how to overwrite textures in UDK 3, I thought I was supposed to do it in an INI method, but I suspect that there is a C++ method I should be using. 

The HumanShared.upk is the package that includes 4 MaterialInstanceConstants that points at 3 Texture2D DIFs (1 of them are pointed at by 2 MaterialInstanceConstants), that the game, the DLC "Anarchy's Children" and the Mod "XSoldier" uses to texture male torsos, legs and arms. The HumanShared.upk package also includes the NRM and MSK Texture2Ds that I will be have my MaterialInstanceConstants point at.

My package (HumanSharedOverride.upk) includes the following:

  1. Modified ArmsToned_Dif (Texture2D)
  2. Modified copy of Arms_Toned (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D)
  3. Modified copy of Arms_Relaxed (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D) (Note: Even the vanilla Arms_Relaxed (MaterialInstanceConstant) points at the vanilla ArmsToned_Dif (Texture2D))
  4. Modified Legs_M_DIF (Texture2D)
  5. Modified copy of Legs (MaterialInstanceConstant) that points at Modified Legs_M_DIF (Texture2D)
  6. Modified Torso_M_Dif (Texture2D)
  7. Modified copy of Torso (MaterialInstanceConstant) that points at Modified Torso_M_Dif (Texture2D)

Advise on how I should proceed would be greatly appreciated.

Edited by RubrFox

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.