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High Poly Head 1.4

   (105 reviews)

10 Screenshots

About This File

High poly heads for all playable vanilla races based on the vanilla head meshes (male and female).  A simple name for a not-so-simple mod.  Available for both LE and SE.

Features

  • smooth high poly male and female heads
  • complementary high poly brows, beards, scars, and hair to fit new head shape
  • includes morphs for RaceMenu's extended sliders
  • compatible with vanilla-based head textures
  • compatible with existing presets for the vanilla male/female head meshes (excluding sculpt data)

Requirements

  • RaceMenu (LE, SE)
  • Expressive Facegen Morphs (LE, SE) [optional]
  • Expressive Facial Animation Male Edition (LE, SE) [optional]
  • Expressive Facial Animation Female Edition (LE, SE) [optional]

Installation

  • Use a mod manager to install the original .zip file and follow the install script for easy installation.  Do not manually extract anything.

Manual Installation

  • 00 - Base mod (required)
  • 01 - Loose files needed for FaceGen creation in the Creation Kit (optional)
  • 02 - no Dawnguard DLC (optional)
  • 03 - vampire head fix (optional)
  • 04 - remove sunken vampire face morphs (optional)
  • 05 - symmetrical eye sockets (female) (optional)
  • 06 - adds Aesthetic Elves (optional)
  • 07 - adds Expressive Facegen Morphs (optional)
  • 08 - adds Expressive Facial Animation Male edition (optional)
  • 09 - adds Expressive Facial Animation Female edition (optional)
  • 10 - adds high poly vanilla hair as optional replacers (optional)

Usage

  • For the player character
    • Use the Face Part slider in RaceMenu to switch to the high poly head.
    • If the head turns dark, change the player weight to force the skin shader to update.
    • Don't forget to also change the vanilla brows/beard/scars to the included high poly versions.
  • For NPC/follower mods
    • Add this mod as a master and then swap the vanilla head parts with the high poly version
    • Generate new FaceGen data (Ctrl + F4) in the Creation Kit.
    • This method does not work for sculpted head meshes.

Known Issues

  • minor clipping with certain vanilla hair meshes
  • eyes/scars appear darker than vanilla in SE.  can be fixed by changing player weight.
  • changing to vampire race will reset the high poly head back to vanilla
  • eye mesh may have flickering/rendering issue after switching to high poly head.  can be fixed by closing RaceMenu and opening it again.

Modder Resource (xEdit Scripts)

  • Skyrim - KL Filter Race.pas
    • Filters NPC records based on races supported.
  • Skyrim - KL Swap Headparts.pas
    • Swaps vanilla head part records for their high poly versions.
    • Custom head parts are not supported.
    • Requires High Poly Head.esm to be loaded into xEdit.
  • Skyrim - KL Copy NPC Protected Status.pas
    • Copies NPC Protected status found on all plugins currently loaded (eg. NPCs Protected Redux.esp)

Tools Used

Permissions

  • You may use this mod for your NPC/follower mods that will be shared with others.
    • For clarification, these NPC/follower mods may be uploaded to other sites.
  • You may add extra RaceMenu morphs.
  • You are not allowed to modify (in part or in whole) and claim it in its entirety as your own.
  • You are not allowed to reupload this mod to other sites.

For other usage not mentioned, please ask me first.

Credits

  • Niroku for Expressive Facegen Morphs and Expressive Facial Animation
  • tktk1 for Enhanced Character Edit head mesh reference
  • ruddy88 for Aesthetic Elves

What's New in Version 1.4   See changelog

Released

  • added high poly vanilla hair meshes as optional replacers
  • added high poly Argonian brows
  • replaced missing vanilla male Dremora racial morphs with Dark Elf
  • fixed UV mapping for humanbeardshort01.nif
  • adjusted Orc horns to fix gap
  • adjusted male Wood Elf racial morph to reduce clipping near ears
  • adjusted male Ear Shape morphs to reduce clipping
  • added custom xEdit scripts as a modder resource (updated since preview release)
  • Like 352
  • Woah! 4
  • Hmm… 1
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  • 🍆 by Kazu 14
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  • Hyper! 6
  • Thanks! 36
  • Green Love 5
  • Dislike 2
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User Feedback

You may only provide a review once you have downloaded the file.


Dimazz

   0 of 1 member found this review helpful 0 / 1 member

Добрый день! Может кто нибудь подскажет не работают пресеты в игре! Не отображаются !Короче я  туплю! Сто лет не играл! High Poly Head и тд SKSE поставил! В чем причина????

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Dey

  

Amazing 😍👌

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fenvaro

· Edited by fenvaro

   5 of 6 members found this review helpful 5 / 6 members

I have tried several times to master this mod. I found instructions in which it was said that the violation of the texture of the face of the characters is corrected by switching the slider "Face Part". And at first it worked. But when I re-entered the character creation menu, I noticed a violation of the texture, even where it did not exist before. Trouble somehow, with this mod. At least I have.

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kakto

  

Amazing, thank you!!

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eddie66683

  

Obrigado, 

Muito obrigado. Mod incrível.

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JMOF8

  

Thank You For The Mod

Cheers :)

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riseki

   6 of 7 members found this review helpful 6 / 7 members

Somehow this mod cause my character body become white. Some other mod that I download are not compatible I guess. Nice mod tho. Now reinstall all over again. Can someone share their screenshot of mod they using543235702_Screenshot(36).thumb.png.4b8d2204dfbebf18637378b8cf0a663d.png?

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wardensc2

   1 of 2 members found this review helpful 1 / 2 members

Hi everyone

Thank Kouleifoh for this amazing mod. However I still dont know how to convert follower mod to this high poly head. For example I load this mod and Toccata follower mod into creation kit, replace Toccata head by high poly head. Her face look amazing on render screen of creation kit then I use ctrl F4 to export her facegen to original mod and save the mod with new change of head part and high poly head as master of Toccata mod. Somehow when I come back to game and I get black face of Toccata or potatoes face, never get the correct high poly head render of Creation Kit. (I use Mod Organizer 2)

Can anyone write some guides about it. My object is very simple, change all my favourite follower mods which head part can be swapped in CK to high poly head to make the game more beautiful.

Thank in advance.

image.png

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metatron

  

Thank you for this wonderful mod! Lovin' it!

 

 

ScreenShot48.png

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Zenevo

   1 of 2 members found this review helpful 1 / 2 members

A brilliant mod, I'd say. But seems like I have the black face bug on NPC vampire race (as I chose no sunken vampire faces) and it is said to be meshes mismatch. Not sure the problem is mine or incompatibility with CBBE and Bijin Skin meshes. Anyway, good mod.

SkyrimSE_2021_06_15_18_09_06_385.png

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bloodymary

· Edited by bloodymary

  

 awesome work, thank you!

finally I was able to get the right look for my character

enb-2021-05-06-15-59-20-98.png

 

 

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chewstcraft

  

Great job but what face textures are you using for males? Im so lost..

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maxy

   5 of 6 members found this review helpful 5 / 6 members

yeah..so when i go to customize my character and choose the face part slider to choose one of the high poly heads...the game crashes completely a few seconds later...idk if my rig has anything to do with it...but it is a pretty up there rig with little to no bottle neck...and is able to run way better looking things than skyrim...and im also running mods from vortex but they are pretty small besides for 1 or 2 that do over hauls...so like...if anyone can help me or needs more info..dm me or something

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katoasumas

  

hey! i love this mod i just have one issue, when i’m a vampire i have to keep going into race menu and “resetting” the head part setting(it’s already on the proper vampire race head but it doesn’t render in until i move the slider back and fourth in race menu) i have the vampire fix from this mod as well as another which involves imperious races + this mod. it’s not game breaking but it’s a bit annoying to have to go into racemenu after every load/transformation :) 

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zhuddy

   4 of 4 members found this review helpful 4 / 4 members

Thank you! Great mod! but is it normal that if I lower the ear height, there will be clipping on the right side of the neck?

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Vendasia_x666x

   3 of 4 members found this review helpful 3 / 4 members

This mod is much appreciated. A must have for every LO!

Screenshot470.png

Screenshot600.png

Screenshot548.png

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joylust

  

THX the mesh is amazing 

any suggestion on a skin/body mods that is working with this head????

i have a neck stem with Real Girls skin and CBBE Curvy 😭😭

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ELECTRIC AVENUE

· Edited by ELECTRIC AVENUE

  

This mod is fantastic and it deserves a permanent place in my load order, but I have a bit of an issue

The textures are asymmetrical from side to side and I was wondering what I could do to fix it. The description says there is a mod that makes the eye sockets symmetrical but I don't know where to find it, I hope I can resolve this

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Zayyo

  

I really like this mod but i got one problem though, everytime i go outside of whiterun or near the giant fight near whiterun i would immediately crash.

overall though i really like this mod.

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ChrisStoner

   13 of 15 members found this review helpful 13 / 15 members

I simply cannot play WITHOUT this mod (if it is a mod rather than the most beautiful thing ever for creators, artists, modders and gamers alike) As an artist myself I spend an insane amount of hours into my characters making them perfect, adjusting and tweaking every little face (and body) detail. I've always had issues with the human head in Skyrim, untill I found your mod, and I have to say.. THANK YOU for what you did for us and gave us this amazing tool/add-on for us to create the characters we've always wanted. This mod will never leave my load order.

That being said, I might be the only one but I only have one issue with this mod installed ~ (I run on 16 GB of ram, an i5 8600k and a Asus Vega 64 8GB OC) My game is stable af (while having a tone of mods installed, my load order and optimization is extremely well made with care ~ modding since 2016, I don't have crashes or other issues whatsoever).. so when I run the sculpt editor in my game (in racemenu) it lags and stutters A LOT, I simply struggle to make anything, and when I save the head sculpt (or preset) of my character and then load it at the same time Racemenu freezes no matter what (I am forced to save the game and exit, then load it back up to continue without forcing tasking manager my Skyrim). Now I know it might be only on my end, and besides this issue, I have the patience to make anything I want and I did after a lot of hours in there. That won't stop me from using this amazing mod (but wanted to let you know), again THANK YOU my friend for everything! 

Cheers!!

20210117215346_1.jpg

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mkthunderwd

   3 of 3 members found this review helpful 3 / 3 members

Just - wow. High poly heads for everyone and it didn't crash the game with a mid-playthrough install.

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hercules69

   1 of 1 member found this review helpful 1 / 1 member

Excellent addition to the High Poly body!! You just created what was missing. Even a Vanilla NPC now looks awesome! I use your method to convert my NPC and the xEdit scripts are helping a lot.

I do have a glitch though when I try to export from the CK a Khajiit or Argonian Head. I revewed the changes made by the script and they look correct in xEdit, I guess I'm missing a mod in the CK because I have the typical Red sign when I try to visualize it in the CK. The result is a black face in game.

Are there pre-requisites for non humanoid to load other than expessive face morphs?

Thank you

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XenoZa

   10 of 11 members found this review helpful 10 / 11 members

Hello. this mod is pretty amazing.  Unfortunately, it seems as though i cannot use high poly head alongside 3BBB BHUNP body. is that not supposed to happen, or is it a problem on my end only? if so, how can i fix this!?!?    (For Exemple:  When i select high poly face part in racemenu, the breast can glitch out and the physics stops working properly).

Thank you!

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geraintwd

   2 of 3 members found this review helpful 2 / 3 members

Hi, this looks great and I'm sure I'll get it looking right, but I took an existing character I made and changed the face part to High Poly head and this was the result - I guess I need to do some work on my end to get the nose and mouth back to the right shape, but she seems to have some paint in her eye as well.

Thanks, and keep up the great work!

HighPolyHeadDerp.jpg

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Lannister

   8 of 9 members found this review helpful 8 / 9 members

I have the newest RaceMenu but I do not have FacePart slider for the Beast Races... How can I switch?

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  • Similar Content

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      ABOUT THIS GUIDE
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      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
      Submitter SavrenX Submitted 11/03/2019 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX Anniversary Edition compatible No  
    • By SavrenX
      While I'm working on a much better SOS V2, first update this SOS dll by downloading the file that I uploaded. Put that file DLL inside this folder path sos ( SKSE\Plugins ).
      If you are a BILF and TWINK RACE V2 user, keep using this SOS because the schlong patch uses the default.
      Put HDT patch manually inside meshes folder character male as usual. 
      Load order very easy 
      - SAM Light and everything including skin
      - SOS Patch ( + HDT patch if you need it )
      - HDT SCHLONG mod from vectorplexis if you need one
      - TWINK Race V2 ( If you use it )
       
      If you only use SAM Light without Twink or BILF, use SOS patch continuation here :
      SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP - The Elder Scrolls V: Skyrim - VectorPlexus (vectorplexis.com)
      All my mods going forward will still be based on the default path because compatibility includes SOS V2. Be patient because SOS V2 very complicated with textures patch.
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