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Guards Armour Replacer - SAM Full Refit [LE]
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
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Guards Armour Replacer - SAM Full Refit [LE]
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
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Revealing Thieves Guild Armour - SAM Refit
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
If you're getting a textureless vanilla armour that would suggest that there's another issue here - this mod is purely a mesh replacer. The only suggestion I would have had would be downloading the original mod on the off chance the textures there (alpha changes) were required - which you already did. Sorry I don't know how to fix this one other than ensuring it loads *after* the original mod if you have both. -
Guards Armour Replacer - SAM Full Refit [LE]
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
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Guards Armour Replacer - SAM Full Refit [LE]
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
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View File Guards Armour Replacer - SAM Full Refit [LE] This is a Legacy Edition SAM refit of NordwarUA's Guards Armor Replacer. You WILL need to install the original mod for this to work - then install my mesh refits over the top - all I've done is refit the meshes for SAM and package them up. This replacer assumes you're using the full Guards Armour Replacer mod, which requires all DLC and USLEEP. Unlike a lot of other mods, this isn't designed for the player, although you can certainly get and wear the various armours. What the original mod does is give all the guards from the various holds of Skyrim unique armour sets, each reflecting the culture and history of the hold. I find it's wonderful for immersion, but unfortunately wasn't compatible with SAM, so... I fixed it. Eventually. Credits to: NordwarUA for the original mod and for permission to convert ElderVerK for advice on refits I am aware there are some minor clipping issues when moving, and some of the light armours are problematic when guards are at larger body sizes - even deleting vertices there's only so much I can do on those ones. There's also a chance you'll find a random naked guy in the great hall at Windhelm. That seems to be an issue with the original mod. Just give the guy some armour using whatever method you prefer--or enjoy the view. Feedback and screenshots welcome - I'm getting better at them, but it's still not my forte. Please feel free to convert to SE if you like. I do not have it and will not be able to convert it myself. Submitter Keldaryth Submitted 03/22/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by
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Version 1.1.0
739 downloads
This is a Legacy Edition SAM refit of NordwarUA's Guards Armor Replacer. You WILL need to install the original mod for this to work - then install my mesh refits over the top - all I've done is refit the meshes for SAM and package them up. This replacer assumes you're using the full Guards Armour Replacer mod, which requires all DLC and USLEEP. Unlike a lot of other mods, this isn't designed for the player, although you can certainly get and wear the various armours. What the original mod does is give all the guards from the various holds of Skyrim unique armour sets, each reflecting the culture and history of the hold. I find it's wonderful for immersion, but unfortunately wasn't compatible with SAM, so... I fixed it. Eventually. Credits to: NordwarUA for the original mod and for permission to convert ElderVerK for advice on refits I am aware there are some minor clipping issues when moving, and some of the light armours are problematic when guards are at larger body sizes - even deleting vertices there's only so much I can do on those ones. There's also a chance you'll find a random naked guy in the great hall at Windhelm. That seems to be an issue with the original mod. Just give the guy some armour using whatever method you prefer--or enjoy the view. Feedback and screenshots welcome - I'm getting better at them, but it's still not my forte. Please feel free to convert to SE if you like. I do not have it and will not be able to convert it myself.- 11 comments
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[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
Different issue because, yay. I'm doing a refit of Bingle's Buff armours -- or at least the dragonscale and dragonbone ones, and I'm having the following issue with the dragonscale. Just the torso - Everything is conforming properly in Bodyslide and Outfit Studio, but in game it's coming up strange, and the NIF file is also looking strange -- exactly as it shows up in game with the chest shrunk and not really peeking though. If anyone knows why that would happen, I'd love to know so I can fix it. -
[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
Thank you! I'll give it a go! -
[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
Two possibilities - you may need to use a HDT body and use the step that allows for movement - copying bone weights. Alternatively, just make the pants bigger if the above doesn't help or if you've already done it. *** Separate Issue: Does anyone have tips for scaling full body armour? I've made it mostly work when characters are standing, but I'm getting clipping issues with movement - usually around the armholes where SAM runs into issues with the chest area and upper arm areas crossing over where they wouldn't on the default model. Typically I've been pulling the arm section into the inside of the body and the torso section into the arm as trying to actually lower the armpit hasn't been very successful... -
Gannicus Modular Armour - Full Morphing Refit for SAM
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim
You are so very welcome - I don't have SE and I don't really plan on buying it as I honestly tend to get bored with the shallowness of the content and quit after a while. I'm trying a lot of immersion mods and using it as a 'lite' mucking around game rather than a big RPG and hoping it works better for me this time around. -
View File Gannicus Modular Armour - Full Morphing Refit for SAM I've always been a fan of Hoamaii's Gannicus set, and have been using Kyoshii's Samson refit for ages, but I don't really play at Samson 100, so... I tweaked it, now that I sort of know how. All of the following pieces have been refitted in Bodyslide and Outfit Studio, most for HDT enabled bodies: - Subligaria (underwear - 2 versions) - slot 32 (body) - Pauldrons, right shoulder alone or both shoulders - slot 58. - Arena Belt - slot 52 - Leggings: right, left or both legs - slot 53 - Boots: suede boots or Caligae (Roman boots enclosed in sandals) - slot 37 (feet) - Greaves (protecting lower leg) - slot 48 - Plate Gauntlets - slot 33 (hands) - Leather Bracelets and Mixed Gauntlets (plate on right hand, leather on left) - slot 59 - Cod Piece - slot 49 You'll need the original file as these are mesh replacements only. Install that first and install this over the top. There is also an issue where the right legging cannot be improved at a workbench. This is an issue with the original file and Hoamaii does have plans to fix that eventually. If you want your leather armguards and mixed gauntlets to show up in first person mode, you'll need this mod (seriously, how have I not known about it forever. It answered so many questions). The first person items fix works with LE and USLEEP. First person still suffers from the wrist gap issue, but I've minimised it as best I could. With thanks to Hoamaii for the original mod and for the permission to refit, and to Kyoshii for the original refit (also, if you only play at Samson 100, his does look better). Again, screenshots are not my thing. If you get better ones, please send them to me so I can upload them Submitter Keldaryth Submitted 05/17/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by
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Version 1.2
1,301 downloads
I've always been a fan of Hoamaii's Gannicus set, and have been using Kyoshii's Samson refit for ages, but I don't really play at Samson 100, so... I tweaked it, now that I sort of know how. All of the following pieces have been refitted in Bodyslide and Outfit Studio, most for HDT enabled bodies: - Subligaria (underwear - 2 versions) - slot 32 (body) - Pauldrons, right shoulder alone or both shoulders - slot 58. - Arena Belt - slot 52 - Leggings: right, left or both legs - slot 53 - Boots: suede boots or Caligae (Roman boots enclosed in sandals) - slot 37 (feet) - Greaves (protecting lower leg) - slot 48 - Plate Gauntlets - slot 33 (hands) - Leather Bracelets and Mixed Gauntlets (plate on right hand, leather on left) - slot 59 - Cod Piece - slot 49 You'll need the original file as these are mesh replacements only. Install that first and install this over the top. There is also an issue where the right legging cannot be improved at a workbench. This is an issue with the original file and Hoamaii does have plans to fix that eventually. If you want your leather armguards and mixed gauntlets to show up in first person mode, you'll need this mod (seriously, how have I not known about it forever. It answered so many questions). The first person items fix works with LE and USLEEP. First person still suffers from the wrist gap issue, but I've minimised it as best I could. With thanks to Hoamaii for the original mod and for the permission to refit, and to Kyoshii for the original refit (also, if you only play at Samson 100, his does look better). Again, screenshots are not my thing. If you get better ones, please send them to me so I can upload them -
[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
I don't quite know exactly *why* it happened, but I worked out that I need the hand fix and the hands in the preset were a slightly different mesh to the handfix. No idea why. I still get a slight seam issue, but at the moment rebuilding the base model projects seems to have helped. Finally got the second resizing project done, so thank you for the support. I'm honestly surprised I didn't throw in the towel completely -
I've found that the texture issue is happening in part because of normal mismatches. Resetting in racemenu fixes it to a degree, but then the issue returns after equipping and de-equipping armour. I know that some armour has a body reference inside of it, and that's possibly what's causing the issue, but it's remaining after removing the armour and I don't know how to fix the armour to stop that happening:
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[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
Strange question - do the Bodyslide preset meshes in the OP include the Sam Hands 2 meshfix? (Linked in this topic). I know the fix was apparently in SAM now, and it definitely works when I'm not wearing armour, but at least with refits I'm trying, the issue remains - it feels like the reference body is being copied into the actual file - would that be fixed if I remove the reference body from the various armour pieces? -
[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
I'm redoing my install of Skyrim LE via Vortex and trying to clean it up first - the issue is something to do with the Hi Poly SAM model not being used for Nude PC, as far as I can tell. I've also noticed the toenails weren't working no matter what I did so I went back to SAM normal HDT which seemed to work. But I'm now having issues with there being the wrist gap in the 1st person view when not holding a weapon. It's not much, but it's annoying and I don't know if it's just a thing that happens with SAM that I haven't noticed until I tried modding it. That said, I seem to have issues trying to refit any first person view arm thingies at all. Hopefully switching away from NMM will help me diagnose what that issue is -
[Guide] Refitting for SAM - Shape Atlas for Men
Keldaryth replied to air's topic in The Elder Scrolls V: Skyrim
So... this feels like a total Noob question - doing a refit using the High Poly HDT mesh trying to get the full Gannicus set working - the body slot loincloths (Slot 32 Body) stuff up and I get a strange line between the body hands and feet (most noticable with the hands). It does come with another body mesh included, which I delete to make the clothes just fit the SAM body, but I don't think that's the issue. All the previews look like they should be fine. Any ideas on what's causing this? -
Revealing Thieves Guild Armour - SAM Refit
Keldaryth commented on Keldaryth's file in The Elder Scrolls V: Skyrim