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Categoricus

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  1. Is this compatible with CBPC Schlongs? Sadly, I had to get rid of HDT SMP and move on to CBPC. Ever since, when I schlongify Edan, the schlong appears but his body turns invisible. My player character is also of a custom race and he is all good, so custom race cannot be the problem. Also, if I switch to the SOS compatible version of the original Edan, and then schlongify him, he works fine except he won't have the SAM body. So the original Edan is not the problem either. I am using the SavrenX Schlongs of Skyrim 1.0.1 for schlong mechanism, now without the HDT patch of course, to leave space for CBPC. Any ideas how to get the invisible body fixed?
  2. The downloads carry the same name, it is hard to guess which version is which. Could you please amend the files' names with version annotation? Thanks.
  3. I have just adjusted my mod priority to match this pattern, although priority was already the same between those items that have loose files, so the result was expected to be the same. I already had that DLL in my mod library (with a few hours's difference in filetime due to differences between our time zones) but I still have overwritten that with yours to pay rescpect to your awareness. Result is the same. I have applied all the changes that you suggested, unfortunately the clipping still happens. Normally (if not testing) I use 357 plugins (254 hard plugins and 103 light plugins) so you probably get the idea why I have been using LOOT for the last five or six years. There had been a time way before SE was published when I used to sort my 254 plugins by hand. It looked more esthetic and logical than a LOOT output but also it wasn't correct. In my normal MO profile, I have some of the plugins locked in their manually set locations, as a result of my testing experiences (eg. Darnexx's Better Males of Skyrim has to go almost to the very bottom to keep Farkas without a black face, as opposed to LOOT'ed position). XPMSE comes with loose files only, so it should override any BSA'd skeletons no matter the load order. On the left pane of MO2 (in my terms, mod priority queue), however, I had always made sure that nothing overrided the loose files of XPMSE. I wonder if you still have any further ideas, if not, I appreciate your helping hand you have given so far. EDIT: I had a fatal misconcept because I used to think that HDT SSE Physics is just another name for HDT SMP because mod authors used to tell about HDT PE never having been ported to Skyrim SE. Now I have uninstalled HDT SSE Framework and Physics and replaced the whole thing with the actual HDT SMP from here: https://www.nexusmods.com/skyrimspecialedition/mods/30872?tab=files The original problem still persists, however. EDIT 2: I have attached my HDT SMP log. I still don't know what it means, whether HDT BBB Bounce was loaded as intended or not. EDIT 3: PROBLEM SOLVED. The desired mod priority queue that I quoted from Don is outdated: Don's HDT patch is not just meant to override the main file of Don's mod but also to override HDT BBB Bounce mod, so now the only resource required from HDT BBB Bounce is SAMBody.xml if one decides to use the two mods together. Don has actually changed the description to denote that Savrenx Schlong of SAM Light must be loaded AFTER any HDT related stuff, unlike it used to be. I don't know how I haven't pointed this out sooner. hdtSMP64.log
  4. I had isolated a test environment as a standalone profile in Mod Organizer 2 for the sake of a reliable report, so my load order only contains the following 21 elements (already LOOTed): Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp High Poly Head.esm Schlongs of Skyrim - Core.esm SkyUI_SE.esp High Poly Head Vampire Fix.esp Schlongs of Skyrim.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp RaceMenuPluginSAM.esp SOSRaceMenu.esp FNIS.esp RaceMenu.esp XPMSE.esp RaceMenuPlugin.esp UIExtensions.esp Alternate Start - Live Another Life.esp I updated the DLL a long time ago so the SOS menu in MCM looks fully functional and I don't get any pop-up warnings on loading ESS. Also, FNIS patch has been generated right before the test without any warnings or errors.
  5. When I have SavrenX Schlongs of SAM Light and HDT BBB Bounce for SAM installed together (with all the quoted requirements provided), the schlong clips through the equipable underwear. Is that supposed to happen? From what I see, SavrenX Schlong of SAM Light is more like a hybrid of SOS SE and SAM Light, as we get the scripts from SOS SE and not those of SAM. Also, SAM is supposed to equip the underwear on slot 52, while SAM Light requires the underwear to be equipped on slot 32. The only reason why I have installed Savrenx Schlongs of SAM Light instead of SOS SE is to keep the schlong on SAM Light body from clipping through the SOS underwear, which I succeeded until I installed BBB Bounce for SAM Light. My HDT SSE Framework log contains the following lines: [Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:44 hook point:005b2ff0 [Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookengine.cpp:49 hook point:01293d20 [Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\hookarmor.cpp:41 hook point:001cafb0 [Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:106 hook point:00c57a60 [Sat Jul 25 17:34:02 2020]INFO: d:\code\hdt-skyrimse-mods\src\hdt\hdtsseframework\frameworkimpl.cpp:110 hook point:00c076a0 [Sat Jul 25 17:34:24 2020]INFO: updateTimer instance address : 0x02f6b930 My HDT SSE Physics log is empty. I can't tell from these whether HDT BBB Bounce for SAM Light was loaded as intended or not. I am using the HDT patch for SavrenX Schlong of SAM Light according to Don's instructions, but the schlong still clips through the underwear but only when HDT BBB Bounce for SAM is installed.
  6. Does this work with Skyrim SE / SAM Light? Because the original mod is stated as compatible with SSE.
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