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Kyoshi

Tera Revealing Armors Refitting for SAM

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I simply refitted Tera Castanic Hunter Cuirass, Boots, and Gloves.

Installation:

1) Install "Tera Armors - Main File with Fix 1.91" from here.

2) Overwrite 1)'s files with my mod attached below.

Credit: 

TERA Armors Collection for Skyrim - Male and UNP female by asianboy345

SOS - Tera Male Armor Conversion for SOS by DarkSchneiderBS

CastanicHunter-02.jpg

TeraCastanic_f_h02 Revealing Armor for SAM.7z

Edited by Kyoshi

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Author of the topic Posted
34 minutes ago, tblank82 said:

Amazing, thanks!

I am trying to convert other armors. How did you get the schlongs to show through the armors? Mine revert to underwear when equipped OR just a hole where the penis should be. :(

Just add SAMRevealing to it.

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1 hour ago, Kyoshi said:

Just add SAMRevealing to it.

Hmm... OK, thank you. I have not seen "Revealing" until I looked into your armor files. "Revealing" is not in my SAM mod files, so maybe I can take it out and put it in mine somehow. 

If you are aware of any tutorials for this, please share! Thanks.

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Author of the topic Posted (edited)
1 hour ago, tblank82 said:

Hmm... OK, thank you. I have not seen "Revealing" until I looked into your armor files. "Revealing" is not in my SAM mod files, so maybe I can take it out and put it in mine somehow. 

If you are aware of any tutorials for this, please share! Thanks.

About SAMRevealing as follows:

1) Block/Copy Branch SAMRevealing on my nif and Block/Paste Branch it into your nif

2) On your nif change value to "SAMRevealing"

3) Repeat 1) and 2) on your _0 and _1.nif 

Edited by Kyoshi

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On 9/23/2017 at 1:21 AM, Kyoshi said:

About SAMRevealing as follows:

1) Block/Copy Branch SAMRevealing on my nif and Block/Paste Branch it into your nif

2) On your nif change value to "SAMRevealing"

3) Repeat 1) and 2) on your _0 and _1.nif 

This still leaves a hole instead of the schlong for the armors I try. 

  • Do I need to start from these modded files only? "SOS - Tera Male Armor Conversion for SOS by DarkSchneiderBS"
  • Here is my nifskope view (of a common armor) if there's anything you can see that's wrong:image.thumb.png.fcb2ee5665acbd693da30a1fe1527704.png
     

Thanks

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Author

I'm having some trouble with this. I have it equipped on a follower (Kaidan), and everytime i restart the game and load a save, the cuirass for this armor is invisible and the gloves and boots are black (no textures). Both issues fix themselves if i either unequip and re-equip the items to the follower, or load a new cell. Not really sure what's going on there. I checked with the original (non-SAM) meshes, and it doesn't happen with them, so it's probably some issue with the meshes, but I can't really tell what. Would appreciate any help.

Edited by Melesse

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3 hours ago, Melesse said:

I'm having some trouble with this. I have it equipped on a follower (Kaidan), and everytime i restart the game and load a save, the cuirass for this armor is invisible and the gloves and boots are black (no textures). Both issues fix themselves if i either unequip and re-equip the items to the follower, or load a new cell. Not really sure what's going on there. I checked with the original (non-SAM) meshes, and it doesn't happen with them, so it's probably some issue with the meshes, but I can't really tell what. Would appreciate any help.

try setting the consistency flag in the nitrishape data from static to mutable (in nifskope) and see if that fixes the issue.

(this has to be done for each nitrishape in the mesh if there are multiple, and you have to do it for both the _0 and _1 meshes)

Edited by Cyrus

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On 12/29/2017 at 8:24 PM, tblank82 said:

This still leaves a hole instead of the schlong for the armors I try. 

  • Do I need to start from these modded files only? "SOS - Tera Male Armor Conversion for SOS by DarkSchneiderBS"
  • Here is my nifskope view (of a common armor) if there's anything you can see that's wrong:image.thumb.png.fcb2ee5665acbd693da30a1fe1527704.png
     

Thanks

a very late response but incase someone has the same problem in the future, you need to go to BSlightershading properties under the SAMRevealing node and change the alpha from 0 to 1

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2 hours ago, Cyrus said:

try setting the consistency flag in the nitrishape data from static to mutable (in nifskope) and see if that fixes the issue.

(this has to be done for each nitrishape in the mesh if there are multiple, and you have to do it for both the _0 and _1 meshes)

Thank you so much! That seems to have fixed it.

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I know the thread is p much dead, but I found out that someone made some male Tera Armors skimpy on Nexus! Maybe someone experienced w/ refitting and all that can ask the author's permission and refit them for SAM if they wanna?

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