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Chompy

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Chompy last won the day on April 18 2022

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  1. There's an updated .dll for SOS you need to use from LoversLab. SOSAM is only not compatible with AE because the SOS .dll it uses is outdated/made for 1.5.97. https://www.loverslab.com/topic/208074-schlongs-of-skyrim-dll-for-ae/ Has all the different AE versions, you'll want 1.6.640 if you're on the most recent SE/AE version of Skyrim.
  2. The Nexus has SAM refits for some of the actual AE (the paid upgrade, not just the SE update) armors if that's what you mean, otherwise practically none of the SE mods here required updating for AE. The mods adding SoS functionality (SOSAM or it's predecessors) to SAM need an updated SoS .dll if you don't downgrade, but that's available somewhere on LoversLab. There's really no reason to downgrade anymore, and hasn't been for a while, but I know people will strongly disagree with me so honestly, just do whatever is easier/more comfortable for you.
  3. Looks like physics/HDT enabled parts are stretching. Your skeleton mods should be below SAM/SOS I believe, something is overwriting part of FK's but I don't know what from just the screenshots. Try moving XPMSE/FK lower in your order. Edit: Also, there's a way to export your load order from MM, don't remember how off the top of my head but it's easier for people to read than screenshots. I mention that because I might've missed it, but I don't see actualy SAM Light in your list anywhere. Is that SOS AE mod just the .dll update or the full SOS?
  4. I'm not sure what all works in VR, but you can kind of replicate it (if I'm understanding correctly? You want NPCs to have various body hair). There's ways to use RaceMenu to apply overlays (from SAM Morphs for RaceMenu), and then to distribute them. Or something like Disparity and Diversity where each race has a unique texture.
  5. Technically speaking, AE is SE. The Anniversary Edition that you buy is just a collection of Creation Club content, but even if you only own Special Edition the current update is still 1.6.640. 1.5.97 is the last update before AE released, so people call it SE even though 1.6.640 is also technically SE. Hope that made sense. Also, despite what everyone keeps insisting, you are fine to be on 1.6.640, that update has been out for nearly a year and most mods have been compatible with it for months. If you really want to, yes you can rollback to 1.5.97 but I personally wouldn't bother. SAM Light should work on AE. What exactly isn't working about it for you?
  6. Was it Kirax's edits/refits? I don't remember if they were ever on here but I know he's got a Black Desert pack here, and there might've been a link to his site or Patreon from there. https://kiraxskyrim.com/public-work/bloodborne-pack-for-sam Other than that, the only one on here that I know of is Savren's Cainhurst set.
  7. Looks like you downloaded the original SAM and not SAM Light. Light doesn't come with an .esp, if you want the full-ish SAM in SE you'll need SAM Light and Morphs for RaceMenu.
  8. You should be fine. Draspian is correct that the only big concern would be SKSE plugins but if you are already running 1.6.640 then you are fine. You might have some locational conflicts with your mods and CC, but I imagine there are patches for whatever you use. Again, I would backup saves just in case, but CC should be safe to add to existing games.
  9. I don't imagine it would break mods or saves, but you could back up your saves and just give it a try. Your mods should be safe if you are using a mod manager, but if you aren't you might also back up your current Skyrim installation.
  10. If you aren't wanting to just fully switch over to SAM, I would say probably no (the long answer would be that you possibly could, but it would be complicated and require editing SAM and the followers). Honestly didn't know there were any followers that required SAM. SAM on SE is almost the same as it was on LE at this point, the morphs are added into RaceMenu with another mod. You can actually use SOS (kind of) with SAM, which might be what you want if you are wanting SOS features with SAM body (SOS addons have to be patched to work with it, but anything other than those and SOS refits should be fine). If you haven't already started a save I'd say to just try SAM out, and if you need any help with it ask; there's a lot of people here more knowledgeable than me so I'm sure you'd get good answers. If you haven't found it yet, the Discord invite is at the top right next to the Youtube and Twitter links, and there's also the little Discord widget in the bottom left.
  11. I'm not sure what you mean. LE or SE/AE? Can you post a screenshot of what's happening or does it just look like the body is still vanilla? By "without mesh without texture" do you mean the feet are fully invisible or just purple/missing texture? If you use a mod manager like MO2 or Vortex, make sure nothing is overwriting SAM. Without knowing more about what's wrong I don't know what else to suggest.
  12. I took a quick look at it and there's a couple of things immediately. Body S V1 has two SAM bodies in it. Gloves and GlovesH have the HIMBO-SAM conversion body instead of the SAM hands. The others seem fine. But I also can't tell if something is going wrong after you've built it in BS. Is the body disappearing only when you equip a certain piece? What part did you skip exactly from the tutorial? I don't know what would happen if you didn't at least conform to sliders, HIMBO makes use of .tri files as well obviously so you might want to at least build the morphs even if you don't fix the clipping in Outfit Studio (3B in the tutorial, conform selected; and 3D, making sure to select build morphs).
  13. I haven't personally used this AIO version (and am currently having the issue others had with the download failing so I can't check it), but nothing has changed for the AE update that should cause this to not work. Are you using a mod manager? I know it's a little obvious, but do you maybe have something loading after these refits that would overwrite them (high poly body for example)?
  14. It is a really fun game to play, but a lot of people (myself kind of included) have/had issues in particular with the story (and the player character) and I guess what I'd say is further simplification of role-playing systems. If i remember right there was also some lore consistency issues that upset some people. air is right, it really did pretty well and I think mostly you see a lot of long term Fallout/hardcore RPG fans who were disappointed. FO4 has a much broader appeal than what would've satisfied that group.
  15. His face in the first shot really got me giggling. 🤣
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