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Sphered

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  1. Not sure I understand fully as I am not familiar with fluffy animals. If they have a werewolf model, yeah you should be able to replace skin_1.nif with whatever werewolf model and possibly werebear model you want. This supports all those nodes inc those weird backward named ones like Left Clavicle [RClav] etc
  2. View File SAM Sliders Custom Sliders I find useful. Many here arent otherwise offered as far as I am aware. Like elevation and angles This is XPMSE skeleton as you know. It was best to add separate non-CME nodes so in case you use XPMSE sliders too, they wont have any issues this way. Make a copy for skeleton beast if you want them supported, and I suppose female too. I just replaced the default male skeleton here Not a lot more detail to mention really beyond it requires Racemenu. I also find this handy for setting or adjusting a temporary pose for screenshots Quick demo of what it does. Didnt put a lot of time into making screenshots here apologies I miss modding this game lol Handy.mp4 Submitter Sphered Submitted 01/25/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by Anniversary Edition compatible No  
  3. Body can be slide-able too at least in LE. I can see how AE-friendly that is. Its so convenient to do it that way
  4. Version 1.0.0

    641 downloads

    Sliders I find useful. Many here arent otherwise offered as far as I am aware. Like elevation and angles This is XPMSE skeleton as you know. It was best to add separate non-CME nodes so in case you use XPMSE sliders too, they wont have any issues this way. Make a copy for skeleton beast if you want them supported, and I suppose female too. I just replaced the default male skeleton here Not a lot more detail to mention really beyond it requires Racemenu. I also find this handy for setting or adjusting a temporary pose for screenshots Quick demo of what it does. Didnt put a lot of time into making screenshots here apologies I miss modding this game lol Handy.mp4
  5. View File SAM Werewolf Playable Hybrid SSE version added. I tweaked the skeleton a little since unfortunately you cant use sliders in this version until they fix Racemenu AE Pubes I wanted to include but they didnt blend well with the no-down-angle aspect in play here. When sliders become usable again I can look at adding pubes with a slider since they look very different on the two models Concluded update note This enables a playable werewolf humanoid race using SAM body. I nicknamed it Teenwolf since that show was at its peak back when I first played around with the concept, but I guess just Wolf Hybrid works. Human behavior under the hood while fully werewolf in appearance Slider support is included for Racemenu (LE only atm) users. Werewolf models were not designed for being chosen as a race in chargen mode, let alone having their own sliders so just know they work great for me, but I would need some feedback if you run into issues here. NOTE: Only use the "SAM Werewolf" slider tab I created for them. The others are meant for humans and wont end as expected for this model He uses human animations. All of them... Silly.mp4 Just a side project I hadnt touched for a while till recently and I felt got to the point it could be useful/interesting for release. If ya'll like this type concept and would like to see more stuff like this for both werewolves or other race models definitely drop a comment so I know Thanks to Vector and all authors who make neat stuff like this possible Less interesting details in case helpful since I dont frequent the site very often Submitter Sphered Submitted 01/24/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible No Created by Anniversary Edition compatible No
  6. Version 1-SSE

    567 downloads

    SSE version added. I tweaked the skeleton a little since unfortunately you cant use sliders in this version until they fix Racemenu AE Pubes I wanted to include but they didnt blend well with the no-down-angle aspect in play here. When sliders become usable again I can look at adding pubes with a slider since they look very different on the two models Concluded update note This enables a playable werewolf humanoid race using SAM body. I nicknamed it Teenwolf since that show was at its peak back when I first played around with the concept, but I guess just Wolf Hybrid works. Human behavior under the hood while fully werewolf in appearance Slider support is included for Racemenu (LE only atm) users. Werewolf models were not designed for being chosen as a race in chargen mode, let alone having their own sliders so just know they work great for me, but I would need some feedback if you run into issues here. NOTE: Only use the "SAM Werewolf" slider tab I created for them. The others are meant for humans and wont end as expected for this model He uses human animations. All of them... Silly.mp4 Just a side project I hadnt touched for a while till recently and I felt got to the point it could be useful/interesting for release. If ya'll like this type concept and would like to see more stuff like this for both werewolves or other race models definitely drop a comment so I know Thanks to Vector and all authors who make neat stuff like this possible Less interesting details in case helpful since I dont frequent the site very often
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