About This File
This enables a playable werewolf humanoid race using SAM body. I nicknamed it Teenwolf since that show was at its peak back when I first played around with the concept, but I guess just Wolf Hybrid works. Human behavior under the hood while fully werewolf in appearance
Slider support is included for Racemenu users. Werewolf models were not designed for being chosen as a race in chargen mode, let alone having their own sliders so just know they work great for me, but I would need some feedback if you run into issues here. NOTE: Only use the "SAM Werewolf" slider tab I created for them. The others are meant for humans and wont end as expected for this model
He uses human animations. All of them...
Just a side project I hadnt touched for a while till recently and I felt got to the point it could be useful/interesting for release. If ya'll like this type concept and would like to see more stuff like this for both werewolves or other race models definitely drop a comment so I know Thanks to Vector and all authors who make neat stuff like this possible
Less interesting details in case helpful since I dont frequent the site very often
To enable use of all shields/torches/jewelry etc, I made this race capable of wearing any Default Race aka human gear. This means while you can technically wear anything, the only supported objects by this mod are those types. Anything could be refitted, like the Tsun Outfit I am showing in one of the screenshots, but these would all require doing so for the werewolf body. To be honest refitting has never been my strong suit but anyone is welcome to pitch in there if so inclined 😃 In case asked, the Tsun example is not what I would call a proper refit which is why I didnt include it. Its got clipping issues up close and also I didnt do that refit "by the book"
First Person could be fully supported but I kept this out for now since it requires replacing the native firstperson skeleton. Something I have been playing with to see if I could make it look fluid using the native skeleton. In the meantime I recommend 3rd person only just like werewolves only do anyway in the game already
To avoid burdening papyrus needlessly, the node sliders initialize at generic defaults aka coord settings arent scanned or tracked. This simply means if you want to re-adjust something, go ahead. It will snap back into sync with your edits after one tick
Saving/loading presets should be more or less the same process as we know. The only caveat there is you need to (re)choose your skin color manually if not wanting default dark. I had to go out of the box here to support skin retexes since Racemenu doesnt (?) seem to support skin texture swapping for any race. I went ahead and handled eye retexes and penis control on my side here too so those too may need re-apply after loading a preset
Dupage note below the code is weird on this site
Just a side project I hadnt touched for a while till recently and I felt got to the point it could be useful/interesting for release. If ya'll
like this type concept and would like to see more stuff like this for both werewolves or other race models definitely drop a comment so I know
Thanks to Vector and all authors who make neat stuff like this possible