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Author

air

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Posts posted by air


  1. I can't see the first couple of pictures, but I'm guessing you are using SAM Morphs for Racemenu to set your character's body textures?

    And when you equip these armors, your character's body textures are reverting back to the base texture rather than applying the textures you chose?

    Well, SAM Morphs for Racemenu requires that the body parts are named properly, otherwise the texture swapping from this mod cannot work.

     

    For example, in your cuirass I can see the body is named SAMBody_outfit. It must be changed to just SAMBody.

    image.png.929fe2d7229eb2672cb58f52525d659f.png

     

    This is the same problem with the barbarian armor you have linked. The body is not named SAMBody so it will have the same issue. It will be common to find outfits like this since not everyone uses this mod and is aware of that limitation. But it's easy to fix it for yourself.

    If you have your project saved in outfit studio, I recommend to open it and rename it from there, and then re-export the files. You cannot only change the name in Nifskope or the .tri file will not work properly anymore. And change back the texture paths to how they were originally

     

     

    • Like 1

  2. 1 hour ago, sentiao said:

    can't i try.can't same positions because if u refit armor sos,himbo to sam light .nit will overwrite colour in bodyslide

    happen all armor if more then 1 colour option

     

    I'm sorry. It is difficult to understand this.

     

    All I can do is provide an example.

    An example of a vanilla armor which uses texture sets is the guard armor.

    image.png.1fce2cd4937fe8971b7e915b5d3f3e0b.png

    All guards are using the stormcloak armor mesh. Different colors come from texture sets. 1 set of meshes only, many different colors.

    In the vanilla armor, Body is in 1st slot, Clothes are in 2nd slot. If this is not the same after refit, all guards will wear blue armor.

    before refit:

    image.png.59144c16eaad99212546d0bfd5e01d21.png

     

    after refit:

    image.png.5e9a55a0529525401221f4160c7e50bb.png = armor will be different colors for different types of guards (whiterun guards will wear yellow, riften guards will wear purple, etc)

     

    if you mess up the order:

    image.png.8ab8ee26c6835252df9c1fe5c91286d6.png = all guards will wear blue armor because position is wrong.

     

    You can change the order in outfit studio. 

    image.png.edcdc1c5d9611f87ee02a946d1c3827a.png

     

    It is the same way with mods. If for some reason you can't keep the positions then you need to edit the texture set in the mod esp. 

    • Thumbs up 1

  3. 8 minutes ago, sentiao said:

    next step HOw to provide different color options?

    as far as refitting a mod which is using texture sets, then as long as all shapes remain in the same positions after the refit, texture sets should be functioning without any additional work

    if you're asking how to create a mod which uses texture sets or how to add texture sets to an existing mod, that is outside of the scope for my guide. There's many tutorials for that already. I found one easily here: https://wiki.nexusmods.com/index.php/Using_Texture_sets_for_Skyrim


  4. The issue is with the original armor.

    There are too many nistringextradata and also the paths are incorrect. This is an oversight by the mod's author.

    Some general rules of thumb:

    - If an armor is not morphing with Samson and Samuel sliders, then open the nifs and check the nistringextradata.

    -Normally there should only be ONE nistringextradata on a mesh which ends with a .tri file (other ones are fine)

    -This path needs to be correct. If the path is incorrect in any way, then the outfit will not morph

     

    The problem:

    The meshes have two nistringextradata each and both have an incorrect path.

    image.png.357198c7ed2d97873bf720df836940eb.png

     

    The proper path is here. As you can see, armor should be replaced with hiromaxi

    image.png.7c62cc7548ba3ed19ec49dbbd4ae44bf.png

    This leads to the morphs not working:

    Spoiler

    image.thumb.png.3fb6aefbfb96f3ff5c9f3cc71060758e.png

     

     

    The solution:

    You can solve it in nifskope or you can solve it in outfitstudio. I'll explain how to solve it in nifskope.

    1. Open the _0 nif. Find these nistringextradata and delete one of them.

    image.png.2fd858fe4f4a0bdd89a4ce1105674c76.png

     

    2. Edit the other one, replace armor with hiromaxi

    image.png.960b82514ead7fcb28916363c22adadf.png

     

    3. Save. Repeat with _1.nif. 

    Now the morphs are working:

     

    Spoiler

    1987050040_Screenshot2023-02-26183538.thumb.png.0e3684d151faf18fabd733e9c652b3f1.png

     

     

    Many pieces of this mod has this issue. I looked briefly and the shoes, the belt, etc also has the same problem and needs to be fixed the same way. 


  5. On 2/23/2023 at 12:21 PM, sentiao said:

    How to refit armor more then 1 colour option? 

    it depends on what method the mod is using to provide different color options. sometimes there is only one mesh and then they use texture sets, or other times they give each color its own mesh. regardless of if there is one mesh or multiple meshes, the method to refit is the same as any other.

     

    On 2/23/2023 at 12:21 PM, sentiao said:

    and I refit armor in bodyslide but in game lost morph what should I do?

    if it's morphing in bodyslide/outfit studio but not morphing in the game, there is probably an error in either the saving or building process. repeat the steps and follow carefully


  6. On 2/21/2023 at 8:28 PM, wodejiasuo said:

    what is the full path!!!

    meshes>actors>character>character assets>skeleton.nif

    3 hours ago, wodejiasuo said:

    Here the genitals and the body have a color difference. How to solve it? The accessories I need to modify need to keep the genitals. In this case, there will be a color difference when entering the game.

    I don't know. These files will use whichever textures you have installed - so the issue is related to your own textures that you are using. It looks like a problem with the specular map but I can't know specifically what it is. 

    If you don't see this problem with nude males in the game, then it should be fine to ignore this and continue (assuming all textures used are for SAM Light)

    • Like 1

  7. 6 hours ago, LSF894 said:

    I've also checked the CK and everything matches there. I've also double checked SSEEdit and that appears to be fine.

    1866074312_Screenshot2023-01-15093402.jpg.3cbe951126cfcefb33b776aa4120fa2b.jpg

    Could you think of any other possible issue that might be causing this?

    Hello,

    In addition to this,  in SSEEDit, navigate to the "Armor Addon" section and find the robe. Add the calves and forearms to this section as such:

    image.png.1dba765f59c2e9c844f3a2247c0866a8.png

    Leave the "Armor" section the way you have it now, with only the Body. This will fix your issue.

    • Like 1

  8. 10 hours ago, LSF894 said:

    So first of all, I just want to say that this guide is great! I started yesterday and I have done my first (quite naff) refit, so thank you for the guide!

    If possible, could I please get your advice on something? I'm refitting the DX Cassandra Apocrypha Robes to the SAM High Poly body and I have some strange gaps between the feet and shins, and the hands and forearms (apparently the refit took out the ankles and wrists...)

    Everything looks to be in order in Outfit Studio, but in game I get these weird gaps. I've put a couple of in game screenshots below.

     

     

    I'm just wondering if anyone can think of any reason why this may be happening? Thanks in advance!

    EDIT: I should probably mention, the original mesh is for the UNP body. This does have high heels, however I've not included anything for the feet. I'm not sure if this mght be relevant?

    this is a common issue where some outfits are using the forearms and calves slots (which hides those parts) and it becomes apparent after entering the game

     

    In outfit studio you would select the parts of the outfit in the meshes tab and move over to the partitions tab and remove forearms and calves, hit apply, repeat for however many parts the outfit has (ignore the SAMBody, it's allowed to keep these slots). Then resave and regenerate the files from this project

    image.png.5886f52ccd02f3b9c53a3611b80a38f8.png

    To fix the mod esp, you can open it in TES5EDIT/SSEEDIT and find the entry for the outfit you worked on under the Armor section, and make sure only slot 32 is being used.

    image.png.b5ac3d60076377c03cd6ba2a3f5823a3.png


  9. 13 hours ago, Kikinho said:

    I'm sorry if it has been discussed before, or it's a too vague question.

    I'm trying to refit the barbarian armor from Immersive armors but i'm a bit confused how to start. I've done the set up as the guide suggests, but when I import the NIF file from the mod's zip file, it shows up without textures.
    image.thumb.png.7f8d98094e71e98b64533e8ca3018d44.png

    I look around to see a work around but I'm not sure if the issue is the way my skyrim is set up... I set the outfit studio directory to he Skyrim data folder, but there are no dds textures in there. I've installed Mod organizer in a seperate folder.

    I'm also not sure if this is the right outfit since ithas female parts, but i'm not sure if that is just normal.
    Again, sorry for the vague cry of help but if anyone could pinpoint how to set up the armour itself, I'd really appreciate it. 

    Or if anyone could pinpoint me to an already fitted version of this outfit, that would be even better!
     

    While it's good that you have set the directory in outfit studio, that would not help here since this is nifskope. You have to set the directory in nifskope too if you want to see any textures. You can set the directory in nifskope by going to options > resources> and adding in the path to your skyrim/data folder.

     

    Quote

    I'm also not sure if this is the right outfit since ithas female parts, but i'm not sure if that is just normal.
    Again, sorry for the vague cry of help but if anyone could pinpoint how to set up the armour itself, I'd really appreciate it. 

    it's probably not. i'm not familiar with immersive armors but this outfit you have opened is clearly for females. Unless you are planning to convert this female armor for males then you should look for the mesh which contains the male version of the armor


  10. 9 hours ago, Yueviathan said:

    I successful refitted the male version of the outfit I adore, thank you guys again ^_^, however I'm having a gap issue with the female version I need help with. Will be trying to figure it out in the meantime but will show my issue here

     

    these types of gaps are caused by the slot assignment.

    you would need to edit the armor in the esp to ensure calves are included in the armor addon section

    • Like 1

  11. 6 hours ago, open189 said:

    Could you make it more clear? I copied the bones and they don't paste under the bsdismemberskininstance branch, instead it creates another Ninode at the bottom of the list

    Not in nifskope. In outfit studio. it's the same as copying the weights for physics (which you said you've already done). except you will copy these other weights you want as well. Check out the second post in the topic, first section:

    Spoiler

     Copying the physics of the HDT body to the armor

     If you used the HDT body for your refit, you probably also want the armor you refitted to move the same way that the body does, otherwise the body will clip through the armor when it's bouncing. SAMBody needs to be the reference for you to do this. You should be able to do it at any point before you save your project.

    1. First of all, you need to be using the HDT body in your refit (So you selected either SAM Normal HDT or SAM High Poly HDT.
    2. Use CTRL+ Click to select all the shapes of your outfit except any SAM body parts. Do not select the body, genitals, hands, feet, anything like that.
    3. Navigate to the "Bones" tab, and use CTRL + Click to select:
      1. NPC Belly,
      2. NPC L Breast
      3. NPC L Butt
      4. NPC L Front Thigh
      5. NPC L Rear Thigh 
      6. NPC R Breast
      7. NPC R Butt
      8. NPC R Front Thigh
      9. NPC R Rear Thigh
    4. With everything selected, click on Shape> Copy Selected Weights and press OK.
    5. Now you can continue on with the guide as normal.
      Hide contents

    guide1.png.c37ff8818aa64b9bc5a3b52152c3dfb7.pngGuide2.png.9560e5a123be21b48cb7da5fe960b58b.png

     

     

    2 hours ago, Yueviathan said:

    I have followed this thread for a long time now. My learning difficulties let me understand most of this but words and description even with pictures become jumbled for me, so I look for help in my short comings. Last night I spent 24h racking my brain trying my hardest to refit an outfit I adore too much to not be able to wear in my game. I had to over come this difficulty but I came back to this and try reading very slowly the steps...I want to thank you, for making this thread. Will show pictures soon to this post but God bless you. I was finally able to do it. Now the sky is the limit with refits now that I finally know how to do it fully and properly unlike half way before. Thank you. Thank you so much

    Yay! I'm glad you were able to get your favorite outfit converted. Good job sticking through it! 😄

    • Like 2

  12. 4 hours ago, open189 said:

    Hello,

    How do I add a ninode to a clothes mesh?

     

    When I tried to add bulge physics for a jockstrap, for example, a jockstrap mesh from bikini bottoms made by Kreiste,

    I tried to copy the hdt weight from another mod to it, it looks fine in game except that there's a gap between jockstrap and groin

    Then I realized that 2 ninodes are required for it to behave properly.

    Do you know how to add them onto the jockstrap? Thanks

    you can copy them onto the jockstrap from SAMGenitals before you delete it

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