So if I'm reading this right, if nothing else touches the eye mesh and I only have High Poly Heads, the vanilla eye morphs should be fine?
I experience major clipping in the eyes for both males and females (tested Nord race only); female eye options are all wrecked out of the box, male eye options are okay until I get to the elven shaped ones where the sockets look wrong. All eyes across the board can't be edited much without revealing this clipping and I'm not trying to push the Racemenu sliders to their limits. I'm sure the only mods I have that touch NPC heads are Expressive Facial Animations and HPH installed after, with the appropriate options ticked. This wasn't the behavior I was expecting, am I mistaken somewhere?