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G12 Vanilla Skimpy Clothings Replacer and Standalone 2.2.0

   (1 review)

22 Screenshots

About This File

Description

This mod adds or/and replaces almost all the clothings in Basegame.

Requirements

  1. Atomic Muscle 2.0+ by Ulfberto: Link

Installation

Install this mod by mod manager. During FOMOD installation, choose either replacer version or standalone version, or even both.

The esps in this mod are esl-flagged. 

Contents

Replacer Version: Replaces almost all of the clothings in Fallout 4 basegame. These outfits are excluded: All the dresses, Captain Zao's Uniform, Hancock's Uniform, Bathrobe. Some outfits might have the same appearance, such as "Hazmat Suit" and "Damaged Hazmat Suit". I have added railroad weave and legendary supports as well as nick valentine wearable to all the outfits in this mod. Besides, I also reduced biped slots usage for all the outfits so they can be worn with other armor pieces. 

Standalone Version: Adds the skimpy version of most clothings in basegame into Chem Station crafting lists. They have their names starting with "Skimpy" to differentiate from vanilla ones. 

Standalone Version - Leveled List Injection: Optional in FOMOD installation. Requires my Leveled List Injection Core File. This file injects standalone version outfits into basegame leveled lists. Most of the clothings are injected into leveled lists of Raider, Rairoad, BoS, CoA, Minutemen, Institute, Gunner, Container, Settler, Resident, Wastelander and Vendor. The clothings are sorted for each faction so generally it should not break lore friendly immersion. 

There are some other patches dedicated to more colorswaps, bundled in the FOMOD installation: 

Spoiler
  1. Patches for Clothing Color Variety. Patch is needed for both versions of my mod. The AWCKR dependency is already removed from original mod, since I don't use AWCKR and I strongly recommend using Equipment and Crafting Overhaul - Redux and New Equipment OverhaulThis patch will add a lot of colorswaps to most clothings and headwears. 
  2. Patches for Synth Overhaul (C.A.S.T.). Patch is needed for both versions of my mod. This patch will add a lot of coloswaps to Synth Uniform. 
  3. Patch for Clothing Color Variety and Synth Overhaul. This tiny patch let these two mods work together. As a result, Synth Uniform will have access to colorswaps options from both mods. All the modifications are under "Paint" in Armor Workbench. 

Get in Game

Only available if you install Standalone Version: 

  1. Chem Station under "(Atomic Muscle) Vanilla Skimpy Clothings". 
  2. Type in console "Help Vanilla 4 FLST". Then there will be some Form ID lists for you to quickly add all the outfits into your inventory. 

Compatiblity

  1. Compatible with Equipment and Crafting Overhaul - Redux and New Equipment Overhaul. Make sure to put my Replacer esp after Dank_ArmorOverrides.esp if you are using it. For Standalone, the load order doesn't matter. 
  2. Patches available for Synth Overhaul (C.A.S.T.) (a.k.a. SO) (Highly recommended!!!). Please read the instructions during FOMOD installation. 
  3. Patches available for Clothing Color Variety (Highly Recommended!!!). Please read the instructions during FOMOD installation.
  4. Most clothings in this mod can benefit from vanilla texture improvement mods. Recommended: Fallout 4 HD Overhaul 2k or SavrenX HD Vanilla Clothes
  5. Not compatible with some replacer mods. But usually can be solved by putting other replacer mods' esp files beneath mine or create a patch file in FO4Edit. 
  6. For Lunar Fallout Overhaul, AWKCR, AE, Horizon, etc, a patch file might also be needed. 
  7. Not comptatible with Raider Overhaul. That mod alters a lot of biped slots of vanilla outfits, which can cause missing hands bug with my mod. But this might be solved by putting my mod beneath Raider Overhaul or create a patch file in FO4Edit. 

Notes

  1. All the clothings with robes or capes or coats could have clippings with butt or legs when character not standing still. 
  2. Let me know if you encounter any problem, since I didn't test thoroughly and there are so many stuff in this mod. 

Credits

  1. @ Ulfbertofor Atomic Muscle and vanilla clothings refits. 
  2. QuietPippin for his wonderful True Wasteland Body Outfits which inspired me to do this mod. 
  3. AlexSlesh for ALSL Vault Suit Unzipped
  4. friffy for Just another Piper Outfit
  5. SVRGN for Maxson's battlecoat Standalone
  6. noLOVE for Hunter Set
  7. vhared55 for Chain Bikini
  8. Jordan1q2 for JC Bikini
  9. Mirjan for Athena Jumpsuits
  10. ferbii for Furby Custom Brotherhood Uniform
  11. 7StarC for Children of Atom - Fanatics Outfits
  12. Handsome Male Preset by @ DarnexxLink
  13. Bethesda for the game
  14. Material Editor for editing BGSM files
  15. Blender and Pynifly plugin for modifying models and UV maps
  16. FO4 Edit for creating esp files
  17. Bodyslide and Outfit Studio for generating morphs and building nifs
  18. Photoshop for processing dds files

Permission

You have permission to do anything with this mod as long as within VectorPlexus website or Ulf's discord, and you must credit corresponding original mod authors of the assets you want to use in the first place. 

Support

In case you want to support me 😉Kofi


What's New in Version 2.2.0   See changelog

Released

 

New outfits: 

  • Added new skimpy version for "Quinlan's Armor", before it was using the same one as "Science Sribe's Armor". 
  • Added new skimpy version for "Bomber Jacket", before it was using the same one as "BoS Uniform". 
  • Added new skimpy version for "Engineer's Armor", before it was using the same one as "Field Scribe's Armor". 
  • Added new skimpy version for "Teagon's Armor", before it was using the same one as "Field Scribe's Armor". 
  • Added back the helemt part to "Helmeted Cage Armor" and "Helmeted Spike Armor". The removal of helmet is a leftover from the initial release. 
  • Added back the backpack part to "Traveling Leather Coat". The removal of backpack is a leftover from the initial release. 
Spoiler

1851408780_2.2.0Back.thumb.png.eddfce656c48fd4dbb18f47ff22b4f3f.png664101327_2.2.0BoSUnique.thumb.png.0824595908efe9c05920b49cbb5d8067.png

Fixes: 

  • Fixed the material file path for "Maxson's Battlecoat". Now it uses vanilla material, therefore benefiting from any vanilla texture enhancement mod. 
  • Fixed the material file path for "Mechanic Jumpsuit" and "Red Rocket Jumpsuit". Now they use vanilla material, therefore benefiting from any vanilla texture enhancement mod. Besides, these jumpsuits will also have access to the colorswaps in "Clothing Color Variety". 
  • Fixed clippings of "Maxson's Battlecoat". 
  • Removed some unuseful leveled lists injection from "Leveled List Injection" for standalone version. This change will only take effect on a new game or a current save where this mod has never been installed. 
  • Fixed 1st person wrong mesh path of "Field Scribe's Armor" and "Brotherhood Fatigues". 
  • Fixed missing left arm of "Traveling Leather Coat" and "Leather Coat" if you are using together with "Clothing Color Variety". 

Tweaks: 

  • Renamed three variants of "Brotherhood Fatigues" into "Brotherhood Soldier Fatigues", "Brotherhood Medic Fatigues" and "Brotherhood Lancer Fatigues".
  • Added "Two Sided" flag to the material file of "Field Scribe's Armor", "Leather Coat" and "Traveling Leather Coat". Therefore when being viewed from inner side, certain parts of these outfits will not disappear.
Spoiler

1452581685_2.2.0BoSFatigues.thumb.png.2f2512daba1dc363bc6bdcd18d2f8b1d.png

 

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12 hours ago, g12 said:

Could you list all the gloves you find with problems? Silver shroud gloves I will fix soon today. During my test, I didn't remember I have found problems with gloves and arms. 

Edit: I have fixed gloves of Silver Shroud. But I still notice a hand seam (wrist and arm) and I have reported it to Ulfberto. Anyhow, I will do an update for this first. Then for other gloves, I might fix them in next update. 

I wasn't really paying attention to any other gloves i was wearing so I don't really know if any other gloves have this problem. I had just been using the Silver Shroud gloves. I would guess it's probably any outfit you've modified to not have sleeves anymore. The Silver Shroud costume had sleeves which would have connected to the gloves which didn't have the hand mesh because it didn't need it. Changing the outfit to be sleeveless meant that the arms cut off at the wrist.

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6 minutes ago, i0brendan0 said:

I wasn't really paying attention to any other gloves i was wearing so I don't really know if any other gloves have this problem. I had just been using the Silver Shroud gloves. I would guess it's probably any outfit you've modified to not have sleeves anymore. The Silver Shroud costume had sleeves which would have connected to the gloves which didn't have the hand mesh because it didn't need it. Changing the outfit to be sleeveless meant that the arms cut off at the wrist.

I have add back the hand mesh to the gloves of Silver Shroud and the gap doesn't exist anymore. Now I am doing some other minor fixes to this mod.

Besides, Ulfberto and SavrenX they are working to solve some seam problems of AM 2.0 neck and hands. Maybe I will wait after that to push the update. Thanks for report. 

Edited by g12

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On 8/23/2022 at 8:37 PM, g12 said:

I have add back the hand mesh to the gloves of Silver Shroud and the gap doesn't exist anymore. Now I am doing some other minor fixes to this mod.

Besides, Ulfberto and SavrenX they are working to solve some seam problems of AM 2.0 neck and hands. Maybe I will wait after that to push the update. Thanks for report. 

Ok cool. I really love the work you've done... I just wish there wasn't so many thongs/g-strings. Like you've made outfits like the Vault Suit which I think is the best skimpy version out there. I just love how the abs/belly goes out further than the suit does which is like super hot. But then there's countless outfits where it's just a g-string and shoes. Like I get the appeal of showing that much skin, but even a horny dude like me would like some variation to the outfits people wear in the wasteland. You've got some alternate versions in bodyslide files (like a pack outfit from the nuka world DLC has a shorts option) but it would be nice to see a more covered version of some outfits. Like there's a sweater vest and slacks that's still a sweater vest and slacks, but you've chopped off the sleeves so "sun's out, guns out". It's a very small change compared to the original, but I think it's one of those other well done refits. In any case, I hope my comment doesn't dissuade you from keeping up the good work turning the wasteland sexy.

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16 hours ago, i0brendan0 said:

Ok cool. I really love the work you've done... I just wish there wasn't so many thongs/g-strings. Like you've made outfits like the Vault Suit which I think is the best skimpy version out there. I just love how the abs/belly goes out further than the suit does which is like super hot. But then there's countless outfits where it's just a g-string and shoes. Like I get the appeal of showing that much skin, but even a horny dude like me would like some variation to the outfits people wear in the wasteland. You've got some alternate versions in bodyslide files (like a pack outfit from the nuka world DLC has a shorts option) but it would be nice to see a more covered version of some outfits. Like there's a sweater vest and slacks that's still a sweater vest and slacks, but you've chopped off the sleeves so "sun's out, guns out". It's a very small change compared to the original, but I think it's one of those other well done refits. In any case, I hope my comment doesn't dissuade you from keeping up the good work turning the wasteland sexy.

Thanks for your word.

Actually if I were qualified enough to be able to create new models (clothings) from scratch, I would have done what you have described, and also for me I would like to see those skimpy variants either thongs or semi-skimpy outfits.

Maybe in future if I could be good at modelling, or if someone is willing to contribute to this mod, it might come true with more skimpy options. 

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rly nice mod ty, i wonder if panties could be removed or something, it just bugs me how the bulge doesnt comply to penis sliders changes in showlooksmenu

Edited by MakotoYuki

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2 minutes ago, MakotoYuki said:

rly nice mod ty, i wonder if panties could be removed or something, it just bugs me how the bulge doesnt comply to penis sliders changes in showlooksmenu

They are skimpy ones so they only conform to bodysliders and bulge slider. Some supports anus also. 

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It looks like there's an issue with the minutemen outfit. A few missing pieces of skin near the neck, where the body mesh meets the head mesh.
image.png.4d5fb1447887d08964489123e7cd8ae4.png

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5 hours ago, i0brendan0 said:

It looks like there's an issue with the minutemen outfit. A few missing pieces of skin near the neck, where the body mesh meets the head mesh.
image.png.4d5fb1447887d08964489123e7cd8ae4.png

Thanks for report. Will fix it soon today

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On 9/12/2022 at 9:13 PM, g12 said:

They are skimpy ones so they only conform to bodysliders and bulge slider. Some supports anus also. 

interesting, ty, i can deal with this thing but i also noticed that for example i had harvey skin overlay and when i equiped vaultsuit my chars chest hair disseapeared as if outfit couldnt show skin overlay too, like my char have hairy skin when i equip an outfit it becomes silky smooth as if i dont have any skingen overlay on

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3 hours ago, MakotoYuki said:

interesting, ty, i can deal with this thing but i also noticed that for example i had harvey skin overlay and when i equiped vaultsuit my chars chest hair disseapeared as if outfit couldnt show skin overlay too, like my char have hairy skin when i equip an outfit it becomes silky smooth as if i dont have any skingen overlay on

This was a bug about body overlay in AM 2.0 previous version which has been fixed in the latest version of AM. I will try to update the body reference in sometime

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On 9/23/2022 at 4:29 PM, g12 said:

This was a bug about body overlay in AM 2.0 previous version which has been fixed in the latest version of AM. I will try to update the body reference in sometime

yes please do an thx for your work kind person. i wonder if theres a possibility to make optional version of replacers but without panties to display penis fully like it is in naked bdody state? or theres some trouble with that?

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2 hours ago, MakotoYuki said:

yes please do an thx for your work kind person. i wonder if theres a possibility to make optional version of replacers but without panties to display penis fully like it is in naked bdody state? or theres some trouble with that?

The revealing-genital version is in plan (I already done it for Far Harbor) but probably will not be released in this year since now I don't have much free time to mod and play. Also the skin overlay bug will be fixed as soon as I back to game, which is the priority, or if someone willing to help to fix it. 😉

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On 10/4/2022 at 10:10 PM, g12 said:

The revealing-genital version is in plan (I already done it for Far Harbor) but probably will not be released in this year since now I don't have much free time to mod and play. Also the skin overlay bug will be fixed as soon as I back to game, which is the priority, or if someone willing to help to fix it. 😉

hmm, i personally dont know about how male stuff wokrs in fallout 4 especially skin to clothes overlay display i would love to help otherwise, i wonde tho if the author himself of atomic muscle would be able to help you with this issue? since he also fixed the mod itself. ah and also, i wonder if in some near future first person models will be fixed? i mean some 1st person hands clothes have a rly visible seam

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18 minutes ago, MakotoYuki said:

hmm, i personally dont know about how male stuff wokrs in fallout 4 especially skin to clothes overlay display i would love to help otherwise, i wonde tho if the author himself of atomic muscle would be able to help you with this issue? since he also fixed the mod itself. ah and also, i wonder if in some near future first person models will be fixed? i mean some 1st person hands clothes have a rly visible seam

I will try to fix the skin overlay bug recently with my free time first. 

For 1st person seam, do you mean there are gaps between hands and arms in 3rd person view? Or the mesh in 1st person view has some seams or gaps? Maybe a screenshot could help. 

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On 10/7/2022 at 4:14 PM, g12 said:

I will try to fix the skin overlay bug recently with my free time first. 

For 1st person seam, do you mean there are gaps between hands and arms in 3rd person view? Or the mesh in 1st person view has some seams or gaps? Maybe a screenshot could help. 

ah sry for not being specific, yeah place where arm and hand connect have a quite visible gap  especially noticable when i use two handed gun and for example kelloggs outfit

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10 hours ago, MakotoYuki said:

ah sry for not being specific, yeah place where arm and hand connect have a quite visible gap  especially noticable when i use two handed gun and for example kelloggs outfit

I will push an update soon regarding skin overlay bug and gap of Kellogg Outfit at this moment. For gaps of other outfits, I don't really feel to test one by one for now, and maybe you could inform me the gaps you found on other outfits. 

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18 hours ago, g12 said:

I will push an update soon regarding skin overlay bug and gap of Kellogg Outfit at this moment. For gaps of other outfits, I don't really feel to test one by one for now, and maybe you could inform me the gaps you found on other outfits. 

sure, ty for taking your time

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