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SAM Light Spellsword Follower Ethan Hart 1.0.0

   (0 reviews)

6 Screenshots

About This File

I was firstly drawn to this game by the colorful and various followers, some are cute like dolls and some are really hot yummy hunks. I really love these characters and feel so blessed to have them residented all in my version of Skyrim. As I played long enough and learnt to create my own characters, it's the only way I can imagine to pay back the Skyrim community to present my own followers. It's to my knowledge that my taste is not necessarily appriciated by everyone, but hopefully those who do like my work can have a lot of fun from the efforts I put in, and that's very important to me.

The reason I put this note here is that something really unreasonable and annoying happened to me last time I published my follower mod here on VectorPlexus Mods. It was taken care of by the manager ( I never expressed my grateness to you, sorry and thank you!) very quickly but for a long time I didn't feel like modding any more. Partially because I never thought haters could be a problem on this very site.

Anyway, it took me some time to pick up Creation Kit again and this time, all I ever ask is that the haters can shut up and leave me alone.  Stop disguisting me by giving the Hmm.. stickers and so on. My mods may not be to your like but I put a lot of time and efforts on them and I'm confident to say that they are good in quality. 

Still, feel free to report bugs though. I may or may not be able to help but I'm willing to try.

That's all.

--------------------------------------------------------------------------------------------------------------------------------------------------------

 

File name: ViskySAMLightFollowerEH

EH_1.png

Requirements:

  1.  Skyrim and all DLCs
  2.  SKSE
  3.  HDT Physics Extensions (You probably already have it installed since you're playing with SAM, just list it here in case you have a crash game and don't know why🤭)

Follower Location:

  • You can find Ethan in Castle Dour, Tower (Solitude).

Description:

Ethan is a spellsword follower, greatly inspired by the  Kreis' Armors of Oblivion #1 - Spellsword 3.0.0 created by our beloved @ kreiste. And to quote him:

Quote

More nimble and athletic than the sorcerer, and better suited for spell-casting than the knight, their attacks are unpredictable.

Spellswords are spellcasting specialists trained to support Imperial troops in skirmish and in battle. Veteran spellswords are prized as mercenaries, and well-suited for careers as adventurers and soldiers-of-fortune.

Like the class name suggests, Ethan is an arcane power using warrior, and his character build tries its best to reflect both sides of his perk. As a spellcaster, he conjures powerful flame atronach and lightning runes to burn his foes, or freeze them with frozen ward when they are close in range;  as a deadly swordsman, he wields his enchanted blade to weaken enemies by breaking their defence and reducing their magic resitence, and eventually, kill them with swift stunning strikes.

Info:

  • Race: Customized Breton
  • Level: PCx1 (20-150)
  • Class: Spellsword
  • Marriageable: Yes
  • Skills: One-hand, Light Armor, Destruction, Conjuration, Illusion, Enchanting, Sneaking, Speech.

 

Abilities:

  • Stunning Blades (scripted): Strike multi times within a short period of time, dealing much damage and stagger the target if it's near, then teleport Ethan to it at the end of the effect.
  • Summon Flame Atronach: Conjure a flame atronach that casts all kinds of fire damaging spells.
  • Conjure Lightning Rune: Concentrate to create a lightning rune, it will shoot powerful sparks onto Ethan's target.
  • Frozen Ward: Create an ice ward in front of Ethan, slows nearby enemies and deal frost damage to them.
  • Ice Breaking: Shatter the Frozen Ward and release all its power as deadly freezing blast to Ethan's target, blow them away and deal much frost damage. 
  • Fireball (staff): Ethan has a fireball staff and will use it in long range fight and in melee.
  • Fragmentation (enchantment): Ethan enchants his blade, with each strike, the target's armor defence and magic resistence are reduced by 100 points. 
  • Invisibility: Ethan casts invisibility on himself and tries to restore health when seriously injured.

Notes:

  1. Ethan's armors and weapons are from other mods, I have the authors' permissions to use their assets, but the items in game are not obtainable by player for protecting the authors' rights purpose.
  2. Ethan's armor lacks some parts and it's on purpose. To have the whole pack, you need to download the original mod Kreis' Armors of Oblivion #1 - Spellsword 3.0.0 .
  3. For Dynamic Animation Replacer users, I have put the folder on its right path so you can easily customize Ethan's animation pack to your flavor.
  4. No SE version for now since I only play Skyrim once for a while, and it seems to be unworthy to spend all the time upgrading it. 
  5. Ethan is quite OP I would say because he's especially designed to protect those who are not mastery of the game like my self.
  6. There are some twisted parts and clippings on the body during certain animations like attacks, I don't know what mod I need to install to prevent that but I'm sure it won't be a problem for you guys as you have what I don't (I don't play with Sexlab or HDT breasts and butts, I'm thinking it's definitely something from those mods that I missed). 

Credits:

  • Like 7
  • Hot 2



User Feedback

Recommended Comments

19 hours ago, chromsome said:

SSE please ❤️ 

 

On 8/10/2020 at 11:55 PM, mikaakim said:

SSE version ?

Sorry guys, I don't own Skyrim SE as I don't play as much, it seems just not worthy going through all the mod settling troubles all over again. But feel free to port it to SE and reload if you are willing to. Cheers!😀

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Wow! I converted him to SSE for myself ... hot too and quite the powerhouse! I really like that you did with this guy. Thanks for sharing him with us. 

  • Like 2

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5 minutes ago, TheDarkPhoenix said:

Wow! I converted him to SSE for myself ... hot too and quite the powerhouse! I really like that you did with this guy. Thanks for sharing him with us. 

 
Do you want to share with us?

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8 hours ago, mikaakim said:
 

Do you want to share with us?

of course... I'll check one last thing when I get back to the computer and just confirm once more it's ok 🙂

 

EDIT: Done and uploaded here!

Edited by TheDarkPhoenix
  • Like 1

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      Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc.
      Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37.  If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player.
      Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab.
      Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first.
      If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here.
      If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective.
      Absolutely necessary and in no way superfluous visual aid for the schlong toggle:

      (Note: Game does not actually display eggplants. There's a schlong under there.)
      Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily.
      Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often.
      SCALING

      In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking.
      Body Options
      Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab.
      NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background.
      The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly).
      Proportion Settings
      Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu.
      ACTORS

      In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you.
      Actor: Choose which currently loaded male actor you want to alter. Default is your character.
      Overrides: Same button as the one under the general tab.
      Body Options
      These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab.
      Weight: Vanilla weight slider. Make the character broader or slimmer.
      Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference.
      Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid.
      Texture: Choose between different texture sets. Available options are based on the character's race.
      By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around.
      Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings.

      And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button):

      (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.)
      Schlong Options
      Note: To keep this guide SFW, there is no visual aid available for this section.
      Schlong Size: Alters the schlong's size, primarily its length.
      Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably.
      Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller.
      Cut: Toggle foreskin on and off.
       
      RACES

      This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab.
      Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file.
      Most options work exactly like the options in the Actor tab. Options that behave differently are:
      Race: choose which race you want to alter.
      Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab.
      Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut.
      Werewolf

      Options in this tab are fairly self-explanatory.
      IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations.
       
      Finally, let's talk about the features not accessible via MCM.
      SAM Poses and SOS console commands
      SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON.
      To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. 
      player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open).
      Replace XX with a value from 01 to 13 to play the according pose.
      Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods.

       
      Also, some console commands carry over from SOS (Schlongs of Skyrim). These include:
      SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console.
       
      Thank you for reading the unofficial SAM User Guide.
      Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place.
      Thank you @Felio for providing some corrections and clarifications.
      Additions, corrections and suggestions are always welcome.
      Have fun with Skyrim and Shape Atlas for Men!
       
      Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
       
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