Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×
  • Create an account

    Want more? Register now and get full access to our community!

XSoldier 1.6.0

   (0 reviews)

2 Screenshots

About This File

 

REMEMBER, THIS MOD IS STILL IN DEVELOPMENT!

--------------------------------------------------------------------------------
1. INSTALLATION
--------------------------------------------------------------------------------

To install the mod just extract it to your game installation mod folder:
\SteamLibrary\steamapps\common\XCOM 2\XComGame\Mods

--------------------------------------------------------------------------------
2. ABOUT THE MOD
--------------------------------------------------------------------------------

This mod was initially developed to simply add a slider Customization option, to be able to have soldiers look more or less muscular. Aside from that I also made revealing versions of some of the armor parts (it's a WIP, and eventually I may refit more parts at some later point). But to achieve a slider it's a type of mod that changes the Soldier Animation Tree, so any mod that does the same will be incompatible (none that I'm aware of though).

In order to make meshes (specially heads) to be slider enabled, its an incredible "destructive" thing to do, since the game engine doesn't allowfor proper export of the existing meshes, so I basically had to "redo" all heads and that's why they look different from the ones on the base game. I added two new custom heads (Dustin and Chris Redfield) but I do plan to add more later on.

--------------------------------------------------------------------------------
3. REQUIREMENTS
--------------------------------------------------------------------------------

Because with time I have added countless features from Alien Hunters DLC, it is now an absolute requirement. Without it, bugs will happen.

XSoldier has support for XCOM 2 MCM, get it here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1122831824

--------------------------------------------------------------------------------
4. FEATURES
--------------------------------------------------------------------------------

Although the mod started by being just a graphic mod, I generally do like to include some minor gameplay changes to go along with it.

NO BOOBS ALLOWED!
As many of you know, my goal and mission is mostly to provide mods that focus on men, so this mod operates exclusively on male soldiers. There is also an option on the MCM that will allow you to automatically convert any female crew members on the Avenger to male. This will affect Clerks and Crew, but not Soldiers. If you want inflating boobs... ask someone else!

GAME MODES

  • NORMAL: The normal mode makes the game operate almost only like a graphical Mod. The soldiers will have a Weight slider on the customization screen, that will you to set a value for each. Some gameplay elements might be present, but they don't affect gameplay. To set the mode to normal, you must uncheck IMMERSIVE and STAT PROGRESSION on the MCM screen (false for both if you edit the INI).
  • IMMERSIVE: The Immersive mode operates much like NORMAL, with the exception of the slider, which will be locked. So if you want to get a soldier bigger, you will have to use the GTS and the AWC. This mode will also automatically import a soldier's weight from the Character Pool, as long as a character with the same name exists.
  • STAT PROGRESSION: As the name implies, this mode will change soldier's stats and abilities, which will influence the gameplay. Slider is also be locked, and no CP import will happen. For balance reasons each "body level" will have some buffs and debuffs.

GUERRILA TRAINING SCHOOL (GTS)
The GTS will now have an extra training staff slot, in which you can have a soldier to train. Just like any other training project, after a few days, the soldier's weight will increase. I have also made so that any soldier or NPC will be bare chest while at the facility.

ADVANCED WARFARE CENTER (AWC)
Training at the GTS can only get you so far, and to continue gaining more weight and increase the body level, you will need to subject the soldier to Gene Therapy. Once the appropriate project time runs, the soldier will be able to further increase his weight by training at the GTS.

BODY LEVELS AND ABILITIES
While playing with XSoldier on STAT PROGRESSION mode, soldiers will have to train at the GTS to be able to bulk up, and by doing so they get some buffs but also debuffs. Each level steps at every 20 weight:

  • LEVEL 1 - LEAN: The first level, will be earned when you get weight at 20.
  • LEVEL 2 - ATHLETIC: Earned when the soldier gets weight at 40.
  • LEVEL 3 - ROBUST: At weight 60. Typically you will need to get the soldier under Gene Therapy to be able to reach this level, as by default, the Weight Cap is set to 50. The soldier will also gain immunity to panic.
  • LEVEL 4 - MUSCULAR: Set at 80. At this level, the soldier will earn the Rage Strike ability, the same from the Rage Suit, but no charges, and with a cooldown of 3 turns.
  • LEVEL 5 - MASSIVE: Reached when you get the soldier at max weight, 100. The Soldier will gain the Wall Breaking ability, which allows him to break everything in is path... Who needs doors? Just smash through that wall and keep moving! Unfortunately, this ability will also break the Squad/Soldier concealment, forcing you to rethink your gameplay if you have a Massive Soldier on your squad.

Some advice regarding Classes vs Weights. I generally built the Buffs and Debuffs around this order:

  1. Psi Operatives
  2. Sharpshooters/Specialists
  3. Rangers/Grenadiers/Commando

Basically, the more weight you get, the more you will benefit if you are a more "Heavy" class. The motto is, Big and Dumb... A soldier at 100 weight, will be extremely susceptible to Mind Control, so be careful. I also strongly advise using Speed/Movement PCS, as the bigger they get, their mobility will be reduced and more easily visible by aliens.

MORE BERSERKERS
Because by default, the Gene Therapy will require you to expend a Berserker body I have changed the spawns for Berserkers, so they may now spawn in every mission.

ALIEN HUNTERS/CENTRAL AS A SOLDIER/RAGE SUIT
Central Officer John Bradford will now be available as a soldier, with a unique class, Commando. This class is basically a mix between Grenadier and Ranger, but instead of buffing grenades, it will buff Heavy Weapons. He can equip one, regardless of the armor being used. He will also be able to gain an extra level, Field Marshall, and can be a bit Overpowered. However, letting him die or be captured in battle, will end the game. Since at weight 80 in STAT PROGRESSION the soldiers will gain the Rage Strike ability, I have changed the Rage Suit ability to the Quake ability from the Berserker Queen. Because of the way the ability works, it will work differently on NORMAL/IMMERSIVE and STAT PROGRESSION. The 2 first, the ability is just a Rage Strike AoE instead of single target.

It was also added a "system" in the game that tries to load Bradford always, regardless of the soldiers who are already loaded and any INI tweaks that have been made. There are some occasions when he will not show up, but I was unable to determine the reason.

REVEALING ARMORS
Yep, thats a thing for me... if there are for women, why not for men? =P

BODY TATTOOS
XSoldier adds options on the customization to have Tattoos on other body parts besides arms.

MCM SUPPORT
XSoldier integrates MCM API, so users can easily change options in-game. Aside from the features already described, I'll skip explaining the options since most are self-explanatory.

--------------------------------------------------------------------------------
5. KNOWN ISSUES AND BUGS
--------------------------------------------------------------------------------

This is a list of known bugs/issues. If you find anything not listed here, please report the issue at the forums (www.vectorplexus.com):

GENERAL

  • If you have Scale enabled, Soldiers that are +50 weight will have the XPad Camera not properly aligned, which renders the XPad the rise out of the screen. Likewise, for the same reason you will see some silly offset when a Soldier is doing pullups at the GTS, and other animations might look less "optimal".
  • There is a known bug with the game, that causes Proving Ground Experimental projects to not properly reward an item. Although XSoldier does not really add any new item projects, it seems to be causing this issue aswell. You can fix this by installing http://steamcommunity.com/sharedfiles/filedetails/?id=665435869
  • When Central is forced to spawn on the Avenger, it might not show up, or spawn in T-Pose.

ASSETS

  • Lack of vanilla content: Because I had to "destroy" all original content, to make all meshes "compatible", I would need to refit all. It takes a lot of time, so in some cases I have opted to remove some content.
  • Few minor mesh "bugs", that produce some holes, on shoulders/arms and on the butt.
  • Arms Tattoos are being applied simultaneously on left and right arms. This issue its because how they are applied on the mesh by using a vertex colour filter, I need to re-export the meshes to fix it. 
  • The male Codex texture swaps between the original and the proper one.

CUSTOMIZATION

  • The slider doesn't work very well when using the scroll on the mouse. I did my best to minimize this issue, but it may still happen.
  • During Customization, you are able to have the Kevlar Armor sleeves with the bare torso. This is not intended, and everything is properly setup, so I can only assume its happening because of some Game bug.

MISSIONS

  • Soldiers who have gained the Wall Breaking ability, will destroy the elevator on Shen's Last Gift Mission (The Lost Tower). I tried to see if I could get a fix, but so far no luck. Just don't take any Soldier that is 100 Weight on the mission, in case you play with STAT PROGRESSION.
  • When a soldier gets resurrected by psi attacks, it will loose the weight and will get the double head bug.

--------------------------------------------------------------------------------
6. GENERAL GAMEPLAY TIPS
--------------------------------------------------------------------------------

If you chose to use STAT PROGRESSION mode, you should consider the following issues:

  • As a soldier gets bigger, he will lose his mobility, so equipping PCS: Speed on them is vital, otherwise they will be severely gimped.
  • Be mindful that as soon as you have a soldier with weight 100 on your squad, the moment he moves, the squad will lose concealment.
  • Avoid changing Mod Options in the middle of a mission or if that mission save was made with a different Mode setting. While I did some effort to make the appropriate changes on the strategy layer, changing stuff on units while in a mission is a bit more complex and I couldn't be bothered with it.

--------------------------------------------------------------------------------
7. USABILITY AND COMPATIBILITY WITH OTHER MODS
--------------------------------------------------------------------------------

Some people have asked me for a LW2 patch, I tried and failed, and if you read the LW2 disclaimer, you will see that it's a mod that is very intrusive and changes A LOT of classes by overriding them. Overriding is the best method to do changes, but also to ensure mod incompatibility, and thats why I only override one single class, XComHumanPawn. I tried several times to implement the slider without any overrides, but the results were buggy.

TL;DR: I will not provide any compatible patches with any complex mod such as LW2. However, XSoldier's Slider feature, still works with LW2, just not those things that change gameplay.

--------------------------------------------------------------------------------
8. LOCALIZATIONS
--------------------------------------------------------------------------------

Since I can't really write everything on every available language, I'm leaving a call out to everyone that is able to do the localizations for me:

  • GERMAN: Drakon
  • FRENCH: Xenthas
  • RUSSIAN: sh1ny/Ivik
  • CHINESE: No one
  • TRADITIONAL CHINESE: No one
  • SPANISH: No one
  • ITALIAN: No one
  • JAPANESE: No one
  • KOREAN: No one
  • POLISH: No one

What's New in Version 1.6.0   See changelog

Released

v1.6.0


FEATURES

  • Added a proper icon to XSoldier customization options.
  • Central will now almost always spawn on the Avenger, regardless of the INI settings.
  • Added the Torso and Legs Tattoos feature.
  • Implemented MCM API, so options can now be changed in-game instead of needing to edit the INI.
  • Central soldier is now more enmeshed in the game, giving him his own class, and adding several other tweaks.
  • If Central dies during a mission, it will end the game.


BUGS

  • Fixed some bugs with MCM options.
  • Central will now properly end the game if captured or killed.
  • Fixed an issue where the Extraction Point on missions where a VIP starts with the squad, would spawn on the same place as the Squad.
  • Central can now perform all the Mission Objective specific abilities.
  • Fixed the issue of soldiers being awarded "fake" promotions.
  • Fixed the bug on Terror Missions, Central not being able to rescue civilians.
  • Fixed the bug on Blacksite, which would turn the screen black instead of playing the cinematic, when Central picked up the Vial.
  • Fixed the bug of sometimes the facilities not gaining the extra Staff Slots, since it was only showing on the default difficulty (Veteran).
  • Fixed the weight slider disappearance when choosing a colour.
  • Improvements to the slider so it doesn't react as much to the mouse scroll.
  • Fixed the Arms Tattoos being applied on the Torso and Legs.

 

  • Like 15
  • Hot 4
  • Hyper! 4
  • Thanks! 1
  • Thumbs up 11



User Feedback

Recommended Comments



there is no "no steam" version. even if you buy the game from another store, you need steam. those body parts on your screen are from Anarchy's Children DLC. You need an up to date XCOM 2 game in order for the mod to work. Anyway...

  1. Make sure the mod is being listed on the launcher and enabled
  2. The correct folder name should be "Mods" and not "Mod"

Share this comment


Link to comment
Share on other sites

Well forgive my lack of knowlegde on the matter I was doing digging of my own and well..they didnt use steam oddly...it was like C:/???/(86)/XCOM2/ Something like this ...sorry bad with examples =.= 

Share this comment


Link to comment
Share on other sites
6 hours ago, Aerohalo said:

Well forgive my lack of knowlegde on the matter I was doing digging of my own and well..they didnt use steam oddly...it was like C:/???/(86)/XCOM2/ Something like this ...sorry bad with examples =.= 

I'm not sure why you are apologizing, you did nothing wrong, and to be honest I dont think what I said, and the way I said it, was harsh or was I pointing fingers at anyone. I was just pointing out a fact.

But, since we are having this conversation, I will also point this out... I don't want to know if you have a legal copy of a game or not, at least not publicly, its awkward for whoever does it, its an awkward position I'm being put in, as the site owner, and I don't know if it has legal implications or not. And that's why, on the raffle, that I'm asking people to tell me privately what game they want to be, to protect everyone's... "privacy".

Share this comment


Link to comment
Share on other sites

hi there, huge fan of your work and everything you do for us, Vector

i had a quick and ignorant question which i apologize for in advance. this image in the gallery where you show us the Chris Redfield head, is that armor he's wearing currently in XSoldier (the one with just the lower piece) or was it one you had scrapped? i really love how it looks

large.268500_2016-03-07_00006.png.b52cb2fd776761aaa6d59dc70df235e8.png

Edited by LuckyHarris
  • Thumbs up 1

Share this comment


Link to comment
Share on other sites
23 minutes ago, LuckyHarris said:

hi there, huge fan of your work and everything you do for us, Vector

i had a quick and ignorant question which i apologize for in advance. this image in the gallery where you show us the Chris Redfield head, is that armor he's wearing currently in XSoldier (the one with just the lower piece) or was it one you had scrapped? i really love how it looks

large.268500_2016-03-07_00006.png.b52cb2fd776761aaa6d59dc70df235e8.png

It was scrapped, but I may in the future do it again. At some point, due to some technicalities, I had to restart XSoldier from scratch =P

  • Thumbs up 2

Share this comment


Link to comment
Share on other sites

Thank you for that great work sharing with us. Also love S.A.M. Where can i get Chris Redfield, please ? I`ve searched for hours.

Share this comment


Link to comment
Share on other sites
1 hour ago, spacron said:

Thank you for that great work sharing with us. Also love S.A.M. Where can i get Chris Redfield, please ? I`ve searched for hours.

you can find the answer in a few posts above:

 

Share this comment


Link to comment
Share on other sites

Immersive: Characters that are imported from the CP will also have their weight setting imported. No.

StatProgression: Will enable a mini rank/subclass leveling system that will change stats on soldiers the bigger they get, and also add new abilities. - Where?

Guerrila Training School: This is where you can put your soldiers to workout. How? I can use it only once and only for new soldier. No weight change no mater what.

 

 

XCom2_2016_07_22_20_11_26_906.png

Share this comment


Link to comment
Share on other sites

check if on your documents/my games/XCOM 2/config you have XComXSoldier.ini. If values are at zero, then something is wrong, you can try to fix it by copying the Default INI that comes with the mod and rename the file and put it on the same folder as the INI mods.

Share this comment


Link to comment
Share on other sites

 

3 hours ago, briareos5169 said:

 

Untitled-1.jpg

That is probably due to some update, because I havent updated the mod ever since I released, which was shortly after Alien Hunters, and I never had that issue. Once I'm done with the Titan Quest mod (which is something simple and minor) I plan on getting back on XCOM 2, so I'll check it then =)

Share this comment


Link to comment
Share on other sites
19 hours ago, Vector said:

 

That is probably due to some update, because I havent updated the mod ever since I released, which was shortly after Alien Hunters, and I never had that issue. Once I'm done with the Titan Quest mod (which is something simple and minor) I plan on getting back on XCOM 2, so I'll check it then =)

I just found out that the soldiers who's use rage armor , Icarus armor and viper armor all having the same issue. All Secondary weapon will not be on their back. Also some of the facial hair option are gone after installed this mod, is it intended? BTW really love this mod. 

Share this comment


Link to comment
Share on other sites
6 minutes ago, briareos5169 said:

I just found out that the soldiers who's use rage armor , Icarus armor and viper armor all having the same issue. All Secondary weapon will not be on their back. Also some of the facial hair option are gone after installed this mod, is it intended? BTW really love this mod. 

I must check all that, like I said, I will revisit XSoldier mod soon-ish. The beards missing is indeed intended, for 2 reasons:

1. I still have to refit them all

2. They look like crap IMO, and I never used them so I was like... meh... why bother...

When I get back to the mod I may add them again, but I also added 2 more "short" styles. One other reason is that before I refit the missing beards, I still need to re-do all the heads (not going to explain in detail, but the mod required me to scrap all vanilla heads, what you are seeing are mostly... incomplete/placeholders), and add a few more. Still unsure if I should add or not the Chris Redfield one. The character is Capcom's design and intellectual property, so I'm not sure if I would be infringing anything by using it. I've heard that Capcom is not too picky on that, but I've also read one disclaimer on their site, that could get me in some legal trouble... I mean I'm not sure, and I believe that even if I release it, the worst that can happen is that they contact me so I take it down.

Also, have no idea if the last DLC added new soldier customization content or not, since I have yet to play it. Not a big fan of robot thingies and also had other distractions that drove me away from XCOM 2.

Share this comment


Link to comment
Share on other sites

XCom2-24-19-59-23.png

everything is fine but no weight options,need help!!!

my ini file is

[XSoldier.XSoldier]
iVersion=1
bImmersive=False
bEnableStatProgression=True
bEnableWeightLoss=True
fMorphStrength=1.000000
iWorkoutStep=10
iGeneTherapyStep=10
iWoundStep=0
iWorkoutCap=50
iReqGeneBerserker=1
GeneTechReq=AutopsyBerserker
Level1=(HP=eStat_HP,fHP=2.000000,Offense=eStat_Offense,fOffense=-2.000000,Defense=eStat_Defense,fDefense=-2.000000,Mobility=eStat_Mobility,fMobility=-0.500000,Will=eStat_Will,fWill=-20.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-2.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=1.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-20.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.200000,CritChance=eStat_CritChance,fCritChance=5.000000,Strength=eStat_Strength,fStrength=10.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level2=(HP=eStat_HP,fHP=4.000000,Offense=eStat_Offense,fOffense=-4.000000,Defense=eStat_Defense,fDefense=-4.000000,Mobility=eStat_Mobility,fMobility=-1.000000,Will=eStat_Will,fWill=-40.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-4.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=2.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-40.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.400000,CritChance=eStat_CritChance,fCritChance=10.000000,Strength=eStat_Strength,fStrength=20.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level3=(HP=eStat_HP,fHP=6.000000,Offense=eStat_Offense,fOffense=-6.000000,Defense=eStat_Defense,fDefense=-6.000000,Mobility=eStat_Mobility,fMobility=-1.500000,Will=eStat_Will,fWill=-60.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-6.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=3.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-60.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.600000,CritChance=eStat_CritChance,fCritChance=15.000000,Strength=eStat_Strength,fStrength=30.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level4=(HP=eStat_HP,fHP=8.000000,Offense=eStat_Offense,fOffense=-8.000000,Defense=eStat_Defense,fDefense=-8.000000,Mobility=eStat_Mobility,fMobility=-2.000000,Will=eStat_Will,fWill=-80.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-8.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=4.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-80.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.800000,CritChance=eStat_CritChance,fCritChance=20.000000,Strength=eStat_Strength,fStrength=40.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level5=(HP=eStat_HP,fHP=10.000000,Offense=eStat_Offense,fOffense=-10.000000,Defense=eStat_Defense,fDefense=-10.000000,Mobility=eStat_Mobility,fMobility=-2.500000,Will=eStat_Will,fWill=-100.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-10.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=5.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-100.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-1.000000,CritChance=eStat_CritChance,fCritChance=25.000000,Strength=eStat_Strength,fStrength=50.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)

 

 

Share this comment


Link to comment
Share on other sites
16 hours ago, GT123 said:

XCom2-24-19-59-23.png

everything is fine but no weight options,need help!!!

my ini file is


[XSoldier.XSoldier]
iVersion=1
bImmersive=False
bEnableStatProgression=True
bEnableWeightLoss=True
fMorphStrength=1.000000
iWorkoutStep=10
iGeneTherapyStep=10
iWoundStep=0
iWorkoutCap=50
iReqGeneBerserker=1
GeneTechReq=AutopsyBerserker
Level1=(HP=eStat_HP,fHP=2.000000,Offense=eStat_Offense,fOffense=-2.000000,Defense=eStat_Defense,fDefense=-2.000000,Mobility=eStat_Mobility,fMobility=-0.500000,Will=eStat_Will,fWill=-20.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-2.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=1.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-20.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.200000,CritChance=eStat_CritChance,fCritChance=5.000000,Strength=eStat_Strength,fStrength=10.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level2=(HP=eStat_HP,fHP=4.000000,Offense=eStat_Offense,fOffense=-4.000000,Defense=eStat_Defense,fDefense=-4.000000,Mobility=eStat_Mobility,fMobility=-1.000000,Will=eStat_Will,fWill=-40.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-4.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=2.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-40.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.400000,CritChance=eStat_CritChance,fCritChance=10.000000,Strength=eStat_Strength,fStrength=20.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level3=(HP=eStat_HP,fHP=6.000000,Offense=eStat_Offense,fOffense=-6.000000,Defense=eStat_Defense,fDefense=-6.000000,Mobility=eStat_Mobility,fMobility=-1.500000,Will=eStat_Will,fWill=-60.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-6.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=3.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-60.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.600000,CritChance=eStat_CritChance,fCritChance=15.000000,Strength=eStat_Strength,fStrength=30.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level4=(HP=eStat_HP,fHP=8.000000,Offense=eStat_Offense,fOffense=-8.000000,Defense=eStat_Defense,fDefense=-8.000000,Mobility=eStat_Mobility,fMobility=-2.000000,Will=eStat_Will,fWill=-80.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-8.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=4.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-80.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-0.800000,CritChance=eStat_CritChance,fCritChance=20.000000,Strength=eStat_Strength,fStrength=40.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)
Level5=(HP=eStat_HP,fHP=10.000000,Offense=eStat_Offense,fOffense=-10.000000,Defense=eStat_Defense,fDefense=-10.000000,Mobility=eStat_Mobility,fMobility=-2.500000,Will=eStat_Will,fWill=-100.000000,Hacking=eStat_Hacking,fHacking=0.000000,Dodge=eStat_Dodge,fDodge=-10.000000,ArmorMitigation=eStat_ArmorMitigation,fArmorMitigation=5.000000,ArmorPiercing=eStat_ArmorPiercing,fArmorPiercing=0.000000,PsiOffense=eStat_PsiOffense,fPsiOffense=-100.000000,DetectionModifier=eStat_DetectionModifier,fDetectionModifier=-1.000000,CritChance=eStat_CritChance,fCritChance=25.000000,Strength=eStat_Strength,fStrength=50.000000,CombatSims=eStat_CombatSims,fCombatSims=0.000000)

 

 

Mod is not running, make sure you have enabled it and properly installed it

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.