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Lolic

Some help with SAM's MCM menu and meshes required...

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Hi,

I'm fairly new to the forums and recently decided to try SAM since I wanted some variety for males.

Thanks to the amazing installation guide I was almost able to get SAM to work properly, but I encountered some quirks while playing around with the MCM menu and I was hoping to find some help from more experienced SAM users.

My problems are the following: 

1. A minor but rather annoying mesh issue with my character's hands in first person. If I increase the value of either Samson or Samuel morph, my character's hands appear to be bigger than his forearms so that the respective meshes disconnect. I tested it with all races and enabling/disabling the new mesh fix for the hands. I also checked in the data tab of Mod-Organizer wether another mod uses the '1stpersonmalehands.nif' which is not the case.

2. Maybe a misinterpretation on my part. If I understood correctly, in the races tab of the MCM menu I can assign different values to either Samuel or Samson body or both, so that each individual of that race gets assigned a random value to those bodies within the range of variability set in the general tab of the MCM menu. This seems to work since for a spawned NPC the body values are for example 40 on Samuel and 20 on Samson. And yet if I try to assign these same values to my character, I het an instant CTD as soon as I leave the MCM menu. I wondered if this is normal behavior but then again both bodies are essentially skeleton scales and should add up?

I would be happy if someone could lend a hand.

Apart from that, thanks for reading and have a nice day.

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Hmm to me that sounds like it might be the XPMSE skeleton not being installed properly hence the weird scaling but I'm not too sure. Can we take a look at your load order in case something's funky there?

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Author of the topic Posted

Thanks for looking into this Naurdor. I immediatly tried reinstalling XPMSE, sadly to no avail. Maybe it is a loadorder issue or conflict, which I am unaware of (I am using LOOT). I also included a sreenshot of the hands (only a first person issue).

Spoiler

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HearthFires.esm
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Author of the topic Posted

After some more testing I found the source of the mesh issues shown in the picture. The seams are visible as long as I wear armor of any kind. It's strange since I have the armor refits for vanilla, dragonborn and dawnguard installed. If I wear an armor set of those, I only get an mesh issue in first person. In third person the body apears without seams. If I wear armor from another mod, for example immersive armors, I can reproduce the exact same seams on the hands with similar size on both 1stperson and 3rdperson. (I just realized that since I don't have any refits for the armor mods I use, they are actually redundant while using SAM).

In short, I need to figure out, why the firstperson bodymeshes of the armor refits don't show up.

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Author

Most (if not all) body armor use a separate mesh for 1st person.  They often consist of just the arms.  I'm guessing that the armor refits you're using did not cover the 1st person meshes.

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Author of the topic Posted

I just redownloaded the armor refits from the SAM download page and can verify that the 1stperson meshes are indeed missing for most armor sets. That's quite unfortunate but at least I now know why. Thank you.

 

But still my other problem persits. I am unable to change the sliders for Samuel and Samson morph simultaneously in the MCM menu without getting a CTD. I already did a clean install via MO with just the essentials mentioned in the installation guide again to no avail. The problem is still there.

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Author of the topic Posted

Thank you anyway for taking your time with my problem. I will look further into this but I am not too confident to find anything.

 

Strangely, when I started the game for the first time today only using the essential mods from the installation guide, I was able to change the sliders simultaneously. However after changing the sliders three times while in between leaving the MCM menu to see the effect, I got a CTD again after the fourth change and was getting one ever since.

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Author of the topic Posted

Update: I tried to run SAM without XPMSE and HDT but with Racemenu v3.3.0 but my game crashes right after character creation. To me it looks like a script issue because the Papyrus Log states that SAM is always the last mod active before a CTD. But I am not sure and wouldn't know what is causing something like that

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Author of the topic Posted

Hi again. I just wanted to update this thread as I have managed to make promising progress with my SAM installation and maybe this can help someone somehow.

I got SAM to work properly, such that I can apply Samuel and Samson morph simultaneously to my character without my game crashing.

All I did was installing SAM+Racemenu(v3.4.5 with hdt physics and skse) manually but without xpmse.

All other installations either with or without xpmse crashed when I was using Mod Organizer.

I am very much intrigued as to why Mod Organizer fails to run SAM properly but all other mods I installed using it worked as intended?

Maybe someone has an idea why MO is doing that?

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2 hours ago, Lolic said:

Hi again. I just wanted to update this thread as I have managed to make promising progress with my SAM installation and maybe this can help someone somehow.

I got SAM to work properly, such that I can apply Samuel and Samson morph simultaneously to my character without my game crashing.

All I did was installing SAM+Racemenu(v3.4.5 with hdt physics and skse) manually but without xpmse.

All other installations either with or without xpmse crashed when I was using Mod Organizer.

I am very much intrigued as to why Mod Organizer fails to run SAM properly but all other mods I installed using it worked as intended?

Maybe someone has an idea why MO is doing that?

No idea.. I've been using MO for SAM all along though and have never had any issues with it.

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Author of the topic Posted

Hi all.

I am happy to announce that I was able to completely solve my issues with SAM. My crashes were caused by the SKSE plugin 'Crash fixes'.

It appears that I needed to change the following line 'AlignHeapAllocate=0' to 'AlignHeapAllocate=1' in the CrashFixPlugin.ini file.

I didn't notice this when I was using MO since I had Crash fixes already installed there.

Thanks everyone for their patience. Maybe this could be added to the Installation guide?

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