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Found 4 results

  1. Version 1.4.0

    1,719 downloads

    Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!)
  2. Version 1.0.0

    8,238 downloads

    I have finally finished all my Male NPC High Poly Head Overhauls. There are 11 installments, consisting of around 400 male NPCs all using High Poly Head. This baby is HUGE. I have completed all the guilds, holds, cities, towns, villages, mines, inns, Sovngarde, etc. Basically, almost all men with a name. There are no bandits, guards, Forsworn, etc. Basically, any generic male. There are four main files to choose from, all of which are FOMODs. Choose from Loose Files in 4K or 1K (for those with lesser computers - you can't tell the difference that much), or BSA version in 4K or 1K (no loose files for space saving). PLEASE CHOOSE ONLY ONE FILE I created these men using Tempered Skins, so they will look best with this skin, but they look pretty good with SAM Light and SAM Light Texture Add-On too. See Images to get an idea of what you're getting. There are too many NPCs to post every picture. Some Important Things to Note: There are NO skin textures attached to this mod. That means you will have to suffer atrocious vanilla skin textures if you download. The good news is, it will accept any skin mod you wish to use. Please be aware that your NPCs will look a bit different than mine using different skin textures. I also use Silent Horizons ENB and Cathedral Weathers, so your images may look different from mine. I am using High Poly Head Version 4 and it requires Expressive Facegen Morphs and Expressive Facial Animation Male. Animations are not baked into the mod. With that said, some have used this mod without them with no problems. If you find beard clipping or weird eyes, install these mods. If not, you should be fine. Please do not ask me to change appearances or remove tattoos, change hair, or ask me to remove NPCs. I created them the way I wanted them and they stay as is. The BSA versions do NOT work with other NPC overhauls. If you use multiple male NPC overhauls, please put this one at the bottom of your load order and overwrite. If you do use other NPCs, the assets for them must be in the same order as the .esps. NPC overhauls are safe to put at the bottom of your load order and is recommended you do so. If you use mods to change male NPC body shape/size, you could possibly end up with neck seams and floating heads. It's been recently reported they work with HIMBO. Not all NPCs are young. I have tried to retain the age of most of them. No Elderly were reworked and the male orcs from the Orc holds were left off due to complications. Cicero was not overhauled (bummed). Overhauls for him have to be created in LE then converted. I don't have LE. Requirements: USSEP Expressive Facegen Morphs (soft requirement) Expressive Facial Animation Male (soft requirement) Patches: You must have the mods to use the patches My main mod page on Nexus has three patches (see optional files): Immersive College of Winterhold, Immersive Weapons and Immersive Weapons with Cutting Room Floor for Companions AI Overhaul for Pride of Skyrim Carriage and Ferry Travel Overhaul - for my Carriage Driver Replacers Credits: (Either used in mod or shown in images) USSEP Expressive Facegen Morphs Expressive Facial Animation Male High Poly Head Silent Horizons ENB Cathedral Weathers RaceMenu KS Hairdos Apachii SkyHair HG Hairdos Skin Feature Overlay Immersive Armors Apachii Divine Elegance Shiva's Clothing Replacer NordWarUA's Vanilla Armor Replacer Yyvengar Bodypaint Blanket Scarfs Simply Realistic Armor and Weapons Tempered Skins
  3. View File Pride of Skyrim - AIO Male NPC Overhaul High Poly Head I have finally finished all my Male NPC High Poly Head Overhauls. There are 11 installments, consisting of around 400 male NPCs all using High Poly Head. This baby is HUGE. I have completed all the guilds, holds, cities, towns, villages, mines, inns, Sovngarde, etc. Basically, almost all men with a name. There are no bandits, guards, Forsworn, etc. Basically, any generic male. There are four main files to choose from, all of which are FOMODs. Choose from Loose Files in 4K or 1K (for those with lesser computers - you can't tell the difference that much), or BSA version in 4K or 1K (no loose files for space saving). PLEASE CHOOSE ONLY ONE FILE I created these men using Tempered Skins, so they will look best with this skin, but they look pretty good with SAM Light and SAM Light Texture Add-On too. See Images to get an idea of what you're getting. There are too many NPCs to post every picture. Some Important Things to Note: There are NO skin textures attached to this mod. That means you will have to suffer atrocious vanilla skin textures if you download. The good news is, it will accept any skin mod you wish to use. Please be aware that your NPCs will look a bit different than mine using different skin textures. I also use Silent Horizons ENB and Cathedral Weathers, so your images may look different from mine. I am using High Poly Head Version 4 and it requires Expressive Facegen Morphs and Expressive Facial Animation Male. Animations are not baked into the mod. With that said, some have used this mod without them with no problems. If you find beard clipping or weird eyes, install these mods. If not, you should be fine. Please do not ask me to change appearances or remove tattoos, change hair, or ask me to remove NPCs. I created them the way I wanted them and they stay as is. The BSA versions do NOT work with other NPC overhauls. If you use multiple male NPC overhauls, please put this one at the bottom of your load order and overwrite. If you do use other NPCs, the assets for them must be in the same order as the .esps. NPC overhauls are safe to put at the bottom of your load order and is recommended you do so. If you use mods to change male NPC body shape/size, you could possibly end up with neck seams and floating heads. It's been recently reported they work with HIMBO. Not all NPCs are young. I have tried to retain the age of most of them. No Elderly were reworked and the male orcs from the Orc holds were left off due to complications. Cicero was not overhauled (bummed). Overhauls for him have to be created in LE then converted. I don't have LE. Requirements: USSEP Expressive Facegen Morphs (soft requirement) Expressive Facial Animation Male (soft requirement) Patches: You must have the mods to use the patches My main mod page on Nexus has three patches (see optional files): Immersive College of Winterhold, Immersive Weapons and Immersive Weapons with Cutting Room Floor for Companions AI Overhaul for Pride of Skyrim Carriage and Ferry Travel Overhaul - for my Carriage Driver Replacers Credits: (Either used in mod or shown in images) USSEP Expressive Facegen Morphs Expressive Facial Animation Male High Poly Head Silent Horizons ENB Cathedral Weathers RaceMenu KS Hairdos Apachii SkyHair HG Hairdos Skin Feature Overlay Immersive Armors Apachii Divine Elegance Shiva's Clothing Replacer NordWarUA's Vanilla Armor Replacer Yyvengar Bodypaint Blanket Scarfs Simply Realistic Armor and Weapons Tempered Skins Submitter PoeticAnt44 Submitted 04/26/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by PoeticAnt44 Anniversary Edition compatible No  
  4. View File SuperSizedGuards (LE & SE) Like what I do? Buy me a Kofi! https://ko-fi.com/deltatango Giant guards for a giant world. Super Sized Guards is a simple mod that increases the scale of all male guards in the game, deepens their voices, and removes their armor (Maintaining and adding helmet variety). It also increases guard health and stamina in accordance to their increased size. I made this mod to mainly complement growth/giant/macro mods - if growth magic existed, of course guards would use it to get massive! Of course, it can still be used independently if you wish. This mod works in both LE and SE. The mod comes in six versions: XL - Minimum size 1.5x, max 3.5x. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXL - Min 2.5, max 4.5. Guards have their outfits (excluding helmets and shields) removed. Guards are a fair amount more powerful. XXXL - Min 3.5, max 6. Guards have their outfits (excluding helmets and shields) removed. Guards are much more powerful. 4XL - Min 6.5, max 8.5. Guards have their outfits (excluding helmets and shields) removed. Guards are extremely powerful- you may not win any fights with them. 5XL - Min 9.25, max 10. Guards have their outfits (excluding helmets and shields) removed. Guards are unbelievably powerful. Bow down to your new gods. Author's Pick - My personal favorite, which has a variety of sizes from 1.5x all the way to 7x. Additional Addons GiantSounds - An optional addon which will add giant sounds to all guards (mainly breathing). Guard Fixes - Removes some canopies, shifts around guard posts to reduce frequent clipping and teleporting. Areas affected: Whiterun Exterior, Markarth Exterior, Whiterun Entrance, Blue Palace, Riften Entrance & Courtyard. UltimateDeepVoice - Deepens the guards' voices about as deep as they can go. They'll rumble like volcanoes. Issues -Does not work on old saves. Please start a new save. -Scales can override each other if multiple versions are installed. -Guards occasionally clip/vanish at XXL+ sizes. -Clipping occurs in watchtowers and some interior areas. (FIXED With Guard Fixes plug-in!) -Some guards with unique dialogues still keep default size. Compatibility -Compatible with SAM, SOS, etc, and all other skeleton and mesh mods. This mod only changes scaling and audio. -Immersive Citizens can override guard outfits. Please place SuperSizedGuards.esp AFTER it. -Mods such as Cloaks of Skyrim will still add cloaks to guards. Personally, I like that. -Audio may be overridden by other audio-altering mods. -Mods that make city spaces more dense (JK's Skyrim, COTN, Great Cities, etc) will likely cause guards to clip, vanish and teleport more frequently. This mod can either be manually installed, or installed using NMM or MO2. To-Do: -Macromancy 2 Mod Patch (Give guards growth spells) -Additional, original voice lines (If anyone knows about dialogue audio paths, let me know!) Submitter Delta-Tango Submitted 07/31/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
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