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vectorplexus.com is at https://vectorplexis.com until further notice. ×


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axland last won the day on November 30

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  1. Of course is a question of personal taste, and that's a valid point for everyone, no exceptions. Savren, I guess you miss the point. I'm saying that the output of Racemenu seems to confirm me that it's not that easy to get satisfactory results with it, and that's from a player point of view like me, not an expert modder. And that's why I'm advocating for such combo, because I honestly think that makes all the work faster and easier. Simply looking at the sliders, not the mesh editor, I see that ECE has fewer but more meaningful options. To put a practical example I was testing COTR and I found that I needed to force sliders to reach some particular trait, perhaps because I'm used to ECE, possibly, the thing is that I was looking with the right eye the meshes and I decided that it was not worth the effort. Racemenu was constraining me to the style of faces of COTR and I was not willing to touch meshes. If not existing the SAM sliders my statement would be more hard saying that Racemenu it's not a good tool making males. In ECE I can decide proportions, position, thickness of almost every body part I even managed to make a presentable body with vanilla Ygnord, you know what I'm talking about. The only lacking features are not allowing to modify the cranial area (something that forces me to touch meshes), which Racemenu also cannot do evidently because scalps and hairs, the edition of male sex because it was not designed with that in mind (ten minutes in Nifskope) and the change of body type like SAM morphs do to some extent. And here I insist that hopefully we have SAM as a body with several flavors so in the end we have something good to use in Racemenu, (and ECE), but the faces, the heads, that's another history. I put an example of the vanilla PC editor of Elite Dangerous to add salt to the injury because it's not bad at all, within their limitations, despite the player will rarely see the face of their char. On the other hand I have nothing to say about females because with such terrible profusion you have horrible ones and pieces of art, but seems me players have plenty of options to choose starting from presets and ending in body types all made to work with Racemenu, so in fact they do not need to edit almost nothing, simply pick something they like and retouch here or there and done. That's not the case for males, just my five cents.
  2. I agree... to some extent. In one interview Jimi Hendrix said that he played electric guitar because it was a dumb instrument easy to master, it's not really totally true but we can get the idea. To me ECE is like an electric guitar and I agree with you that mastering the tools is the job almost done if you know where to go. But in the end when I navigated the pages of Nexus (where 90% of NPC are waifus, I know) I found only a handful of NPC males that I could consider handsome. For the sake of realism I understand that it is not "lorefriendly" to have a game of supermodels running with bikini armors on the snowy mountains, and I like some equilibrium, not supermodels girls and rude nords ugly as hell... XD I'm rambling. The thing is very few, almost none, of the males generated with Racemenu seems me handsome, sorry. I'm not expert in Racemenu so I can't say 100% if the problem are the modelers or the tool. But certainly without ECE I have a hard time without touching meshes like crazy, so there is a problem, and the output in Nexus seems to confirm that, as far I can remember the only Racemenu preset I liked is a very old one https://www.nexusmods.com/skyrim/mods/67951?tab=posts and that's a long shot. In Vectorplexus I found several good males made by people that clearly know what are doing, but also I know they are extensively modded ingame and out. That's why I talked about players, not dedicated modders. I plan to create several chars and one is a middle aged man, perhaps there I will appreciate more Racemenu, but now that we have high poly meshes I tremble with the idea of editing them there. In ECE you have control of the skeleton in a way that Racemenu can't, that's why I'm sure that adding SAM, Samson and Samuel sliders would be the ice in the cake. Also I'm sure that having High Poly enabled in ECE could be a shortcut to get nice males with some clicks. I know, 90% of players look for the 90% of the waifus premade in Nexus and that's one of the reasons why ECE it is not very appreciated. And for god's sake, not having sliders for the neck in Racemenu is a crime.
  3. I honestly think that a version of ECE actualized with SAM sliders and high poly assets could be the best male character tool for Skyrim. That would give the player a near total control over their character body and head. I some of you may know I don't use Racemenu at all because I like to tailor my chars ingame. With racemenu I must use other tools more frequently to get marginally better results. 1 Low Poly vanilla ECE 2 High Poly. Char edited with ECE and then imported to Racemenu (no other way to get this appearance)
  4. Kreis, this is one of the hottest armors I found for Skyrim. I think is deserves a retexture, specially the leather and textile parts.
  5. Well, I managed to get working YgNord with High Poly, Not sure if it is worth the pain because I need to create the char with ECE and after that uninstall and install Race Menu to achieve something to my taste. As always there are no effective sliders to edit the neck like in ECE, so all the chars tend to have the head a misplaced to the front like old men. And the ubiquitous neck seam which I managed to reduce a bit by editing the head .dds directly in Photoshop XD. The meshes of KouLeifoh are smooth as butter and the textures to choose are a very nice detail... but Racemenu is crap, seriously.
  6. I downloaded a patcher to upgrade my Ygnord chars to the excellent poly meshes of KouLeifoh. https://www.nexusmods.com/skyrimspecialedition/mods/43098?tab=description It contains effectively a patcher YG Nord High Poly Head but is asking for an .esp as a master that not exists anywhere: Ygnord race.esp Should I create a dummy .esp inside ECE or change the master to SavrenX SAM YGNord.esp placing there the meshes and textures that I'm actually using? Or perhaps is better to go by other route? Any advice is welcome.
  7. Have you managed to adapt YGNord to high poly? I'm interested to upgrade from the original ECE, but if that means that characters will change a lot then it is not useful to me because I think ECE YGNord make the best young male faces for Skyrim. I tried a patch from Nexus but don't works for me because is asking for a .esp which don't exists in ECE.
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