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File Comments posted by JRICH604
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2 hours ago, T.Brandes said:For those using 'High Poly NPC Overhaul' this mod has to be above it
No. Due to the way that mod is made this is incompatible and should not be used alongside it. Even if it was compatible you would never load this before or any other so called "base mods" as by their nature will have alternate facegen for all NPC in game. Loading this before any of those makes less then zero sense as ALL changes I make to NPC will be overwritten by them. In most cases those mods simply mass export new facegen to give them modded headparts and possibly tints without changing them individually in the record. Allowing any of those mods to load after this and you end up with HD goblins. FYI there is nothing "base" about any mod that dumps all NPC facegen as loose files in your game. If that mod was made correctly you would be able to load this after it but since it was not it will remain incompatible. It is your game. Look at vampire from that mod. Look at them from mine. Make a choice
Only NPC makeover mods that have full edits to faces for unique NPC should load after this so mods like Northbourne, Bijin, Pandorable, Pride/Courageous, Males of Skyrim, my own NL4 etc
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18 hours ago, wardensc2 said:Can anyone teach me how to swap low poly head of stand alone follower mod to high poly of this mod by using CK please
I try to swap and export the headpart (ctrl F4) many times, it look good on CK and even on nifscope but turn to blackface or potatoes face when I play in game
Dont know what am I missing ? I try to change the texture path of plugin in xEdit into high poly mod, copy high poly head nif file in to follower mod, change esp etc
So far it's not work. Why it worked in CK and nif scope somehow ? ( I used MO2)
Thank in advance
You cannot do that for most popular followers/NPC mods yourself. Most standalone followers head nif was exported from an external character creation mod like Racemenu or Enhanced Character Edit. Then merged with nif data from CK but the head itself that CK generated was not used. Since those heads were not made in CK it can not replicate the shape and any exported nif from CK you export will end up wrong, or really wrong as many times the shape data is not even in the esp as like the tint data it is not needed once the facegen is made. For you to do this you would need to have the same preset data the author used. Without it you would have to try and replicate it yourself using the same character mod they used. Your best bet is to ask the author of that follower mod to make a high poly option. The process for CK is for vanilla NPC you do not have mods for yet or if you do only those that made the faces in CK will retain the data needed in its esp for you to re-export them and keep the same look. For now re-install to get original facegen files back and request this change from the author of that mod
TL DR you cannot safely re-export faces in CK for most Follower/NPC mods
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2 hours ago, tonycubed2 said:thank you for sharing your work , wherever you choose to do so
You are very welcome, thanks for stopping by and Have Fun
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Really well done. Thank you for sharing this with us
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Update finally. As a SAM user and lover I also refreshed the sceenies for you guys. No point in having a gorgeous male body if its hidden under mounds of cloth. Speaking of clothes new images shown using Kreis' Skimpy Outfits - DLC01 Redux by Kreiste that is here. As always this will use whatever you have in your game and is faces only so you can smother them all with mounds if you want. Enjoy
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EFM is still required when using optional as it only includes what is needed for this to work alongside it. The problem has a lot less to do with permissions ( Niroku is both linked and credited for his work here ) and everything to do with users reporting issues they have when using this alongside EFM on its page on Nexus and not here. Niroku saying there is no support for HPH users is logical since they use their own head and play/test EFM with that and not this. Anyone looking for help when using EFM alongside this should be asking for help here and not bothering Niroku on Nexus.
Kreis AIO - Vanilla Armor Replacers + Addons
in The Elder Scrolls V: Skyrim
Posted
Really nice thanks for sharing, I have been using his original files for the boys but its great to have the pants for when I want to share pics or video of them without age restriction. Oh in case someone stumbles across this that use HIMBO fear not, Kreiste has this for you - Kreiste's Skimpy Outfits for HIMBO