Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×


New member
  • Content Count

  • Joined

  • Last visited

Community Reputation

2 Neutral

About orlando

  • Rank

Personal Information

  • Favorite Games
    skyrim Black Desert Online

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hello for information DLL sos schlong already update go to this link in Loverlab ( ddl AE 640 ) https://www.loverslab.com/topic/198049-any-modder-more-competent-than-me-willing-to-take-on-updating-sos-ae/#comment-3907178 Posted Sunday at 10:16 AM by onen I converted the source code from 1_5_97 on the SoS mod page to AE 1_6_640. It loaded successfully for me, created a male character and got in game with all his bit there. I play female characters so that is as far as i tested it. So you can give it a try if you want until chuckseven1 does his magic. I had to make 3 changes to get it working. 1) Added the skse64 AE change that uses __declspec(dllexport) SKSEPluginVersionData SKSEPlugin_Version = and I removed bool SKSEPlugin_Query(... since i saw other mod examples of working dll's which didn't have it anymore. see skse64/PluginAPI.h 2) removed the skse64 projects from the SoS solution..why oh why do people do it this way. download skse64, compile it(as a static lib), point your mod vc++ directories to those compiled libraries. That seems to me the easier way to do it. 3) removed the line RelocAddr <_LookupFormByID> LookupFormByID(0x00194230); from Storage.cpp and added #include "skse64/GameForms.h" at the top of the file since skse64 has that line with the correct number in that header.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.