Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×

Alarik

New member
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

13 Good

About Alarik

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think this should be it [briarheart_SAM_patch.esp] Edit: I just found that a gap between the body and the wound can be seen. Probably it is the result of that texture thing you did, because it wasn't so pronounced in my version. Either way, just leave it how you want but I thought I might as well tell you about it.
  2. I've tried them both with and without USLEEP/USSEP and on my side they work perfectly. Do you still need the slot 43 conversion?
  3. Don't be sorry, you are doing great work here. That's wonderful. I've tried your files and I saw Z-Clipping of textures. Note that in my versions I removed the mesh of the wound in briarheartbody_0.nif and briarheartbody_1.nif. Removing that with NifScope should fix this issue. Edit: Also, if possible make sure that briarheart and brearheartempty have higher priority value than the body in CK. Because that greatly reduces the difference between the two textures.
  4. Yeah, I can optimize it to Form 44. But first, let's figure this out: I've tested these patches in both LE and SE and while the game doesn't crash or anything, the texture of the wound is the incorrect one. Can you confirm that in your install the wound is bloody?
  5. Yeah, it's just been 12PM here. Happy New Year! Edit: I found that editing [TXST:0005D00F] also changed the texture of the wounded part. So I decided to go for that other option. The problem is it is based on USSEP so I don't know how would I adapt it to non-USSEP/USLEEP. But the LE USLEEP should be easy and I might post it here later. Edit2: Here it is: [SAM Briarheart refit LE USLEEP - SAM body texture.7z]
  6. I've changed some things over the SE USSEP version and managed to get it to work with the default SAM body texture - without overwriting any texture. I've only made it for SE, but if someone is interested I can also make it for LE and post it here. Here it is in case anybody wants it: [SAM Briarheart refit SE USSEP - SAM body texture.7z]. It adds an .esp (the order shouldn't matter as long as it is under USSEP) and it's perhaps a little rough, but I personally prefer it over the vanilla skin (or having to use a texture overhaul for SAM/SOS). @y_sengaku you didn't make any additional changes over SAM_Briarheart refit_SE_USSEP_testv3.7z right? Some screenshots (notice the difference of texture above the wrists):
  7. Interesting, so that's what the game uses to change the color of the skin. Personally, I think that their unhealthy skin color enriches their lore. So I would just leave as it is right now. To me, the mod now works elegantly and does its purpose. Given how niche this is (not even Bethesda cared about it, different textures and other issues can be seen in vanilla Briarhearts), it also looks easy to overdevelop. If you still want to give it a go, I wouldn't complicate myself. But for the sake of discussion: Would the overwritten texture set record (option 2) change the color of the original SAM texture? As a note, this shouldn't be a particular issue to Briarhearts. I think the afflicted also have some trouble with textures.
  8. Hey, I just tried your latest file for SE and it works amazing! Thank you so much! I will keep looking into my issue of the wrong body texture. It's using the vanilla one for some reason. And I'm using SAM Light which as far as my understanding goes should replace the vanilla one. The path [textures\actors\character\male\malebody_1.dds] looks good (there are some differences in capitalization of the files and folders used in SAM Light though) and NifSkope correctly uses the SAM texture when provided the SAM Light folder. So I don't know why my game does not. I guess I'll try reinstalling MO or something.
  9. Thank you for all of your hard work. First of all, I noticed that the body has different texture than the [hands, feet, head]. This also happened (for me at least) in the original mod but it's a really minor thing. Hard to notice under bad lighting actually. Just wanted to know if it happens to you too. As for your fixes: SAM_Briarheart refit_testv2_LE_w_USLEEP.7z: Using RaceMenu 3.4.5 the Morphing works, but with 3.2.2 it does not. 3.4.5+HDT-PE probably works perfectly. SAM_Briarheart_ refit_testv2_LE_wo USLEEP.7z: Using RaceMenu 3.4.5 the Morphing works, but with 3.2.2 it does not. 3.4.5+HDT-PE probably works perfectly. SAM_Briarheart refit_testv2_SE_w_USSEP.7z: Morphing does not work on the current version of USSEP. Count't find a previous version of USSEP to test it on. SAM_Briarheart_ refit_testv2_SE_wo USSEP.7z: Works great!
  10. Well, from my testing, the two solutions you provided for LE work just as well as vanilla+USLEEP. But after using the command "RedEagleRedoubtExterior07" I noticed the Forsworn Briarheart went totally invisible. If this doesn't happen to you, then don't worry too much because I haven't tried to fix my LE install that I did very quickly to test this. On your solution for SE, it works perfectly but the texture of the body is the default one, and not the one of SAM. As a sidenote, the default version of the mod (+USSEEP) still doesn't work on SE - even after optimizing the textures for SE. In this case the texture of the body is different than SAM(this is the same issue mentioned in the second paragraph), and also the Morphs don't work in the body.
  11. Got it. Thanks for the help. I will try it in a moment. If it does work, I will also test your files. I like testing complex mods with clean installs, but maybe that wasn't for the best here. Personally I don't mind installing additional mods to get it to work (I don't see why someone wouldn't use USLEEP/USSEP) - and I don't think many people would care about a XPMSE/XPSSSE dependency. So I wouldn't worry too much about it; If you want to change the skeleton to make things simpler, I think it would be really cool, but don't feel pressure because I don't think many people would care about that extra bit of cleanliness in the install. Edit: but I guess finding all of the dependencies of the mod and posting them somewhere is pretty important.
  12. Yeah, that makes sense. I would love to test these solutions, but after installing USLEEP my game now keeps crashing when spawning Forsworn Briarhearts. Though I must say your solutions also made me crash, so I'm pretty sure they all work - in a correctly installed SAM. Since all these crashes are kind of weird, I guess I will go step by step and try to get it working on LE first. Can you see anything out of the ordinary here? As I said, even this very minimal install makes my game crash:
  13. Thanks for replying back so quickly. At first I tried it with SAM Light SE, then Classic SAM and after reading your comment, SAM Light LE. The behavior seems to be the same across all three. I used "coc RedEagleRedoubtExterior07" to place myself right in front of a Forsworn Briarheart. Also tried spawned some Forsworn Briarhearts. The issue happens on all of them. I used as clean an install as possible; so no USLEEP, CCOR, or Cloaks of Skyrim, or any mod that wasn't indispensable. Before getting to the problem, I just want to note that in a comment in the download page of the mod @Takuyawest seems to be having the same issue. Even if it is our mistake, it must be pretty common for it to happen twice. His comment is fairly recent so I tried to see if any of the required mods have been updated recently and could be causing issues. I saw that SAM Morphs for RaceMenu 1.0.3 was from December. I reverted to 1.0.2 but that didn't change anything. SKSE also gets constantly updated but I don't think that should be an issue. I installed the mod as I usually do - through Mod Organizer, by placing there the .rar file of the mod and installing it there. I don't know if this is the correct procedure in this case since in the mod there is "briarheartbody_0.nif", "briarheartbody_1.nif", and a "briarheartbody.tri" file - files not present in Skyrim's default Data. (I don't know if this could be a problem since I don't have much clue about how modding this game works). Now to the issue. The [head + helmet], [feet+boots], and [hands+weapons] don't have any issue - they morph adequately too. If the mod is not installed, there is a visible difference between the textures of those three parts and the [rest of the body], which is smaller and darker. When the mod is installed though, that [rest of the body] becomes completely invisible. The parts that become invisible correspond to the files inside of the mod (that is, everything except head, feet, and hands). Here are some screenshots of the problem:
  14. Thanks for the help. I did try that but it didn't work. After more testing I found that Jamesalexian's conversion just doesn't work at all for me - not even in a clean install of SAM for LE. I know you didn't make it; but since you appear to be using it, if you could make sure it works in your machine I would appreciate that a lot.
  15. Thank you so much for adding the Stormcloaks! I think we are really close to having the whole set of vanilla(+DLC) armor and clothes working on SE now. The only missing thing I noticed is [Jamesalexian's Briarheart SAM Conversion] produces invisible torso and legs. I assume this conversion only works on LE. What are the changes you think would be necessary to port it to SAM Light?
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.