Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×

JMichi

New member
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

0 Neutral

About JMichi

  • Rank
    Newbie
  1. Was able to figure it out, by manually creating the offset in blender to the best I could.
  2. Wondering if anyone knows how to fix this issue I'll split it into two parts. I took the High Poly head and sculpted it in ZBrush to drastically alter the shape, and then put it back in the game. However since I only altered the Head geometry, the eyes are now within the skull which leads me to the first problem. The high poly head by default has a significant offset in 3D, than it appears in game. Appears perfectly in game, however it is very offset from eyes/mouth/hair in 3D. I tried to correct the problem by using Nifskope and changing the translation values of the head, but it messed things up and didn't line up properly anyway since its super archaic way of moving 3D around. Any thoughts on how I can fix this? If the head came in aligned with the face parts in 3D, then fixing eyes/mouth/hair would be trivial. Anyone know whats going on? I can provide more images later if needed. https://imgur.com/a/ctlvMGR Thanks, ~M
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.