Wondering if anyone knows how to fix this issue I'll split it into two parts.
I took the High Poly head and sculpted it in ZBrush to drastically alter the shape, and then put it back in the game. However since I only altered the Head geometry, the eyes are now within the skull which leads me to the first problem.
The high poly head by default has a significant offset in 3D, than it appears in game. Appears perfectly in game, however it is very offset from eyes/mouth/hair in 3D.
I tried to correct the problem by using Nifskope and changing the translation values of the head, but it messed things up and didn't line up properly anyway since its super archaic way of moving 3D around. Any thoughts on how I can fix this? If the head came in aligned with the face parts in 3D, then fixing eyes/mouth/hair would be trivial. Anyone know whats going on? I can provide more images later if needed.
https://imgur.com/a/ctlvMGR
Thanks,
~M