Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×
Author

Khlas

 Author
  • Content Count

    90
  • Joined

  • Last visited

  • Days Won

    13

File Comments posted by Khlas


  1. On 4/2/2022 at 2:33 PM, Yueviathan said:

    I been using your animations for awhile now. My man this is the main reason I boot up the game now. The only animations for my men playa.  All I have to say is, we need your talent in skyrim badly Q.Q.  That said , thank you for gracing us with your skillz in sims. <3

    thanks! 😊


  2. On 4/24/2021 at 6:58 PM, ArmiosBell said:

    I have a question, what mods do you use for nudity ?

    The top part of the Top sim (the one from my avi) is a modification of simdulgence torso mesh. I added bigger nipples, more abs and better proportion to the rest. 
    The bottom part is simdulgence, you can download it on LL. You have to use wickedwhims body selector to apply the mesh.

    • Like 1
  3. High Poly Head

       1,726,507    308

    On 1/30/2020 at 9:05 PM, Oozaru85 said:

    Probably because of vampire heads. As for the lack of the Dawnguard DLC, why would anyone not have it? I mean, SSE comes with all the DLCs included. And for Oldrim it costs $2, so not really a fortune, right?

     

    I see that this might be an issue for Enderal. You could try and delete the Dawnguard.esm from the masterfile list in CK for High Poly Heads.esp. 

    I removed dawnguard references from the .esm with TESVEdit, cleaned masters, and now it's working. It was vampires head dependencies as you said. No crashes unless I want to export a .nif headmesh but I don't care, I can still sculpt and save/load it without issues in Enderal it seems.

  4. High Poly Head

       1,726,507    308

    Any reason why there is a dawnguard.esm master file required for this mod? I want to use this for enderal but since it needs the DLC it's not possible. Probably the same for people without this dlc. A version without it would be great.


  5. On 19/01/2017 at 6:37 PM, KouLeifoh said:

    That's a known issue.  I'll have to manually adjust the weights to find a nice balance.  The HDT bones seem to want full control and if the weights are too low, there will be sharp edges.  On the female body, these edges tend to be where the body creases are.

    Screenshots and configuration?  I've personally tested them and didn't see any noticeable mesh gaps.  There are 1 pixel gaps if you zoom up really close during motion, but they're inherited from SAM's original body mesh since I used its weights as the base.

    I can't play now, but apparently I'm not the only one to have this issue. I tested with another computer with a better config and still have it. Maybe it's only an issue with the alternate version? When back I'll try to see what I can do.


  6. On 19/11/2016 at 5:05 PM, Rusty said:

    @Vector

    I started writing up an installation guide and have run in to problems.

    Process so far:

    Installed Skyrim from Steam 1.9.32.0.8 (fresh install) - legendary editing incl DLC + HD texture pack also from Steam

    Installed SKSE from Steam 1.7.3

    Installed SAM Core 2.011.19 - manually unpacked and copied files over.

    Installed RaceMenu 3.4.5.29624 from NexusMods - manually unpacked and copied files over.

    Installed SAM HD Textures - manually unpacked and copied files over.

    NO OTHER MODS INSTALLED

    By this point, data directory looks like this (attached).

    Changed Load Order just in case (attached).

    The result is this:

    SKSE, SkyUI, RaceMenu and SAM are installed and working, but SAM malfunctions when you blend in any amount of Samson or Samuel (if they are both at zero, there is no problem. As you can see, I'm not reloading an existing save so there shouldn't be any issue from that.

    The schlong is 'hollow', the foreskin is there but the head isn't. Also, the fingers/hands/wrists have sections of missing textures, and the draw order is wrong, with their polygons not being occluded by parts of the body which are between them and the camera.

    You can also see (not in the video - sorry) the shadows are screwed up, it appears as though parts of the models are clipping through the floor (I looked with free camera, I can't see them. But the back face of the polygons could be facing the camera and the game isn't rendering them).

    I have also tried manually unclothing using the inventory menu, same result.

     

    004_sam_and_racemenu_installed.png

    005_load_order.png

    Use latest racemenu version with HDT-PE + XPMSE (even if you don't use HDT stuff) and your issue will be fixed if you want to use the latest racemenu version.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.