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[ Baldur's Gate 3 ] Beefy Dwarf body + some Refits (unfinished) 2.1

   (5 reviews)

11 Screenshots

About This File

Installation

Extract the contents of the .7Z fileS into BG3 Data directory.

For instance, if you're using steam this would be something like:

C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Data\

After copying you should have a directory called Generated and puplic(if you have extracted the refits )  in the Data directory.

Note 1  : the  refits can be obtained using spawn all items mod , look for druid,barbarian, bonespike garb, bloodguzzler garb and Grab all undies and see which one has a refit.

Bugs

- Will cause clipping issues with most other  clothes.
- some weight painting issues that im trying to fix with each release.
-̶ t̶h̶e̶ b̶o̶d̶y̶ m̶e̶s̶h̶ i̶s̶ f̶a̶r̶ f̶r̶o̶m̶ b̶e̶i̶n̶g̶ p̶e̶r̶f̶e̶c̶t̶ s̶o̶ d̶o̶n̶'t̶ e̶x̶p̶e̶c̶t̶ s̶o̶m̶t̶h̶i̶n̶g̶ H̶Q̶ , a̶l̶s̶o̶ i̶ h̶a̶v̶e̶ e̶d̶i̶t̶e̶d̶ t̶h̶e̶ N̶m̶a̶p̶s̶.d̶d̶s̶ t̶o̶ m̶a̶k̶e̶ i̶t̶ l̶o̶o̶k̶ l̶e̶s̶s̶ m̶u̶s̶c̶u̶l̶a̶r̶ a̶n̶d̶ m̶o̶r̶e̶ b̶e̶e̶f̶y̶ w̶h̶i̶c̶h̶ y̶o̶u̶ c̶a̶n̶ s̶a̶f̶e̶l̶y̶ d̶e̶l̶e̶t̶e̶ f̶r̶o̶m̶ :̶ (̶G̶e̶n̶e̶r̶a̶t̶e̶d̶\P̶u̶b̶l̶i̶c̶\S̶h̶a̶r̶e̶d̶\A̶s̶s̶e̶t̶s̶\C̶h̶a̶r̶a̶c̶t̶e̶r̶s̶\_̶M̶o̶d̶e̶l̶s̶\D̶w̶a̶r̶v̶e̶s̶\D̶W̶R̶_̶M̶_̶N̶K̶D̶\R̶e̶s̶o̶u̶r̶c̶e̶s̶)̶ t̶o̶ r̶e̶s̶t̶o̶r̶e̶ m̶u̶s̶c̶u̶l̶a̶r̶ f̶o̶r̶m̶. , u don't have to do that anymore the Nmaps now come baked to  fullfill both fatter and muscular form.

- currently not possible to modify clothing with moving fabric ,modders haven't figured a way to fix the clothes physics when exporting.


What's New in Version 2.1   See changelog

Released

-  new refits for bloodguzzler garb, bloodguzzler garb, Halforcs_Underwear, Incubus_Underwear, githyanki_type_A_underwear found in Additional_Refits.7z
-  added Unfinished_Buggy_Refits.7z which contain rubbish refits  use at your own risk : D

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User Feedback

Recommended Comments

Musano, I'd personally like to see the cloth armour, bloodguzzler garb, or bonespike garb refitted. I wanted to suggest the wavemother's robe or viconia priestess robe, but they might fall under the moving fabrics armors that aren't able to be modded. Those are my personal suggestions but honestly go with whatever you feel is best. Maybe the companion or starting class armors are a good starting point? Again, thanks for the great mod!

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