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Opac21

Some questions about the S.A.M. Core

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Hi, I'd like to know 2 things about the SAM core

- Is it a big problem to support additional sliders for the morphs

So therefor giving the player, i.e., the ability to shape the mesh like the face in the Chargen, so therefor I speak about "a lot" sliders ;) 
Or, I have to admit that I didn't looked though the read me, is there a way to, right away, add a additional custom tri morph.

- Can (by principal, and with no big effort) the texture switch been set to the morphs from the mod it self (I think, but are not sure, that the normal map is changed based on the weight slider, correct me if I'm wrong)

MfG

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Only Samson/Samuel morphs are specifically supported in the scripts.  Unlike female body morphs that have a million sliders for every part of the body, Samson/Samuel morphs represent the extreme ends of two full body types.  It seems possible to add more morphs to SAM scripts and recompile them, but as per EULA, personal changes to the core scripts must be for personal usage only and can't be shared.

SAM already swaps the normal maps based on the weight and morph values of Samson/Samuel in increments of 25.  I don't remember how the scripts were coded, but Samson/Samuel normal maps might require weight 100 first.

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So I would end up replacing one of the displacements in the Tri file -.-

Well I was kind of interested  of the "scaling" - ability of the mod, hence the question (it's the most advanced body mod out there anyway, so why not build on it)
I'm aware of the EULA changes and it would be more intended to be an "official extension" to the mod.

Thx for the answers.

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