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David Richard

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Posts posted by David Richard


  1. 8 hours ago, KouLeifoh said:

    @HiroHaro The ESL flag is not supported.

    @dbrown39 @David Richard It's up to Expired to update RaceMenu (specifically its skee.dll plugin).  While the source code for it is available on github, I don't know if it's updated nor do I want to touch it.

    @Billkwando  When modifying an NPC's appearance, both the FaceGen data (.nif) and the NPC head part records (.esp) must match.  Otherwise, there will be the infamous black face issue (invalid facetint) or mesh distortion (invalid morphs).  It looks like you changed the FaceGen but didn't update the NPC records.

    Thanks for the update! Very appreciated!!! So as I understand, High Poly Head does not need any update and will be compatible with AE once the author of RaceMenu updates his mod for AE?


  2. I have several issues here. I tried installing this mod. Installed perfectly through Vortex. I used "showracemenu" directly from a fresh Vanilla save just after being freed by Hadvar. It states I need to choose the Hi Poly head version by changing the "Face Part" slider which I do. Exdept, when I reach Face Part 5, the game CTD (Crashes to Desktop). I have supplied my NetFramework Crash Report in the attachements.

    Another thing, I use NO additional hair mods, I only use vanilla hair. The only 2 hair mods I have replace the vanilla hair textures and for some weird reason, many vanila hairs clip through the head making my character look weirdly bald. I also encounter some weird glitches where when the camera is getting too close to the face to the point in dissapears, when moving back, I can see the head looks bigger. So I am wondering if it's not because I need to FIRST choose Face Part 5 which crashes everytime. Can someone guide me to find a possible solution because I searched Google and did not find anything helpful for now.

    Thanks!

    ***EDIT***(2021-05-22): Found my crashing issue. It was a mod called "The Ordinary Women" For some reason, this mod adds an extra option in the "Face Part" permitting a "-1" value and thus, crashing when reaching to 5 since 5 does not exist. As for the weird hair issues, I also did not notice that there was indeed 2 additional exclusive "High Poly Head" options which I did not understand properly. Turns out that there is the base game options, 0. Then, the Dawnguard.esm options, 1 and 2, then the High Poly Head options, 3 and 4 which corespond to the same options than the Dawnguard.esm but using this mod's files.

    For some odd reason though, the vampire option forces eyebrows which makes it very awkward
    SkyrimSE_HPH_Vampire.png.ff4472ccf7c99dfb43aae6c5b988de4d.png

    Aside from that issue, I fixed my crash. with the proper Face Part selected, the hair do not clip anymore. But I'd really love to know why vampire face parts have forced eyebrows.

    Crash_2021_5_21_23-37-25.txt

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