Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×
  • Create an account

    Want more? Register now and get full access to our community!

FlexFlexFlex Pose Pack 1.0.000000002

   (1 review)

10 Screenshots

About This File

I've made more progress: 7 more Flexing poses have been added,  along with 3 Naughty cover-up poses.

Here's the MANUAL INSTALLATION version, I'll try to look at the other pose mods in Creation Kit to learn how to apply the poses to rings and magic.

REQUIREMENTS:

In order to use these poses, you need WinRAR and FNIS!

INSTRUCTIONS:

Find your Skyrim animation folder:

Computer> Local Disk> Program Files(x86)> Steam> SteamApps> Common> Skyrim> Data> meshes> actors> character> animations

Extract the folder from the RAR file and place it in the animations folder.

Go to Skyrim>Data>Tools>Generate FNIS for Modders

Run the FNIS application and "Generate Mod Behavior", go into your animation folder and find "FlexFlexFlex" (apologies if the file has "Manual Install" tacked on), and open the "FNIS_FlexFlexFlex_List"

Launch FNIS, Update the behavior, and run a consistence check.

The poses should now be in your game! (To be safe) Start a new game, once you are in the world (not the intro), open the console commands with Tilde(~),

click on a humanoid NPC and type:

"SAE FlexFlexFlex01" There are 7 FlexFlexFlex Poses

OR

"SAE Cover01" There are 3 Cover Poses

HAVE FUN!~

FlexFlexFlex.rar


What's New in Version 1.0.000000002   See changelog

Released

-Fixed instructions

-Fixed file name

  • Like 10



User Feedback

Recommended Comments

Been looking for a mod like this. I'm having a problem trying to get the pose to work. I did as you said and installed it manually and ran FNIS but when I select a npc and type the code it nothing happens. Also I was wondering, could you turn theses into idle animation?

Edited by MattRed1996

Share this comment


Link to comment
Share on other sites

@MatRed1996 Hm.... All I can recommend is that you remove the "FlexFlexFlex" folder from your Skyrim's "animations" folder, and try the installation again...

Also, these poses are classified as idle animations, they just don't come with the fancy spells or rings that let you immediately perform them. 

Share this comment


Link to comment
Share on other sites

sorry to be a pain but I still can't get any of these poses. I have tried chucking the whole folder in. I have moved them in and separate files. I have even tried to place them in SAM pose folder but FNIS just doesn't seem to pick them up. not sure what to try now.

  • Thumbs up 2

Share this comment


Link to comment
Share on other sites
7 hours ago, MattRed1996 said:

sorry to be a pain but I still can't get any of these poses. I have tried chucking the whole folder in. I have moved them in and separate files. I have even tried to place them in SAM pose folder but FNIS just doesn't seem to pick them up. not sure what to try now.

Just put the flexflexflex-manual folder in the animations folder, run fnis for modders. select (FNIS_FlexFlexFlex_List.txt) then fnis for users and run it that worked for me, you could also rename the folder (FlexFlexFlex-ManualInstall) to flexflexflex

Share this comment


Link to comment
Share on other sites

Love this, this would make it a beauty. FlexFlexFlex folder, then FNIS Tool for modders and then users.

Edited by SolusSkyrimPanda

Share this comment


Link to comment
Share on other sites

Hello! Whenever I try to initiate these poses in the console, I always get this message:

'The event was not processed by the graph'

This also sometimes happens with the SAM poses as well. I've tried to run FNIS for modders to fix it as others suggested, however I am still encountering the same issue (This message appears in the FNIS modder menu:

ERROR(2020): No match between folder name and filename: FlexFlexFlex-ManualInstall/FNIS_FlexFlexFlex_List.txt)

What causes these errors, and what can I do to fix it?

Any help would be appreciated.

 

Edited by Saratahoga

Share this comment


Link to comment
Share on other sites
5 hours ago, Saratahoga said:

Hello! Whenever I try to initiate these poses in the console, I always get this message:

'The event was not processed by the graph'

This also sometimes happens with the SAM poses as well. I've tried to run FNIS for modders to fix it as others suggested, however I am still encountering the same issue (This message appears in the FNIS modder menu:

ERROR(2020): No match between folder name and filename: FlexFlexFlex-ManualInstall/FNIS_FlexFlexFlex_List.txt)

What causes these errors, and what can I do to fix it?

Any help would be appreciated.

 

Maybe you put both (FlexFlexFlex-ManualInstall) folders in the animations folder, or just rename it to FlexFlexFlex. or run the fnis for modders as admin it should build the Behavior file.

I Just Checked You have to rename the folder to flexflexflex.

Edited by Bad Werewolf

Share this comment


Link to comment
Share on other sites
6 hours ago, Bad Werewolf said:

Maybe you put both (FlexFlexFlex-ManualInstall) folders in the animations folder, or just rename it to FlexFlexFlex. or run the fnis for modders as admin it should build the Behavior file.

I Just Checked You have to rename the folder to flexflexflex.

That completely worked, thank you so much!

Share this comment


Link to comment
Share on other sites

Hmm. I'm following everyone's instructions and it seems that when I input any of the commands in game, the targeted npc just assumes a t-pose and nothing else. 

Share this comment


Link to comment
Share on other sites
On 3/29/2021 at 3:07 PM, Reversion said:

Note to self:

MO2

1. Create these folders

Skyrim > Data > meshes > actors > character> animations

Skyrim > Data > meshes > actors > character> behaviors

2. Place the FlexFlexFlex folder in animations

3. place your FNIS behavior folder into the Skyrim Data folder, if not it will give you error 2012.

4. Run Generate FNIS for Modders

5. Create a new mod from your overwrite folder in MO and open it in explorer.

6. Go to 

Fores New Idles in Skyrim - FNIS > meshes > actors > character > behaviors

7. drag the hkx file to

Skyrim > Data > meshes > actors > behaviors

you'll see flexflexflex show up in FNIS if you're done it correctly

8. Run FNIS for Users and update your FNIS Output folder, that's pretty much it. 

Revised Version:

MO2

  1. Create an empty mod folder in MO2
  2. Open in Explorer and create these folders:
    1. [Folder name] > meshes > actors > character > animations
    2. [Folder name] > meshes > actors > character > behaviors
  3.  Copy/Move your FNIS folder into Skyrim > Data
  4. launch Generate FNIS for Modders (in the Skyrim data folder) from MO2
    1. Click generate mod behavior
    2. go to the Skyrim data folder if you aren't there already
    3. Click on FNIS_xxx_List.txt
  5. Go to overwrite and go to Fores New Idles in Skyrim - FNIS > meshes > actors > character > behaviors
  6. Drag the hkx file into the behavior folder you created
  7. Drag the animation folder from Skyrim > data > meshes > actors > character > animations into the animations folder you created  
  8.  Make sure the mod is active
  9. Run Generate FNIS for Users and you should see it 

Share this comment


Link to comment
Share on other sites

Got the poses to show up in FNIS, ran it without error.  However, the characters T pose when trying to initiate the flexing poses.  Not even sure if this works for Special Edition.  Other animations and such work fine.  Any help?

Share this comment


Link to comment
Share on other sites

would apreciate if you'd just post a link of those files for skyrim se.

On 8/1/2021 at 2:23 AM, Reversion said:

Revised Version:

MO2

  1. Create an empty mod folder in MO2
  2. Open in Explorer and create these folders:
    1. [Folder name] > meshes > actors > character > animations
    2. [Folder name] > meshes > actors > character > behaviors
  3.  Copy/Move your FNIS folder into Skyrim > Data
  4. launch Generate FNIS for Modders (in the Skyrim data folder) from MO2
    1. Click generate mod behavior
    2. go to the Skyrim data folder if you aren't there already
    3. Click on FNIS_xxx_List.txt
  5. Go to overwrite and go to Fores New Idles in Skyrim - FNIS > meshes > actors > character > behaviors
  6. Drag the hkx file into the behavior folder you created
  7. Drag the animation folder from Skyrim > data > meshes > actors > character > animations into the animations folder you created  
  8.  Make sure the mod is active
  9. Run Generate FNIS for Users and you should see it 

would apreciate if you'd just post a link of those files for skyrim se.

Share this comment


Link to comment
Share on other sites
On 10/31/2022 at 9:27 PM, iduncs said:

Got the poses to show up in FNIS, ran it without error.  However, the characters T pose when trying to initiate the flexing poses.  Not even sure if this works for Special Edition.  Other animations and such work fine.  Any help?

i have the same problem, have you found a solution yet?

Share this comment


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Add a comment...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.