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axland

Need advice for a High Poly Head patch

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I downloaded a patcher to upgrade my Ygnord chars to the excellent poly meshes of KouLeifoh.

https://www.nexusmods.com/skyrimspecialedition/mods/43098?tab=description

It contains effectively a patcher YG Nord High Poly Head but is asking for an .esp as a master that not exists anywhere: Ygnord race.esp

Should I create a dummy .esp inside ECE or change the master to SavrenX SAM YGNord.esp placing there the meshes and textures that I'm actually using?

Or perhaps is better to go by other route?

Any advice is welcome.

Screenshot 2023-11-27 122223.png

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Author of the topic Posted

Well, I managed to get working YgNord with High Poly, Not sure if it is worth the pain because I need to create the char with ECE and after that uninstall and install Race Menu to achieve something to my taste. As always there are no effective sliders to edit the neck like in ECE, so all the chars tend to have the head a misplaced to the front like old men. And the ubiquitous neck seam which I managed to reduce a bit by editing the head .dds directly in Photoshop XD.

The meshes of KouLeifoh are smooth as butter and the textures to choose are a very nice detail... but Racemenu is crap, seriously.

 

20231127160835_1.jpg

20231127160919_1.jpg

20231127160957_1.jpg

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