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NolD

Editing Atomic Muscle's EVB

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I'm not completely satisfied with the current EVB base mesh due to the lack of body details, especially the absence of a V-line. I would like to add one, but what would be the result of editing the mesh in Blender? I have no knowledge of editing body meshes in Fallout4 so far. 
So the question is :

- What would happen if I move a vertice? Would that fuck up AM?

- What would happen if I add more vertices? I guess that would fuck up AM and would require that I add the exact same vertices to the deformation mesh, right?

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2 hours ago, NolD said:

I'm not completely satisfied with the current EVB base mesh due to the lack of body details, especially the absence of a V-line. I would like to add one, but what would be the result of editing the mesh in Blender? I have no knowledge of editing body meshes in Fallout4 so far. 
So the question is :

- What would happen if I move a vertice? Would that fuck up AM?

- What would happen if I add more vertices? I guess that would fuck up AM and would require that I add the exact same vertices to the deformation mesh, right?

editing the base mesh does not require blender if you are just going for simple sculpt edits. When editing the reference shape as it is in outfit studio (with the provided AM modders resource), the changes will auto update for sliders as well. Just keep in mind when you change the reference shape appearance, its gonna change how it looks for sliders as well unless you back up the slider data and load them after you make the changes.
Adding more vertices tho / increasing the polycount will require blender and such. You can do it by using this nif plugin for blender: https://www.nexusmods.com/fallout4/mods/52319

If you need assistance you can ask me in Discord: Ulberto#8216 or you can join our server and ask there too: https://discordapp.com/invite/v8u7YRR

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