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Found 107 results

  1. Heya! I apologize in advance if this question has been asked here before or if this has an easy solution. Been messing around with Skyrim mods for a while and I’ve gotten into the bodyslide program which works absolutely beautiful with CBBE. But I’ve noticed that there isn’t really a option to edit the SAM bodies in it. Is there a way I could make my own SAM body presets in the program and use them in game? I would really like to edit the SAM bodies and not just have full customization with Women. Thank you in advance and for any efforts!
  2. This is a conversion of El Men's Underwear: http://www.nexusmods.com/skyrim/mods/80618/? by Elza to the SAM body. I did not include the textures, so you must download and install the original mod to use this. Download one of the two "equip versions" of the mod. Either 1k or 2k textures, and then install my mod over the top of it. The included esp changes the equip slot of the underwear to use slot 52. In addition, I changed all of the names of the underwear from numbers to what the description of the design is, so you know which ones are which. To obtain these either use an additem code, or buy them from Radiant Raiment. Credits: Elza (aulie) for the original mod, VectorPlexus for SAM. SAM - El Men's Underwear Equip.7z
  3. View File Elmlock Armor SAM Refit Conversion of the Elmlock Armor from HIMBO to SAM. My first refit but I think everything should be alright. Credit to Krieste for the armor, it's very nice! Submitter DiZco Submitted 01/03/2024 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible Yes  
  4. Version 1.0.0

    85 downloads

    Conversion of the Elmlock Armor from HIMBO to SAM. My first refit but I think everything should be alright. Credit to Krieste for the armor, it's very nice!
  5. Version 1.0.0

    519 downloads

    After years of being unable to find a proper mesh edit/slider set for SAM to be able to use with belly/pregnancy mods and the like I got fed up and decided to make my own edit. I did my best to make it look smooth but these things are never perfect, especially considering the mesh is intentionally stretching out. These are the BILF Body Slider set by SavrenX but I made the following edits: -NPCBelly bone/node weight paints have been increased -3 new belly sliders (all are the same size/weight paints just given different names based on what mods may be looking for (PregnancyBelly / BigBelly / Belly). -1 new "breast" slider so the pecs can actually change size from milking/pregnancy mods. I included the hands, feet, and body meshes from my own game but please bear in mind the following: -These were made with the "Weight 0 to 1" slider set to 100% on the "high weight" side due to the fact that if I did not the SAM high poly head had a ridiculous gap between the neck and body. -If these files aren't to your liking you can make your own using the provided body sliders. Installation: -Add the sliders to your Bodyslide folder -If you use the provided meshes make sure they go into your override folder (when using ModOrganizer 2) or put them into your data folder in "Meshes." Highly Recommended to use this properly with other mods: -Sexlab Inflation Framework SE - https://www.loverslab.com/files/file/6938-sexlab-inflation-framework-se/ So far I have tested and confirmed the belly/breast scaling works well with the following mods: -Milk Mod Economy SE - https://www.loverslab.com/files/file/6103-milk-mod-economy-se/ -Soul Gem Oven 4 - https://github.com/darkconsole/dse-soulgem-oven + https://www.loverslab.com/files/file/23173-soulgem-oven-4-integration-fork/ -Fill Her Up Baka Edition - https://www.loverslab.com/topic/156185-fill-her-up-baka-edition/ (use SLIF if you're going to have this mod, the morphs look better than using bone scaling) -Sexlab Hentai Pregnancy - https://www.loverslab.com/files/file/5788-sexlab-hentai-pregnancy-special-edition/ -Pearl Juice Continued - https://www.loverslab.com/files/file/4031-pearl-juice-continued/ I find (for example, with Fill Her Up) limiting the max inflation size to about 12 or 13 so the belly doesn't stick out so far but try out whatever you want in terms of settings. I will try my best to answer any questions but I am intermediate, at best, on my knowledge level when it comes to Skyrim mods and this was simply a personal edit I decided to share. The Original mod can be found here:
  6. Welcome to the Unofficial SAM "Full" User Guide ABOUT THIS GUIDE This is a simple guide intended for new users who are looking for a walkthrough of the basic functions of Shape Atlas for Men by Vectorplexus. It assumes that the user has successfully installed SAM and its components and is now seeking guidance in making use of SAM's main features. DISCLAIMER 1: I am just a long-term user who was in no way involved in making SAM or any of its assets and has no insight in SAM's coding. As such, some pieces of information might be slightly inaccurate. Corrections and suggestions are always welcome. DISCLAIMER 2: This guide is specifically for the original "SAM Full" release for the old 32-bit version of TESV: Skyrim. Later unofficial releases such as "SAM Light" for SSE/AE do not have the same functionality provided via the MCM. WHAT IS SAM? SAM is a male body replacer mod for the old 32-bit version of TESV: Skyrim and is meant to replace and go beyond the capabilities of its predecessor, Schlongs of Skyrim (aka SOS). It introduces a wide variety of body forms, also called morphs, that can be assigned directly or randomly to male characters in Skyrim. That way, it's possible that no two male NPCs will look exactly the same. This is achieved by introducing three basic body types: "Normal" - Similar to the vanilla body. Ranges from skinny to, well, normal. "Samson" - Muscular, top heavy body. Wide shoulders, small hips. Adds muscle definition to the body. "Samuel" - Fat, almost pear-shaped body. Narrow shoulders, wide hips. Adds softness to the body. To create a virtually endless amount of body shapes, the Samson and/or Samuel morphs are "injected" into the normal body on a scale from 0 to 100. This will be explained in more detail in the "Actor" section further down below. Furthermore, SAM adds male genitals, lovingly called schlongs, that can be scaled and toggled on and off in-game, 5 different degrees of body hair, beast character support, werewolf support and 13 bodybuilder-inspired poses. Whew. As a caveat, all armor and clothes have to be refitted for all three body types in order to function as intended, which was, and still is, a large community effort. If you want to see more armor, clothing and other items for SAM, become active and support this little community! GETTING TO KNOW THE MCM MENU So, you have managed to get SAM up and running. Huzza! But wait a minute, where are the beefcakes, where are the bears? Everybody still looks more or less the same! That's not what we signed up for! Well, to get the most out of SAM, you have to get accustomed to and make use of the settings offered in its MCM menu. Let's take a look. The MCM menu is part of SkyUI, so if it's not in your game, check that SkyUI is installed correctly. If the MCM menu is there, but the SAM menu isn't, wait a few minutes and see if it pops up. If it doesn't, start a new game and see if it loads there. It is possible that SkyUI wouldn't load some MCM menus even though everything is set up correctly. That's a problem within SkyUI, not within SAM and it can happen to any mod with an MCM menu. Sorry. GENERAL SETTINGS Most of the options here alter the way SAM assigns values to NPCs. Enable Automatic Race Settings: If enabled, SAM will assign values to NPCs according to their race. The default values for all races are set to 0 / medium hair, so it is highly recommended to define your own race adjustments in the "Races" tab. Class morph offsets: If enabled, SAM will also morph NPCs according to their class: warriors are more muscular, mages are leaner, etc. Weight Cap: If enabled, the Samuel and Samson values cannot exceed the overall weight of the NPC. For example, if an NPC has the weight 37, the Samuel and Samson values can only add up to 37. If disabled, this rule no longer applies. Note: The weight of an NPC is usually set by the game when the NPC spawns and cannot be changed directly by the player. Variaton Range: The higher the value, the more varied and extreme the randomly assigned body morphs become. At lower values, SAM will adhere more closely to the values set in the "Races" tab. Enable schlongs: If enabled, all male characters will have genitals. If a character is dressed, the schlong will usually be hidden by their clothes (duh). To see what they're packing, you will have to find a way to undress them (e.g. Sexlab or similar mods) or install skimpy armor and clothes, which are available on this website. Skimpy armor that was made for SOS is not supported because it needs to be refitted first. If disabled, schlongs will be replaced by black underwear. WARNING: every now and then, schlongs might still peek through some characters' clothes, especially if they just spawned. That's because schlongs are enabled by default and hiding them is step 2 for the game's engine, which may take a moment to happen (I think). As a work-around, if you absolutely do not want even just the tip of a single dingeling to be seen anywhere at any moment in your game, rename/delete the schlong meshes in the SAM core file in addition to disabling them here. If you activated schlongs but guards still wear undies, that's most likely because you've installed Vector's Optional Legacy Skimpy armors. In which case, those undies are in fact their armor. They are very effective. Absolutely necessary and in no way superfluous visual aid for the schlong toggle: (Note: Game does not actually display eggplants. There's a schlong under there.) Overrides: this button resets the values SAM has assigned to all characters up to that point. Meant for trouble-shooting primarily. Export/Import settings: all your settings can be saved and loaded via these buttons. By pressing the Export button, a file called "SAM.json" containing your current settings will be created in your data folder. Pressing "Import" will read that file and apply its settings to your save file. Very useful if you start new games often. SCALING In this menu, you can chose which characters SAM should affect and customise the scaling of different body parts to your liking. Body Options Most of these options are fairly self-explanatory. However, the schlong options won't be present if schlongs are disabled in the general tab. NPC body scaling and NPC Schlong scaling are toggled off by default to save system resources. Enabling them means that the engine will assign moprhs to all male characters that get loaded into the game. This can stress the engine considerably as NPCs are loaded and unloaded constantly in the background. The Scale multiplier affects all male NPCs. It is set to a believable value by default. Use responsibly. Or be an insufferable size queen, it's your game and nobody is judging you (openly). Proportion Settings Here, you can adjust the proportions of the Samson and Samuel morphs to your liking. If things get too wild, the Original Values buttons reset your inputs in this menu. ACTORS In this menu, you can assign Samuel and Samson values as well as schlong options to your character and currently loaded male NPCs around you. Actor: Choose which currently loaded male actor you want to alter. Default is your character. Overrides: Same button as the one under the general tab. Body Options These options are probably the ones you will use the most. Here, the values SAM applies to the character that you chose in the Actor field are shown and can be adjusted to your liking. The weight slider is only available for the player character. Schlong options are hidden if schlongs are disabled in the general tab. Weight: Vanilla weight slider. Make the character broader or slimmer. Height: Make characters bigger or smaller. Adjust in small steps as even a change by 1 unit already makes a noticeable difference. Samson / Samuel slider: Choose how much of each body morph should be injected. Max combined value is 100 by default. See table below for visual aid. Texture: Choose between different texture sets. Available options are based on the character's race. By default, there are 5 degrees of hairiness for human and elf races. Khajiits have two texture options (smooth and striped), Argonians only have one default option. Body hair is black by default, which cannot be altered. For coloured body hair, choose the smooth option and use Racemenu overlays (i.e. tattoos) as a work-around. Here is a table of different combos of Weight, Samson and Samuel values at default scaling settings. And here are the default hair textures (part of the default texture set in the download section of SAM after clicking the "Download this file" button): (Note: Khajiits and Argonians have their own texture sets not shown above. Body morph values used for this character are 100 weight, 40 Samson, 60 Samuel.) Schlong Options Note: To keep this guide SFW, there is no visual aid available for this section. Schlong Size: Alters the schlong's size, primarily its length. Schlong Taper: Makes the tip of the schlong narrower. 0= evenly wide, 100 = strongly tapered towards the tip. High values also shorten the schlong noticeably. Testicle Size: slider from -50 to +50, default is 0. Makes the testicles bigger or smaller. Cut: Toggle foreskin on and off. RACES This menu lets you define different base values for each race. If you want all your Orcs to be shaved bodybuilders with footlong schlongs and all Nords to be hairy uncut bears without having to adjust them all one by one, this is where you can make this happen. Settings made in this menu will only be applied if the "Enable Automatic Race Settings" option is toggled ON in the general tab. Note: Values entered here usually only affect NPCs that have never been loaded before by the game. NPCs you have encountered before will already have values assigned to them that persist within your save file. Most options work exactly like the options in the Actor tab. Options that behave differently are: Race: choose which race you want to alter. Texture Lock: Make all characters of the chosen race have that particular texture. If unticked, variations can occur based on the "Variation Range" setting in the general tab. Cut: In this tab, the cut option is a slider rather than a toggle on/off button. Sets the probability of characters of the chosen race being cut or uncut. 0= everyone is uncut, 100 = everyone is cut. Werewolf Options in this tab are fairly self-explanatory. IMPORTANT: Werewolf options can only be set when the character in question is currently in werewolf form. Vice versa, the values in the "Actors" tab can only be changed while the character is in its human form. Values from the "Actors" tab carry over for the character's werewolf form and adjustments made in this menu persist over transformations. Finally, let's talk about the features not accessible via MCM. SAM Poses and SOS console commands SAM contains 13 poses for your pleasure. FNIS is required to play them in-game. Important note: when running the FNIS tool, make sure to toggle the "Skeleton Arm Fix" option ON. To play the poses, open the console in-game and use one of the following commands. Note: console commands are not case-sensitive when entered into the console in-game. player.SAE SAMPoseXX SAE SAMPoseXX The first version plays the pose for the player character, the second version plays the pose for the character selected in the console (left click on them while the console is open). Replace XX with a value from 01 to 13 to play the according pose. Alternatively, you can use mods such as Poser Hotkeys to access poses, be it from SAM or other poser mods. Also, some console commands carry over from SOS (Schlongs of Skyrim). These include: SAE SOSFlaccid //turn schlong flaccid SAE SOSFastErect //get erection quickly SAE SOSErect //get erection gradually SAE SOSBendXX //replace xx with value from -9 to 9 to adjust erection angle, default=0 Again, add player. before the command to target the player character. After entering these commands, the error message "The event was not processed by the graph" will be displayed; this is expected behaviour and can safely be ignored. The commands will be executed once you close the console. Thank you for reading the unofficial SAM User Guide. Thank you so much @Vector for making SAM and entertaining this forum, and thank you to all mods and active community members for making this a lively place. Thank you @Felio for providing some corrections and clarifications. Additions, corrections and suggestions are always welcome. Have fun with Skyrim and Shape Atlas for Men! Last note: Screenshots were taken by me. ENB preset is Rudy ENB (NLA version). Body textures are the default SAM HD textures. Beard is from Hirsute Beards.
  7. I've been noticing a few people having issues with their SAM installation so I've finally gotten around to writing a quick tutorial for you guys. First off you will need: SKSE SkyUI Realistic Ragdolls & Force (Needed for RaceMenu 3.4.5 & SAM-based physics mods) HDT Physics Extensions (For RaceMenu 3.4.5 & physics) RaceMenu (Use the older v3-3-0 if you don't want to install the HDT stuff) SAM Core SAM Textures (SD, HD or 3rd Party) SAM Vanilla Skyrim Refits XP32 Maximum Skeleton Extended (For RaceMenu 3.4.5 & physics, overwrite SAM's skeleton) Soft requirement: The Unofficial Patch (currently USLEEP) And optional but really tasty: Modular/Skimpy Armours (Install after / on top of the Vanilla Refits since these only change the body armour) Once you've got all the files install them manually (not recommended) or with your favourite mod manager (Nexus Mod Manager or Mod Organizer). Once you've got that your load order should look something like this. The screenshot from Mod Organizer so my mod list is on the left and load order on the right. USLEEP, Bug Fixes, Crash Fixes & OneTweak are stability/performance mods I also use, Alternate Start skips the intro cutscene before character creation and gives you different starting options and RaceMenu adds extra character customisation options. The Unofficial Patch & Alternate Start mods are not required, but you'll see a neck gap on some clothes if you don't install USKP/USLEEP. Below are pics of the Wolf Armour in Normal, Skimpy and Nude (With schlongs disabled in the MCM menu) And if all goes well hopefully you'll be able to enjoy the (much improved) male population of Skyrim a little more. UPD.: In order to fix neck gap on some clothes, move USLEEP below SAM armor refit mods.
  8. Version v1.1a

    5,419 downloads

    Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE) UUNP Special Physics XMLs from here (for LE only) CBPC (for SE/AE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here.
  9. Version 1.2.0

    786 downloads

    This is SAM refit version of simple but aesthetic late medieval style Knight Armor (LE Download/ SE Download) by Medtech, adapted from Afrotoast42/ ArwingXL's Witcher 2 Armors Collection. Each of its parts is craftable and temperable with Advanced Armor (Smithing) Perk (Their armor rates are also the same as vanilla Steel Plate Armor set). It is also the first armor (not clothes) refit for SAM by me. [Add]: [Feb. 13, 2019]: Meshes of this package don't include exposed skin parts, so it does not need to update in accordance with the latest SAM Morphs for Racemenu v 1.0.4+ . How to use: This is NOT a stand-alone package. You need to download the original package of either LE or SE versions hosted on Nexus (and I posted download links above). Overwrite their meshes with the adapted meshes from this package. Known Issues: Checked Samson/ Samuel Morph Ranges: -20~+80. Over 80 there will be some clipping between the cloth leggins and Steel Plate Greaves on shanks. Due to avoid possible clipping (see above), I have to thicken the shank part of the greaves a bit, in contrast to the original finess. I also converted male 1st person arms for SAM (and included in the package), but the original 1st person meshes were based on female version (so, not so proportionally OK......) (The sample SSs are taken with heavily compressed textures. Original would be more beautiful!) Credits: Medtech: Original Mod Author Afrotoast42: for Witcher 2 Armor Collection, the resource used by the original version. Studio CD Project RED: Creater of Original Meshes (TW2)
  10. View File Belly & breast sliders for SavrenX SAM BILF Bodyslide After years of being unable to find a proper mesh edit/slider set for SAM to be able to use with belly/pregnancy mods and the like I got fed up and decided to make my own edit. I did my best to make it look smooth but these things are never perfect, especially considering the mesh is intentionally stretching out. These are the BILF Body Slider set by SavrenX but I made the following edits: -NPCBelly bone/node weight paints have been increased -3 new belly sliders (all are the same size/weight paints just given different names based on what mods may be looking for (PregnancyBelly / BigBelly / Belly). -1 new "breast" slider so the pecs can actually change size from milking/pregnancy mods. I included the hands, feet, and body meshes from my own game but please bear in mind the following: -These were made with the "Weight 0 to 1" slider set to 100% on the "high weight" side due to the fact that if I did not the SAM high poly head had a ridiculous gap between the neck and body. -If these files aren't to your liking you can make your own using the provided body sliders. Installation: -Add the sliders to your Bodyslide folder -If you use the provided meshes make sure they go into your override folder (when using ModOrganizer 2) or put them into your data folder in "Meshes." Highly Recommended to use this properly with other mods: -Sexlab Inflation Framework SE - https://www.loverslab.com/files/file/6938-sexlab-inflation-framework-se/ So far I have tested and confirmed the belly/breast scaling works well with the following mods: -Milk Mod Economy SE - https://www.loverslab.com/files/file/6103-milk-mod-economy-se/ -Soul Gem Oven 4 - https://github.com/darkconsole/dse-soulgem-oven + https://www.loverslab.com/files/file/23173-soulgem-oven-4-integration-fork/ -Fill Her Up Baka Edition - https://www.loverslab.com/topic/156185-fill-her-up-baka-edition/ (use SLIF if you're going to have this mod, the morphs look better than using bone scaling) -Sexlab Hentai Pregnancy - https://www.loverslab.com/files/file/5788-sexlab-hentai-pregnancy-special-edition/ -Pearl Juice Continued - https://www.loverslab.com/files/file/4031-pearl-juice-continued/ I find (for example, with Fill Her Up) limiting the max inflation size to about 12 or 13 so the belly doesn't stick out so far but try out whatever you want in terms of settings. I will try my best to answer any questions but I am intermediate, at best, on my knowledge level when it comes to Skyrim mods and this was simply a personal edit I decided to share. The Original mod can be found here: Submitter linkster123 Submitted 08/04/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Original sliders set by SavrenX, belly/breast sliders were done by me. Anniversary Edition compatible Yes  
  11. Version 1.0.6

    18,282 downloads

    Schlongs of Skyrim SE Full (1.1.4) fully packaged and converted for use with SAM Light and SAM High Poly with two (Cut, and Uncut) schlongs included Originally authored by @ Don continued by @Kija Base change-list: Schlongs of Skyrim base package updated to latest (1.1.4), which fixes some past issues with DLL incompatibility (Don't need to install the newest DLL/skeleton files manually anymore!) Full FOMOD addition with all optional patches included as options Cut and Uncut schlong addons have been re-named and re-labeled to their counterpart, so it's easy to identify in SOS and outside the game HDT SMP collision patches for both schlongs Notes: HDT SMP patches have not been extensively tested, basic testing indicates it works perfectly fine, but it's possible I've missed something I had to split the two genital meshes by the penis vertices, introducing a new "SAMPenis" mesh so collision could act accordingly, this could have adverse side affects that I'm not aware about This only applies if you're using the HDT SMP Collision Patch Werewolves have been removed from the list of compatible races for both schlongs this doesn't mean you can't enable them on werewolves, only that the schlongs won't be automatically chosen by SOS for werewolves You'll need to find a different addon for werewolves specifically, in the future I may add a link or even a patch here to make things easier Requirements: SAM Light SAM High Poly Conversation HDT BBB* (Optional, only if you're using SAM Light HDT BBB) HDT SMP* (Optional, only if you need it for collisions for SMP enabled parts like vagina-SMP-enabled CBBE/UUNP bodies) XPMSSE Load-order: SAM Light SAM High Poly Conversation HDT BBB* (Optional) SavrenX Schlong of SAM Light SAM Light Skin add on* (Optional) XPMSSE Credits: @ Donfor the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 They did a lot more work introducing the capability for SAM Light to work with SOS than I have with this continuation, please show them some love 💗! Bakafactory for SOS and SAM SMP Collision patches that I could use as a reference to understand how things work, and their SAM SMP configurations @ KouLeifoh for pushing SAM forward in new directions, too many wonderful mods and contributions they've made to list, if you're using this mod you're using one of theirs! VectorPlexus, Smurf, and b3lisario for the original Schlongs of Skyrim
  12. I keep running into the issue where the main body is invisible, and I’m sick of it. Always just a floating head and hands. Verifying game files, restarting my computer, reinstalling the files, etc etc etc. Nothing works and it’s pissing me off knowing that everyone else is able to enjoy the mod while I’m stuck with a bunch of bugs. I’m using Skyrim SE. Please help.
  13. Version 1.0.0

    2,032 downloads

    A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM.
  14. Version 0.1

    18,338 downloads

    Finally ! Behold ! New, good textures for your cats. Include There are no seams at the neck! There is no difference in the brightness of the body and head! There is no bad quality of textures! And Original here: https://www.nexusmods.com/skyrim/mods/70481/? Still not finished yet. On the feet may be seams or gaps in the textures (I'm working on a fix, any help is useful to me) So far, the leopard and mountain cat textures are combined in one pack. But in the next (or not) updates I'll fix it all. installation: put the data folder in the game folder.
  15. Version 1.0.0

    11,455 downloads

    Introduction This mod adds nipple, navel and prince-albert rings in several different styles and colours for use on your character. These items use different slots so they can be used in combination. Please note though that they may conflict with other mods that use the same slots. This mod requires that you use the HDT physics mod and relies on the BBB for SAM mod (linked below) to move with the body properly. Please not that while these can be worn under armour they may clip and on meshed that are not physics enabled they may not fit or move with the body correctly. Requirements SAM - Shape Atlas For Men. [LINK] HDT Butt Breast Belly Bounce for SAM (and its prerequisites) [LINK] XP32 Maximum Skeleton Extended [LINK] Acquisition Use the dev console to search for the ring type you want. -- Or -- Go to Warmaidens in Whiterun, look on the table to the left of the door and you will find a strongbox many of them. Not all rings are available through this method. -- Or -- Craft them at the forge / tanning rack as outlined below Crafting has been redone and now works as follows: Buy the 'How to Make Piercings' book from a jeweller in Whiterun, Riften or Markarth. You will need t his to be able to see the crafting recipes. Craft the basic components for a ring at the forge, you will need gold / silver for this as well as steel and an appropriate gem to make an inset (if applicable). Assemble you rings at the tanning rack. The crafting method doesn't seem to work for everyone, so I will be reworking it at some point in the future. Notes Compatible with RaceMenu 3, 3.1 and 3.2+ Requires HDT Physics. (Rings may not always line up correctly during animations or for all body sizes/morphs) Rings are not hidden by armour and may need to me manually unequipped if they're in the way Known issues Crafting book doesn't always appear for some users Ruby recipes sometimes incorrectly use emerald instead
  16. SAM - RM Simple Outfits for Men View File A refit for RefurbMadness's Simple Outfits for Men. To install you need to download, and then install the original file from the nexus. Then, install my files over it. The vertex count for the meshes is rather high, so the refits aren't quite perfect. There may be some clipping during some animations, particularly on the chest for the midnight assassin outfit. I will look into fixing this at a later date. Credits RefurbMadness for the original mod, and all of its related credits VectorPlexus for SAM. Submitter rhavik Submitted 04/16/2018 Category The Elder Scrolls V: Skyrim
  17. This is a refit of all of the vanilla armors in the game. Every armor should be included in here, excluding those from dawnguard and dragonborn. I did not refit any of the clothing. These refits are not revealing or skimpy, I am sorry if that disappoints. There may be some clipping when you apply a very high value of samson or samuel with high values of the bone scaling turned on. SAM Armor - Main.7z
  18. Version 1.2.1

    2,383 downloads

    Beast feet for Beast races. Similar to Better Claws and Gauntlets mod but feet. I just found this mod and I like it so much, that's why I made this. Now you can have both male and female beast feet(which UNP or CBBE) Also I think UNP UUNP BHUNP they use the same feet scale, if not, you can refit on your own. For those people who has toenails awful color, use Nails templates to merge with Body Texture the same as SAM High Poly Conversion's toenails you have to do it manually by yourself(only for male though because both CBBE or UNP body texture includes toenails already) You can change the color of the nails at your own heart desire and merge them to your body texture by using these program. Use Paint.net and dds support or Gimp with dds support or here Credits and inspirations :VectorPlexus Vector owner. rhavik for claws and guide. KouLeifoh for Feet. air for Refitting Guide. :Nexus Derok and Didact2401 for Claws. Baddog1978 for some footwear :Loverslab Pickle_Juice for female beast feet and inspirations. Legacy UUNP CBBE
  19. View File Traveling Mage HDT-SMP Armor SAM Refit I really like armors with cloth physics, so I refitted this armor for my mage character. First, you'll need to download the original armor here - https://www.nexusmods.com/skyrimspecialedition/mods/69394, and then this file. It supports both Samson and Samuel. Credits to Fuse00 for the original mod. Submitter zabuzapollo Submitted 10/10/2022 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Fuse00 Anniversary Edition compatible No  
  20. View File SavrenX Schlong of SAM Light - Continuation | HDT BBB | HDT SMP Schlongs of Skyrim SE Full (1.1.4) fully packaged and converted for use with SAM Light and SAM High Poly with two (Cut, and Uncut) schlongs included Originally authored by @ Don continued by @Kija Base change-list: Schlongs of Skyrim base package updated to latest (1.1.4), which fixes some past issues with DLL incompatibility (Don't need to install the newest DLL/skeleton files manually anymore!) Full FOMOD addition with all optional patches included as options Cut and Uncut schlong addons have been re-named and re-labeled to their counterpart, so it's easy to identify in SOS and outside the game HDT SMP collision patches for both schlongs Notes: HDT SMP patches have not been extensively tested, basic testing indicates it works perfectly fine, but it's possible I've missed something I had to split the two genital meshes by the penis vertices, introducing a new "SAMPenis" mesh so collision could act accordingly, this could have adverse side affects that I'm not aware about This only applies if you're using the HDT SMP Collision Patch Werewolves have been removed from the list of compatible races for both schlongs this doesn't mean you can't enable them on werewolves, only that the schlongs won't be automatically chosen by SOS for werewolves You'll need to find a different addon for werewolves specifically, in the future I may add a link or even a patch here to make things easier Requirements: SAM Light SAM High Poly Conversation HDT BBB* (Optional, only if you're using SAM Light HDT BBB) HDT SMP* (Optional, only if you need it for collisions for SMP enabled parts like vagina-SMP-enabled CBBE/UUNP bodies) XPMSSE Load-order: SAM Light SAM High Poly Conversation HDT BBB* (Optional) SavrenX Schlong of SAM Light SAM Light Skin add on* (Optional) XPMSSE Credits: @ Donfor the original SavrenX Schlong of SAM Light + HDT Patch 1.0.1 They did a lot more work introducing the capability for SAM Light to work with SOS than I have with this continuation, please show them some love 💗! Bakafactory for SOS and SAM SMP Collision patches that I could use as a reference to understand how things work, and their SAM SMP configurations @ KouLeifoh for pushing SAM forward in new directions, too many wonderful mods and contributions they've made to list, if you're using this mod you're using one of theirs! VectorPlexus, Smurf, and b3lisario for the original Schlongs of Skyrim Submitter Kija Submitted 04/29/2021 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by SavrenX  
  21. View File SAM Vagina Been a long time comin' huh? An equippable SAM body with an HDT enabled vagina. The body mesh is based on the High Poly SAM Body by @KouLeifoh, vagina from UUNP Special, mesh expertise by @Ulfberth. Works with both regular SAM and SAM Light (my personal pick). Obtain item through console or AddItemMenu. Requirements: SAM or SAM Light + HDT BBB (highly recommend the High Poly edition to eliminate seams) HDT Physics Extension (LE)/HDT Skinned Mesh Physics (SE/AE) UUNP Special Physics XMLs from here (for LE only) CBPC (for SE/AE only) XPMSE/XPMSSE This mod overrides the male skeleton nif with an edited version of XPMSE that adds vagina bones (I will try to keep it updated to the latest version). On LE it overrides the male hands meshes as well, to account for collision (hand mesh from High Poly SAM). It is not affected by SAM's body hair system as the mesh uses its own separate texture paths. Enjoy! Footnote credits: Dorian and Iron Bull Location mods here and here. Submitter Maars Submitted 07/08/2020 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Maars, Ulfberth Anniversary Edition compatible Yes  
  22. Version 0.2.0

    506 downloads

    Unfinished port of bikini armors for males. Requires TAWOBA Remastered and Heels Sound. This file is open permissions to the extent applicable by SAM's EULA.
  23. Version 1.0.1

    1,162 downloads

    Description So, finally I got the permission from rydin. Just the refit of Rydin Underwear for Men Pack You'll need the original file to use this mod. Also, special thanks go to urieldover for removing SOS dependancy.
  24. Version 1.0.0

    254 downloads

    My first ever refit of an armor, it was just perfect for my Beyond Reach playthrough! First, you'll need to download the original armor here - https://www.nexusmods.com/skyrimspecialedition/mods/62871, and then this file. It supports both Samson and Samuel. Credits to 4thUnknown for the original mod.
  25. Version 1.0.0

    602 downloads

    I really like armors with cloth physics, so I refitted this armor for my mage character. First, you'll need to download the original armor here - https://www.nexusmods.com/skyrimspecialedition/mods/69394, and then this file. It supports both Samson and Samuel. Credits to Fuse00 for the original mod.
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