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Found 3 results

  1. I am trying to create a mod that overrides the torso, legs, and arms DIF skin textures in the HumanShared.upk with my modified variants. I have already packaged the modified variants into a .upk called HumanSharedOverride.upk using the XCOM 2 WOTC SDK Unreal Editor. However, I unsure of how to proceed, I am unfamiliar with how to overwrite textures in UDK 3, I thought I was supposed to do it in an INI method, but I suspect that there is a C++ method I should be using. The HumanShared.upk is the package that includes 4 MaterialInstanceConstants that points at 3 Texture2D DIFs (1 of them are pointed at by 2 MaterialInstanceConstants), that the game, the DLC "Anarchy's Children" and the Mod "XSoldier" uses to texture male torsos, legs and arms. The HumanShared.upk package also includes the NRM and MSK Texture2Ds that I will be have my MaterialInstanceConstants point at. My package (HumanSharedOverride.upk) includes the following: Modified ArmsToned_Dif (Texture2D) Modified copy of Arms_Toned (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D) Modified copy of Arms_Relaxed (MaterialInstanceConstant) that points at Modified ArmsToned_Dif (Texture2D) (Note: Even the vanilla Arms_Relaxed (MaterialInstanceConstant) points at the vanilla ArmsToned_Dif (Texture2D)) Modified Legs_M_DIF (Texture2D) Modified copy of Legs (MaterialInstanceConstant) that points at Modified Legs_M_DIF (Texture2D) Modified Torso_M_Dif (Texture2D) Modified copy of Torso (MaterialInstanceConstant) that points at Modified Torso_M_Dif (Texture2D) Advise on how I should proceed would be greatly appreciated.
  2. I've recently been getting back into XCOM 2 WOTC and had a question regarding XSoldier and WOTC Unrestricted Customization (Redux or Original). So, I know that Unrestricted Customization is incompatible, as when you go into the character pool and edit a soldier, the options within the menu display incorrectly and XSoldier's scaling also does not work. Basically, what I'm wondering is if there is a way to make a compatibility patch and if so, how I or whoever could go about doing it. I'm not really well-versed in modding for this game, but goddammit I would love if these mods could work together and would be willing to learn how to do so lol. That said, I know that it's Vector's mod and it's abandoned so idk if permission would be needed and/or if it's even possible with the files available from XSoldier v1.8.0. If anyone knows whether or not it'd be possible or could give me a push in the right direction, I'd greatly appreciate it!
  3. Hey, all :). Apologies if this post doesn't really have any purpose, but I figure that when it comes to this kind of Skyrim content, this is really the forum to ask! Silly as it may seem, one of my biggest thrills when playing old Full Sam on Oldrim was messing with the body sliders for races and individual characters, and that definitely included the body hair ones. I loved having Nords not just be physically larger than Imperials but also much hairier, for example, lol. Silly, maybe, but it was a really fun part of the experience for me, seeing guys with different body hair patterns and actually getting some variety in scenes. It made it much more realistic and immersive. Now that I've moved over to VR, it's... very hard to go back to Oldrim, lol. But I also miss body hair scaling so much I think about it every time I play VR ;P. Is there any way to replicate these features, even just partially, in SE/VR? As far as I'm aware, there are no plans to port full SAM, so I'm just looking for other ways.
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