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vectorplexus.com is at https://vectorplexis.com until further notice. ×


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About RabidD

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  1. SO last but not least, anyone wanting to use these, reduce the max weight preset sliders to 0 and save them all separately with each of their custom builds. Then, build your SOSAM body as you would the regular vector bilf body. All of your schlong addons will need to be rebuilt. Afterwards, there will be no seams along the neck in game from weight 0 to 1. There will also be no seams along wrist or ankles in game doing the same. This will also resolve the seam that will appear along the schlong. Then you can change presets with obody freely in game and adjust your weight accordingly while still being able to use the SAM and Samuel morphs in racemenu in game May just need some tweaking in the future with the presets but overall, this method works for me. Hope this helps someone which I could be the only one with this problem.
  2. This only works for me when body is built with zeroed sliders and with weight set at 1 in game. If you decrease your weight you get a neck seam in game. Default built body without any presets is full of seams until switching with obody. Is there any more that I have to generate with it because I have been experimenting with it a lot and no luck. It is always just the weight seam around neck with wrists and ankles not having much of a problem. Okay, so for this to scale right, I had to decrease the max weight slider on each preset to 0 on both sides of the scale. Then, when you build the default body you scale it to 0 to 1. I am still testing builds but this seams to get rid of neck seams but it is also confusing. I had a seam appear in the schlong region while testing this so it might just add a whole additional level of complexing but as for limbs they are seamless
  3. So generate the BILF body again in outfit studio just to refresh the files? I had the entire body generated previously in outfit studio with BILF before the update. I thought that may be the case, but the weird part is how it’s back to normal after weight is adjusted in game and is regular on other races. I’ll try to generate the files again when I get a chance and I’ll let you know if anything changes. Thank you for your reply and giving me some insight!
  4. I think it’s absolutely gorgeous and I’m so grateful for this update!!! Everything is beyond stunning!! There is one problem that I am having and it’s exclusive to male khajiits, relating to weight sliders. When I change to make a khajit in race menu, I get a problem with a slight seam between the hands and wrist. When I change the weight slider to max (1.0 or anything else), then the seam disappears. If I load back into the game, then the seam returns and I have to repeat the process each load. It requires going into the race menu to change the weight slider to revert it to normal each time. Could this have any problem to do with the previously generated BILF body slide files. I cleared out male body assets (meshes) prior so I’m confused with the origin of the problem. So far, the only race that it affects is male khajiits. COR races are somehow unaffected by this and male argonians are normal. Please let me know if you have any insights on this and thank you again for the fantastic update!!!
  5. You’ve already done a very fantastic job! Pubic hair can wait, no need to rush and a new system does sound exquisite! Just awesome to think about we’re gonna have a compatible pubic hair (and maybe a new system)! Plus, I have a new pc on the way so you got all the time in the world!
  6. Absolutely looking forward to these and hopefully a working 3d pubic hair for SOS SAM! These two reworks were an absolute must and look incredible! Keep up the great work!!!!
  7. What 3d pubic hair are you using in the screenshots? I’ve been looking everywhere for one in SE that compatible with Sam light SOS!
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