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kosmos84

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Everything posted by kosmos84

  1. Some stuff from Skyrim & other games , some from Zbrush , Daz , 3DS max and visual novels thingz I was working on . If you like to draw , create and sculpt I have some reference material which I've gotten from friends and fellow Artists on Artstation & Deviantart . Posted with permission , obviously. I try to keep things Safe for Work but some NSFW content can't be avoided . It is unfortunate Nexusmod is still such a sexist and homophobic place . My last Patreon was shut down thanks to mass reports from nexusmod scumbags a while ago , so I will be posting them here instead . Let's keep things open minded here shall we ?
  2. kosmos84

    Sorry for the lack of updates

    Nope, way too caught up with my job atm. I haven't really got the time to update my Skyrim mods 🙃 However I did spend the last few days trying to finish a few other mods I was working on as they are close to completion though 🤗
  3. kosmos84

    Enhanced Sam Light

    I've indeed baked a lot of face textures for COTR . In fact , each character I have shown are using a completely different normals and diffuses . That's how they can look dramatically different from skin tones to races , free from the constraints of RaceMenu. But IDK If I am ready to release those to the public . Releasing this on nexusmods would discourage people from visiting vectorplexis , which is not my intention at all . Release this on vector would directly compete with HPH , again not my intention as well .
  4. kosmos84

    Enhanced Sam Light

    No , I have never show the particular texture to the public . This is just another Normal Map I was working on . No estimate release date atm as I am working on many mods at once , on top of my own client works . Afaik , there are also a couple of other modders working on a new Sam Light textures which I think you will see them soon .
  5. kosmos84

    Enhanced Sam Light

    its already done . The thing with body texture is , it has to be working with multiple different morphs so the skin still look natural with Sam / Samuel 100 / 0 . Which means a lot of polishes and modification are needed. A few person are also helping me testing it but I am still unhappy with a few spots , such as the armpit.
  6. kosmos84

    Enhanced Sam Light

    It is do-able but it would not have the same effect . Because that is a different body models , it has a completely different normal map as well . If you port it to Sam Light it would look completely different , so not the result you want.
  7. From the album: All the stuff I am working on , most are W.I.P

    My apology for the lack of updates ! 🙏 I have been busy with 3D work outside of Skyrim modding. Guess what, I got ahold of the Assets of Leon Kennedy from RE4 remake. Now that's where the fun part is, I get to rip him apart and give him a Hunky body and schlong. (He does not has an actual body mesh beneath all that uniform). Yes I am aware nexusmod has a nude body and schlong but You know me I rarely use stuff from other modders 🤪 Porting to Skyrim You say ? I don't know yet, I have to access the possibilities once I have stripped him clean and sculpted his body 😝 the good news is, at first glance the face seems to be in good shape and portable form. The hair is not exactly portable but I can easily clone another hair like this NP.
  8. Hahahah, because his owner has very strong hand ! If you get what I mean 🤪
  9. ****NSFW , please DON'T read this post in the public ** Of course it is possible but I don't see why I have to be doing that. No offense to the guy but I have schlongs of nicer shapes, nicer textures. I even name each of them take a look. Most importantly they come in all kinds of shapes and sizes for different races. So if I am doing re-texture, it will come from my own things - the stuff that I have rights to use, not abandoned dishes of homophobic modders who keep half-assing male mods and only come to find us when they need nice dicks to **** their women. .
  10. He is really petite! I want to design a Egyptian set for him with gold scales underwear hahaha. He looks good in gold 🤪
  11. no worries my friend , RL comes before everything. You just do what you gotta do, release them whenever you want to. I've done some modification but they are mostly minor work compare to what you do. Agreed on the UBE schlong, I am hesitate to use their assets as well.
  12. Mesh is the 3d polygon object where we wrap the textures onto. We are going to retexture the Sam Body at some point , and eventually the schlong as well . Also I don't want to spoil the surprise here , I know one of the prominent skin texture modder is also working on a set for Sam Light , so I think you will see them pretty soon. As for making a new mesh , frankly speaking Skyrim is a very old engine. You really do not want to cramp all these high polygons on something when the texture ( normal map ) can convey the same amount of detail. SOS already has a TRX add on if you didn't notice - > loverslab.com/topic/184755-trx-sos-addon-male/ Also I was just looking at TRX asset . TRX definitely does not come from that asset you linked me lol. As someone who is working in the field , I recognize that 3D penis from light years away lol. Even so one of our main issue for a new penis is , how are we going to update the thousands of mods we have that are based on the old Sam Light ? The amount of workload is just insane.
  13. I have already done that a while ago, here is the completely re-arrange UV coordinate of the Sam Light Schlong . But I haven't have time to paint it yet ☺️ I even make 2 maps, 1 for the foreskin, 1 for the schlong 🤪 They can now use 4k, 8k maps no problem. But I think I should ask Bro KLF first because these are his asset, out of courtesy. I would also like to fix a few things with the Sam Light body ( like the hand ) so they are less stretched. You know what this means right ? Meaning ALL of our previous refits that has schlong will need to be completely patched and updated 😱
  14. Oh , I guess I should be more elaborate. When they told you they " use " this asset, they are not telling the full stories. Skyrim will not accept more than 65k poly mesh, so they must be using the castrated ( cut down poly ) or mutilate it into parts. If that is the case , what's the point then ? Just the nice textures and more sliders ? That's pretty much what we want with everything. Sam Light's schlong isn't meshes bad , it just need more intuitive sliders and perhaps some preset so people can quickly morph into a variety of different shapes.
  15. kosmos84

    UltraHighPolyhead

    From the album: All the stuff I am working on , most are W.I.P

    Some people are wondering why I don't release any presets anymore. This is why. Ultra High Poly heads are based on COTR but I have since improved it a lot , as highlighted in the picture. Creating a new head is not hard. But to release a ready-to-use version to the public to is a MASSIVE project. They need to have new tri-files , compatibility with all the body mods , texture and patches on the market. I don't think I will have time for anything else. For now I am just using them as a placeholder to model my mods 🙏
  16. Looks like they just finish shooting for a fashion show or something 😲
  17. That was quick ! I need start ripping that outfit now haha
  18. View File COSMOS Regalia of Romance R.O.R is an outfit consist of 9 pieces of assets put together , inspired by Matador , Bards , Poet and the Romantic Era. It will fit to a wide range of characters from Exotic Spoiled brat Prince , Wandering Noble Poet , Charming flirtatious Bard ... Each piece of the outfit are modular, meaning they can be wore independent of other, or pick and mix to form your favorite styles. As always , the mod is optimized in ESL and BSA , GND and Collision ready. Requirement FSMP - Faster HDT-SMP (for the cape) About the outfit 1) Costume comes in high quality texture and SMP parts. It is recommended you do not use SPID to distribute this costume to many NPC. Excessive amount of HDT outfit can murder your frame rate. 2) While I like to refit everything close to the skin, this is impossible because each of these items have to synergize with each others. If they stick too close to the skin they would clip with each others. Therefore I have to leave some rooms. 2) The Cape is of very unusual shape , resemble a shroud than a cape. Fabric details are scrulpted in Zbrush. To refit and rig it in HDT SMP physics is nightmare because I want to preserve the details and also make sure it wraps the arm and shoulders. Therefore minor clippings can't be avoided. HDT bones do not morph like sliders , so it is important to remember that the bigger your character get , the more clipping there will be. ***The other solution is to make the collision extra large and bulky but we don't want to do that here. This is a sophisticatedly sexy costume for those who can dance across the battlefield. 4) Shoulder piece and Cape are independent asset . If you want to wear the both of them at the same time , wear the Pauldron instead . 5) The Beret ( hat ) will replace your hair. There are millions of different hair styles out there , it is impossible to make sliders that can fit them all. Meanwhile, the hat is fit very loosely based on default COTR and High Poly Heads . If it is too small you may DEFLATE the head via Sculpting from Racemenu. I have already prepared a second Beret with hair mesh if your char can fit into it. 6) Each of these can be crafted from workbench / tanning rack. Some of them can also be tempered / upgraded via the Blacksmith Forge . 7) Beret , Sword , Amulet have their own unique cubemaps . Disclaimer : All of our fellow modders are given permission to edit or refit the costumes. Refits to other body mesh outside of Vectorplex are fine as long as you keep it for yourself. Please do not publish a refit on NexusMods. The greatest pleasure of being a modder is to be able to share the joy and your work , decision like this pains me but I have to do what I can to preserve Sam Light community. I hope this doesn't come off as snobby to anyone🙏 Credit : Thanks to all of you nice people out there and your supportive messages. No words can express my gratitude Submitter kosmos84 Submitted 04/22/2023 Category The Elder Scrolls V: Skyrim Special Edition compatible Yes Created by Anniversary Edition compatible No  
  19. Version 1.6

    1,291 downloads

    R.O.R is an outfit consist of 9 pieces of assets put together , inspired by Matador , Bards , Poet and the Romantic Era. It will fit to a wide range of characters from Exotic Spoiled brat Prince , Wandering Noble Poet , Charming flirtatious Bard ... Each piece of the outfit are modular, meaning they can be wore independent of other, or pick and mix to form your favorite styles. As always , the mod is optimized in ESL and BSA , GND and Collision ready. Requirement FSMP - Faster HDT-SMP (for the cape) About the outfit 1) Costume comes in high quality texture and SMP parts. It is recommended you do not use SPID to distribute this costume to many NPC. Excessive amount of HDT outfit can murder your frame rate. 2) While I like to refit everything close to the skin, this is impossible because each of these items have to synergize with each others. If they stick too close to the skin they would clip with each others. Therefore I have to leave some rooms. 2) The Cape is of very unusual shape , resemble a shroud than a cape. Fabric details are scrulpted in Zbrush. To refit and rig it in HDT SMP physics is nightmare because I want to preserve the details and also make sure it wraps the arm and shoulders. Therefore minor clippings can't be avoided. HDT bones do not morph like sliders , so it is important to remember that the bigger your character get , the more clipping there will be. ***The other solution is to make the collision extra large and bulky but we don't want to do that here. This is a sophisticatedly sexy costume for those who can dance across the battlefield. 4) Shoulder piece and Cape are independent asset . If you want to wear the both of them at the same time , wear the Pauldron instead . 5) The Beret ( hat ) will replace your hair. There are millions of different hair styles out there , it is impossible to make sliders that can fit them all. Meanwhile, the hat is fit very loosely based on default COTR and High Poly Heads . If it is too small you may DEFLATE the head via Sculpting from Racemenu. I have already prepared a second Beret with hair mesh if your char can fit into it. 6) Each of these can be crafted from workbench / tanning rack. Some of them can also be tempered / upgraded via the Blacksmith Forge . 7) Beret , Sword , Amulet have their own unique cubemaps . Disclaimer : All of our fellow modders are given permission to edit or refit the costumes. Refits to other body mesh outside of Vectorplex are fine as long as you keep it for yourself. Please do not publish a refit on NexusMods. The greatest pleasure of being a modder is to be able to share the joy and your work , decision like this pains me but I have to do what I can to preserve Sam Light community. I hope this doesn't come off as snobby to anyone🙏 Credit : Thanks to all of you nice people out there and your supportive messages. No words can express my gratitude
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