Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
vectorplexus.com is at https://vectorplexis.com until further notice. ×

1mTrash

New member
  • Content Count

    4
  • Joined

  • Last visited

Community Reputation

0 Neutral

About 1mTrash

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. i forgot to change the weight slider sorry but I didn't move the tri files, I remade the refit but i checked the nifs in the mod and I figured out the problem! When I saved my refit in Bodyslide, I didnt fill out the output data path field properly so bodyslide gave the nif files the wrong path for the tri file (silly mistake, i know) apparently I wrote in my output data path meshes\armor\New Outfit when i should've written meshes\armor\NanoSuit\m so when I fixed the paths in the nif files manually, the refits started working in game! thanks so much for your time and help!
  2. Thanks for the explaination! I checked the ShapeData nif and it doesn't have any ExtraData blocks. I built the armor in bodyslide and checked the _0 and _1 nifs and they only have 1 extradata block now so I think I accidentally fixed that issue by just remaking the entire armor refit in bodyslide. But this didn't fix the armor in-game it still doesn't have any sam morphs, but it reacts to other sliders and has physics edit: i've attached the updated nifs of the armor armor_0.nif armor_1.nif armor.tri
  3. Oh no I didnt want to combine or build the belt with the armor, it's a completely seperate mod that has nothing to do with my refit. I only equipped the belt in game to demonstrate how the Nanosuit doesn't have sam morphs, but other refit mods work just fine. The _0 nif being morphed was a mistake and I just fixed that, but I'm not sure I know what ExtraData reference is? and how do I get rid of it? i'm sorry if this is a dumb question
  4. Hello!, i dont know if anyone still checks on this thread but I've followed the tutorial religiously and did everything carefully, however when I equip the armor refit in-game, the armor doesn't have any SAM morphs? changing spine or 'enable scaling' sliders does affect the armors properly, but the 2 sam sliders don't change anything at all! In this screenshot I have 2 armors equipped: a Crysis Nanosuit armor that I refitted and a gold belt from a seperate mod the gold belt is affected by the Samuel slider, but the Crysis Nanosuit which is why the belt looks like its floating This is SSE, SAM Light, High poly with HDT BBB I have checked ticked the 'Build Morphs' option I have used SAM High poly without HDT, SAM normal, etc etc but I always end up with the same result I have refitted a different mod and it worked wonderfully fine!! but alot of the time mods have this specific problem and I don't know how to fix them I'm not sure if its because some types of mods don't recognize the Samuel and Samson sliders, because a CBBE mod worked fine for me and another CBBE mod had this same issue, I've also refitted another old armor mod for male similar to this one and it worked just fine I have attatched the Nanosuit's NIF and TRI files so anyone can see if the problem is with the files. I appreciate any help, and thank you for you guide! its was really helpful regardless. edit: i just remembered that I've also tried to modify a SAM refit mod to add HDT weights to it, the mod was working fine in game and when i changed it in bodyslide it looked fine but when i used the changed nif and tri files, the same problem appeared in-game. The HDT phsyics worked fine but samson and samuel sliders didn't work. armor.tri armor_0.nif armor_1.nif
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.