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Mark

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Everything posted by Mark

  1. Yay all set! Thank you for answering all my dumb questions, much appreciated! Looking forward for future updates! 😊
  2. Do you mind elaborate how this work? I figured that if I deleted all vertices on an object and making it completely disappear in the viewport doesn't work, it is still there after patching with the pac. But if I delete most of the vertices and leave a tiny bit and make it really small to a point that can't really see it, that somehow worked. I tried modifying the Winterland Soiree outfit and edited the lb and sho pac which are the cloth and pants. When I checked it in game the whole body disappeared and after added lines of those files in the partcuts the torso and thighs are back but calves are still missing. I thought that might be the foot problem and went on to add the foot lines but they are still invisible. There are two foot pac, one is like the pic above and another is the normal one with calves. 😫
  3. Hi Sit, having a few questions... I had some failed attempts 😭 I tried to refit Mr. Mussels and Winterland Soiree outfit but can't get them to work right. Some pac. have more than 1 mesh dae. file. Like in this case, there are 2 meshes. Mesh00 is the robe and mesh01 is the ribbon thingy. I deleted all the vertices on the robe which I assume making the robe disappear and adjusted the ribbons. Then I exported them to replace their respective dae. file and dragged each along the pac. to the importer bat, I checked the pac file and somehow it remained the same, the robe is still there. The same with the Soiree outfit too, the clothes that I deleted are still there. Not sure if I missed something. Do I drag mesh00 and the pac to the importer and then the mesh01 with the same pac file? I went back to refit the Kibelius outfit to see if there is something wrong, with the same procedures it worked though, the things that I removed are gone, however I did encountered the missing body parts issue 😱😫
  4. 😍Woah this is another level based!!! Thank you so much for explaining the steps thoroughly with all the details! I followed your guide and successfully removed the remaining few pieces of fabric on Sage's Kibelius lb. I was dumb enough to extract the already modded file and was so confused when I opened the 3dconverter to check the model to see that the upper body is a thong lol. I am a complete noob at 3d modeling program but now I am able to make some changes to outfits that is covering too much all thanks to you! While it doesn't sound very complicated but there are quite a lot of repetitive steps with all those pac/dae files. Thank you for making so many revealing ones and especially this beautiful tutorial! 🥰
  5. Hi Sit, thank you for making this awesome and gorgeous mod! Love all the masculine hunk bodies! But personally I am not fond of the muscular textures for musa and striker as they look very unnatural and too prominent to me. I tried deleting the texture folder as you mentioned in previous post, the body matches the vanilla tone and that's much more appealing, but the pp becomes uncolored. I also tried replacing the textures with sage/hasha/wizard ones which I like but then the body tone would be unmatched with the head. It'd be great if you can add some vanilla or subtle tone textures for these classes as well~! Also is it possible to have a go through tutorial on how to modify an in-game outfit to these bodies? Feels like I am asking too much XD... Nonetheless, thank you again for your effort on making BDO much more playable.
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