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th3unkn0wn

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About th3unkn0wn

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  1. I figured it out. There needs to be a "replacements.ini" file placed in the same location as the morphs.ini file (meshes\actors\character\facegenmorphs\high poly head.esm). I forgot that I had to do this a few years ago with the citrus head. I changed the following entries in the replacements.ini file: [Female] NordRace = 00KLH_FemaleHeadNord NordRaceVampire = 00KLH_FemaleHeadNordVampire ImperialRace = 00KLH_FemaleHeadImperial ImperialRaceVampire = 00KLH_FemaleHeadImperial BretonRace = 00KLH_FemaleHeadBreton BretonRaceVampire = 00KLH_FemaleHeadBretonVampire [Male] NordRace = 00KLH_MaleHeadNord NordRaceVampire = 00KLH_MaleHeadNordVampire ImperialRace = 00KLH_MaleHeadImperial ImperialRaceVampire = 00KLH_MaleHeadImperial BretonRace = 00KLH_MaleHeadBreton BretonRaceVampire = 00KLH_MaleHeadBreton Thanks for answering back so quickly KouLeifoh! I'm really loving the work you've done!
  2. Hi KouLeifoh! Thanks so much for creating these - they are fantastic! I was wondering if anyone knows how to get these awesome heads to work with Custom Races and the additional RaceMenu sliders? I previously had the Citrus Head working (female) with Custom Races by copying the femalehead.nif, femalehead,tri, femaleheadChargen.tri, and femaleHeadRaces.tri files from Citrus Head into the meshes/CustomRaces/CustomBreton folder overwriting the original low poly files. I also enabled the .esp from Citrus Head. Everything worked correctly with the additional RaceMenu Sliders. I tried to do the same thing with High Poly Heads overwriting the Custom Races meshes/High Poly Head.esm enabled. The meshes do show up in game properly, but all of the additional RaceMenu sliders are gone. This also means that the Face Part slider is missing so I cannot choose a head mesh. This happens for both male and female custom races starting a new game from scratch. I've tried changing sex and race multiple times as well as restarting the game several times. When I select a vanilla race, the additional RaceMenu sliders are loaded correctly. I've also tried making High Poly Heads.esm a master file to Custom Races and then changing the Head Part in the Custom Breton Race Female Head Data to 01CustomFemaleHeadBreton "01CustomFemaleHeadBreton" [HDPT:26005718]. Also, nothing is overwriting any of the files in the High Poly Head folder according to Mod Organizer.
  3. Male AND Female hi poly heads that work with Racemenu sliders (and aren't broken like Citrus)! Sooo awesome! I can't thank you enough for your hard work!
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